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Input events (pcre required) not working
Lunchbox replied to Lunchbox's question in Scripting Support
Is anyone knowledgeable on this subject? I'd really like these type of events. I tried pretty much all suggestions like changing langtype in clientinfo.xml etc. -
Input events (pcre required) not working
Lunchbox replied to Lunchbox's question in Scripting Support
I used the Monster Counting Game from Emistry (downloaded). The disguise event is indeed from npc/custom/events. Is anyone knowledgeable on this subject? I'd really like these type of events. I tried pretty much all suggestions like changing langtype in clientinfo.xml etc. -
Clientside seems bugged, can't log in
Lunchbox replied to Lunchbox's question in Client-side Support
@chatterboy Yea, i used this xml before and the same exe. Nothing changed except for the langtype and ofcourse the recompilation of the server with ./configuration, make clean, make server. -
Just a few moments ago i was trying to get pcre working. For this i ran ./configure --with-pcre, make clean, make server. This had no effect so i went digging through posts, of which one claimed that changing the clientinfo.xml's langtype would fix it. This also did not work, so i tried changing the langtype it back, after which i could no longer login. When trying to log in i get the following message in my monitor. [Status] Request for connection of (ip: [personal ip address]) version=0 [Notice] Unknown account (account: , received pass: , ip: [personal ip address]) Can anyone tell me why it is bugged all of a sudden? I changed nothing but the langtype, and no matter what i place there, it won't fix it. In the end i thought it was the server, so i ran ./configure, make clean, make server as it had always worked before. This also did not fix it. Here is my clientinfo.xml
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So recently i followed this guide: https://github.com/rathena/rathena/wiki/PCRE Everything says my pcre is installed and working, i even ran ./configure --with-pcre without problems. But it doesn't seem to be helping, the npc's like Emistry's "Monster Counting Game" and "Disguise Event" don't work. Am i missing anything here?
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Thanks for helping :).
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It seems i downloaded a rather buggy translation package. Just now i downloaded yours Zack, they work properly, but i'm not sure which lub file to edit to get my own items in. Do i edit the ones in lua files or luafiles514? In my previous situation there was no lua files folder, just luafiles514.
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Anyone?
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Sorry for not posting enough info about the server. I run the server on 2013-08-07, the client is 2013-08-07a. The data ini looks like this: [Data] 0=LunchRo.grf 1=Palettes.grf 2=Customs.grf 3=data.grf 4=rdata.grf It uses lub files (not lua) as a default. It does not read my data folder. Here are my lub files: accessoryid.lub accname.lub itemInfo.lub And here are the regular item sprites: sprite.rar
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It seems that normal headgear crashes the client when equipped and viewed in alt+e or during the login screen when it is equipped. I get the following error "Game.exe has stopped working". This happens on any normal headgear (official ones like Apple of Archer, Ribbon or Hat). My custom items seem unaffected by it, in fact they are the only headgear that work. Now if i equip it, no sprites are loaded, but once i view my equipment screen or the login screen it crashes my client. Can anyone help me with this?
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Finally figured it out while writing this. Apparently the accessoryid.lub and accname.lub files were also in my server.grf. They don't merge the data, so the accessoryid.lub and accname.lub files in my customs.grf never worked as it was loaded later.
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I know this question has been asked alot, i have checked over 50 posts regarding this issue. But i am fairly positive the solutions suggested in these posts don't apply here. Can anyone help me out? Brief explanation: - Client is diffed with "Increase Headgear ViewID to 5000". - Sprites are working properly when checked with sprite editor tools. - Sprites are in the correct folder, namely in data/sprite/아이템/, in data/sprite/악세사리/남/ and in data/sprite/악세사리/여/. example: /data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.act /data/sprite/아이템/Black_Cat_O_Nine_Tail_Hat.spr /data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.act /data/sprite/악세사리/남/남_Black_Cat_O_Nine_Tail_Hat.spr /data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.act /data/sprite/악세사리/여/여_Black_Cat_O_Nine_Tail_Hat.spr Checked the normal data.grf and it also contains these folders. - In game there is no error, it just doesn't show it when equipped. - bmp / collection / drop files work fine. - Item is defined in /db/item_db.txt and in /System/itemInfo.lub - Data folder is not read, everything is packed in a grf. - The customs.grf is loaded before the data.grf and rdata,grf I'm running on a 2013-08-07 build, same for the client. Heres my item_dbt.txt. ......... ......... 31144,C_Indi_Feather_Band,Costume Indian Feather Headband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,809,{},{},{} ////////////////////////////////////////////// //############## CUSTOM ITEMS ##############// ////////////////////////////////////////////// //##########################################// //### [1] ID, ###// //### [2] AegisName, ( for @item ) ###// //### [3] Name, ( shown name ) ###// //### [4] Type, ( see ~Type~ ) ###// //### [5] Buy, ( npc sells for ) ###// //### [6] Sell, ( npc buys for ) ###// //### [7] Weight, ###// //### [8] ATK, ###// //### [9] DEF, ###// //### [10] Range, ###// //### [11] Slots, ###// //### [12] Job, ( see ~Jobs~ ) ###// //### [13] Upper, ( see ~Class~?? ) ###// //### [14] Gender, ( see ~Gender~ ) ###// //### [15] Loc, ( see ~Loc~ ) ###// //### [16] wLV, ###// //### [17] eLV, ( equip level ) ###// //### [18] Refineable, ( 0=no, 1=yes ) ###// //### [19] View, ( see ~View~ ) ###// //### [20] { Script }, ###// //### [21] { OnEquip_Script }, ###// //### [22] { OnUnequip_Script } ###// //##########################################// ////////////////////////////////////////////// 40000,Cat_O_Nine_Tail_Hat,Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2000,{},{},{} 40001,Black_Cat_O_Nine_Tail_Hat,Black Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2001,{},{},{} 40002,Cyan_Cat_O_Nine_Tail_Hat,Cyan Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2002,{},{},{} 40003,Gold_Cat_O_Nine_Tail_Hat,Gold Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2003,{},{},{} 40004,Red_Cat_O_Nine_Tail_Hat,Red Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2004,{},{},{} 40005,White_Cat_O_Nine_Tail_Hat,White Cat O Nine Tail,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2005,{},{},{} 40006,Titan_Wings,Titan Wings,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,512,,0,1,2006,{},{},{} 40007,Darth_Vader_Mask,Darth Vader Mask,4,1000000,500000,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,2007,{},{},{} Here's my itemInfo.lub. ......... ......... [31023] = { unidentifiedDisplayName = "Celine Kimi Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { }, identifiedDisplayName = "Celine Kimi Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "MATK +10%.", "Adds a chance to inflict [Fatal Wound] to all enemies on screen when dealing magical attacks.", "Class:^6666CC Card^000000", "Compound on:^FF0000 Weapon^000000", "Weight:^009900 1^000000" }, slotCount = 0, ClassNum = 0 }, [40000] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Regular Cat o Nine Tails", identifiedResourceName = "Cat_O_Nine_Tail_Hat", identifiedDescriptionName = { "Isn't she cute?", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2000 }, [40001] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Black Cat o Nine Tails", identifiedResourceName = "Black_Cat_O_Nine_Tail_Hat", identifiedDescriptionName = { "Isn't she cute?", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2001 }, [40002] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Cyan Cat o Nine Tails", identifiedResourceName = "Cyan_Cat_O_Nine_Tail_Hat", identifiedDescriptionName = { "Isn't she cute?", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2002 }, [40003] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Gold Cat o Nine Tails", identifiedResourceName = "Gold_Cat_O_Nine_Tail_Hat", identifiedDescriptionName = { "Isn't she cute?", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2003 }, [40004] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Red Cat o Nine Tails", identifiedResourceName = "Red_Cat_O_Nine_Tail_Hat", identifiedDescriptionName = { "Isn't she cute?", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2004 }, [40005] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "White Cat o Nine Tails", identifiedResourceName = "White_Cat_O_Nine_Tail_Hat", identifiedDescriptionName = { "Isn't she cute?", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2005 }, [40006] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Titan Wings", identifiedResourceName = "Titan_Wings", identifiedDescriptionName = { "Wings of a Titan.", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2006 }, [40007] = { unidentifiedDisplayName = "Headgear", unidentifiedResourceName = "헬름", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Darth Vader Mask", identifiedResourceName = "Darth_Vader_Mask", identifiedDescriptionName = { "The mask of your father... i mean darth vader.", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^009900 10^000000", "Level Requirement:^009900 0^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 1, ClassNum = 2007 },
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Thanks shrmike, i knew i saw an option like that somewhere, i just forgot where it was. Apparently i did have that option selected by accident.
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It seems like my gm sprites aren't working. I can't see the gm outfit for any of my my admin characters. So far i checked most posts but all refer to the clientinfo.xml having some fault, but i can't find it. Look below for the code, hopefully someone can point out to me what i'm doing wrong here. This id is definitely the one i have in the DB for the account. <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>LunchRO</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>LunchRO</display> <address>[My server's ip adress is here]</address> <port>6900</port> <version>45</version> <langtype>0</langtype> <registrationweb>lunch-ro.net/cp</registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> </loading> <aid> <admin>2000000</admin> </aid> </connection> </clientinfo>
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Ah figured it out, it was due to the renewal calculations. After disabling them in /src/config/renewal.h it worked properly.