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Posts posted by sonofcereal
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1 hour ago, hazimjauhari90 said:
english clientside translation will use .lub files & no need to worry.. the client also with read lub files.. unless u patch the client to read lua files...
for example, in nemo patcher u can find load custom lua files instead of lub.. unless if can patch to read lua files, or otherwise the client will read lub files i guess..
i'm not sure about other load lua files in nemo patcher, but if for itemInfo.lua, below link might help u.
thx for answer, i will try again.
because i try to make new skill in server
but it's not work when i use skill then skill that miss, i don't know that because i fixed file .lub instead of file .lua
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hello guys, today i try to custom new skill which i follow by https://rathena.org/board/topic/97954-guide-adding-custom-icons-to-skills/?_fromLogin=1 and https://github.com/rathena/rathena/wiki/Adding_new_skills which it's ok , my new skill was adding to server but when i use new skill to monster then miss !! [see picture]
why ? plz somebody help me /hp
Ps. new skill i copy data from skill Charge Attack.
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oh, it's cool.
thank you
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how I can enchant Item and make item name has colour ?
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You might need to refresh OR your client isn't diffed to display aura on higher levels.
umm, what should I do it?
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i have same problem
n file doc/item_db i see Last Updated : 20130809 ### my Client ver.: 2013-12-23 cRagexe
i can see
Loc: Equipment's placement. Values are:
2^8 256 = Upper Headgear
2^9 512 = Middle Headgear
2^0 001 = Lower Headgear
2^4 016 = Armor
2^1 002 = Weapon
2^5 032 = Shield
2^2 004 = Garment
2^6 064 = Footgear
2^3 008 = Accessory Right
2^7 128 = Accessory Left
2^10 1024 = Costume Top Headgear
2^11 2048 = Costume Mid Headgear
2^12 4096 = Costume Low Headgear
2^13 8192 = Costume Garment/Robe
2^15 32768 = Ammo
2^16 65536 = Shadow Armor
2^17 131072 = Shadow Weapon
2^18 262144 = Shadow Shield
2^19 524288 = Shadow Shoes
2^20 1048576 = Shadow Accessory Right (Earring)
2^21 2097152 = Shadow Accessory Left (Pendant)
i try to make Violet_Sword to costume Item[shadow Weapon]from1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,18,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
i change to
121185,Violet_Fear,Violet Fear,12,20,,2200,275,,1,2,0x00004082,18,2,131072,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
24001,T_DEX1_Weapon_Shadow,T DEX1 Weapon Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
but i don't equip it.
i try @item 24001 to equip[T_DEX1_Weapon_Shadow] i can equip it
why ? i don't equip violet_fear after change itemdb ??
dont forget to reloaditemdb
Yes, I did. And then I made runserver too.
but it's no change.
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after i change lv : 255 and aura : 255 in file battle/client.conf
when i use @lvup 255 my character is not aura at feet ?
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i have same problem
n file doc/item_db i see Last Updated : 20130809 ### my Client ver.: 2013-12-23 cRagexe
i can see
Loc: Equipment's placement. Values are:
2^8 256 = Upper Headgear
2^9 512 = Middle Headgear
2^0 001 = Lower Headgear
2^4 016 = Armor
2^1 002 = Weapon
2^5 032 = Shield
2^2 004 = Garment
2^6 064 = Footgear
2^3 008 = Accessory Right
2^7 128 = Accessory Left
2^10 1024 = Costume Top Headgear
2^11 2048 = Costume Mid Headgear
2^12 4096 = Costume Low Headgear
2^13 8192 = Costume Garment/Robe
2^15 32768 = Ammo
2^16 65536 = Shadow Armor
2^17 131072 = Shadow Weapon
2^18 262144 = Shadow Shield
2^19 524288 = Shadow Shoes
2^20 1048576 = Shadow Accessory Right (Earring)
2^21 2097152 = Shadow Accessory Left (Pendant)i try to make Violet_Sword to costume Item[shadow Weapon]from1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,18,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
i change to
121185,Violet_Fear,Violet Fear,12,20,,2200,275,,1,2,0x00004082,18,2,131072,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
24001,T_DEX1_Weapon_Shadow,T DEX1 Weapon Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}
but i don't equip it.
i try @item 24001 to equip[T_DEX1_Weapon_Shadow] i can equip it
why ? i don't equip violet_fear after change itemdb ??
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Maybe just use skill_damage_db, that's easiest: https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt
You can also edit the damage formula in battle.c, search for GS_GROUNDDRIFT, you'll find both the percentual damage formula for renewal and the absolute damage addition for pre-renewal.
oh , i forget battle.c but i always found in skill.c
and after i modify in battle.c, i must to compile server ...right ?
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my client is 2013...
how i can modify damage of this skill ?
such as increase damage this skill
> > > Ex. lv.10 damage XXXXX per hit [Fix damage] or XXX% ATK.
how i do this ?
ps. sorry for my bad english
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Hello rAthena ,
I try to custom weapon which i studies in rAthena Wiki's
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in iteminfo
[40002] = {
unidentifiedDisplayName = "Pillar of Creation",unidentifiedResourceName = "Pillar_of_Creation",unidentifiedDescriptionName = {"Unknown Item, can be identified by [Magnifier]","Weight: ^77777750^000000",},identifiedDisplayName = "Pillar of Creation",identifiedResourceName = "Pillar_of_Creation",identifiedDescriptionName = {"...","Class : ^777777Spear^000000","Attack: ^7777771000^000000","Weight : ^77777750^000000","Weapon Level: ^7777774^000000","Required Level: ^777777150^000000","Job: ^777777Swordman Class",},slotCount = 4,ClassNum = 98},in item_db40002,Pillar_of_Creation,Pillar_of_Creation,5,100,,500,1000,0,3,4,0xFFFFFFFF,63,2,2,4,150,1,4,{},{},{}in weapontableWEAPONTYPE_Pillar_of_Creation = 98[Weapon_IDs.WEAPONTYPE_Pillar_of_Creation] = "_40002"[Weapon_IDs.WEAPONTYPE_Pillar_of_Creation] = Weapon_IDs.WEAPONTYPE_SPEARIn texture
>> Collection >>> Pillar_of_Creation
>> Item >>> Pillar_of_Creation
In Sprite
Pillar_of_Creation.act & Pillar_of_Creation.spr
ps. 2013-12-23
ps.2. sorry for my skill english
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I don't save flie ItemDB because Error Console is show
" Warning: Item upper is not recignized. "
but MobDB i can save file and edit item_db in Sublime Text is normally.
ps. sorry for my skill english
adding new skill but when use skill that miss
in Database Support
Posted · Edited by sonofcereal
update all file that i fixed
ok i will not bump...
in file skillid.lub
KN_SATTELITE_BOUND = 8443
in file skilldescript.lub
[SKID.KN_SATTELITE_BOUND] = { "Skill of Event Horizon : SATTELITE BOUND", ... }
in file skillinfolist.lub
[SKID.KN_SATTELITE_BOUND] = { "KN_SATTELITE_BOUND"; SkillName = "Sattelite Bound", MaxLv = 1, SpAmount = { 40 }, bSeperateLv = false, AttackRange = { 14 }, _NeedSkillList = { { SKID.SM_SWORD,10 } } },
in file skilltreeview.lub
[JOBID.JT_KNIGHT] = { [0] = SKID.KN_TWOHANDQUICKEN, [1] = SKID.KN_AUTOCOUNTER, [2] = SKID.KN_RIDING, [3] = SKID.KN_SPEARMASTERY, [6] = SKID.KN_CHARGEATK, [8] = SKID.KN_BOWLINGBASH, [9] = SKID.KN_CAVALIERMASTERY, [10] = SKID.KN_PIERCE, [13] = SKID.KN_ONEHAND, [16] = SKID.KN_SPEARBOOMERANG, [17] = SKID.KN_SPEARSTAB, [24] = SKID.KN_BRANDISHSPEAR, [27] = SKID.KN_SATTELITE_BOUND },
in file skill.h
KN_SATTELITE_BOUND = 8443,
in file skill.c
case KN_SATTELITE_BOUND: { bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); uint8 dir = map_calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) clif_blown(src); // cause damage and knockback if the path to target was a straight one if( path ) { skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, dist); skill_blown(src, bl, dist, dir, 0); //HACK: since knockback officially defaults to the left, the client also turns to the left... therefore, // make the caster look in the direction of the target unit_setdir(src, (dir+4)%8); } } break;
in file battle.c
case KN_SATTELITE_BOUND: { int k = (wd.miscflag-1)/3; //+100% every 3 cells of distance if( k > 2 ) k = 2; // ...but hard-limited to 300%. skillratio += 100 * k; } break;
in file skill_db.txt
8443,10,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, KN_SATTELITE_BOUND,Sattelite Bound
in file skill_tree.txt
7,8443,1,2,10,0,0,0,0,0,0,0,0 //KN_SATTELITE_BOUND#Sattelite Bound#
in file skill_require_db.txt
8443,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SATTELITE_BOUND