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montero11

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Posts posted by montero11

  1. Para editar los Rates debe ir

    Emulador/conf/battle/exp.conf

    Te toparas con este

    El ultimo numero del que hablas es el drop rates de tu servidor saludos y suerte.

    // Rate at which exp. is given. (Note 2)
    base_exp_rate: 100
    
    // Rate at which job exp. is given. (Note 2)
    job_exp_rate: 100

     

  2. hello good night have a problem'm using a client 8/7/2013 whole afternoon I could work on my server but then I went back and get my client command executes in the background I want to know if you know anything about

    I leave some images

     

    34sf5lc.png

  3. hello good night have a problem posiblem want to see if I can help with this I have a longer functional client but I have problems with some of the interface leave here a picture  I am using the client 07/08/2013 Ragexe and V4 data folder  everything else is working well are only those of the frame inventory and equipment custome normal quies know that's what I need

     

     

    2gxntxy.jpg

  4. Good afternoon I open the topic to see if I can explain the error that is happening to me I already have an online server but the detail of this is that you can play well everything perfect but when we go to a dungeon only occurs no charge 100% walk a few seconds but then freezes, only waited a few minutes and then wing normally not that look at my rathena emulator and does not throw me any emulator error may be the data but and and changed 2 times and is the same is the first time it happens and not previously passed that another server does not even make any mistake gravity only  freezes I leave some pictures for you to look greetings

     

    2zh4a6o.jpg

     

    no64hh.jpg

    2rxz2j5.jpg

  5. Hello good evening
     
    first of all I have read many guides and there is no way I can connect my client with his emulator
     
    with an image here 
     
    2llje4i.jpg
     
     
     
    the same will put everything to my client change date 2012-04-10
    #ifndef PACKETVER
    	#define PACKETVER 20120410
    	//#define PACKETVER   20130724
    #endif
    
    
    enum { // packet DB
    	MIN_PACKET_DB  = 0x0064,
    	MAX_PACKET_DB  = 0xf00,
    	MAX_PACKET_VER = 30,
    	MAX_PACKET_POS = 20,
    
    
    /// Comment to disable the official packet obfuscation support.
    /// When enabled, make sure there is value for 'packet_keys' of used packet version or
    /// defined 'packet_keys_use' in db/[import/]packet_db.txt.
    /// This requires PACKETVER 2011-08-17 or newer.
    //#define PACKET_OBFUSCATION
    
    
    //packet_db_ver: 29
    packet_db_ver: default
    packet_keys_use: default
    
    
    // default value: 0x7FFFFFFF			(all clients/versions [5;39])
    packet_ver_flag: 0x00200000
    
    
    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
       <connection>
          <display>Ragnarok</display>
          <balloon>ZestiriaRO</balloon>
          <desc>15k15k15k</desc>
          <address>IP</address>
          <port>6900</port>
          <version>30</version>
          <langtype>1</langtype>
          <registrationweb></registrationweb>
            <aid>
                <admin>2000000</admin>
    			<admin>2000001</admin>
    			<admin>2000002</admin>
    			<admin>2000003</admin>
    			<admin>2000004</admin>
    			<admin>2000005</admin>
            </aid>
            <loading>
                <image>loadingscreen01.jpg</image>
            </loading>
       </connection>
    </clientinfo>
    
    

    I did not put the ip that use a VPS

    since I'm not using the option // #define PACKET_OBFUSCATION this may be the problem

    if anyone can help to correct this serious problem of great help and please do know that all these steps were my big mistakes

    if there is a guide please be great if I could give the.

     
  6. Hola lo que pasa que implementamos ese nuevo mapa que seria la ciudad principal  en mi SQL esta como ultimo que seria el nombre del mapa custom elysium 150 189 y sigue apareciendo en prontera al momento de entrar al server me dice que estoy en la ciudad principal de mi mapa pero aparesco en otro lado remplazar prontera  por mi mapa elysium

     

     

    4ihqpz.png

     

    bhcg1x.jpg

    rmnzoi.jpg

  7. Primero que nada Feliz Año nuevo a todo los miembros de Rathena perdon por el español mi ingles es malisimo ( sorry if not the right section)

     

    Bueno el motivo de este post es sobre un problema esta en que implemente un mapa custom nuevo funciona todo ala perfección entones nos dimos ala tarea de poner nuestro mapa custom como la ciudad principal "de @go 0" que es prontera funciona todo ala perfección incluso pero el verdadero problema es que al momento de hacer un reload en nuestras cuentas aparecemos en la parte de arriba de prontera dejare unas imagenes para que me explique mejor dejo los archivos editados espero que alguien puede ayudarme con este problema de ante mano gracias estaré pendientes de sus respuestas

     

    qUe7f.jpg


    f5ki3.jpg


    H3QK.jpg


    BV6mU.jpg


    cNx0W.jpg


  8. Ola Buenas Tardes Tengo  un problema tengo por aca un Script que es dinamic shop poring coin pero  quiero darle otro uzo quiero hacer que en vez pida poring coin quiero que pida sierto tikect para un sistema de woe el item que quiero que pida seria el ID 7338 QUE YO modifique es posible hacer eso cambio de poring coin a otro tipo de item aca dejo el script dond ya puse la id del tikect pero tiene formula de poring coin ya que no me funciono xD ESPERO aca puedan aclararme esa duda y ayudarme .....

     

    Tikec_woe.txt

  9. o.o but if you just want one store as I do? So I'm watching but watch this picture does not let me do the quest

     

    sorry to be bothering is that as I speak English a little mind) = sorry to be bothering it is that as I speak English a little mind) = and I do not respond in Spanish c topics:

     

    30cvb0g.jpg

  10. Hi sorry for bothering but uze follow the script that gave me i was reading and analyzing and implement the NPC and all but leave me my custom item dond this quest could say I made the fatal error 

    I just want one for my different custom option

     

    ngzz13.jpg

    
    poring_w02,95,195,5 script Evolved Majestic 62,{
    function Add; function Chk; function Slot; function A_An;
    npcshopdelitem "qshop4",909;
    dispbottom "Select one item at a time.";
    callshop "qshop4";
    npcshopattach "qshop4";
    end;
    
    function Add {
    if (getitemname(getarg(1))=="null") {
    debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
    if (!getarg(.@n,0)) break;
    if (getitemname(getarg(.@n))=="null") {
    debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    sleep 1;
    return; }
    function Chk {
    if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
    else return "^00FF00"; }
    function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot){
    case 1: if (!getitemslots(getarg(0))) return .@s$;
            case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
    default: return .@s$; } }
    function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0); }
    
    OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1){
    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
    case 1:
    if (@qe0) { 
    mes "[Quest Shop]";
    mes "You're missing one or more quest requirements.";
    close; }
    if (!checkweight(.@q[0],.@q[1])) {
    mes "[Quest Shop]";
    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
    close; }
    if (.@q[2]) set Zeny, Zeny-.@q[2];
    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
    delitem .@q[.@i],.@q[.@i+1];
    getitem .@q[0],.@q[1];
    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
    specialeffect2 699;
    close;
    case 2:
    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
    if (@qe1&1) atcommand "@changelook 3 "+@qe2;
    if (@qe1&256) atcommand "@changelook 1 "+@qe2;
    if (@qe1&512) atcommand "@changelook 2 "+@qe2;
    set @qe6,1;
    break;
    case 3:
    close; } }
    
    OnEnd:
    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
    for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
    end;
    OnInit:
    // --------------------- Config ---------------------
    // Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";
    
    set .Announce,1; // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
    
    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
    // Duplicate dummy data for any additional shops (bottom of script).
    // If no categories, use the second line instead (remove //).
    
    setarray .Shops$[1],"Headgears","Weapons","Other";
    // set .Shops$,"n/a";
    
    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
    //     <required item ID>,<required item amount>{,...});
    // Shop number corresponds with order above (default is 1).
    // Note: Do NOT use a reward item more than once!
    
    Add(1,29144,1,5000000,0,727,300,982,30,931,250,920,250,7291,10);
    Add(1,29145,1,5000000,0,1045,300,975,30,7440,250,725,250,7290,10);
    Add(1,29146,1,5000000,0,7512,300,981,30,1099,250,7347,250,7296,10);
    Add(1,29147,1,5000000,0,1002,300,979,30,956,250,1042,250,7297,10);
    Add(1,29148,1,5000000,0,1055,300,976,30,985,250,960,250,7017,10);
    Add(1,29149,1,5000000,0,1032,300,980,30,522,250,1058,250,7292,10);
    Add(1,29150,1,5000000,0,7119,300,978,30,925,250,1020,250,7158,10);
    // --------------------------------------------------
    
    }
    
    // -------- Dummy data (duplicate as needed) --------
    - shop qshop1 -1,909:-1
    - shop qshop2 -1,909:-1
    - shop qshop3 -1,909:-1
    - shop qshop4 -1,909:-1 
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