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FatalEror

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  1. FatalEror's post in @mapmoblist/@ml (GM command) was marked as the answer   
    ../src/map/atcommand.c
    put this above atcommand_basecommands function

    static int count_mob(struct block_list *bl, va_list ap) // [FE] { struct mob_data *md = (struct mob_data*)bl; short id = va_arg(ap, short); if (md->class_ == id) return 1; return 0; } ACMD_FUNC(mapmoblist) // [FE] { char temp[100]; bool mob_searched[MAX_MOB_DB]; bool mob_mvp[MAX_MOB_DB]; // Store mvp data.. struct s_mapiterator* it; unsigned short count = 0, i, mapindex = 0; int m = 0; memset(mob_searched, 0, MAX_MOB_DB); memset(mob_mvp, 0, MAX_MOB_DB); if (message && *message) { // Player input map name, search mob list for that map mapindex = mapindex_name2id(message); if (!mapindex) { clif_displaymessage(fd, "Map not found"); return -1; } m = map_mapindex2mapid(mapindex); } else { // Player doesn't input map name, search mob list in player current map mapindex = sd->mapindex; m = sd->bl.m; } clif_displaymessage(fd, "--------Monster List--------"); sprintf(temp, "Mapname: %s", mapindex_id2name(mapindex)); clif_displaymessage(fd, temp); clif_displaymessage(fd, "Monsters: "); //Looping and search for mobs it = mapit_geteachmob(); while (true) { TBL_MOB* md = (TBL_MOB*)mapit_next(it); if (md == NULL) break; if (md->bl.m != m || md->status.hp <= 0) continue; if (mob_searched[md->class_] == true) continue; // Already found, skip it if (mob_db(md->class_)->mexp) { mob_searched[md->class_] = true; mob_mvp[md->class_] = true; // Save id for later continue; // It's MVP! } mob_searched[md->class_] = true; count = map_foreachinmap(count_mob, m, BL_MOB, md->class_); sprintf(temp, " %s[%d] : %d", mob_db(md->class_)->jname, md->class_, count); clif_displaymessage(fd, temp); } mapit_free(it); clif_displaymessage(fd, "MVP: "); // Looping again and search for mvp, not sure if this is the best way.. for (i = 1000; i < MAX_MOB_DB; i++) { //First monster start at 1001 (Scorpion) if (mob_mvp[i] == true) { count = map_foreachinmap(count_mob, m, BL_MOB, i); sprintf(temp, " %s[%d] : %d", mob_db(i)->jname, i, count); clif_displaymessage(fd, temp); } } return 0; }
    below ACMD_DEF(set),

    ACMD_DEF(mapmoblist),
    ../conf/atcommand_athena.conf

    mapmoblist: ["ml"]
    ../conf/groups.conf

    commands: { ... mapmoblist: true ... }
  2. FatalEror's post in Disable Mvp Cards in Woe . was marked as the answer   
    ../conf/mapflag/restricted.txt

    mapname<tab>mapflag<tab>restricted<tab>8
    ../db/item_noequip.txt

    ItemID,4096
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