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senatin

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Posts posted by senatin

  1. Same to me I'd followed that video! 

    I fixed that by editing the item_db by Replacing #REPLACE to REPLACE

     

    I think you can ignore it but, im not sure. all in all mine is working. 

  2. yes I added in status.h and mob.c and recompile the map server via visual c++!

    yes It worked! I tried converting hexadecimal to binary and compared poring, isis, familiar and zombie. And i figured out why they all acted weird.

     

    i made my binary and converted it to hexadecimal and everything worked as I wanted it!

    thank you so much Capuche for everything.

  3. to apply the  MD_TARGETSTRONG into a monster, I should edit mob_db.txt Mode right? the thing I dont know is, what should i change it for. As I look around I end up with Skotlex's hexing.

     

    I edited one of the monster mode in mob_db.txt and nothing change in game, I even tried to copy the mode of poring which is 0x83 still the behavior of monster doesnt change.

    but other options works.

     

    I also tried editing in my sql database the mode of a monster but with no result. Am I missing something?

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