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jeromeblade

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Posts posted by jeromeblade

  1. Mga Idol,

    patulong naman ako, inupload ko yung mga screenshot para malinaw.

    1. quest translation from korean to english
    2. how to change the back ground on login screen
    3. how to change the description of select service on logon screen
    4. how to fix the missing NPC in prontera 
    5. how to remove the floating icon (magnifying glass, red potion, treasure chest and etc)
    6. how to change the color or design of the inventory, skill slot or item slot and etc
    7. music background in prontera

    I'm using all files of Anacondaqq at inupdate ko narin sa latest yung rathena

     

    missing npc 5.png

    missing npc 6.png

    missing npc 2.png

    missing npc 3.png

    missing npc 4.png

    2.png

    screenrAthena_RENEWAL_201001.jpg

    1.png

    missing npc.png

    signboard.png

    window design.png

  2. 3 hours ago, Gerzzie said:

    Magkaiba ang Skill Delay and Item Delay para sa item delay

    Find :

    db/pre-re/item_delay.txt <-- if Pre - Renewal

    db/re/item_delay.txt <-- if Renewal

     

    Hi Idol, okay na yung sa item panu naman yung sa skill delay? nakita ko sa skill_cast.db ieedit q pa isa isa yung cooldown ng kada spells yun lang ba yung way nun?

  3. 1 hour ago, Gerzzie said:

    Go to your Trunk Folder and look for src/config/renewal.h

    Kung Renewal ka then Cast time lang gusto mong baguhin
     

     

    pag nalagyan ko na ng // irerecompile ko diba? then anung gagawin kong setup na dun sa conf/battle/skill? para mag instacast lahat ng skills sa lahat ng class/job ?

    Salamat boss.

    wrong section pala ako? source pala dapat.

    Mod: Sorry wrong section T_T (source support?)

  4. Hi, i updated your files to latest git and i found some issues

    • sprite color and sprite hair style are not arrange properly (it shows inaccurate color and hair style) this is under new character creation.
    • how to fix the quest language into english
    • how to remove the floating treasure box icon in prontera nearby to npc woe scheduler and stat/skill reseter.

    Please note that i already remove the asheaf.grf . i need your help thanks.

    screenrAthena_RENEWAL_201001.jpg

  5. Hi Guys,

    how to import the item_db and item_combo_db.txt of zackdreaver because i want to use the new items like this (28014,Twin_Edge_of_Ancient_King,Twin Edge of Ancient King) it's not included in the latest rathena.

    here's the link: https://github.com/zackdreaver/Athena-itemDB

    currently, i'm using anacondaqq's 2018 complete files and it's working properly up to now. 

    Thank you.

  6. Hi Chris, i got an error in this script "mass seller"

    i tried to put 1 curly brace at the end but it shows a new error. please help me to fix it. thank you.

    missing 1 right curlys at file npc/custom/mass_seller.txt , line 144

     

    prontera,150,180,4	script	Mass Seller	100,{
    mes .n$;
    mes "Welcome, "+strcharinfo(0)+"!";
    mes "How can I help you?";
    next;
    switch(select("- Sell Items:- Personal Config:- Leave")) {
    	case 1:
    	mes .n$;
    	if(!getarraysize(MS_Types)) {
    		mes "If this is your first time using my service, I would recommend you setup your personal config before proceeding.";
    		mes "Otherwise I will sell every Item in your Inventory, except Refined Equipment and Equipment with Cards.";
    		mes " ";
    	} else {
    		mes "Here is the current list of your ignored items:";
    			for ( set .@p,0; .@p < getarraysize(MS_Types); set .@p,.@p + 1)
    				for ( set .@q,0; .@q < getarraysize(.itemtypesid); set .@q,.@q + 1)
    					if(MS_Types[.@p] == .itemtypesid[.@q])
    						mes " > "+.itemtypestxt$[.@q];
    
    	next;
    	if(select("- Continue:- Leave") - 1) close;
    	getinventorylist;
    	for ( set .@i,0; .@i < @inventorylist_count; set .@i,.@i + 1) {
    		set .@e,0;
    		// Skip Equipment which is: Equipped, Refined and has Cards/Enchantments
    		if(@inventorylist_equip[.@i] != 0) continue;
    		if(@inventorylist_refine[.@i] != 0) continue;
    		if(@inventorylist_card1[.@i] != 0) continue;
    		if(@inventorylist_card2[.@i] != 0) continue;
    		if(@inventorylist_card3[.@i] != 0) continue;
    		if(@inventorylist_card4[.@i] != 0) continue;
    		for ( set .@l,0; .@l < getarraysize(MS_Types); set .@l,.@l + 1)
    			if(getiteminfo(@inventorylist_id[.@i],2) == (MS_Types[.@l]-1) ) {
    				set .@e,1;
    				break;
    			}
    		// Check if the selected item id was already mentioned for having more of the same than once
    		for ( set .@d,0; .@d < getarraysize(.@dup_item); set .@d,.@d + 1)
    			if(@inventorylist_id[.@i] == .@dup_item[.@d]) {
    				set .@e,1;
    				break;
    			}
    		if(.@e) continue;
    
    		// Checking if an item is equipped while you have multiply items of it in your inventory,
    		// preventing it of selling accidently
    		for ( set .@t,0; .@t < 20; set .@t,.@t + 1)
    			if(getequipid(.@t) == @inventorylist_id[.@i]) {
    				message strcharinfo(0),.n$+": You have the following item equipped and in your inventory, which I will not sell: "+countitem(@inventorylist_id[.@i])+"x "+getitemname(@inventorylist_id[.@i])+"!";
    				setarray .@dup_item[getarraysize(.@dup_item)],@inventorylist_id[.@i];
    				set .@e,1;
    				break;
    			}
    		if(.@e) continue;
    		setarray .@sellid[getarraysize(.@sellid)],@inventorylist_id[.@i];
    	}
    	for ( set .@s,0; .@s < getarraysize(.@sellid); set .@s,.@s + 1) {
    		set .@total,.@total + (getiteminfo(.@sellid[.@s],1)*countitem(.@sellid[.@s]));
    		delitem2 .@sellid[.@s],countitem(.@sellid[.@s]),1,0,0,0,0,0,0;
    	}
    	mes .n$;
    	if(getarraysize(.@sellid) > 0) {
    		mes "Your items were sold and you recieved "+.@total+" Zeny.";
    		set Zeny,Zeny + .@total;
    	} else
    		mes "No Items were sold, therefore you don't recieve any Zeny.";
    	break;
    
    	case 2:
    	mes .n$;
    	mes "What do you want to do?";
    	next;
    	if(select("- Add Item Type:- Remove Item Type") == 1) {
    		mes .n$;
    		mes "Please choose which Item Type you want to add to your list:";
    		for ( set .@l,0; .@l < getarraysize(.itemtypestxt$); set .@l,.@l + 1)
    			set .@ms_list$,.@ms_list$ + "- "+.itemtypestxt$[.@l] + ( (.itemtypestxt$[.@l+1] != "")?":":"");
    
    		set .@it,select(.@ms_list$) - 1;
    		next;
    		mes .n$;
    		for ( set .@p,0; .@p < getarraysize(MS_Types); set .@p,.@p + 1)
    			if(.@it == MS_Types[.@p]) {
    				mes "This Item Type is already included in your list. Please choose a different one.";
    				close;
    			}
    		mes "The Item Type \""+.itemtypestxt$[.@it]+"\" has been added.";
    		setarray MS_Types[getarraysize(MS_Types)],.itemtypesid[.@it];
    	} else {
    		mes .n$;
    		if(!getarraysize(MS_Types)) {
    			mes "I'm sorry, but there is nothing to remove.";
    			close;
    		}
    		mes "Please choose which Item Type you want to remove from your list:";
    		for ( set .@p,0; .@p < getarraysize(MS_Types); set .@p,.@p + 1)
    			for ( set .@q,0; .@q < getarraysize(.itemtypesid); set .@q,.@q + 1)
    				if(MS_Types[.@p] == .itemtypesid[.@q])
    					set .@ms_list$,.@ms_list$ + "- "+.itemtypestxt$[.@q] + ( (MS_Types[.@p+1] != 0)?":":"");
    		next;
    		set .@it,select(.@ms_list$) - 1;
    		mes .n$;
    		for ( set .@p,0; .@p < getarraysize(MS_Types); set .@p,.@p + 1)
    			for ( set .@q,0; .@q < getarraysize(.itemtypesid); set .@q,.@q + 1)
    				if(MS_Types[.@it] == .itemtypesid[.@q]) {
    					mes "The Item Type \""+.itemtypestxt$[.@q]+"\" has been removed.";
    					deletearray MS_Types[.@it],1;
    					end;
    				}
    	}
    	break;
    
    	case 3:
    	break;
    }
    end;
    
    OnInit:
    set .n$,"["+strnpcinfo(0)+"]";
    setarray .itemtypestxt$[0],"Healing","Usable","Equipment","Weapon","Card","Pet Egg","Pet Equipment","Ammuntion","Usable with delay","Shadow Equipment","Usable with confirmation";
    setarray .itemtypesid[0],1,3,5,6,7,8,9,11,12,13,19;
    end;
    }

     

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