Jump to content

mR L

Members
  • Posts

    146
  • Joined

  • Last visited

Posts posted by mR L

  1. 2 hours ago, Slammer said:

    GetCashFree = 1;

     

    -	script	Sample	-1,{
    
    OnPCLoginEvent:
    	if (##GetCashFree) end;
    	dispbottom "You gained 100,000 cashpoint!!! Enjoy!";
    	set #CASHPOINTS,CASHPOINTS+100000;
    	set ##GetCashFree,1;
    	end;
    }

     

  2. 14 hours ago, Fabre01 said:

    Ty sure, i need it 😊 But can i make it permanent?

     

    Spoiler
    -	script	hateffectonLogin	FAKE_NPC,{
    
    OnPCLoginEvent:
    	@name$ = strcharinfo(0);
    	if (@name$ == "mR L")
    		hateffect 1,true;
    	end;
    }

     

    ** Note **
    if the hat effect didn't appear, just @refresh or @go 0

    • Like 1
  3. Spoiler
    payon,163,96,4	script	Warp Man	617,{
    	mes "[ Warp Man ]";
    	mes "Greetings. I can teleport you to the main cities of Midgard";
    	mes "Where would you like to go?";
    	switch(select("- Payon:- Prontera:- Morocc:- Geffen:- Al De Baran:- Exit")) {
    		case 1:
    			warp "payon",163,88;
    			end;
    		case 2:
    			warp "prontera",116,72;
    			end;
    		case 3:
    			warp "morocc",158,94;
    			end;
    		case 4:
    			warp "geffen",120,39;
    			end;
    		case 5:
    			warp "aldebaran,140,115;
    			end;
    		case 6:
    			close;
    	}
    	end;
    }

     

    Follow this Step

  4. //===== Hercules Script ======================================
    //= Lotti Girl
    //===== By: ==================================================
    //= AnnieRuru
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: ===================================== 
    //= Hercules 2019-02-22
    //===== Description: ========================================= 
    //= Roll a lottery ticket and get some cool items
    //= even if you get all the trash items, you still collecting points to buy in lotti shop
    //===== Topic ================================================
    //= http://herc.ws/board/topic/16579-lotti-girl/
    //===== Additional Comments: =================================
    //= 
    //============================================================
    
    function	script	F_MesItemInfo	{
    	[email protected] = getarg(0);
    	[email protected]$ = getitemname([email protected]);
    	if ([email protected]$ != "null") {
    		[email protected] = getitemslots([email protected]);
    		if ([email protected])
    			[email protected]$ = sprintf("%s [%d]", [email protected]$, [email protected]);
    	}
    	else
    		[email protected]$ = "Unknown Item";
    	if (PACKETVER >= 20150729)
    		return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", [email protected]$, [email protected]);
    	else if (PACKETVER >= 20130130)
    		return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", [email protected]$, [email protected]);
    	else
    		return [email protected]$;
    }
    
    /*
    create table lotti_rank (
    char_id int(11),
    name varchar(24),
    lotti_point int(11),
    primary key (char_id),
    key (lotti_point)
    ) engine = innodb;
    */
    
    prontera,160,179,5	script	Lotti Girl	1_F_MARIA,{
    	goto L_talk;
    OnInit:
    //	Announce to the server when player roll on a rare item
    	.rare_announcement = 1; 	// Default 1 : means any item with 0.00%~0.99%
    
    //	Amount of points gain for each roll
    	.lotti_points = 1;
    
    //	If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input
    	.max_roll = 100;
    
    	setarray .item,
    		7400,			// Item ID requirement
    		1,			// amount of the Item needed
    		100,			// chance of not getting any items
    
    	//	chance of getting the items
    	//	<Item ID>, <amount>, <chance>
    		501,	10,	500,
    		502,	5,	100,
    		503,	5,	100,
    		504,	5,	100,
    		505,	5,	100;
    
    	setarray .itemshop,
    	//	Item sold in the shop
    	//	<Item ID>, <Lotti Points needed>
    		601,	2,
    		602,	2,
    		603,	2,
    		604,	2,
    		605,	2;
    
    //	=========================================================================================================
    
    	.size = getarraysize(.item);
    	for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 )
    		.totalchance += .item[[email protected]];
    	for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) {
    		[email protected] = .item[[email protected]] *10000 / .totalchance;
    		[email protected] = [email protected] / 100;
    		[email protected]$ = [email protected] % 100;
    		while ( getstrlen([email protected]$) < 2 )
    			[email protected]$ = insertchar([email protected]$, "0", 0);
    		.chance_display$[[email protected]] = [email protected] +"."+ [email protected]$ +"%";
    		if ( [email protected] < .rare_announcement )
    			.announce[[email protected]] = true;
    	}
    	.shop_size = getarraysize(.itemshop);
    	npcshopdelitem "Lotti#hidden", 512;
    	for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 )
    		npcshopadditem "Lotti#hidden", .itemshop[[email protected]], .itemshop[[email protected] +1];
    	npcshopattach "Lotti#hidden";
    	.npcname$ = "[ "+strnpcinfo(3)+" ]";
    	end;
    L_talk:
    	mes .npcname$;
    	mes "Hello, do you want to play lottery ?";
    	next;
    	switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) {
    	mes .npcname$;
    	case 1:
    		mes "It costs "+.item[1]+"x "+F_MesItemInfo( .item[0] )+" to play.";
    		if ( countitem( .item[0] ) < .item[1] )
    			close;
    		next;
    		if ( select( "Play", "Roll Repeatedly" ) == 1 ) {
    			mes .npcname$;
    			while ( true ) {
    				mes "Here we go...";
    				mes " ";
    				[email protected] = rand(.totalchance);
    				for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 );
    				if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( [email protected] == 2 )
    					mes "You get nothing...";
    				else {
    					mes "You get "+.item[[email protected] -1]+"x "+F_MesItemInfo(.item[[email protected] -2]);					getitem .item[[email protected] -2], .item[[email protected] -1];
    					if ( .announce[[email protected]] )
    						announce sprintf (( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK;
    				}
    				lotti_points += .lotti_points;
    				query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points;
    				mes " ";
    				mes "wanna try again ?";
    				next;
    				if ( select( "Yes", "No" ) == 2 ) break;
    				mes .npcname$;
    				if ( countitem( .item[0] ) < .item[1] ) {
    					mes " ";
    					mes "It appears you have ran out of "+F_MesItemInfo( .item[0] );
    					break;
    				}
    			}
    		}
    		else {
    			mes .npcname$;
    			mes "Input how many rounds to roll";
    			mes "Currently you have "+countitem( .item[0] )+" "+F_MesItemInfo( .item[0] );
    			next;
    			input [email protected]_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll );
    			mes .npcname$;
    			mes "Are you sure you want to roll "[email protected]_input+" times ?";
    			next;
    			if ( select( "Yes", "No" ) == 2 ) close;
    			mes .npcname$;
    			mes "Here we go...";
    			mes " ";
    //			freeloop true;
    			for ( [email protected] = 0; [email protected] < [email protected]_input; [email protected] ) {
    				[email protected] = rand(.totalchance);
    				for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 );
    				if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( [email protected] == 2 )
    					mes "You get nothing...";
    				else {
    					mes "You get "+.item[[email protected] -1]+"x "+F_MesItemInfo(.item[[email protected] -2]);
    					getitem .item[[email protected] -2], .item[[email protected] -1];
    					if ( .announce[[email protected]] )
    						announce sprintf(( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK;
    				}
    				[email protected];
    				sleep2 1; // prevent lag the server
    			}
    			lotti_points += .lotti_points * [email protected];
    			query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * [email protected] );
    			mes "Total roll : "[email protected]+" times.";
    		}
    		mes " ";
    		mes "Thank you for using Lotti service~";
    		close;
    	case 2:
    		freeloop true;
    		mes "Item required: "+.item[1]+"x "+F_MesItemInfo(.item[0]);
    		if ( .item[2] )
    			mes "Chance to gain ^FF0000nothing^000000 : " + .chance_display$[2];
    		mes "Possible gains:";
    		for ( [email protected] = 3; [email protected] < .size; [email protected] += 3 )
    			mes " > "+F_MesItemInfo(.item[[email protected]])+" : "+ .chance_display$[[email protected] +2];
    		next;
    		mes .npcname$;
    		mes "Each time you roll, will gain "+.lotti_points+" Lotti Point(s).";
    		mes "Which can be use to buy rare items in Lotti Shop.";
    		close;
    	case 3:
    		mes "You currently have ^0000FF"+lotti_points+"^000000 Lotti Point(s).";
    		dispbottom "You currently have "+lotti_points+" Lotti Point(s).";
    		close2;
    		callshop "Lotti#hidden", 1;
    		end;
    	case 4:
    		[email protected]$  = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:[email protected]), @d:=t.`lotti_point`, @i:[email protected]+1 ";
    		[email protected]$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q ";
    		[email protected]$ += "ORDER BY `lotti_point` DESC LIMIT 5";
    		[email protected] = query_sql([email protected]$, [email protected]$, [email protected], [email protected], [email protected]);
    		if ( [email protected] ) {
    			mes "There's no ranking yet ~";
    			close;
    		}
    		for ( [email protected] = 0; [email protected] < [email protected]; [email protected] )
    			mes ""[email protected][[email protected]]+". "[email protected]$[[email protected]]+" : "[email protected][[email protected]]+" Point(s)";
    		mes " ";
    		if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), [email protected], [email protected] ) ) {
    			mes "You are not in the rank.";
    			close;
    		}
    		mes "Your current :";
    		mes " > Rank : "[email protected];
    		mes " > Point : "[email protected]+" Point(s).";
    		close;
    	}
    	end; // shouldn't reach
    OnBuyItem:
    	mes .npcname$;
    	if ( [email protected]_quantity ) end;
    	if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) {
    		mes "It appears you can't carry them all";
    		close;
    	}
    	[email protected] = getarraysize( @bought_nameid );
    	for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) {
    		for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 )
    			if ( @bought_nameid[[email protected]] == .itemshop[[email protected]] )
    				break;
    		[email protected] += .itemshop[[email protected] +1] * @bought_quantity[[email protected]];
    	}
    	if ( [email protected] > lotti_points ) {
    		mes "You don't have enough Lotti Points";
    		close;
    	}
    	lotti_points -= [email protected];
    	for ( [email protected] = 0; [email protected] < [email protected]; [email protected] )
    		getitem @bought_nameid[[email protected]], @bought_quantity[[email protected]];
    	deletearray @bought_nameid;
    	deletearray @bought_quantity;
    	mes "Thanks for buying ~";
    	close;
    }
    -	shop	Lotti#hidden	-1,512:1000

     

    • Love 1
  5. exchange:
    	if (gold == 0) goto nogold;
    	mes "[ Gold Room Warperer ]";
    	mes "Hmm...let me see";
    	mes "You have " +gold+ ".";
    	mes " ";
    	mes "How many you want exchange ?";
    	next;
    	switch(select("Make as many as I can.:I want to choose an amount.:Cancel")) {
    		case 1:
    			if (checkweight(969,gold) == 0) goto L_OverWeight;
    			getitem 969, gold;
    			set gold, 0;
    			emotion e_gg;
    			break;
    		case 2:
    			mes "[ Gold Room Warperer ]";
    			mes "You have " +gold+ ".";
    			mes "If you don't want any, just enter '0'.";
    			mes "With Points you have, you can make at least "+gold+" golds.";
    			next;
    			input [email protected];
    			if ([email protected] <= 0) {
    				mes "[ Gold Room Warperer ]";
    				mes "Make up your mind, will you?!";
    				close;
    			}
    			if ([email protected] > gold) {
    				mes "[ Gold Room Warperer ]";
    				mes "Are you deaf? I said less than "+gold+"!";
    				close;
    			}
    			next;
    			if (checkweight(969,gold) == 0) goto L_OverWeight;
    			set gold,gold - ([email protected]);
    			getitem 969,[email protected];
              	 	emotion e_gg;
    			break;
    		case 3:
    			mes "[ Gold Room Warperer ]";
    			mes "Byee !!";
    			close;
    	}
    	end;

    # Not tested

  6. menu	"^3CB371[»]^000000 Campos de Amatsu.",F1, "^3CB371[»]^000000 Campos de Ayothaya",F2, "^3CB371[»]^000000 Campos de Bifrost", F3,
        	"^3CB371[»]^000000 Campos de Brasilis",F4, "^3CB371[»]^000000 Campos de Comodo",F5, "^3CB371[»]^000000 Campos de Dewata",F6,
        	"^3CB371[»]^000000 Campos de Eclage",F7, "^3CB371[»]^000000 Campos de Einbroch",F8, "^3CB371[»]^000000 Campos de El Dicastes",F9,
        	"^3CB371[»]^000000 Campos de Geffen",F10, "^3CB371[»]^000000 Campos de Kunlun",F11, "^3CB371[»]^000000 Campos de Hugel",F12,
    	"^3CB371[»]^000000 Campos de Lasagna",F13, "^3CB371[»]^000000 Campos de Lighthalzen",F14, "^3CB371[»]^000000 Campos de Luoyang",F15, 
    	"^3CB371[»]^000000 Campos de Lutie",F16, "^3CB371[»]^000000 Campos de Malaya",F17, "^3CB371[»]^000000 Campos de Manuk",F18, 
    	"^3CB371[»]^000000 Campos de Mjolnir",F19, "^3CB371[»]^000000 Campos de Moscovia",F20, "^3CB371[»]^000000 Campos de Niflheim",F21, 
    	"^3CB371[»]^000000 Floresta de Payon",F22, "^3CB371[»]^000000 Campos de Prontera",F23, "^3CB371[»]^000000 Campos de Rachel",F24, 
    	"^3CB371[»]^000000 Deserto de Sograt",F25, "^3CB371[»]^000000 Campos de Splendide",F26, "^3CB371[»]^000000 Campos de Umbala",F27, 
    	"^3CB371[»]^000000 Campos de Veins",F28, "^3CB371[»]^000000 Campos de Juno",F29,"   Return",L_Menu;

     

    and add this

    // --------------------------------------------------
    //    Main Menu:
    // --------------------------------------------------
    
    L_Menu:
    menu    "Last Warp [ ^777777"+lastwarp$+"^000000 ]",-,
            " ~ Towns",Towns,
            " ~ Fields",Fields,
            " ~ Dungeons",Dungeons,
            " ~ Guild Castles",Castles,
            " ~ Guild Dungeons",Guild_Dungeons,
            " ~ Instances",Instances;

     

  7. prontera,165,195,5    script    Gold Room    848,{
    
    	mes "[ Gold Room ]";
    	mes "Welcome, ^ff0000" +strcharinfo(0)+ "!^000000";
    	next;
    	menu
    		"Enter ^ff0000Gold Room^000000 ^3333cc(" + getmapusers("ordeal_1-2") + ")^000000",L_Enter,
    		"Cancel",L_Cancel;
    	end;
    
    L_Enter:
    	specialeffect 253;
    	showscript "'" + strcharinfo(0) + "' entered!",getnpcid(0),AREA;
    	warp "ordeal_1-2",0,0;
    	end;
    
    L_Cancel:
    	mes "[ Gold Room ]";
    	mes "Bye !!
    	close;
    
    OnNPCKillEvent:
    	if (killedrid == 1369) {
    		if(!$gold_hour) {
    			[email protected] = 1;
    		}
    		else if($gold_hour) {
    			[email protected] = rand(1,3);
    		}
    		getitem 969,[email protected];
    		end;
    	}
    	end;
    }
    
    ordeal_1-2    mapflag    pvp
    ordeal_1-2    mapflag    nowarpto
    ordeal_1-2    mapflag    nodrop
    ordeal_1-2    mapflag    nobranch
    ordeal_1-2    mapflag    nosave
    ordeal_1-2    mapflag    nomemo
    ordeal_1-2    mapflag    noloot
    
    
    ordeal_1-2    monster    Golden Peco    1369,500
    ordeal_1-2    monster    Golden Peco    1369,500
    ordeal_1-2    monster    Golden Peco    1369,300

     

  8. 
    core,141,124,5	script	PvP Warper::PvP Warper	4_M_FAIRYSOLDIER,{
    	mes ""+.n$;
    	mes "Welcome To PvP Warper";
    	next;
    	switch (select("^6ED1E1Trans Martial Arts^000000 - ^FF0000["+getmapusers("dbz_tour")+"]^000000 Players.",
    			"^FF33CC3rd Job Arena^000000 - ^FF0000["+getmapusers("cell_game")+"]^000000 Players.",
    			"^BAB9B9Coliseum Guild Arena^000000 - ^FF0000["+getmapusers("coliseum")+"]^000000 Players.",
    			"^FF7F00PvP Champion^000000 - ^FF0000["+getmapusers("[email protected]_st")+"]^000000 Players.",
    			"Cancel")) {
    		case 1:
    			if (Class >= 4008 && Class <= 4022) {		// Allows any Trans Class, Lord Knight - Paladin
    				announce "[ "+ strcharinfo(0) +" ] has joined Trans Martial Arts",0,0x6ED1E1; //announce and end
    				switch( rand(1,6) ){
    					case 1:
    						warp "dbz_tour", 85, 118;
    						end;
    					case 2:
    						warp "dbz_tour", 109, 118;
    						end;
    					case 3:
    						warp "dbz_tour", 108, 93;
    						end;
    					case 4:
    						warp "dbz_tour", 86, 92;
    						end;
    					case 5:
    						warp "dbz_tour", 96, 106;
    						end;
    					case 6:
    						warp "dbz_tour", 98, 129;
    						end;
    				}
    			}
    			mes ""+.n$;
    			mes "I'm sorry, but only ^FF0000 Transcendent Job^000000 are allowed to join this PvP Room.";
    			close;
    
    		case 2:
    			if (Class >= 4054 && Class <= 4079) {		// Allows any 3rd Class, Rune Knight, etc
    				announce "[ "+ strcharinfo(0) +" ] has joined 3rd Job Arena",0,0xFF33CC; //announce and end
    				warp "cell_game",0,0;
    				end;
    			}
    			mes ""+.n$;
    			mes "I'm sorry, but only ^FF0000 3rd Job^000000 are allowed to join this PvP Room.";
    			close;
    
    		case 3:
    			announce "[ "+ strcharinfo(0) +" ] has joined Coliseum Guild Arena",0,0xBAB9B9; //announce and end
    			switch( rand(1,6) ){
    				case 1:
    					warp "coliseum", 70, 103;
    					end;
    				case 2:
    					warp "coliseum", 86, 86;
    					end;
    				case 3:
    					warp "coliseum", 117, 96;
    					end;
    				case 4:
    					warp "coliseum", 105, 72;
    					end;
    				case 5:
    					warp "coliseum", 128, 77;
    					end;
    				case 6:
    					warp "coliseum", 69, 75;
    					end;
    			}
    
    		case 4:
    			for ( [email protected] = 0; [email protected] < getarraysize([email protected]_list); [email protected] = [email protected] + 1 )
    			if (Class == .class[[email protected]]) {
    				announce "[ "+ strcharinfo(0) +" ] has entered Champion 1 On 1  Arena!!",0,0x00BFFF; //announce and end
    				warp "[email protected]_st",0,0;
    				end;
    			}
    			mes ""+.n$;
    			mes "I'm sorry, but only "+jobname(.class[0])+" & "+jobname(.class[1])+" are allowed to join this PvP Room.";
    			close;
        
    		case 5:
    			mes ""+.n$;
    			mes "See you ~";
    			close;
    	}
    
    OnInit:
    	set .n$,"[ ^0065DF"+strnpcinfo(1)+"^000000 ]";	// NPC Name
    	setarray .class[0],15,4016,4077;		// Allowed Class
    	end;
    
    }

     

  9. 16 hours ago, EIysium said:
    if (getgmlevel()>=0) goto L_player;

    if you put this, that can't check the limit status
     

    try this for the fix

    -	script	gm_is_online	-1,{
    
    OnPCLoginEvent:
    	if (getgmlevel()>=99) goto L_admin;
    	if (getgmlevel()>=90) goto L_co_admin;
    	if( getgmlevel()>=10) goto L_head;
    	if (getgmlevel()>=4) goto L_event;
    	if (getgmlevel()>=3) goto L_support;
    	if (getgmlevel()>=2) goto L_helper;
    	readparam(bStr);
    	readparam(bAgi);
    	readparam(bVit);
    	readparam(bInt);
    	readparam(bDex);
    	readparam(bLuk);
    	if ((class >= 4054 && class <= 4079) || (class >= 4023 && class <= 4045) || (class >= 4096 && class <= 4108)) {	//3rd Job Class
    		if (readparam(bStr) > 99 || readparam(bAgi) > 99 || readparam(bVit) > 99 || readparam(bInt) > 99 || readparam(Dex) > 99 || readparam(bLuk) > 99){
    			mes "[^FF0000Anti Cheat System^000000]";
    			mes "We have detected you having stats over the limit. You will be disconnected shortly. If this is an error please contact the Game Master immediately.";
    			atcommand "@option 2 0 0";
    			atcommand "@battleignore";
    			setoption 0x2,1;
    			sc_start sc_berserk, 1000000000, 1;
    			sleep2 5000; //5 Seconds delay
    			atcommand "@kick "+strcharinfo(0)+"";
    			end;
    		}
    	} else {	//Other than 3rd Job Class
    		if (readparam(bStr) > 99 || readparam(bAgi) > 99 || readparam(bVit) > 99 || readparam(bInt) > 99 || readparam(Dex) > 99 || readparam(bLuk) > 99) {
    			mes "[^FF0000Anti Cheat System^000000]";
    			mes "We have detected you having stats over the limit. You will be disconnected shortly. If this is an error please contact the Game Master immediately.";
    			atcommand "@option 2 0 0";
    			atcommand "@battleignore";
    			setoption 0x2,1;
    			sc_start sc_berserk, 1000000000, 1;
    			sleep2 5000; //5 Seconds delay
    			atcommand "@kick "+strcharinfo(0)+"";
    			end;
    		}
    	}
    	L_admin:
    		atcommand "@speed 1";
    		announce "[ Admin ] "+strcharinfo(0)+" is online",bc_all,0x00ff66;
    		specialeffect2 377;
    		specialeffect2 381;
    		end;
    	L_co_admin:
    		atcommand "@speed 1";
    		announce "[ Co Admin ] "+strcharinfo(0)+" is online",bc_all,0x00ff66;
    		specialeffect2 377;
    		specialeffect2 381;
    		end;
    	L_head:
    		atcommand "@speed 1";
    		announce "[ Head GM ] "+strcharinfo(0)+" is online",bc_all,0x00ff66;
    		specialeffect2 377;
    		specialeffect2 381;
    		end;
    	L_event:
    		atcommand "@speed 1";
    		announce "[ Event GM ] "+strcharinfo(0)+" is online",bc_all,0x00ff66;
    		specialeffect2 377;
    		specialeffect2 381;
    		end;
    	L_support:
    		atcommand "@speed 1";
    		announce "[ Support GM ] "+strcharinfo(0)+" is online",bc_all,0x00ff66;
    		specialeffect2 377;
    		specialeffect2 381;
    		end;
    	L_helper:
    		atcommand "@speed 1";
    		announce "[ Helper ] "+strcharinfo(0)+" is online",bc_all,0x00ff66;
    		specialeffect2 377;
    		specialeffect2 381;
    		end;
    end;
    }

     

    • Love 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.