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Green Minded Abuser

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Posts posted by Green Minded Abuser

  1. Please help this is the script :

    11503,Siege_White_Potion,WoE White Potion,0,0,,1,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,500),0; },{},{}
    11504,Siege_Blue_Potion,WoE Blue Potion,0,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(50,70); },{},{}

    but still 10 weight help.

    change into 2 weight.

  2. [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!
    [Warning]: pc_bonus2: unknown type 0 6 4!

  3. I want to disable ygg berry and ygg seed and also gtb card during woe.

    I already added @ item_noequip.txt

    608,4

    607,4

    4128,4

    but when im at woe the ygg is still usable.

    how to \disable it? need it rush woe will start soon.

  4. Multi Currency Shop [ Version 3 ]

    Help got an error

    always says Out of Maximum Capacity

    // Fixed some Bug. [ By Goddameit ]
    
    // Leave this alone...
    - shop Emistry_Shop -1,512:1
    
    
    turbo_room,63,97,5 script Frei-RO Item Shop 811,{
    // NPC Name
    set .name$,"[^FF0000  Frei - RO Item Shop  ^000000]";
    
    mes .name$;
    mes "Each Shop Buy Item Using Different Items.";
    mes "Which shop you like to look at it";
    next;
    deletearray .ItemLists[0],getarraysize( .ItemLists );
    deletearray .ItemPrice[0],getarraysize( .ItemPrice );
    npcshopitem "Emistry_Shop",512,1;
    select("Donation Item Shop:Weapon Shop:Headgear Shop:Armor Shop:Muffler Shop:Shoe Shop:Shield Shop:Accessory Shop:Card Shop");
    callsub CaseCH,@menu;
    
    npcshopdelitem "Emistry_Shop",512;
    for(set .@i,0; .@i < getarraysize( .ItemLists ); set .@i,.@i+1)
    npcshopadditem "Emistry_Shop",.ItemLists[.@i],.ItemPrice[.@i];
    mes "Okay...wait awhile";
    mes "This Shop use ^FF0000"+getitemname( @Currency )+"^000000 to buy the Items.";
    close2;
    callsub CaseCH,@menu;
    callshop "Emistry_Shop",1;
    npcshopattach "Emistry_Shop";
    dispbottom "You currently have "+countitem( @Currency )+" "+getitemname( @Currency )+".";
    end;
    
    OnBuyItem:
    callsub CaseCH,@menu;
    for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
    for(set @j,0; @j < getarraysize( .ItemLists ); set @j,@j+1)
    if( .ItemLists[@j] == @bought_nameid[@i] )
    set @TotalCost,@TotalCost + ( .ItemPrice[@j] * @bought_quantity[@i] );
    if( countitem( @Currency ) < @TotalCost )
    {
    for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
    {
    mes "Item : ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
    mes "Quantity : ^0000FF"+@bought_quantity[@i]+"^000000";
    }
    mes "^00FF00____________________________^000000";
    mes "Total Cost : ^0000FF"+@TotalCost+" x "+getitemname( @Currency )+"^000000";
    mes "^00FF00____________________________^000000";
    mes "[ ^FF0000X^000000 ] You do not have enough ^0000FF"+getitemname( @Currency )+"^000000 to purchase this.";
    } else {
    for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
    {
    getitem @bought_nameid[@i],@bought_quantity[@i];
    message strcharinfo(0),"Purchased "+getitemname( @bought_nameid[@i] );
    }
    delitem @Currency,@TotalCost;
    mes "Thank you for shopping.";
    mes "You now have "+countitem( @Currency )+" "+getitemname( @Currency )+" left.";
    }
    set @TotalCost,0;
    deletearray @bought_nameid[0],getarraysize( @bought_nameid );
    deletearray @bought_quantity[0],getarraysize( @bought_quantity );
    close;
    
    CaseCH:
    switch(getarg(0))
    {
    Case 1:
    // Item Currency //Donation Item Shop
    set @Currency,7179;
    // Item ID Lists
    setarray .ItemLists[0],30307,30189,30063,2543,30500,30501,30502,30503,2383,2410,1530,2541;
    // Item Price
    setarray .ItemPrice[0],1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000,1000;
    return;
    Case 2:
    // Item Currency //Weapon Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],1530,1228,13412,13413,1577,1640,1281,1826,1187,1310,1641,2202,1827,13416,13177,13042,13179,1927,13418,1743,1282,1486,1981,1546,13110,13417,13176,13178,13307,1426,1576,1382,13017,1266;
    // Item Price
    setarray .ItemPrice[0],100,70,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50;
    return;
    Case 3:
    // Item Currency //Headgear Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],5495,30318,5800,30117,5397,5490,5311,5423,5375,5266,5805,5305,5313,5418,5558,5421;
    // Item Price
    setarray .ItemPrice[0],90,50,55,500,12,24,10,12,20,12,55,25,18,60,30,150;
    return;
    
    Case 4:
    // Item Currency //Armor Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],2383,2345,2347,2349,2351,2382,2374,2375,2378,2376,2377,2381,2379,2380;
    // Item Price
    setarray .ItemPrice[0],80,20,20,20,20,40,35,35,40,40,40,40,40,40;
    return;
    
    Case 5:
    // Item Currency //Muffler Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],2538,2539,2537,2542,2540,2536;
    // Item Price
    setarray .ItemPrice[0],40,40,35,50,40,20;
    return;
    
    Case 6:
    // Item Currency //Shoe Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],2410,2449,2436,2433,2437,2435;
    // Item Price
    setarray .ItemPrice[0],40,80,30,35,30,30;
    return;
    
    Case 7:
    // Item Currency //Shield Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],2130,2138;
    // Item Price
    setarray .ItemPrice[0],40,25;
    return;
    
    Case 8:
    // Item Currency //Accessory Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],30374,2630,2712,2744,2729,2733;
    // Item Price
    setarray .ItemPrice[0],50,30,45,40,15,35;
    return;
    
    Case 9:
    // Item Currency //Card Shop
    set @Currency,7227;
    // Item ID Lists
    setarray .ItemLists[0],4145,4365,4399,4441,4357,4376,4361;
    // Item Price
    setarray .ItemPrice[0],30,50,25,100,25,100,50;
    return;
    
    
    // Case 4,5,6.....etc...
    
    default:
    mes "Wrong Selection / Configurations";
    close;
    }
    }
    

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