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Posts posted by trenx
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prontera,151,189,5 script Soul Linker 59,{ mes "[soul Linker]"; mes "Good day my friend. I am the Soul Linker"; mes "I can link your soul to the Valkyrian Gods to increase your abilities"; mes "Do you want to try?"; next; switch(select ("Yes,please:Sorry, I am not interested")) { case 1: next; mes "[soul Linker]"; mes "Ok.Please select which spirit you would like to be linked to."; mes "Please be adviced that you can only be linked to a soul with the same job as you"; mes "Please select your job from the following list."; next; switch(select ("Monk:Star Gladiator:Sage:Crusader:Super Novice:Knight:Wizard:Priest:Assassin:Rouge:Blacksmith:Hunter:Soul Linker")) { case 1: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_MONK,360000,5; skilleffect 447,0; mes "Thank you! And I hope to see you soon again."; close; case 2: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_STAR,360000,5; skilleffect 448,0; mes "Thank you! And I hope to see you soon again."; close; case 3: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SAGE,360000,5; skilleffect 449,0; mes "Thank you! And I hope to see you soon again."; close; case 4: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_CRUSADER,360000,5; skilleffect 450,0; mes "Thank you! And I hope to see you soon again."; close; case 5: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SUPERNOVICE,360000,5; skilleffect 451,0; mes "Thank you! And I hope to see you soon again."; close; case 6: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_KNIGHT,360000,5; skilleffect 452,0; mes "Thank you! And I hope to see you soon again."; close; case 7: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_WIZARD,360000,5; skilleffect 453,0; mes "Thank you! And I hope to see you soon again."; close; case 8: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_PRIEST,360000,5; skilleffect 454,0; mes "Thank you! And I hope to see you soon again."; close; case 9: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 455,0; mes "Thank you! And I hope to see you soon again."; close; case 10: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ROUGE,360000,5; skilleffect 456,0; mes "Thank you! And I hope to see you soon again."; close; case 11: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_ASSASIN,360000,5; skilleffect 457,0; mes "Thank you! And I hope to see you soon again."; close; case 12: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_BLACKSMITH,360000,5; skilleffect 458,0; mes "Thank you! And I hope to see you soon again."; close; case 13: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_HUNTER,360000,5; skilleffect 460,0; mes "Thank you! And I hope to see you soon again."; close; case 14: next; mes "[soul Linker]"; mes "Here you go!"; sc_start SL_SOULLINKER,360000,5; skilleffect 461,0; mes "Thank you! And I hope to see you soon again."; close; } case 2: next; mes "[soul Linker]"; mes "Have a nice day."; close; } }
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Please follow this url
http://serveraxis.com/vps-ssd.php
They have really good packages, i recommend 2nd one, they use ssd drives has storage so you will have a really fast server.
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Lo que dijo williamll es correcto en tu data o grf configura los items y sus slots con los ids. Y se veran para mostarlos en cliente no necesitas nada especial que modifcar en el server ya que es visual.
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Necesitas buscar una capeta DATA en ingles, y convertirla en grf si es que tu exe lee grf.
Para los atajos es por que esos atajos se mandan al servidor y se guardan ahi eso es algo de hace como 2 años, la version de los packets que tiene tu emulador y exe no corresponden por lo tanto no se guardan.
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You just need to save your emulator folder.
Then with the details of your sql backup the database, or in case you cant access use mysql ssh commands to make a dump.
mysqldump -u [user] -p [database_name] > [backupfile].dump
Its not hard as it sounds
i have a problem about in char server
in General Support
Posted
Are you using correct packet db for your exe? that might be the problem