Rebirth System [50 Rebirths] in Script Requests Posted August 23, 2014 Hi sir, How to make some headgears or item only can be equipped with required rebirth? Need your help. Thanks you. Hezels //*/ //CREATE TABLE IF NOT EXISTS `rebirth_system` ( // `account_id` int(11) unsigned NOT NULL default '0', // `name` varchar(255) NOT NULL DEFAULT 'NULL', // `num_rebirth` int(11) unsigned NOT NULL default '0', // `last_ip` varchar(100) NOT NULL default '', // PRIMARY KEY (`account_id`) //) ENGINE=MyISAM; //*/ alberta,185,139,5 script Fairy King 624,{ function checkItem; // check if player have all item required function colorItemrequired; // color the text. Red : not enough item, green otherwise function deleteItem; // delete all items required function displayItemneed; // display all items need at start function getItemReward; // give the items reward function weightreq; // check if your current weight is highter than weight high novice .@eac = eaclass(); if ( num_rebirth == .reset_max ) { mes "You can only rebirth x"+ .reset_max +"."; emotion e_gasp; close; } else if( NextJobExp || NextBaseExp || !( .@eac&EAJL_2 ) || !Upper ) { mes "Your Base & Job Lv must be maximum before you rebirth."; close; } mes "Items need :"; displayItemneed(); next; switch( select( "^777777~ Rebirth", "~ Informations", "~ Good bye^000000" ) ) { case 1: weightreq(); checkItem(); deleteItem(); break; case 2: mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already have ^ff0000x"+ num_rebirth +"^000000 Rebirth."; mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 Stat Points and after ^ff0000"+ .change_reward +"^000000 rebirth, you can receive Random as a reward!"; close; case 3: mes "Bye."; close; } num_rebirth += 1; if ( Upper ) { // just in case the user change the setting... lastJob = roclass( .@eac&EAJ_UPPERMASK ); jobchange Job_Novice_High; } else jobchange Job_Novice; resetlvl 1; if ( num_rebirth < .change_reward ) StatusPoint = StatusPoint + .num_status * num_rebirth; else { StatusPoint = StatusPoint + .num_status * .change_reward; getItemReward(); } query_sql "insert into `rebirth_system` values ( "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"', '"+ getcharip() +"' ) on duplicate key update `num_rebirth` = `num_rebirth` +1"; announce " "+ strcharinfo(0) +" has been Reborn "+ num_rebirth +" Times!", 0; set ClassHelper,0; close; function checkItem { for ( ; .@i < .size_item; .@i += 2 ) if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) { mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000"; close; } if ( num_rebirth >= .change_reward ) if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) { mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000"; close; } return; } function colorItemrequired { if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000"; return "^00ff00"; } function deleteItem { for ( ; .@i < .size_item; .@i += 2 ) delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth ); if ( num_rebirth >= .change_reward ) delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward ); return; } function displayItemneed { for ( ; .@i < .size_item; .@i += 2 ) mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] ); if ( num_rebirth >= .change_reward ) { if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) .@color$ = "^ff0000"; else .@color$ = "^00ff00"; mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] ); } return; } function getItemReward { for ( ; .@i < .size_reward; .@i += 2 ) getitem .reward[.@i], .reward[ .@i+1 ]; return; } function weightreq { if ( Weight > 35000 ) { mes "You have too much items on you. Your weight will be too high after rebirth."; close; } return; } OnInit: .reset_max = 999; // how much reset max .change_reward = 900; // after 30 rebirth, change reward .num_status = 200; // + X number of status points // item required <item ID>, <number> setarray .item_req, 750, 5, 751, 5, 7029, 3; .size_item = getarraysize( .item_req ); // additionnal items after rebirth >> .change_reward // <item ID>, <number> setarray .add_item_req, 7029, 3; end; OnClock0939: OnClock1200: enablenpc strnpcinfo(3); announce "The rebirth npc appear!", 0; end; OnClock0945: OnClock1210: disablenpc strnpcinfo(3); announce "The rebirth npc is gone!", 0; end; } Sir Please Help~
Rebirth System [50 Rebirths]
in Script Requests
Posted
Hi sir,
How to make some headgears or item only can be equipped with required rebirth?
Need your help.
Thanks you.
Hezels
Sir Please Help~