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Buda Beads

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Posts posted by Buda Beads

  1. Purpose: To use ME for Demi Human

     

     

    and in this location: src/map/skill.c

    This is the original

    case UNT_MAGNUS:
        if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON)
            break;
        skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
        break;


    and this is the edited...
    case UNT_MAGNUS:
        if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON && tstatus->race != RC_DEMIHUMAN)
            break;
        skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
        break;

    how come it is not still working? 

    i already restarted the server.

    is there a reload command for SRC?

     

     

     

  2. How can we give all the players online an item (ex. 501) every TWENTY minutes AT THE SAME TIME?

    example:
    1:00
    1:20
    1:40
    2:00

    2:20

    but not for vendors...

     

     

    NOTE:  THE HOURLY POINTS WAS BASED ON THEIR STAY NOT ON THE SERVER TIME... I HOPE WE CAN MAKE THE PLAYERS RECEIVE AT THE SAME TIME (BASED ON SERVER TIME)

     

     

    THANKS MASTER SCRIPTERS

  3. Thanks Master Emistry....

     

    prt_maze03,0,0,0,0    monster    Baphomet    1039,1,7200000,600000,0

    "In this example one Baphomet (Monster ID #1039) will be spawned randomly on the map prt_maze03. It will respawn in about 2 hours (7200000/1000/60/60 = 2). The variance is 10 minutes, so it will respawn sometime between 2 hours to 2 hours and ten minutes after death. "

    is the "600000" the variance?


    and if i will make it zero, the monster will exactly spawn 2 hrs?

  4. Thank you master scripters for reading my request again...

     

    ------------------------------------------------------------

    We would like to Respawn a mob (ex. poring) in a certain map (ex. prontera) every 10 minutes...

    condition: if the poring is still alive, no respawn will be made.

  5. Hello Again Master Scripters,

    Im requesting for a simple script:

    similar:  this is like an hourly points script but visual because of the items received.

     in giving all online players an item
    (ygg/#607 or a coin) for example, every FIVE minutes.

    include: player with pub/chat
    exclude: vendors / with @autotrade


    purpose:
    loyalty currency: the longer they stay online, the more amount they will have to buy some loyalty items..

     

     

     

     

     

    Thanks Master Scripters again!!!

    each of you never fail me!!!!

  6. Special Monster Drop Request

    Monster ID #: 1002
    chance: 50%
    Item ID #: 512
    Server Announcement: "Player" got "item #" from "mob#".



    ---------------------------------

    this is sort of a guide for me:
    but it is for all mob, how i wish it was for mob 1002 only.

    function    script    Samedrop    {
    OnNPCKillEvent:
    if( rand(2) < 1 )
        getitem 512,1;
    end;
    }

     

    --------------------------------

     

    thank you master scripters

    Godbless you all

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