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Buda Beads

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Everything posted by Buda Beads

  1. how can we do a script like this?
  2. Thanks again master scripters 1519 will have no effect if atleast one of 1520,1521,1522 is/are equipped.... (an inverse of item combo effect) 1519,Chain,Chain,4,23000,,800,84,,1,2,0x0004C5B2,7,2,2,2,14,1,8,{ bonus bStr,10; bonus bVit,10;},{},{}
  3. Hello again master scripters.. ... how can we disable the script to the ones who are in an "overweight" status? the coin will be put in to the ground if overweight that seems to be a bug... thans again master scripters
  4. example: an item (ex. 501) will take effect only in prontera... thanks master scripters again!!!
  5. Im also interested to this script... help master scripters.. thanks
  6. Hello master scripters,, we have just planned to remove the @request command for the players. but on othe other hand, how can we make an NPC that will use by the players to @request atleast with a minimum of 2 minutes interval? thanks master scripters
  7. i tried ./athena-start stop ./configure and ./athena-start restart still not working.. i also tried to change the demon to demihuman only, but still the same,, still damaging LOD (undead)
  8. Purpose: To use ME for Demi Human and in this location: src/map/skill.c This is the original case UNT_MAGNUS: if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON) break; skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; and this is the edited... case UNT_MAGNUS: if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON && tstatus->race != RC_DEMIHUMAN) break; skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; how come it is not still working? i already restarted the server. is there a reload command for SRC?
  9. When a player hit a gm, a player will autocommand @storeall to himself
  10. hello again master scripters, Im just asking how can we make magnus exorcomus damage the demi humans? Planning to make a weapon that will make a priest use mag.ex. for pvp. Thanks again master scripters
  11. thanks master winz,,, now working with a little bit of edit... i hope you can help us again,, thanks master winz....
  12. How can we give all the players online an item (ex. 501) every TWENTY minutes AT THE SAME TIME? example: 1:00 1:20 1:40 2:00 2:20 but not for vendors... NOTE: THE HOURLY POINTS WAS BASED ON THEIR STAY NOT ON THE SERVER TIME... I HOPE WE CAN MAKE THE PLAYERS RECEIVE AT THE SAME TIME (BASED ON SERVER TIME) THANKS MASTER SCRIPTERS
  13. Thanks Master Emistry.... prt_maze03,0,0,0,0 monster Baphomet 1039,1,7200000,600000,0 "In this example one Baphomet (Monster ID #1039) will be spawned randomly on the map prt_maze03. It will respawn in about 2 hours (7200000/1000/60/60 = 2). The variance is 10 minutes, so it will respawn sometime between 2 hours to 2 hours and ten minutes after death. " is the "600000" the variance? and if i will make it zero, the monster will exactly spawn 2 hrs?
  14. Thanks Master Winz for the reply.... i hope we can continue this script that:all the players (including afk but excluding vendor/@autotrade) at THE SAME TIME every 10 mins.. 1:00,1:10,1:20,1:30,1:40,1:50,2:00
  15. Thank you master scripters for reading my request again... ------------------------------------------------------------ We would like to Respawn a mob (ex. poring) in a certain map (ex. prontera) every 10 minutes... condition: if the poring is still alive, no respawn will be made.
  16. Hello Again Master Scripters, Im requesting for a simple script: similar: this is like an hourly points script but visual because of the items received. in giving all online players an item (ygg/#607 or a coin) for example, every FIVE minutes. include: player with pub/chat exclude: vendors / with @autotrade purpose: loyalty currency: the longer they stay online, the more amount they will have to buy some loyalty items.. Thanks Master Scripters again!!! each of you never fail me!!!!
  17. Invulnerable when on a certain cell.... In a PVP Map, is it possible to make a 3x3 cell in a middle? in the 3x3 cell, they cannot either attacked or be attacked. (like a safety wall) Thanks Master Scripters....
  18. Special Monster Drop Request Monster ID #: 1002 chance: 50% Item ID #: 512 Server Announcement: "Player" got "item #" from "mob#". --------------------------------- this is sort of a guide for me: but it is for all mob, how i wish it was for mob 1002 only. function script Samedrop { OnNPCKillEvent: if( rand(2) < 1 ) getitem 512,1; end; } -------------------------------- thank you master scripters Godbless you all
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