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Medusa

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Posts posted by Medusa

  1. Well, I completed the request on hercules. You can get the script there.

    [Error]: run_script: infinity loop !

    [Debug]: Source (NPC): at_sameip (invisible/not on a map)

    and same for hercules btw :| both latest revs

  2. I want to use Euphy's Questshop for my Vote4Point items. I convert the points with a sql query to a variable.

     

    here is the modified script

    //===== rAthena Script =======================================
    //= Euphy's Quest Shop
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.6c
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= A dynamic quest shop based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.2 Added category support.
    //= 1.3 More options and fixes.
    //= 1.4 Added debug settings.
    //= 1.5 Replaced categories with shop IDs.
    //= 1.6 Added support for purchasing stackables.
    //= 1.6a Added support for previewing costumes and robes.
    //= 1.6b Added 'disable_items' command.
    //= 1.6c Replaced function 'A_An' with "F_InsertArticle".
    //============================================================
     
    // Shop NPCs -- supplying no argument displays entire menu.
    // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
    //============================================================
    prontera,157,60,6 script Vote Shop#1 91,{ callfunc "qshop"; }
     
     
    // Script Core
    //============================================================
    - script quest_shop -1,{ 
    function Add; function Chk; function Slot;
    OnInit:
    freeloop(1);
     
    // -----------------------------------------------------------
    //  Basic shop settings.
    // -----------------------------------------------------------
     
    set .Announce,0; // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,0;   // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100; // Max number of quest items purchased at one time.
     
    // -----------------------------------------------------------
    //  Points variable -- optional quest requirement.
    // setarray .Points$[0],"<variable name>","<display name>";
    // -----------------------------------------------------------
     
    setarray .Points$[0],"#VOTEPOINTS","Vote Points";
     
    // -----------------------------------------------------------
    //  Shop IDs -- to add shops, copy dummy data at bottom of file.
    // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
    // -----------------------------------------------------------
     
    setarray .Shops$[1],"Headgears";
     
    // -----------------------------------------------------------
    //  Quest items -- do NOT use a reward item more than once!
    // Add(<shop ID>,<reward ID>,<reward amount>,
    //     <Zeny cost>,<point cost>,
    //     <required item ID>,<required item amount>{,...});
    // -----------------------------------------------------------
    Add(1,29104,1,0,250,512,1);
    Add(1,29105,1,0,250,512,1);
    Add(1,29106,1,0,250,512,1);
    Add(1,29107,1,0,250,512,1);
    Add(1,29108,1,0,250,512,1);
    Add(1,29109,1,0,250,512,1);
    Add(1,29110,1,0,250,512,1);
    Add(1,29111,1,0,250,512,1);
    Add(1,29112,1,0,250,512,1);
    Add(1,29113,1,0,300,512,1);
    Add(1,29114,1,0,300,512,1);
    Add(1,29115,1,0,300,512,1);
    Add(1,29116,1,0,300,512,1);
    Add(1,29117,1,0,300,512,1);
    Add(1,29118,1,0,300,512,1);
    Add(1,29119,1,0,300,512,1);
    Add(1,29120,1,0,300,512,1);
     
    // -----------------------------------------------------------
     
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
    set .menu$, .menu$+.Shops$[.@i]+":";
    npcshopdelitem "qshop"+.@i,909;
    }
    end;
     
    OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set .@i, select(.menu$);
    else if (.@size == 1) set .@i, @i[0];
    else {
    for(set .@j,0; .@j<.@size; set .@j,.@j+1)
    set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
    set .@i, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[.@i] == "") {
    message strcharinfo(0),"An error has occurred.";
    end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;
     
    OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
    message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
    end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    disable_items;
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
    set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
    case 1:
    if (@qe[0]) { 
    mes "[Quest Shop]";
    mes "You're missing one or more quest requirements.";
    close;
    }
    if (!checkweight(.@q[0],.@q[2])) {
    mes "[Quest Shop]";
    mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
    close;
    }
    if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
    if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
    delitem .@q[.@i],.@q[.@i+1]*.@q[1];
    getitem .@q[0],.@q[2];
    if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
    specialeffect2 EF_FLOWERLEAF;
    close;
    case 2:
    setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
    if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
    else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
    else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
    else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
    break;
    case 3:
    close;
    }
    }
     
    OnEnd:
    if (@qe[7]) {
    changelook LOOK_HEAD_BOTTOM, @qe[3];
    changelook LOOK_HEAD_TOP, @qe[4];
    changelook LOOK_HEAD_MID, @qe[5];
    changelook LOOK_ROBE, @qe[6];
    }
    deletearray @qe[0],8;
    end;
     
    function Add {
    if (getitemname(getarg(1)) == "null") {
    debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
    return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
    if (getitemname(getarg(.@i)) == "null") {
    debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
    return;
    } else
    setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
    }
     
    function Chk {
    if (getarg(0) < getarg(1)) {
    set @qe[0],1;
    return "^FF0000";
    } else
    return "^00FF00";
    }
     
    function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
    case 1: if (!getitemslots(getarg(0))) return .@s$;
    case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
    default: return .@s$;
    }
    }
    }
     
    function script qshop {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
    set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
    }
     
     
    // Dummy shop data -- copy as needed.
    //============================================================
    - shop qshop1 -1,909:-1
    - shop qshop2 -1,909:-1
    - shop qshop3 -1,909:-1
    - shop qshop4 -1,909:-1
    
    

    But the npc offers jellopy only...

     

    also i want the

     

    Add(<shop ID>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

     

    modified. right now i need to make it

    Add(1,29104,1,0,250,512,1); 

    because it gives a debug message and doesnt load if i do it like (without item requirements)

    Add(1,29104,1,0,250); or
    Add(1,29104,1,0,250,0,0);
  3. I want to give some items to people with a specific account ID + at least 1 maxed char on it.

    It is supposed they get it upon first login afterwards

    im not good with scripting. I thought of something like

     

    if variable not = 1 and accountid < 123456 and at least 1 char max level

    getitem 12345

    set variable 1

     

    thank you

  4. I would like to add a ShowEvent for all novis to show them the Job Master. In this example I use Euphy's.

    Im a bit confused about the usage of the command. How would i have to make it so the ! appears only to novices? And maybe also only to the first char per account? Also, where would I have to integrate it in the script?

    I hope anyone can give me an example here.

  5. hello,

     

    I'm using 2013-08-07 Client. In the party booking tab, the search is restricted to max lvl 150. But on my server max level is 175. I couldn't find anything about this. Is this hard coded in the client or something in the source?

    Fast help is really appreciated!

     

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