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Panallox's post in how to prevent item consumption when status is active was marked as the answer
Go into map/pc.c and find:
case 14592: // JOB_Battle_Manual if( sd->sc.data[sC_JEXPBOOST] ) return 0; break;
Below add:
case 25000: if( sd->sc.data[sC_CUSTOM_STATUS] ) return 0; break;
Edit accordingly and recompile afterwards