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Posts posted by Fahhad
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Thanks a lot <3
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Hi
i made a map for newbies and i want a npc to work like this
checks the player job if it was a novice with job 10 , he warp to main town "fenix"
if not then he stays and gets full heal + bless and agi buffs. dont mind the mes massages , ill do it my self i just need the commands
Thanks in advance
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ill test it out
Thanks its works <3333it doesnt count the gold points i got 80 gold points but he says i got 0
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Hi rA peeps :*
i made a script to get #gold_point for every monster you kill , and i am asking for a shop
works like this :every #goldpoint you get 100,000 zeny
is it possible? if so , help me with it ._.
btw i searched the forums , there is none -
still doesnt spawn monsters , only warps me
it showed up , but a few monsters , i wana double the spawn number
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Hi Guys , i took a gold room script from the forum but it doesnt work ,
idk why , i copy paste everything just edited the script location
what i want from this script is warping players to "ordeal_1-2" and there is a lot of spawned dokebies
every monster should drop this item "7773" its a war badge . hope you guys help me with this
Here's the script :caspen,162,184,4 script Farm Zone 561,{
mes "Do you want to enter my Farm room?";
menu "Ok",-,"No thanks.",L_No;
warp "ordeal_1-2",154,270;
close;
L_No:
close;
end;
}
// --------------------------------------------------------------
- script Monsters -1,{
OnInit:
OnNPCKillEvent:
if ( strcharinfo(3) == "ordeal_1-2" ) {
if( killedrid = 1110){
getitem 7773,1;
}
end;
}
}
// Monsters
ordeal_1-2,0,0 monster Fenix 1110,70
ordeal_1-2,0,0 monster Fenix 1110,100
ordeal_1-2,0,0 monster Fenix 1110,100
ordeal_1-2,0,0 monster Fenix 1110,100
ordeal_1-2,0,0 monster Fenix 1110,100
ordeal_1-2,0,0 monster Fenix 1110,100
ordeal_1-2,0,0 monster Fenix Guardian 1439,3
ordeal_1-2,0,0 monster Fenix Guardian 1439,3
// Warps
ordeal_1-2,130,193,0 warp testwrp#1 3,3,ordeal_1-2,154,154
ordeal_1-2,106,154,0 warp testwrp#2 3,3,ordeal_1-2,154,154
ordeal_1-2,201,129,0 warp testwrp#3 3,3,ordeal_1-2,154,154
ordeal_1-2,177,193,0 warp testwrp#4 3,3,ordeal_1-2,154,154 -
ummm , adding items in 2013 clients is a little bit harder then 2012's soo i patched 2012-04-10 client again
but i cant find this option in the patcher " use sso login packet "
i want it badly so that i can type in arabic , is there any xdiff file for my cleint version? that got this option inside it?
or already made client from you guys? -
Thanks @Tokei , i got the idea now
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Hi everyone , today i encountered a problem , i used a client "2012-04-10" made by kido
it works fine, but i need the option " Use SSO Login Packet " in it so that i can type in arabic inside the game
when i made another client "2013-08-07" the items became like this :
The item description says its lupus while the equips window says another name P;
not just lupus , there is a lot of customs i added earlier , some of them apears like an apple -
you got a pm
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same thing , whats with the 2012 04 12? does it work with you?
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Yes i did , same thing apears i used 19 uae , after that 10 germany , still cant connect
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this is what happens when i change the lang to anything , i tried what you said , it just accept " 0 " only , nothing else dunno why
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1 last thing , how can i type in arabic ? cuz when i try to type , it insert some chinese or korean letters , i tried to change the langtype to 19 "19 support arabic i guess" but after doing that i can't connect to the server , so i revert it back to 1
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oh now you can't make chars? what's the error you getting?
nope , i fixed it , it was clientinfo.xml side problem , i was editing the one in data folder , while there is a one inside the grf
Thanks a lot <33333333333333333333333333
- 2
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now i get this ._. ?
EDIT : This error fixed , but the first problem is still here, i can login and make accounts , but i cant make chars ._.
i got it work , its all about that clientinfo.xml i was editing the one in data folder , while there is a one inside the grf >_> duh i am stupid
THANKS a looooot those who helped me <3 lab ya * Muaaaah * -
ill try that , brb
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i got this error too ^ , i've done what did u said , double checked everything , same thing happens
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// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// Server Communication username and password.userid: fahhadpasswd: hodstar1122// Server name, use alternative character such as ASCII 160 for spaces.// NOTE: Do not use spaces or any of these characters which are not allowed in// Windows filenames \/:*?"<>|// ... or else guild emblems won't work client-side!server_name: FenixRO// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)wisp_server_name: Fenix// Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.login_ip: 127.0.0.1// The character server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.bind_ip: 127.0.0.1// Login Server Portlogin_port: 6900// Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.char_ip: 127.0.0.1// Character Server Portchar_port: 6121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2Pchar_maintenance: 0// Enable or disable creation of new characters.// Now it is actually supported [Kevin]char_new: 1// Display (New) in the server list.char_new_display: 0// Maximum users able to connect to the server.// Set to 0 to disable users to log-in. (-1 means unlimited)max_connect_user: -1// Group ID that is allowed to bypass the server limit of users.// Or to connect when the char is in maintenance mode (groupid >= allow)// Default: -1 = nobody (there are no groups with ID < 0)// See: conf/groups.confgm_allow_group: 99// How often should the server save guild infos? (In seconds)// (character save interval is defined on the map config (autosave_time))autosave_time: 60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?save_log: yes// Starting point for new characters// Format: <map_name>,<x>,<y>start_point: new_1-1,53,111// Starting items for new characters// Max number of items is MAX_STARTITEM in char.c (default 32)// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.start_items: 1201,1,2:2301,1,16// Starting zeny for new charactersstart_zeny: 0// Size for the fame-listsfame_list_alchemist: 10fame_list_blacksmith: 10fame_list_taekwon: 10// Guild earned exp modifier.// Adjusts taxed exp before adding it to the guild's exp. For example, if set// to 200, the guild receives double the player's taxed exp.guild_exp_rate: 100// Name used for unknown charactersunknown_char_name: Unknown// To log the character server?log_char: 1// Allow or not identical name for characters but with a different case (upper/lower):// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowedname_ignoring_case: no// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:// NOTE: Applies to character, party and guild names.// 0: no restriction (default)// 1: only letters/symbols in 'char_name_letters' option.// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890// Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0// Amount of time in seconds by which the character deletion is delayed.// Default: 86400 (24 hours)// NOTE: Requires client 2010-08-03aragexeRE or newer.char_del_delay: 86400// Restrict character deletion by email address or birthdate.// This restricts players from changing the langtype and deleting characters.// For birthdate, the client must be 20100803 or newer.// 1: Email address// 2: Birthdate (default)// 3: Email address or Birthdatechar_del_option: 2// What folder the DB files are in (item_db.txt, etc.)db_path: db//===================================// Pincode system//===================================// NOTE: Requires client 2011-03-09aragexeRE or newer.// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.// Default: yespincode_enabled: no// How often does a user have to change his pincode?// 0: never (default)// X: every X dayspincode_changetime: 0// How often can a user enter the wrong pincode?// Default: 3 (client maximum)pincode_maxtry: 3// Are users forced to use a pincode when the system is enabled?// Default: yespincode_force: yes//===================================// Addon system//===================================// Character moving// NOTE: Requires client 2011-09-28aragexeRE or newer.// Allows users to move their characters between slots.// Default: yeschar_move_enabled: yes// Allow users to move a character to a used slot?// If enabled the characters are exchanged.// Default: yeschar_movetoused: yes// Allow users to move characters as often as they like?char_moves_unlimited: no// Should we check if sql-tables are correct on server startup ?char_checkdb: yesimport: conf/import/char_conf.txt// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.// Options for both versions// Log Inter Connections, etc.?log_inter: 1// Inter Log Filenameinter_log_filename: log/inter.log// Level range for sharing within a partyparty_share_level: 30// SQL version options only// You can specify the codepage to use in your mySQL tables here.// (Note that this feature requires MySQL 4.1+)//default_codepage:// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1// Under windows, you want to use 127.0.0.1. If you see a message like// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"// and you have localhost, switch it to 127.0.0.1// Global SQL settings// overridden by local settings when the hostname is defined there// (currently only the login-server reads/obeys these settings)sql.db_hostname: 127.0.0.1sql.db_port: 3306sql.db_username: ragnaroksql.db_password: ragnaroksql.db_database: ragnaroksql.codepage:// MySQL Character SQL serverchar_server_ip: 127.0.0.1char_server_port: 3306char_server_id: ragnarokchar_server_pw: ragnarokchar_server_db: ragnarok// MySQL Map SQL Servermap_server_ip: 127.0.0.1map_server_port: 3306map_server_id: ragnarokmap_server_pw: ragnarokmap_server_db: ragnarok// MySQL Log SQL Databaselog_db_ip: 127.0.0.1log_db_port: 3306log_db_id: ragnaroklog_db_pw: ragnaroklog_db_db: ragnaroklog_codepage:log_login_db: loginlog// MySQL Reconnect Settings// - mysql_reconnect_type:// 1: When MySQL disconnects during runtime, the server tries to reconnect// mysql_reconnect_count times and shuts down if unsuccessful.// 2: When mysql disconnects during runtime, it tries to reconnect indefinitely.mysql_reconnect_type: 2mysql_reconnect_count: 1// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL// this is meant for people who KNOW their stuff, and for some reason want to change their// database layout. [CLOWNISIUS]// ALL MySQL Database Table names// Char Database Tableschar_db: charhotkey_db: hotkeyscdata_db: sc_datacart_db: cart_inventoryinventory_db: inventorycharlog_db: charlogstorage_db: storagereg_db: global_reg_valueskill_db: skillinterlog_db: interlogmemo_db: memoguild_db: guildguild_alliance_db: guild_allianceguild_castle_db: guild_castleguild_expulsion_db: guild_expulsionguild_member_db: guild_memberguild_skill_db: guild_skillguild_position_db: guild_positionguild_storage_db: guild_storageparty_db: partypet_db: petfriend_db: friendsmail_db: mailauction_db: auctionquest_db: questhomunculus_db: homunculusskill_homunculus_db: skill_homunculusmercenary_db: mercenarymercenary_owner_db: mercenary_ownerelemental_db: elementalragsrvinfo_db: ragsrvinfoskillcooldown_db: skillcooldownbonus_script_db: bonus_script// Map Database Tablesbuyingstore_db: buyingstoresbuyingstore_items_db: buyingstore_itemsitem_db_db: item_dbitem_db_re_db: item_db_reitem_db2_db: item_db2//item_db2_db: item_db2_reitem_cash_db_db: item_cash_dbitem_cash_db2_db: item_cash_db2mob_db_db: mob_dbmob_db_re_db: mob_db_remob_db2_db: mob_db2//mob_db2_db: mob_db2_remob_skill_db_db: mob_skill_dbmob_skill_db_re_db: mob_skill_db_remob_skill_db2_db: mob_skill_db2//mob_skill_db2_db: mob_skill_db2_remapreg_db: mapregvending_db: vendingsvending_items_db: vending_items// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)use_sql_db: noimport: conf/import/inter_conf.txt//--------------------------------------------------------------
//rAthena Map-Server Configuration File//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.//--------------------------------------------------------------// Configuration Info//--------------------------------------------------------------// Interserver communication passwords, set in account.txt (or equiv.)userid: fahhadpasswd: hodstar1122// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: 127.0.0.1// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.bind_ip: 127.0.0.1// Character Server Portchar_port: 6121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: 127.0.0.1// Map Server Portmap_port: 5121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server log selected message types to a file in the /log/ folder//1: Log Warning Messages//2: Log Error and SQL Error messages.//4: Log Debug Messages//Example: "console_msg_log: 7" logs all 3 kinds//Messages logged by this overrides console_silent settingconsole_msg_log: 0//Makes server output more silent by omitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0//Where should all database data be read from?db_path: db// Enable the @guildspy and @partyspy at commands?// Note that enabling them decreases packet sending performance.enable_spy: no// Read map data from GATs and RSWs in GRF files or a data directory// as referenced by grf-files.txt rather than from the mapcache?use_grf: no// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Database autosave time// All characters are saved on this time in seconds (example:// autosave of 60 secs with 60 characters online -> one char is saved every// second)autosave_time: 300// Min database save intervals (in ms)// Prevent saving characters faster than at this rate (prevents char-server// save-load getting too high as character-count increases)minsave_time: 100// Apart from the autosave_time, players will also get saved when involved// in the following (add as needed):// 1: after every successful trade// 2: after every vending transaction// 4: after closing storage/guild storage.// 8: After hatching/returning to egg a pet.// 16: After successfully sending a mail with attachment// 32: After successfully submitting an item for auction// 64: After successfully get/delete/complete a quest// 128: After every bank transaction (deposit/withdraw)// NOTE: These settings decrease the chance of dupes/lost items when there's a// server crash at the expense of increasing the map/char server lag. If your// server rarely crashes, but experiences interserver lag, you may want to set// these off.save_settings: 255// Message of the day file, when a character logs on, this message is displayed.motd_txt: conf/motd.txt// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.help_txt: conf/help.txthelp2_txt: conf/help2.txtcharhelp_txt: conf/charhelp.txt// Maps:import: conf/maps_athena.confimport: conf/import/map_conf.txt<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo><servicetype>uae</servicetype><servertype>primary</servertype><connection><desc>Fenix Ragnarok Online</desc><display>Fenix RO</display><balloon>Fenix RO</balloon><address>127.0.0.1</address><port>6900</port><version>45</version><langtype>19</langtype><registrationweb>www.google.com</registrationweb><aid><admin>2000000</admin><admin>2000001</admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin></aid><yellow><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin><admin></admin></yellow><loading><image>loading00.jpg</image><image>loading01.jpg</image><image>loading02.jpg</image><image>loading03.jpg</image><image>loading04.jpg</image><image>loading05.jpg</image><image>loading05.jpg</image><image>loading05.jpg</image><image>loading06.jpg</image><image>loading07.jpg</image><image>loading08.jpg</image><image>loading09.jpg</image><image>loading10.jpg</image></loading></connection></clientinfo>That's what you asked for ^ hope it helps
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Hi , today i was setting up a fresh local server on my pc , i did everything correctly , and i am 100% sure of what i didbut when i try to login , it says failed to connect to server.idk why , i hope you guys know what i am experiencing atm
Here some pictures :
if you look at the char , its says " request connect " but there is no answer? thanks in advance
no one?
Antibot script
in Script Requests
Posted
Hi rA scripters , i got a script here , a simple one
its only runs when players kill mobs around 30/50
i want it to run on player login , here's the script :
// to set monster just change if( Kill >= rand( 35,50 ) ){ // 30 - 50 Monster
- script bot2 -1,{
OnInit:
if ( strcharinfo(3) == "bat_c01" ) {
end;
OnPCLoginEvent:
if( !Checking ) end;
OnNPCKillEvent:
set Kill,Kill+1;
if( Kill >= rand( 50,100 ) ){
set Checking,1;
announce "RO Guard : Bot Check time! Thank you for your patience!",bc_yellow|bc_self;
atcommand "@option 2";
mes "[^ff557fRO Guard^000000]";
mes "Please enter the ^FF0000RED COLOUR NUMBER^000000";
next;
set .@Number,rand( 999999 );
mes "[^ff557fRO Guard^000000]";
mes "Number : ";
mes rand( 999999 )+"^ff0000"+.@Number+"^000000"+rand( 999999 );
input @Number;
if( @Number != .@Number ){
mes "Sorry, WRONG.";
atcommand "@kick "+strcharinfo(0);
}else{
mes "Thank you. You now can move!.";
dispbottom "100% of effectiveness.";
announce "RO Guard : To rewared your kindness, please take a bonus of some Buffs.",bc_blue|bc_self;
sc_start SC_INCREASEAGI,500000,10;
sc_start SC_BLESSING,500000,10;
percentheal 100,100;
atcommand "@option 0 0 0";
if(@cart == 1) {
setcart;
set @cart,0;
}
if(@falcon == 1) {
setfalcon;
set @falcon,0;
}
if(@riding == 1) {
setriding;
set @riding,0;
}
set Checking,0;
set Kill,0;
}
close;
}
}
ordeal_1-2 mapflag loadevent
sorry for asking too much