This tools encryption process was very great, this protect vital data such as Luafiles, clientinfo or even sprite and map resources. However, i notice that this does NOT prevent players from adding/merging their own modified sprites, and stuffs like FLAT MAPS to the package. Is there a way that client will only read encrypted file inside grf but not the user added unencrypted changes? example:
Enable Multiple GRF's - Embedded
0=yourRO.grf <- client will only read OR accept only patches matching your encryption keys.
1=data.grf
2=sdata.grf
Most ragnarok players now, uses flat maps and edited sprite by merging their grf to your server grf.
GRF Editor
in GRF Files
50162Posted
This tools encryption process was very great, this protect vital data such as Luafiles, clientinfo or even sprite and map resources. However, i notice that this does NOT prevent players from adding/merging their own modified sprites, and stuffs like FLAT MAPS to the package. Is there a way that client will only read encrypted file inside grf but not the user added unencrypted changes? example:
Enable Multiple GRF's - Embedded
0=yourRO.grf <- client will only read OR accept only patches matching your encryption keys.
1=data.grf
2=sdata.grf
Most ragnarok players now, uses flat maps and edited sprite by merging their grf to your server grf.