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Emad
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Posts posted by Emad
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is it possible to resize magnum break skill texture effect like reaching 12x12 ?
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51 minutes ago, Slammer said:
last i ask.
u want show in lord knight class or after become lord knight it will show?
if after become lord knight it will show, i can't help u.In Lord knight class u can pm me if needed
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On 3/4/2021 at 8:22 AM, Slammer said:
i don't have idea about change colom about tab 3rd job to 2nd. sorry.
U joking I said just like u did in the picture
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On 3/1/2021 at 1:25 PM, Slammer said:
Tell me how to do it please
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20 hours ago, Chaos92 said:
Have you tried this ?
https://github.com/llchrisll/ROenglishREserver is pre-re mode btw and i replaced RE luafiles514 did not work i have re-edit only skilltreeview.lua/lub
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11 hours ago, Chaos92 said:
Have you tried this ?
https://github.com/llchrisll/ROenglishRECan you give more detail ? I guess it need source modification !
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Just now, Slammer said:
1st job = tab 1st skill
2nd and trans = tab 2nd skill
3rd job = tab 3rd skill
if u wanna custome go edit .lua file of skilli have done with luafiles514 but no work and can you help me in my new topic if possible
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i recently added 3rd job skills on trans classes but it turned out the 3rd skills has been written/coded as 2nd skills once it's on 2nd skill tree tab and that's why it won't be read by jobchange_level_3rd,70; how i make 3rds skills be coded with jobchange_level_3rd,70;?
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8 minutes ago, Slammer said:
you mean trans job? or job 3rd?
are you indonesia?no for 2nd classes only no 3rd jobs no im not indo
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i've updated luafiles514 form zackdreaver but 3rd skill are not showing on 2nd skill tree tab?
please if you know solution reply -
On 2/20/2021 at 10:29 AM, botka4aet said:
Because this is part of script
Ok it worked but when I put 3rd skills on 2nd class it won't work cuz it read as 2nd skills how to make it read as 3rd skills?
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i added 3rd skills on 2nd classes and want to make 3rd skill unlocked after all 2nd class points are full but set jobchange_level_3rd,70; is not working
callfunc "F_GetPlatinumSkills";
jobchange Job_Lord_Knight;
set .@eac, eaclass();
if(.@eac&EAJL_2)
set jobchange_level_3rd,70;
Resetskill;
mes "[Platinum Skill NPC]";
mes "There you go!";
close;
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On 2/17/2021 at 1:22 PM, Haruka Mayumi said:
If you fully read and tried to understand what i wrote.. you just simply need to set the "jobchange_level" and/or "jobchange_level_3rd" character variable when they changed job..
sample script is/* {job changing script} */ .@ea = eaclass(); if(.@eac&EAJL_2) set jobchange_level,50;
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i need someone to tell me how do make variable at
int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
--> in pc.cpp modification for 3rd skills obtained in quest npc for 2nd classes/trans
example: job3rd_sp -
i need some information please the case is: do 3rd skills when not added at 2nd class skill tree(skill_tree.txt) only added via luafiles514 it will read/coded as 3rd skills ?
because i made 3rd skills as quest not added at skill_Tree.txt only skillinfoz+ skill_db.yml all of them but it won't level up once quest finished i pujt them at level 1 with resetskill;
please dm if possible -
how to make (EAJL_THIRD) PRODUCE 3RD SKILLS ONLY? WITHOUT CHANGING lord knight/4008 sprite in pre-re mode?
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On 2/17/2021 at 1:22 PM, Haruka Mayumi said:
If you fully read and tried to understand what i wrote.. you just simply need to set the "jobchange_level" and/or "jobchange_level_3rd" character variable when they changed job..
sample script is/* {job changing script} */ .@ea = eaclass(); if(.@eac&EAJL_2) set jobchange_level,50;
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14 minutes ago, Haruka Mayumi said:
This is the problem for instant job scripts that they forgot(or possibly don't know) to set jobchange_level/jobchange_level_3rd.. leaving them to 1 when their job is changed.
there's a player variable which are call "jobchange_level" for 2nd job tree, and "jobchange_level_3rd" for 3rd job tree. you will set them if you are using an instant job script..
to force the players use their 1st job points to 1st job tree only.. you must set their jobchange_level to their job level when they change into a 2nd job...
Sample would be you instant job from Novice to Lord Knight 99/70.. you must set jobchange_level to 50 if you want to force 49 points to your Swordsman Tree..
another example would be Novice to Rune Knight.. you will set the jobchange_level to 50 and you must also set the jobchange_level_3rd to 70 which is the max job level of the lord knight.so do they function yet? if yes where i must write them?
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how to force 2nd skill points on 2nd skill tree only? is it possible?
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22 minutes ago, Vy Low said:
ahh i see, its because your first question was misleading and really didnt get what you mean. if im not mistaken you can set it to skill tree db
i have done all skill tree luafiles514 skillinfolist, skill_db.yml...etc
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i have done all skill tree luafiles514 skillinfolist, skill_db.yml...etc
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Just now, Vy Low said:
okay ive check your screen shot, base on the screen shot your a lord knight and not a rune knight
im server owner /gm and i rescript skillinfoz files lua+lub and i put 3rd job skills on lord knight so what i want is to able to level up third skils after finishing 3rd job skills but it failed
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1 minute ago, Vy Low said:
as what ive said have you tried doing a character select then leveling up again?
i did no work
Kn_autocounter skilldb.yml duration not working when decrease time
in Source Support
Posted
Not working tried to make it 0.1s but still same????