Veracious
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Posts posted by Veracious
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Yes its removed. Thanks !
I'd like to know which other shields should I look for. Gepard looks fine but I can't make a one time payment of 185$. How about HaShield & Harmony(IP Slots), are they still being sold and given support?
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Here is the link - http://internalguard.ro-services.com/
I guess its like you have to connect to IG first before connecting to the servers. Hence after IG website went down, the servers also went down and I only see that un-installing the shield will allow the servers to go back online which is the only option left.There is no reply from IG's side on Skype as well as on Facebook.
I would like to know if anyone can un-install IG on a particular server. -
@Veracious about the disband of the entity (guild, party, ...) we didn't tought about this but yeah it could be added quite easely to destroy those item.
If all work fine they should when the guild disband either be in guild_storage or in guild_leader inventory as he must be alone in guild to disband it. Looping his storage to search and destroy those item ain't much a big deal to procede.
Yes, its easy and at the time of breaking a Guild the Guild Bound items can be found at Guild Leader's inventory and Guild Storage(when a player leaves guild who's having Guild Bound items, the items will be transferred directly into the Guild Storage)
http://rathena.org/board/topic/95205-request-script-to-counter-bugsexploits/?p=260188
Skorm had made onguildbreak.patch, ill test it again to confirm how it actually works.
@Ako si Ranz I agree, but its tough since Bound takes 1 slot. But, we can expect the cards to keep the bound if it works like what Lighta said!
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Yes, its possible. Had seen it in DreamerRO years ago. It can be done by editing source i guess, not sure though.
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bump
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There isn't an event trigger for guilds being broken.
So we have to make one...
- script guildbreak -1,{ OnGuildBreak: if( countitem(512) ) delitem 512,1; end; }
Thanks!
I want to know :-
how to turn the guild bound items into account bound items as soon as the guild breaks (would prefer this one over the deleting of items)
OR
how to delete the guild bound items which loose their bound after guild breaks (only those items which were guild bound items should be deleted or else players will loose cards if they've some MVP/other cards eg :- 1 Jacket [1] with Tao Gunka Card and other Jacket [1] with Marc card what if the MVP Card gets deleted?)
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bump!
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Anyway to solve you issue. Diff your client with CancelToLoginWindow.
Try these
http://rathena.org/board/topic/70965-fix-to-auto-close-on-wrong-password-for-new-clients/
http://rathena.org/board/topic/70856-workaround-fix-to-autoclose-on-wrong-password-for-new-clients/
http://rathena.org/board/topic/57085-is-there-such-client/?p=69195
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Hi,
I checked the files that need to be replaced, but it seems when i checked them both, they are constantly set to SI_CONCENTRATION 105,
do you know any other stuffs that affects icons? Thank you for answering in my thread
Like Kido said, it shows endure icon. Its not a bug, may be 3-4 years back the icon was different as i remember it not showing the endure icon long before. So, if you really want to change then you can try.
In your GRF
1) Search for data\luafiles514\lua files\stateicon\efstids.lua
Line No. 107
EFST_LKCONCENTRATION = 105,
2) Search for data\luafiles514\lua files\stateicon\stateiconinfo.lua
Add this at the bottom
StateIconList[EFST_IDs.EFST_LKCONCENTRATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Concentration", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK & HIT"}, {"Decreases DEF"} } }
3) Search for data\luafiles514\lua files\stateicon\stateiconimginfo.lua
Add this under Priority Red - " [PRIORITY_RED] = { "
[EFST_IDs.EFST_LKCONCENTRATION] = "LKCONCENTRATION.TGA",
4) Add your desired .tga file at the effect folder of your GRF and make sure you name it lkconcentration.tga - data\texture\effect\lkconcentration.tga
If you don't want it to display icon then you can try to remove lkconcentration.tga (will work only if you have done all the above steps except step 4)
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Thanks for the suggestion! Here's a quick update on the new features.
GRF Editor has been and will remain the most useful RO Tool for me, only because of your great work, thanks a lot!!
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Hello,
I dont know which is bug, my client or my server files, I hope you can help me with this bug, Thank You Guys!
Are you using a customized GRF?
If you're not then check
1) trunk\src\map\status.h
Line No. 816
SI_CONCENTRATION = 105,
If you change it, you will need to re-compile.
2) trunk\db\const.txt
Line No. 1823
SI_CONCENTRATION 105
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Ive been experiencing this prob since i got my client. Im using 2013 07 08. When my client says "SERVER STILL RECOGNIZE YOUR LAST LOG IN BLA BLA" when i click okay instead of going back to the login screen it will automatically close. How to fix that?
thats same like :- when you type incorrect password the client closes.
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can you teach me on how to do it?
Thanks,
Here you'll get the map files (includes old payon & old morocc) - http://rathena.org/board/topic/59698-old-payon-morocc-10/
Old Prontera - Just extract original Prontera map files from your data.grf, make a backup of your custom prontera if you need, Put the old Prontera map files into your server's GRF.
Then use weemapcache to make cells walkable - http://rathena.org/board/topic/94863-cant-walk-at-izlude-got-problem/?p=254715 (Read from Step 2 as you are not adding any new custom maps)
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Char_Athena:
userid: root passwd: teste // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: Ragnarok Teste // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Teste-RO // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 189.1.164.194 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 189.1.164.194 // Character Server Port char_port: 6121
Map_Athena:
userid: root passwd: teste // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 189.1.164.194 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 189.1.164.194 // Map Server Port map_port: 5121
Replace your Char_Athena with
userid: root passwd: teste // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: Ragnarok Teste // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Teste-RO // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 189.1.164.194 // Character Server Port char_port: 6121
Replace your Map_Athena with
userid: root passwd: teste // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 189.1.164.194 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 // Map Server Port map_port: 5121
Check this - http://rathena.org/board/topic/94785-failed-to-connect-to-server/?p=254378
EDIT: Solved already? Gratz!
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my subnet_athena.conf:
subnet: 255.255.255.0:127.0.0.1:127.0.0.1
Run cmd>type ipconfig>enter
Look for
Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Link-local IPv6 Address . . . . . : IPv4 Address. . . . . . . . . . . : <your LAN IP is here> Subnet Mask . . . . . . . . . . . : Default Gateway . . . . . . . . . :
Go to subnet_athena.conf & replace it.
subnet: 255.255.255.0:<your LAN IP here>:<your LAN IP here>
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Hi, Tokei,
I'd like to suggest adding the "Ctrl + F" function to text files, - and maybe "Ctrl + H" (replacing function) - if that's possible. That'd help a lot!
Thanks!
Yes, I always wondered why that wasn't included in the features of Grf Editor. I hope it is added in the future. It will save a lot of time!
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http://rathena.org/board/topic/59956-breeder-universal-rental-npc-in-swordman-type/?p=83950
prontera,155,181,5 script Sample 757,{ mes "[Universal Rental Npc]"; mes "Hi, would you like to rent a cart?"; next; switch(select("Yes ofcourse!:No, thanks.")){ Case 1: if( checkcart() || !getskilllv("MC_PUSHCART") ){ mes "Sorry you don't meet the requirements."; }else setcart; break; Case 2: mes "As you wish sir."; break; } mes "Have a nice day!"; close; }
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I want to make it display the Amplified MATK.
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bump~
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Try finding in the list here - https://code.google.com/p/fluxcp/wiki/Screencasts
Internal Guard - Website goes down as well as the servers having IG installed
in Third Party Support
Posted
Thanks