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rukkakun

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Posts posted by rukkakun

  1. Hello.

     

    Please help me on this error:

    1533853_610278989053866_1071552406869400

     

    My accessoryid.lua:

    1487437_610278922387206_7392595466555078

     

    accname.lua:

    10262135_610278925720539_906239319459713

     

    item_db.txt:

    10264241_610278945720537_668917179931564

     

    num2/idnum2itemresnametable.txt:

    1525297_610278949053870_4500432135568348

     

    num2/idnum2itemdesctable.txt , num2/idnum2itemdisplaynametable.txt , itemslottable.txt :

    10175052_610278935720538_232028721753888        10246792_610278932387205_222439027662586     10006215_610278995720532_725356090680244

     

    sprites locations:

    10246571_610279002387198_598057984328259

    1017438_610279009053864_3177387090362161

     

     

    client version/diff option :

    10173773_610278929053872_691531102082392

    (view ID increased to 2000)

     

    Using: 2011-04-27aRagexeRE

    Can click/drop but gets error when equip.

    I also tryed changing lua -> lub but doesn't work.

    Running client directly with data-folder(tested with GRF too)

     

     

    I just don't know what is wrong...

    Can anyone help me? :(

  2. @rukkakun:

    You can join to guild, as usual.

    Join to party is a bit harder.

    /invite "Original name"

    @Dissidia:

     

    atcommand "@fakename "+getguildname(getcharid(2))+" "+strcharinfo(0);

    Ok,thank you so much.

     

    I'll look at the sources of party invitation and see if I can ignore fakename..so I won't close this topic.

     

    When i found something I'll write here.

     

    #######[EDIT]####################

    I found something on  \src\char\int_party.c   

    // Add a player to party request
    int mapif_parse_PartyAddMember(int fd, int party_id, struct party_member *member)
    {
    	struct party_data *p;
    	int i;
    
    	p = inter_party_fromsql(party_id);
    	if( p == NULL || p->size == MAX_PARTY ) {
    		mapif_party_memberadded(fd, party_id, member->account_id, member->char_id, 1);
    		return 0;
    	}
    
    	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 );
    	if( i == MAX_PARTY )
    	{// Party full
    		mapif_party_memberadded(fd, party_id, member->account_id, member->char_id, 1);
    		return 0;
    	}
    
    	memcpy(&p->party.member[i], member, sizeof(struct party_member));
    	p->party.member[i].leader = 0;
    	if (p->party.member[i].online) p->party.count++;
    	p->size++;
    	if (p->size == 2 || p->size == 3) // Check family state. And also accept either of their Parents. [RoM]
    		int_party_calc_state(p);
    	else //Check even share range.
    	if (member->lv < p->min_lv || member->lv > p->max_lv || p->family) {
    		if (p->family) p->family = 0; //Family state broken.
    		int_party_check_lv(p);
    	}
    
    	mapif_party_info(-1, &p->party, 0);
    	mapif_party_memberadded(fd, party_id, member->account_id, member->char_id, 0);
    	inter_party_tosql(&p->party, PS_ADDMEMBER, i);
    
    	return 0;
    }
    

    Maybe adding here something like "if not found the player,ignore '@fakename'or'[150+]' and try to add again" here,could work but I dont know how to do :D

     

    If anyone knows about it,please write here and I'll appreciate so much. :)

  3. Hello!
     

    I would like to have a script that add a nameTAG to players that passed lvl 150(151~200 for example)

     

    Like   "[150+]playername"

     

    I want it pernamentment,that you cant logout,warp and anything but it still with the tag.

     

    Can anyone give me a hint or something to do it? :(

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