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lchtea120

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Posts posted by lchtea120

  1. need help about map crash, everything work perfectly fine but if i try enter verus02 or verus02_a and b its cause client error,i try found everything on google and check maptable map_index etcs but i cant found any solution about this,verus01 and 03 04 are working fine just 02,i cant warp or go there its drag me out with gravity error,already did my best to find solution to fix hope someone can help me,thank you very much.

    *already latest data.grf and rdata.grf

    *even drag out the files or update map_cache.dat

    Client 2018-06-20

    sorry for my bad english

    error.png

    found a solution to fix but dont know where to start the hexversion format was 202 need to exchange to 201,anyone know how to convert the hexversion format?

    thank you

  2. In my server before, I used an NPC named as 'Poring Race Warper' to warp players inside the poring race map, just create an NPC named like that and everything should be fine :D Next time, you can post on the script support thread. :P

    hahahaha thx for this sorry im bad english and just start learning it and can i asking one thing?

    sir one more thing how to start the event with command? or normal? i already set a npc with warp but dont know how to start

  3.  npc_enable attempted to hide a non-existing NPC 'Poring Race Warper' <flag=0>

     

    this is script

     

    //======Name========================================
    // Poring Race
    //======Version=====================================
    // 1.0
    //======Author(s)===================================
    // Sandbox
    //======Comments====================================
    // In loving memory of AstralRO
    //==================================================
    
    
    
    
    //======================================Race Trigger Function=========================================
    //====================================================================================================
    
    
    - script pracetrigger -1,{
    
    
    OnRaceTrigger:
    if(agitcheck() == 1) end;
    enablenpc "Poring Race Warper";
    announce "Poring Race Event: We are going to have a Poring Race Event",bc_all,0xFF4500;
    sleep2 1000;
    announce "Poring Race Event: For those who want to place a bet, please warp @ mellina 115 150!",bc_all,0xFF4500;
    sleep2 1000;
    announce "Poring Race Event: The Warper would be open for 2 minutes",bc_all,0xFF4500;
    sleep2 90000;
    announce "Poring Race Event: Last 30 Seconds.",bc_all,0xFF4500;
    sleep2 30000;
    announce "Poring Race Event: Warper Closed.",bc_all,0xFF4500;
    disablenpc "Poring Race Warper";
    donpcevent "Poring Race Event::OnPoringRaceStart";
    end;
    
    
    }
    
    
    - script Poring Race Event -1,{
    
    
    OnPoringRaceStart:
    set $@race,1;
    enablenpc "Poring#race";
    movenpc "Poring#race",58,38;
    enablenpc "Drops#race";
    movenpc "Drops#race",58,36;
    enablenpc "Poporing#race";
    movenpc "Poporing#race",58,34;
    enablenpc "Marin#race";
    movenpc "Marin#race",58,32;
    enablenpc "Pouring#race";
    movenpc "Pouring#race",58,30;
    enablenpc "Santa Poring#race";
    movenpc "Santa Poring#race",58,28;
    mapannounce "p_track02","The Poring Race will start in a minute.",bc_blue;
    enablenpc "Bet Manager";
    sleep2 1500;
    mapannounce "p_track02","We will be collecting your bets now, when the race starts, you can't place bets anymore.",bc_blue;
    sleep2 1500;
    mapannounce "p_track02","You can talk to the Bet Manager found at the bottom right corner of the map if you want to place a bet.",bc_blue;
    sleep2 2000;
    //mapannounce "p_track02","3 minutes before the race starts..",bc_blue;
    //sleep2 60000;
    //mapannounce "p_track02","2 minutes before the race starts..",bc_blue;
    //sleep2 60000;
    mapannounce "p_track02","1 minute before the race starts..",bc_blue;
    sleep2 30000;
    mapannounce "p_track02","30 seconds before the race starts..",bc_blue;
    sleep2 1500;
    mapannounce "p_track02","We are not accepting bets anymore.",bc_blue;
    disablenpc "Bet Manager";
    set $@race,2;
    sleep2 1500;
    mapannounce "p_track02","When the race ends, you'll have 25 minutes to claim your prizes, after that the npc closes.",bc_blue;
    sleep2 25000;
    mapannounce "p_track02","Gentlerings, get ready!",bc_blue;
    sleep2 5000;
    mapannounce "p_track02","On your mark!",bc_blue;
    sleep2 3000;
    mapannounce "p_track02","Get Set!",bc_blue;
    sleep2 3000;
    mapannounce "p_track02","GOOOOOOOOOOOOOOOOO!!!!!",bc_blue;
    areawarp "p_track02",58,42,76,18,"p_track02",61,32;
    set $@win,rand(1,6);
    switch($@win)
    {
    case 1: donpcevent "Poring#race::OnPoringWin"; break;
    case 2: donpcevent "Drops#race::OnDropsWin"; break;
    case 3: donpcevent "Poporing#race::OnPoporingWin"; break;
    case 4: donpcevent "Marin#race::OnMarinWin"; break;
    case 5: donpcevent "Pouring#race::OnPouringWin"; break;
    default: donpcevent "Santa Poring#race::OnSantaWin"; break;
    }
    donpcevent "Bet Manager::OnRaceStart";
    end;
    
    
    OnInit:
    disablenpc "Poring Race Warper";
    disablenpc "Bet Manager";
    end;
    }
    
    
    
    
    //=================================Bet Manager========================================================
    //====================================================================================================
    
    
    
    
    p_track02,73,22,1 script Bet Manager 109,{
    
    
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "Hi, what would you want to do?";
    menu "Place a Bet",-,"Claim Prize",Lclaim;
    next;
    if(@bet > 0) goto Lalreadybet;
    if($@race < 1) goto Lnorace;
    if($@race == 2) goto Lracestarted;
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "Where would you place your bet?";
    mes "There's a 1,000,000z fee and you could only bet once."; 
    //Edit bet type you want, by default it is set to 1,000,000z for a player to place a bet. The player can only bet once
    menu "Poring",-,"Drops",Ldrops,"Poporing",Lpopo,"Marin",Lmarin,"Pouring",Lpour,"Santa Poring",Lsanta;
    next;
    if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type.
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've placed your bet on ^0000FFPoring^000000, Goodluck!";
    set @bet,1;
    set Zeny,Zeny-1000000; //Edit to match the desired bet type.
    close;
    
    
    Ldrops:
    next;
    if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type.
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've placed your bet on ^0000FFDrops^000000, Goodluck!";
    set @bet,2;
    set Zeny,Zeny-1000000; //Edit to match the desired bet type.
    close;
    
    
    Lpopo:
    next;
    if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type.
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've placed your bet on ^0000FFPoporing^000000, Goodluck!";
    set @bet,3;
    set Zeny,Zeny-1000000; //Edit to match the desired bet type.
    close;
    
    
    Lmarin:
    next;
    if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type.
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've placed your bet on ^0000FFMarin^000000, Goodluck!";
    set @bet,4;
    set Zeny,Zeny-1000000; //Edit to match the desired bet type.
    close;
    
    
    Lpour:
    next;
    if(Zeny < 1000000) goto Lnenough; //Edit to match the desired bet type.
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've placed your bet on ^0000FFPouring^000000, Goodluck!";
    set @bet,5;
    set Zeny,Zeny-1000000; //Edit to match the desired bet type.
    close;
    
    
    Lsanta:
    next;
    if(Zeny < 1000000) goto Lnenough;//Edit to match the desired bet type.
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've placed your bet on ^0000FFSanta Poring^000000, Goodluck!";
    set @bet,6;
    set Zeny,Zeny-1000000;//Edit to match the desired bet type.
    close;
    
    
    Lnenough:
    next;
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "We need zeny for the race maintenance!"; //Edit to match the desired bet type.
    close;
    
    
    Lalreadybet:
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You've already placed your bet on: ^0000FF";
    switch(@bet){
    case 1: mes "Poring"; break;
    case 2: mes "Drops"; break;
    case 3: mes "Poporing"; break;
    case 4: mes "Marin"; break;
    case 5: mes "Pouring"; break;
    case 6: mes "Santa Poring"; break;
    default: mes "None"; break;
    }
    mes "^000000";
    close;
    
    
    Lnorace:
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "There's no race being held at the moment, or it's finished already.";
    close;
    
    
    Lclaim:
    next;
    if($@race == 1) goto Lnoclaim;
    if($@win != @bet) goto Lnowin;
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "Congratulations! You've won!";
    set @bet,0;
    getitem 7227,1; //Edit to the prize that you want if a bettor's bet wins.
    close;
    
    
    Lnoclaim:
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "You can't claim prizes during the bet collection process.";
    close;
    
    
    
    
    Lracestarted:
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "The race has started, you can't place bets anymore.";
    close;
    
    
    
    
    Lnowin:
    mes "[ ^0000FFBet Manager^000000 ]";
    mes "Either you've already got your prize or the monster you've placed your bet on didn't won.";
    close;
    
    
    
    
    OnRaceStart:
    sleep2 1800000;
    set $@win,7;
    disablenpc "Bet Manager";
    disablenpc "Poring#race";
    disablenpc "Drops#race";
    disablenpc "Poporing#race";
    disablenpc "Marin#race";
    disablenpc "Pouring#race";
    disablenpc "Santa Poring#race";
    end;
    
    
    }
    
    
    
    
    //======================================Race Function=================================================
    //====================================================================================================
    p_track02,58,38,3 script Poring#race 1002,{
    end;
    npcspeed 200;
    
    
    OnInit:
    disablenpc "Poring#race";
    disablenpc "Bet Manager";
    end;
    
    
    
    
    
    
    OnPoringWin:
    npcwalkto 55,38;
    donpcevent "Drops#race::OnDropsLose";
    donpcevent "Poporing#race::OnPoporingLose";
    donpcevent "Marin#race::OnMarinLose";
    donpcevent "Pouring#race::OnPouringLose";
    donpcevent "Santa Poring#race::OnSantaLose";
    sleep2 2500;
    npcwalkto 52,38;
    sleep2 4000;
    npcwalkto 46,38;
    sleep2 2500;
    npcwalkto 41,38;
    sleep2 2500;
    npcwalkto 37,38;
    sleep2 2500;
    npcwalkto 30,38;
    sleep2 10000;
    mapannounce "p_track02","Poring won the Race!!",bc_blue;
    set $@race,0;
    enablenpc "Bet Manager";
    npcwalkto 58,38;
    end;
    
    
    OnPoringLose:
    npcwalkto 53,38;
    sleep2 4000;
    npcwalkto 46,38;
    sleep2 2500;
    npcwalkto 44,38;
    sleep2 2500;
    npcwalkto 39,38;
    sleep2 2500;
    npcwalkto 36,38;
    sleep2 4500;
    npcwalkto 30,38;
    sleep2 3000;
    npcwalkto 58,38;
    end;
    
    
    
    
    
    
    }
    
    
    p_track02,58,36,3 script Drops#race 1113,{
    end;
    npcspeed 200;
    
    
    OnInit:
    disablenpc "Drops#race";
    end;
    
    
    OnDropsWin:
    npcwalkto 55,36;
    donpcevent "Poring#race::OnPoringLose";
    donpcevent "Poporing#race::OnPoporingLose";
    donpcevent "Marin#race::OnMarinLose";
    donpcevent "Pouring#race::OnPouringLose";
    donpcevent "Santa Poring#race::OnSantaLose";
    sleep2 2500;
    npcwalkto 52,36;
    sleep2 4000;
    npcwalkto 46,36;
    sleep2 2500;
    npcwalkto 41,36;
    sleep2 2500;
    npcwalkto 37,36;
    sleep2 2500;
    npcwalkto 30,36;
    sleep2 10000;
    mapannounce "p_track02","Drops won the Race!!",bc_blue;
    set $@race,0;
    enablenpc "Bet Manager";
    npcwalkto 58,36;
    end;
    
    
    OnDropsLose:
    npcwalkto 54,36;
    sleep2 4000;
    npcwalkto 47,36;
    sleep2 2500;
    npcwalkto 43,36;
    sleep2 2500;
    npcwalkto 37,36;
    sleep2 2500;
    npcwalkto 35,36;
    sleep2 4500;
    npcwalkto 30,36;
    sleep2 3000;
    npcwalkto 58,36;
    end;
    
    
    
    
    
    
    
    
    }
    
    
    p_track02,58,34,3 script Poporing#race 1031,{
    end;
    npcspeed 200;
    
    
    OnInit:
    disablenpc "Poporing#race";
    end;
    
    
    OnPoporingWin:
    npcwalkto 55,34;
    donpcevent "Poring#race::OnPoringLose";
    donpcevent "Drops#race::OnDropsLose";
    donpcevent "Marin#race::OnMarinLose";
    donpcevent "Pouring#race::OnPouringLose";
    donpcevent "Santa Poring#race::OnSantaLose";
    sleep2 500;
    npcwalkto 52,34;
    sleep2 4000;
    npcwalkto 46,34;
    sleep2 2500;
    npcwalkto 41,34;
    sleep2 2500;
    npcwalkto 37,34;
    sleep2 2500;
    npcwalkto 30,34;
    sleep2 10000;
    mapannounce "p_track02","Poporing won the Race!!",bc_blue;
    set $@race,0;
    enablenpc "Bet Manager";
    npcwalkto 58,34;
    end;
    
    
    
    
    OnPoporingLose:
    npcwalkto 54,34;
    sleep2 4000;
    npcwalkto 47,34;
    sleep2 2500;
    npcwalkto 43,34;
    sleep2 2500;
    npcwalkto 37,34;
    sleep2 2500;
    npcwalkto 34,34;
    sleep2 4500;
    npcwalkto 30,34;
    sleep2 3000;
    npcwalkto 58,34;
    end;
    
    
    }
    
    
    p_track02,58,32,3 script Marin#race 1242,{
    end;
    npcspeed 200;
    
    
    OnInit:
    disablenpc "Marin#race";
    end;
    
    
    OnMarinWin:
    npcwalkto 55,32;
    donpcevent "Poring#race::OnPoringLose";
    donpcevent "Drops#race::OnDropsLose";
    donpcevent "Poporing#race::OnPoporingLose";
    donpcevent "Pouring#race::OnPouringLose";
    donpcevent "Santa Poring#race::OnSantaLose";
    sleep2 2500;
    npcwalkto 52,32;
    sleep2 4000;
    npcwalkto 46,32;
    sleep2 2500;
    npcwalkto 41,32;
    sleep2 2500;
    npcwalkto 37,32;
    sleep2 2500;
    npcwalkto 30,32;
    sleep2 10000;
    mapannounce "p_track02","Marin won the Race!!",bc_blue;
    set $@race,0;
    enablenpc "Bet Manager";
    npcwalkto 58,32;
    end;
    
    
    
    
    OnMarinLose:
    npcwalkto 52,32;
    sleep2 4000;
    npcwalkto 48,32;
    sleep2 2500;
    npcwalkto 40,32;
    sleep2 2500;
    npcwalkto 37,32;
    sleep2 2500;
    npcwalkto 33,32;
    sleep2 4500;
    npcwalkto 30,32;
    sleep2 3000;
    npcwalkto 58,32;
    end;
    
    
    
    
    }
    
    
    p_track02,58,30,3 script Pouring#race 1894,{
    end;
    npcspeed 200;
    
    
    OnInit:
    disablenpc "Pouring#race";
    end;
    
    
    
    
    OnPouringWin:
    npcwalkto 55,30;
    donpcevent "Poring#race::OnPoringLose";
    donpcevent "Drops#race::OnDropsLose";
    donpcevent "Poporing#race::OnPoporingLose";
    donpcevent "Marin#race::OnMarinLose";
    donpcevent "Santa Poring#race::OnSantaLose";
    sleep2 2500;
    npcwalkto 52,30;
    sleep2 4000;
    npcwalkto 46,30;
    sleep2 2500;
    npcwalkto 41,30;
    sleep2 2500;
    npcwalkto 37,30;
    sleep2 2500;
    npcwalkto 30,30;
    sleep2 10000;
    mapannounce "p_track02","Pouring won the Race!!",bc_blue;
    set $@race,0;
    enablenpc "Bet Manager";
    npcwalkto 58,30;
    end;
    
    
    OnPouringLose:
    npcwalkto 50,30;
    sleep2 4000;
    npcwalkto 43,30;
    sleep2 2500;
    npcwalkto 38,30;
    sleep2 2500;
    npcwalkto 35,30;
    sleep2 2500;
    npcwalkto 31,30;
    sleep2 4500;
    npcwalkto 30,30;
    sleep2 3000;
    npcwalkto 58,30;
    end;
    
    
    
    
    
    
    }
    
    
    p_track02,58,28,3 script Santa Poring#race 1062,{
    end;
    npcspeed 200;
    
    
    OnInit:
    disablenpc "Santa Poring#race";
    end;
    
    
    
    
    OnSantaWin:
    npcwalkto 55,28;
    donpcevent "Poring#race::OnPoringLose";
    donpcevent "Drops#race::OnDropsLose";
    donpcevent "Poporing#race::OnPoporingLose";
    donpcevent "Pouring#race::OnPouringLose";
    donpcevent "Marin#race::OnMarinLose";
    sleep2 2500;
    npcwalkto 52,28;
    sleep2 4000;
    npcwalkto 46,28;
    sleep2 2500;
    npcwalkto 41,28;
    sleep2 2500;
    npcwalkto 37,28;
    sleep2 4500;
    npcwalkto 30,28;
    sleep2 10000;
    mapannounce "p_track02","Santa Poring won the Race!!",bc_blue;
    set $@race,0;
    enablenpc "Bet Manager";
    npcwalkto 58,28;
    end;
    
    
    OnSantaLose:
    npcwalkto 49,28;
    sleep2 4000;
    npcwalkto 48,28;
    sleep2 2500;
    npcwalkto 47,28;
    sleep2 2500;
    npcwalkto 35,28;
    sleep2 2500;
    npcwalkto 32,28;
    sleep2 4500;
    npcwalkto 30,28;
    sleep2 3000;
    npcwalkto 58,28;
    end;
    
    
    
    
    }
    
    
    
    
    p_track02 mapflag nowarp
    p_track02 mapflag nowarpto
    p_track02 mapflag noskill
    p_track02 mapflag noteleport
    p_track02 mapflag nomemo
    p_track02 mapflag nosave SavePoint
    p_track02 mapflag noicewall
    p_track02 mapflag noreturn
    p_track02 mapflag noloot

     

  4. Thanks Sir Pheuma I Go Try Now :-)



    -	script	Derp	-1,{
    	
    	OnPCLoginEvent:
    	cutin "FileName",4;
    	sleep2 3000;
    	cutin "",255;
    	end;
    }
    
    //"FileName" is the name of the picture that you want to use for the message/image upon login.
    //data\texture\유저인터페이스\illust is where the image needs to be located
    

    ^I havent tested it but this should work for what you need

     

     

     

    sir its work but too fast X3 omg 0.5sec blinking hahah but i do my best to fix thx your support

  5.  

    bow position wrong? i cant tell u anything because im not walk into sprite editing but i think is position wrong?

     

    What position do you mean? Weapon ID?

     

     

    u say custom bow right? if not ur sprite wrong i think the positionin wrong place,example u can make headgear into ur foot so just arange the position of ur sprite i mean like if hit show in hand try using regular bow position and edit ur custom weapon

     

    sorry if im tell wrong because im not yet in the zone of editing sprite :-)

     

    miss take 1 more thing sorry bad english :-) hahaha

  6. yup Use Nemo Patcher or u want do like Me(Iteminfo.lua)

     

    then u should do this kind

    [32722] = {
    unidentifiedDisplayName = "yourdisplayname",
    unidentifiedResourceName = "spritename",
    unidentifiedDescriptionName = {
    "^008000[ your description name ]^000000",
    "Class :^777777 Headgear^000000",
    "Defense :^777777 5^000000",
    "Equipped On :^777777 Middle^000000",
    "Weight :^777777 10^000000",
    "Required Level :^777777 1^000000",
    "Applicable Job :^777777 Every Job^000000"
    },
    identifiedDisplayName = "yourdisplayname",
    identifiedResourceName = "spritename",
    identifiedDescriptionName = {
    "^008000[ your description name ]^000000",
    "Class :^777777 Headgear^000000",
    "Defense :^777777 5^000000",
    "Equipped On :^777777 Middle^000000",
    "Weight :^777777 10^000000",
    "Required Level :^777777 1^000000",
    "Applicable Job :^777777 Every Job^000000"
    },
    slotCount = 0,
    ClassNum = 0
    },
    

    Copy How Many u Want To Add Into Client Example Have 20 custom so make 20 this in another notepad(suggest Notepad++)then exchange 1 by 1 this work very lazy because u need change and change the name.

     

    Sorry For Bad english

  7. much better you must know how to create... 

    if you have change/bug in your server you can do it yourself 

    jayvz right if u know how to create sometime u want add custom or adding anything to yourRO You Not Going To Blow Your head to Think About it(Sorry bad english hahaha)

     

    try aero011 i think good :-) [if u want a perfect no error because coder making more good than like me dont know anything always search and search still got some error on my server :-)]

  8. Suggest Ver.20130717 (im Using)

     

    Change The Packetdb to 44 i not remember what change but its call PacketDB=MAX change it too to 44

     

    Sorry For Bad English before i try 45 working but i just use 20130717 run perfectly

     

    Make Sure IP is correct and the Clientinfo too

     

    Another Suggest-try first in Read Data Folder To Fix

     

    IF HELPED CLICK VOTE :-)

     

    I think I see The Problem?=<address>192.69.***.**/</address> Got /in the Last?!

          <address>127.0.0.1</address> make it like this.... that why u cant connect

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