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Posts posted by Fanthasy
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4 hours ago, Haruka Mayumi said:
Since i'm lazy to read the whole content and just saw this.. I will answer only this one.
you can do it by adding a variable to the player which contains timestampHehe I apologize for all this content in the post, I just needed to really show what my question was.
I am as much as unexpected as this part, could you give me a direction on how to make this timestamp? Or give me an example of where to see a similar function?
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The title of the post is very self-describing! I'm here because I need your help on this issue, I developed an NPC for an instance of Chefenia, I applied hideonnpc and hideoffnpc and in theory it works well! But he is just hidding the main NPC, his duplicates are on display, I wonder if you could help me.
Follow the NPC code;
Spoiler//=================================|===============|||||||/////\\\\\\|||||||||||/////////\ |/////|==============| //Cheffenia |===============||||||//////\\\\\\\||||||||||//////////\ |/////|==============| //=================================|===============|||||///////\\\\\\\\|||||||||///////////\ |/////|==============| //Script adaptado para: .|=====||||||||||||||/////// \\\\\\\\||||||||////////////\ |/////|==============| //=================================|===========|||||||/////// \\\\\\\\|||||||/////| \/////\ |/////|==============| //=================================|===========||||||/////// \\\\\\\\||||||/////| \/////\ |/////|==============| //Adaptado por: Fanthasy |===========|||||///////////\\\\\\\\\\\\|||||/////| \/////\ |/////|==============| //=================================|=====||||||||||////////////\\\\\\\\\\\\\||||/////| \////////////|==============| //Versão: 1.6 |=====|||||||||/////// \\\\\\\\\|||/////| \///////////|==============| //=================================|=====||||||||/////// \\\\\\\\\||/////| \//////////|==============| // |=====|||||||/////// \\\\\\\\\|/////| \/////////|==============| //=====================================================================================================|==============| - script Sample -1,{ OnNPCKillEvent: setarray .@IDMvP[0],2600,2601,2602,2603,2604,2605,2606,2606,2607,2608,2609,2610,2611,2612,2613,2614,2615,2616,2617,2618,2619,2620,2621,2622,2623,2624,2625,2626,2627,2628,2629,2630,2631,2632,2633,2635,2636,2637,2638,2639,2640,2641,2642,2643,2645; setarray .@PTMvP[0], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 15, 15, 15, 15, 15, 15, 15, 15, 15, 35, 30, 40, 45, 50; setarray .@reward[0], 14970, 1, 1, //Tiquet VIP 5 dias 20060, 1, 5, //Caixa de Stuffs 12210, 1, 2, // Goma de Mascar 13989, 1, 50, //Caixa de Bomba Ácida 2345, 1, 1, //Couraça da Furia Flamejante Slotada 2347, 1, 1, //Couraça da Submissão Oceânica Slotada 2349, 1, 1, //Couraça da Liberdade Celestial Slotada 2351, 1, 1, //Couraça da Perceverança Continental 2543, 1, 2, //Manteal de Sílfides 2439, 1, 2, //Sapatos Refrescantes 20062, 1, 001, //Ticket Comércio Cheffenia 2737, 1, 1, //Tornozeleira Marinha 14999, 1, 1, //150 Bandeiras Nacionais //4702, 1, 01, //RUNA FOR+3 //4712, 1, 01, //RUNA INT+3 //4722, 1, 01, //RUNA DEX+3 //4732, 1, 01, //RUNA AGI+3 //4742, 1, 01, //RUNA VIT+3 //4752, 1, 01, //RUNA LUK+3 2787, 1, 2, //Broche Gota D'agua 2789, 1, 2, //Anél de Bradium 2790, 1, 2, //Broche de Bradium 2788, 1, 2, //Brinco de Bradium 7619, 1, 001, //Elunium Enriquecido 7620, 1, 001, //Oridecom Enriquecido 30136, 1, 1, //Bastão de Coelho 30135, 1, 15, //Balão de Ash 30601, 1, 10, // Aura de LHZ Preta Vermelha 30200, 1, 50, //Aura de Abóboras 30229, 1, 50, //Aura de Balões Flutuantes 30182, 1, 50, //Aura de Borboletas 30186, 1, 25, //Fone de Ouvidos Branco 30600, 1, 1, //DeadMouse Cinza 30602, 1, 1, //DeadMouse Azul 30604, 1, 1, //DeadMouse Verde 30606, 1, 1, //DeadMouse Laranja 30608, 1, 1, //DeadMouse Vermelho 30238, 1, 1; //DeadMouse Rosa for( set .@i, 0; .@i < getarraysize(.@IDMvP); set .@i, .@i + 1 ) if((killedrid == .@IDMvP[.@i]) && ( strcharinfo(3) == "bossnia_01" )) { set #pointbosnia,#pointbosnia + .@PTMvP[.@i]; dispbottom "Parabéns, você acaba de derrotar o monstro "+getmonsterinfo(killedrid,0)+", sua pontuação por recompensa é de "+.@PTMvP[.@i]+" pontos!"; dispbottom "Você tem "+#pointbosnia+" de pontos"; for( set .@a, 0; .@a < getarraysize(.@reward); set .@a, .@a + 3 ) { set .@rand,rand(0,10000); if((getitemname(.@reward[.@a]) != "null") && (.@rand <= .@reward[.@a+2])) { getitem .@reward[.@a],.@reward[.@a+1]; announce "O player "+strcharinfo(0)+" obteve "+.@reward[.@a+1]+"x "+getitemname(.@reward[.@a])+" por ter matado o monstro "+getmonsterinfo(killedrid,0)+".",0; } } } end; } bossnia_01,203,204,0 warp bossnia04 1,1,prontera,156,176 bossnia_01,0,0,0,0 monster [Boss]Hatii 2600,2,300000 bossnia_01,0,0,0,0 monster [Boss]Gorynych 2601,2,300000 bossnia_01,0,0,0,0 monster [Boss]Lady Branca 2602,2,300000 bossnia_01,0,0,0,0 monster [Boss]Doppelganger 2603,2,300000 bossnia_01,0,0,0,0 monster [Boss]Dark Lord 2604,2,300000 bossnia_01,0,0,0,0 monster [Boss]Dracula 2605,2,300000 bossnia_01,0,0,0,0 monster [Boss]Drake 2606,2,300000 bossnia_01,0,0,0,0 monster [Boss]Maya 2607,2,300000 bossnia_01,0,0,0,0 monster [Boss]Abelha Rainha 2608,2,300000 //bossnia_01,0,0,0,0 monster [Boss]Bafomé 2609,2,300000 bossnia_01,0,0,0,0 monster [Boss]Egnigem Cenia 2610,2,300000 bossnia_01,0,0,0,0 monster [Boss]Amon Ra 2611,2,300000 bossnia_01,0,0,0,0 monster [Boss]Atroce 2612,2,300000 bossnia_01,0,0,0,0 monster [Boss]Vesper 2613,2,300000 bossnia_01,0,0,0,0 monster [Boss]Eddga 2614,2,300000 bossnia_01,0,0,0,0 monster [Boss]Osiris 2615,2,300000 //bossnia_01,0,0,0,0 monster [Boss]Senhor dos Orcs 2616,2,300000 bossnia_01,0,0,0,0 monster [Boss]Orc Heroi 2617,2,300000 bossnia_01,0,0,0,0 monster [Boss]Samurai Encarnado 2618,2,300000 bossnia_01,0,0,0,0 monster [Boss]Flor do Luar 2619,2,300000 bossnia_01,0,0,0,0 monster [Boss]LOD 2620,2,300000 bossnia_01,0,0,0,0 monster [Boss]Lady Tanee 2621,2,300000 bossnia_01,0,0,0,0 monster [Boss]Tao Gunka 2622,2,300000 bossnia_01,0,0,0,0 monster [Boss]General Tartaruga 2623,2,300000 bossnia_01,0,0,0,0 monster [Boss]Faraó 2624,2,300000 bossnia_01,0,0,0,0 monster [Boss]Stormy Knight 2625,2,300000 bossnia_01,0,0,0,0 monster [Boss]Freonni 2626,2,300000 bossnia_01,0,0,0,0 monster [Boss]GTB 2627,2,300000 bossnia_01,0,0,0,0 monster [Boss]Serpente Suprema 2628,2,300000 bossnia_01,0,0,0,0 monster [Boss]RSX-0806 2629,2,300000 bossnia_01,0,0,0,0 monster [Boss]Pesar Noturno 2630,2,300000 bossnia_01,0,0,0,0 monster [Boss]Detale 2631,1,300000 bossnia_01,0,0,0,0 monster [Boss]Ktullanux 2632,1,300000 bossnia_01,0,0,0,0 monster [Boss]Kiel D-01 2633,1,300000 bossnia_01,0,0,0,0 monster [Boss]Thanatos 2635,1,300000 bossnia_01,0,0,0,0 monster [Boss]Bispo 2636,1,300000 bossnia_01,0,0,0,0 monster [Boss]Nidhogg 2637,1,300000 bossnia_01,0,0,0,0 monster [Boss]Leão de Vinhas 2638,1,300000 bossnia_01,0,0,0,0 monster [Boss]Mamute 2639,1,300000 bossnia_01,0,0,0,0 monster [S-Boss]Belzebu 2640,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Valk Randgris 2641,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Ifrit 2642,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Satã Morroc 2643,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Evil Shadow 2645,1,600000 prontera,155,284,4 script Portal de Cheffenia::bsw 723,{ mes "[Voz]"; mes ""+strcharinfo(0)+"..."; mes "Se você se aproximou deste portal siguinifica que você é corajoso o suficiente para encarar os desafios..."; next; mes "[Voz]"; mes "Esses portais não surgiram atoa, nosso mundo enfrenta constantemente uma tentativa de ser invadido por monstros..."; next; mes "[Voz]"; mes "Monstros esses que estão aprissionados em um lugar impossível de se sobreviver, exceto se tiver habilidades que os destrua, caso você seja um desses com dons você poderá entrar e enfrenta-los!"; next; mes "[Voz]"; mes "Se deseja enfrenta-los precisa saber que um preço tem que ser pago par apoder adentrar nesta instância, vai enfrenta-los?"; mes "O preço a ser pago seria com sua vida, mas... Te darei essa chance!"; next; if (Zeny > 1) { mes "[Voz]"; mes "Você vai enfrentar este desafio ?"; mes "Certo. Em seguida, escolha o lugar do mapa que deseja ser teleportado!"; mes "^FF0000ATIVA O AUTOLOOT^000000!"; mes "^FF0000ATIVA O AUTOLOOT^000000!"; mes "^FF0000ATIVA O AUTOLOOT^000000!"; next; menu "Posição A",P1, "Posição B",P2, "Posição C",P3, "Posição D",P4; P1: warp "bossnia_01",31,208; next; P2: warp "bossnia_01",30,30; next; P3: warp "bossnia_01",209,30; next; P4: warp "bossnia_01",209,210; next; } mes "[Voz]"; mes "Parece que você não tem requisitos o sificiente para entrar, sinto muito!"; mes "Volte quando tiver!"; close; OnInit: if (gettime(4) > 4 || gettime(4) == 0) { if(gettime(4) == 4 && gettime(3) > 18) end; else if (!gettime(4) && gettime(3) < 22) end; else if (gettime(4) == 6) end; } hideonnpc "bsw"; end; OnFri1800: announce "O portal para Cheffenia abrirá em 1 minuto!",0; hideoffnpc "bsw"; end; OnSun2200: announce "Os portais de Cheffenia se fecharam! Até a proxima semana!",0; hideonnpc "bsw"; end; } //==========================Duplicates de Cheffenia============================================| morocc,165,102,5 duplicate(bsw) Portal de Cheffenia#02 723 payon,145,230,5 duplicate(bsw) Portal de Cheffenia#03 723 comodo,209,153,5 duplicate(bsw) Portal de Cheffenia#04 723 gonryun,152,127,5 duplicate(bsw) Portal de Cheffenia#05 723 louyang,217,105,5 duplicate(bsw) Portal de Cheffenia#06 723 lighthalzen,146,100,5 duplicate(bsw) Portal de Cheffenia#07 723 //==========================Bloqueio de Habilidades============================================| bossnia_01 mapflag nowarpto bossnia_02 mapflag nowarpto bossnia_03 mapflag nowarpto bossnia_04 mapflag nowarpto bossnia_01 mapflag nowarp bossnia_02 mapflag nowarp bossnia_03 mapflag nowarp bossnia_04 mapflag nowarp bossnia_01 mapflag nomemo bossnia_02 mapflag nomemo bossnia_03 mapflag nomemo bossnia_04 mapflag nomemo bossnia_01 mapflag nobranch bossnia_02 mapflag nobranch bossnia_03 mapflag nobranch bossnia_04 mapflag nobranch bossnia_01 mapflag noreturn bossnia_02 mapflag noreturn bossnia_03 mapflag noreturn bossnia_04 mapflag noreturn bossnia_01 mapflag nosave SavePoint bossnia_02 mapflag nosave SavePoint bossnia_03 mapflag nosave SavePoint bossnia_04 mapflag nosave SavePoint
My second question is, in this npc there is a charge to access the instance, but I was not able to make this charge only once every 24 hours for example, I was wondering how do I charge it only once during the period that I set, it's possible, I know, I just don't know how to develop this function, could you please help me?
Observations: I'm not an expert scripter so I'm sorry if there are functions that are without specific logic.
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Olá, quanto tempo não posto aqui, mas infelizmente (ou felizmente) tive que recorrer a vocês.
O título do post é bem auto-descritivo! Estou aqui pois preciso da ajuda de vocês quanto a essa questão, desenvolvi um NPC para uma instância de Chefenia, apliquei o hideonnpc e hideoffnpc e na teoria ele funciona bem! Porém ele apenas está hidando o NPC principal, suas duplicatas ficam a mostra, gostaria de saber se vocês poderiam me ajudar.
Segue o código do NPC;
Spoiler//=================================|===============|||||||/////\\\\\\|||||||||||/////////\ |/////|==============| //Cheffenia |===============||||||//////\\\\\\\||||||||||//////////\ |/////|==============| //=================================|===============|||||///////\\\\\\\\|||||||||///////////\ |/////|==============| //Script adaptado para: .|=====||||||||||||||/////// \\\\\\\\||||||||////////////\ |/////|==============| //=================================|===========|||||||/////// \\\\\\\\|||||||/////| \/////\ |/////|==============| //=================================|===========||||||/////// \\\\\\\\||||||/////| \/////\ |/////|==============| //Adaptado por: Fanthasy |===========|||||///////////\\\\\\\\\\\\|||||/////| \/////\ |/////|==============| //=================================|=====||||||||||////////////\\\\\\\\\\\\\||||/////| \////////////|==============| //Versão: 1.6 |=====|||||||||/////// \\\\\\\\\|||/////| \///////////|==============| //=================================|=====||||||||/////// \\\\\\\\\||/////| \//////////|==============| // |=====|||||||/////// \\\\\\\\\|/////| \/////////|==============| //=====================================================================================================|==============| - script Sample -1,{ OnNPCKillEvent: setarray .@IDMvP[0],2600,2601,2602,2603,2604,2605,2606,2606,2607,2608,2609,2610,2611,2612,2613,2614,2615,2616,2617,2618,2619,2620,2621,2622,2623,2624,2625,2626,2627,2628,2629,2630,2631,2632,2633,2635,2636,2637,2638,2639,2640,2641,2642,2643,2645; setarray .@PTMvP[0], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 15, 15, 15, 15, 15, 15, 15, 15, 15, 35, 30, 40, 45, 50; setarray .@reward[0], 14970, 1, 1, //Tiquet VIP 5 dias 20060, 1, 5, //Caixa de Stuffs 12210, 1, 2, // Goma de Mascar 13989, 1, 50, //Caixa de Bomba Ácida 2345, 1, 1, //Couraça da Furia Flamejante Slotada 2347, 1, 1, //Couraça da Submissão Oceânica Slotada 2349, 1, 1, //Couraça da Liberdade Celestial Slotada 2351, 1, 1, //Couraça da Perceverança Continental 2543, 1, 2, //Manteal de Sílfides 2439, 1, 2, //Sapatos Refrescantes 20062, 1, 001, //Ticket Comércio Cheffenia 2737, 1, 1, //Tornozeleira Marinha 14999, 1, 1, //150 Bandeiras Nacionais //4702, 1, 01, //RUNA FOR+3 //4712, 1, 01, //RUNA INT+3 //4722, 1, 01, //RUNA DEX+3 //4732, 1, 01, //RUNA AGI+3 //4742, 1, 01, //RUNA VIT+3 //4752, 1, 01, //RUNA LUK+3 2787, 1, 2, //Broche Gota D'agua 2789, 1, 2, //Anél de Bradium 2790, 1, 2, //Broche de Bradium 2788, 1, 2, //Brinco de Bradium 7619, 1, 001, //Elunium Enriquecido 7620, 1, 001, //Oridecom Enriquecido 30136, 1, 1, //Bastão de Coelho 30135, 1, 15, //Balão de Ash 30601, 1, 10, // Aura de LHZ Preta Vermelha 30200, 1, 50, //Aura de Abóboras 30229, 1, 50, //Aura de Balões Flutuantes 30182, 1, 50, //Aura de Borboletas 30186, 1, 25, //Fone de Ouvidos Branco 30600, 1, 1, //DeadMouse Cinza 30602, 1, 1, //DeadMouse Azul 30604, 1, 1, //DeadMouse Verde 30606, 1, 1, //DeadMouse Laranja 30608, 1, 1, //DeadMouse Vermelho 30238, 1, 1; //DeadMouse Rosa for( set .@i, 0; .@i < getarraysize(.@IDMvP); set .@i, .@i + 1 ) if((killedrid == .@IDMvP[.@i]) && ( strcharinfo(3) == "bossnia_01" )) { set #pointbosnia,#pointbosnia + .@PTMvP[.@i]; dispbottom "Parabéns, você acaba de derrotar o monstro "+getmonsterinfo(killedrid,0)+", sua pontuação por recompensa é de "+.@PTMvP[.@i]+" pontos!"; dispbottom "Você tem "+#pointbosnia+" de pontos"; for( set .@a, 0; .@a < getarraysize(.@reward); set .@a, .@a + 3 ) { set .@rand,rand(0,10000); if((getitemname(.@reward[.@a]) != "null") && (.@rand <= .@reward[.@a+2])) { getitem .@reward[.@a],.@reward[.@a+1]; announce "O player "+strcharinfo(0)+" obteve "+.@reward[.@a+1]+"x "+getitemname(.@reward[.@a])+" por ter matado o monstro "+getmonsterinfo(killedrid,0)+".",0; } } } end; } bossnia_01,203,204,0 warp bossnia04 1,1,prontera,156,176 bossnia_01,0,0,0,0 monster [Boss]Hatii 2600,2,300000 bossnia_01,0,0,0,0 monster [Boss]Gorynych 2601,2,300000 bossnia_01,0,0,0,0 monster [Boss]Lady Branca 2602,2,300000 bossnia_01,0,0,0,0 monster [Boss]Doppelganger 2603,2,300000 bossnia_01,0,0,0,0 monster [Boss]Dark Lord 2604,2,300000 bossnia_01,0,0,0,0 monster [Boss]Dracula 2605,2,300000 bossnia_01,0,0,0,0 monster [Boss]Drake 2606,2,300000 bossnia_01,0,0,0,0 monster [Boss]Maya 2607,2,300000 bossnia_01,0,0,0,0 monster [Boss]Abelha Rainha 2608,2,300000 //bossnia_01,0,0,0,0 monster [Boss]Bafomé 2609,2,300000 bossnia_01,0,0,0,0 monster [Boss]Egnigem Cenia 2610,2,300000 bossnia_01,0,0,0,0 monster [Boss]Amon Ra 2611,2,300000 bossnia_01,0,0,0,0 monster [Boss]Atroce 2612,2,300000 bossnia_01,0,0,0,0 monster [Boss]Vesper 2613,2,300000 bossnia_01,0,0,0,0 monster [Boss]Eddga 2614,2,300000 bossnia_01,0,0,0,0 monster [Boss]Osiris 2615,2,300000 //bossnia_01,0,0,0,0 monster [Boss]Senhor dos Orcs 2616,2,300000 bossnia_01,0,0,0,0 monster [Boss]Orc Heroi 2617,2,300000 bossnia_01,0,0,0,0 monster [Boss]Samurai Encarnado 2618,2,300000 bossnia_01,0,0,0,0 monster [Boss]Flor do Luar 2619,2,300000 bossnia_01,0,0,0,0 monster [Boss]LOD 2620,2,300000 bossnia_01,0,0,0,0 monster [Boss]Lady Tanee 2621,2,300000 bossnia_01,0,0,0,0 monster [Boss]Tao Gunka 2622,2,300000 bossnia_01,0,0,0,0 monster [Boss]General Tartaruga 2623,2,300000 bossnia_01,0,0,0,0 monster [Boss]Faraó 2624,2,300000 bossnia_01,0,0,0,0 monster [Boss]Stormy Knight 2625,2,300000 bossnia_01,0,0,0,0 monster [Boss]Freonni 2626,2,300000 bossnia_01,0,0,0,0 monster [Boss]GTB 2627,2,300000 bossnia_01,0,0,0,0 monster [Boss]Serpente Suprema 2628,2,300000 bossnia_01,0,0,0,0 monster [Boss]RSX-0806 2629,2,300000 bossnia_01,0,0,0,0 monster [Boss]Pesar Noturno 2630,2,300000 bossnia_01,0,0,0,0 monster [Boss]Detale 2631,1,300000 bossnia_01,0,0,0,0 monster [Boss]Ktullanux 2632,1,300000 bossnia_01,0,0,0,0 monster [Boss]Kiel D-01 2633,1,300000 bossnia_01,0,0,0,0 monster [Boss]Thanatos 2635,1,300000 bossnia_01,0,0,0,0 monster [Boss]Bispo 2636,1,300000 bossnia_01,0,0,0,0 monster [Boss]Nidhogg 2637,1,300000 bossnia_01,0,0,0,0 monster [Boss]Leão de Vinhas 2638,1,300000 bossnia_01,0,0,0,0 monster [Boss]Mamute 2639,1,300000 bossnia_01,0,0,0,0 monster [S-Boss]Belzebu 2640,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Valk Randgris 2641,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Ifrit 2642,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Satã Morroc 2643,1,600000 bossnia_01,0,0,0,0 monster [S-Boss]Evil Shadow 2645,1,600000 prontera,155,284,4 script Portal de Cheffenia::bsw 723,{ mes "[Voz]"; mes ""+strcharinfo(0)+"..."; mes "Se você se aproximou deste portal siguinifica que você é corajoso o suficiente para encarar os desafios..."; next; mes "[Voz]"; mes "Esses portais não surgiram atoa, nosso mundo enfrenta constantemente uma tentativa de ser invadido por monstros..."; next; mes "[Voz]"; mes "Monstros esses que estão aprissionados em um lugar impossível de se sobreviver, exceto se tiver habilidades que os destrua, caso você seja um desses com dons você poderá entrar e enfrenta-los!"; next; mes "[Voz]"; mes "Se deseja enfrenta-los precisa saber que um preço tem que ser pago par apoder adentrar nesta instância, vai enfrenta-los?"; mes "O preço a ser pago seria com sua vida, mas... Te darei essa chance!"; next; if (Zeny > 1) { mes "[Voz]"; mes "Você vai enfrentar este desafio ?"; mes "Certo. Em seguida, escolha o lugar do mapa que deseja ser teleportado!"; mes "^FF0000ATIVA O AUTOLOOT^000000!"; mes "^FF0000ATIVA O AUTOLOOT^000000!"; mes "^FF0000ATIVA O AUTOLOOT^000000!"; next; menu "Posição A",P1, "Posição B",P2, "Posição C",P3, "Posição D",P4; P1: warp "bossnia_01",31,208; next; P2: warp "bossnia_01",30,30; next; P3: warp "bossnia_01",209,30; next; P4: warp "bossnia_01",209,210; next; } mes "[Voz]"; mes "Parece que você não tem requisitos o sificiente para entrar, sinto muito!"; mes "Volte quando tiver!"; close; OnInit: if (gettime(4) > 4 || gettime(4) == 0) { if(gettime(4) == 4 && gettime(3) > 18) end; else if (!gettime(4) && gettime(3) < 22) end; else if (gettime(4) == 6) end; } hideonnpc "bsw"; end; OnFri1800: announce "O portal para Cheffenia abrirá em 1 minuto!",0; hideoffnpc "bsw"; end; OnSun2200: announce "Os portais de Cheffenia se fecharam! Até a proxima semana!",0; hideonnpc "bsw"; end; } //==========================Duplicates de Cheffenia============================================| morocc,165,102,5 duplicate(bsw) Portal de Cheffenia#02 723 payon,145,230,5 duplicate(bsw) Portal de Cheffenia#03 723 comodo,209,153,5 duplicate(bsw) Portal de Cheffenia#04 723 gonryun,152,127,5 duplicate(bsw) Portal de Cheffenia#05 723 louyang,217,105,5 duplicate(bsw) Portal de Cheffenia#06 723 lighthalzen,146,100,5 duplicate(bsw) Portal de Cheffenia#07 723 //==========================Bloqueio de Habilidades============================================| bossnia_01 mapflag nowarpto bossnia_02 mapflag nowarpto bossnia_03 mapflag nowarpto bossnia_04 mapflag nowarpto bossnia_01 mapflag nowarp bossnia_02 mapflag nowarp bossnia_03 mapflag nowarp bossnia_04 mapflag nowarp bossnia_01 mapflag nomemo bossnia_02 mapflag nomemo bossnia_03 mapflag nomemo bossnia_04 mapflag nomemo bossnia_01 mapflag nobranch bossnia_02 mapflag nobranch bossnia_03 mapflag nobranch bossnia_04 mapflag nobranch bossnia_01 mapflag noreturn bossnia_02 mapflag noreturn bossnia_03 mapflag noreturn bossnia_04 mapflag noreturn bossnia_01 mapflag nosave SavePoint bossnia_02 mapflag nosave SavePoint bossnia_03 mapflag nosave SavePoint bossnia_04 mapflag nosave SavePoint
Minha segunda dúvida é, nesse npc existe uma cobrança para acessar a instância, porém eu não consegui fazer com que essa cobrança fosse feita apenas uma vez a cada 24h por exemplo, queria saber como faço para que ele cobre apenas uma vez durante o período que eu setar, é possível, eu sei, só desconheço como desenvolver essa função, poderiam por gentileza me ajudar?
Observações: Não sou um exímio scripter então me desculpem se houverem funções que estão sem lógica específica.
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Hi guys, I am needing your help, whenever I turn the ninja in oboro or kangerou, the sprite of error, problems in color pallets, as it already becomes the pallet 201, wanted to know if you can put this variable to be created with 0, ie, when turning or Kangerou oboro, already do with the clothes in the variable 0, (clothes_color: 0), I wonder whether we can change this, and if they can guide me where to, please! !Forgive me if my english is not very clear, I am Brazilian and I am still getting used to ask for support in English, use of terms among others.Note: If there ever was a topic with this, or advising how to do, please forgive me, because I could not find.I thank you very much.
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I understand you have some idea of more current date, compatible with hexeds 2014?The final, if my date is "outdated", using the most current date I can solve my problem.
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so the item's only giving errors when dropped? looks normal in your inventory right?
also that address is strange, like its pointing to hjdfjks\asgdjjk\.spr and obviously there's no .spr without a name. is your client up to date?
It can then be a folder date incomplete? That is, a folder date zipped folder informed the files?
Either out of date client or you need to patch your client.exe with multiple grfs and make sure it's pointing to data and sdata.grf's.
You mean maybe my data folder is incompatible with my cliente.exe?
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Hello guys,
I need your help, I am new in the community, never had the curiosity to work with rAthena, but I assumed a community which works with this emulator, and I am somewhat as lost to the settings of this emulator.My problem starts with:- Sprites errors, items such as the ranger comb are giving error when they fall monster on the ground or are dropped, but when created item they are created normally, so deduso that must be some kind of error by the drop of sprites, I need your help, follow the spoiler the error print:Who can help me please? -
Oh god!
Thank so much!
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Hi guys,Guys, guys, to need your help please.I needed to change the time it takes to delete a character, because when you click to delete the character sits and waits 24 hours, I want to change from 24 hours to 5 hours, as I speak.Who can help me please?Thanks.
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Oi galera,
Pessoal, pessoal, to precisando da ajuda de vocês por favor.
Eu precisava alterar o tempo que leva para excluir um personagem, pois quando você clica para deletar, o personagem senta e espera 24 horas, quero alterar de 24 horas, pra 5 horas.
Quem pode me ajudar por favor?
Muito obrigado.
// English versionHi guys,Guys, guys, to need your help please.I needed to change the time it takes to delete a character, because when you click to delete the character sits and waits 24 hours, I want to change from 24 hours to 5 hours, as I speak.Who can help me please?Thank you. -
Olá galera,
Estou precisando da ajuda de vocês, sou novo na comunidade, nunca tive a curiosidade de trabalhar com o rAthena, porém eu assumi uma comunidade ao qual trabalha com este emulador, e estou um tanto quanto perdido com as configurações deste emulador.
Meu problema começa com:
- erros de sprites, itens como os do combo do ranger estão dando erro quando caem do monstro no chão ou são dropados, porém quando criados no @item eles são criados normalmente, então deduzo que deva ser algum tipo de erro das sprites de drop, preciso da ajuda de vocês, segue no spoiler o print do erro:
//English version:
Hello guys,
I need your help, I am new in the community, never had the curiosity to work with rAthena, but I assumed a community which works with this emulator, e stou one tatno as lost to the settings of this emulator.My problem starts with:- Sprites errors, items such as the ranger combo are giving error when they fall monster on the ground or are dropped, but when created initem they are created normally, so deduso that must be some kind of error by the drop of sprites, I need your help, follow the spoiler the error print:
NPC - hideonnpc/hideoffnpc and another question
in Scripting Support
Posted
I can understand the logic within these lines, but I cannot apply it within what I want to do.
ex: I would like the player to pay a fee to enter the instance, and after that payment he is free to enter and leave as many times as he wants until the end of the instance period, when that period ends, his pass is revoked.
Can you understand? I don't know if I explained it well, my English isn't that great.