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Extez1

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Posts posted by Extez1

  1. after 150 vit(150 vit def) GK 0 self DMG.

    			case CR_GRANDCROSS:
    			case NPC_GRANDDARKNESS: 
    				{
    					struct Damage wd = battle_calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
    
    					ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (160 + 55*skill_lv)/80;
    					if(src == target) {
    						if(src->type == BL_PC)
    							ad.damage = ad.damage / 2;
    						else
    							ad.damage = 0;
    					}
    				}
    
  2. 
    

    1@def02,53,67,4 script EventManager 733,{

    end;

    OnInstanceInit:

    sleep2 1;

    set getvariableofnpc( .rednpcname$,instance_npcname("#1F MidgardController")), strnpcinfo(0);

    OnStart:

    waitingroom "rdy?", getvariableofnpc( .minplayer2start,instance_npcname("#1F MidgardController"))+1,instance_npcname("#1F MidgardController")+"::OnInstanceStart", getvariableofnpc( .minplayer2start,instance_npcname("#1F MidgardController"));

    end;

    }

    1@def02,53,62,1 script #1F MidgardController 139,{

    end;

    OnInstanceInit:

    .minplayer2start = 1;      // minimum players to start (ex. if 3vs3, set to 3)

    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start )

    end;

    end;

    OnInstanceStart:

    'team = waitingroom2bg( instance_mapname("1@def02"), 53,67,instance_npcname("#1F MidgardController")+"::OnRedQuit",instance_npcname("#1F MidgardController")+"::OnRedDead",instance_npcname("EventManager"));

    mapannounce instance_mapname("1@def02"), "Team "+'team+" ",bc_map,"0xffff00";

    bg_warp 'team,instance_mapname("1@def02"), 28,66;

    delwaitingroom instance_npcname("EventManager");

    disablenpc instance_npcname("EventManager");

    [Warning]: Unexpected type for argument 4. Expected number.

    [Debug]: Data: string value="dup_1_110375309::OnRedQuit"

    [Debug]: Function: waitingroom2bg

    [Debug]: Source (NPC): #1F MidgardController at 0011@def02 (53,62)
  3. iteminfo.lub ClassNum = 99

    weapontable

    WEAPONTYPE_Soaring_Bow = 99

    [Weapon_IDs.WEAPONTYPE_Soaring_Bow] = "_1746"

    [Weapon_IDs.WEAPONTYPE_Soaring_Bow] = Weapon_IDs.WEAPONTYPE_BOW

    item_db.txt

    1746,Shooting_Star,Shooting Star,5,20,,0,190,,5,0,0x00080800,7,2,34,4,1,1,11,{},{},{}

    Client: 20130807

     

    screenHell Mode002.jpg

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