mina
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Posts posted by mina
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1.1 Bowling Bash
- Changes skill mechanism. Skill deal 2 hit damage to enemy in 5x5 cells and knock them back.
- If user equips two-handed sword, skill hit is increased up to 4 hit depends on number of target.
- Reduces delay after skill.
- Adds 1 second cooldown.I am trying to modify the KRO changes
I am currently experiencing this problem.How to fight monsters around monsters
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7 minutes ago, AndyTheGoblin said:
它可能只對不死生物造成2倍傷害但對惡魔造成2倍傷害但沒有變化,但我沒有檢查!
I will try it, thank you for your help.
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4 hours ago, AndyTheGoblin said:
那是因為你會在它使用的UNT中找到PR_MAGNUS傷害公式。。。。
skill.c
好吧,讓我們看看battle.c
不存在那麼意味著ME只是100%的傷害?
What if I want to cause double damage?
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2 hours ago, AndyTheGoblin said:
give me your battle.c and skill.c so i can copy it
thanks
I have solved~ thx your help!
https://github.com/rathena/rathena/blob/master/src/map/battle.cpp
https://github.com/rathena/rathena/blob/master/src/map/skill.cpp
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https://www.divine-pride.net/database/skill/79/
I'm looking for a formula in battle.c but can't find it
How do I do? Thanks to rathena for being enthusiastic
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11 hours ago, AndyTheGoblin said:
哦,我們確實有這個
從來沒有這樣做,給我一個......它可能是同樣的事情,但我不知道在哪裡放置它
你能找到你的代碼嗎?
thx, i can~
and ATK_ADD is in battle.cpp
battle.cpp:
ATK_ADD(wd->damage, wd->damage2, 10 * sc->data[SC_GN_CARTBOOST]->val1);
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2 hours ago, AndyTheGoblin said:
no support
but really easy to add
How can I do this?
if(sc->data[SC_GN_CARTBOOST]) { ATK_ADD(wd->damage, wd->damage2, 10 * sc->data[SC_GN_CARTBOOST]->val1);
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4 hours ago, AndyTheGoblin said:
no we dont have that here
do you want it?
so, Rathena is not support?
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[Lv 5] : Movement Speed 100% increase / ATK 50 increase
https://www.divine-pride.net/database/skill/2478/
Atk+50 is not work?
ATK bonus is added to the damage instead of the status
EX: I attack the monster 10 damage.
Use Geneticist Cart Boost [Lv 5] : Movement Speed 100% increase / ATK 50 increase
But, I attack the monster 60 damage, atk status is not work
SVN revision: 45186
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source code:
BUILDIN_FUNC( mirrormap ) { const char * ori_Map = script_getstr( st, 2 ) ; int mirror_count = script_getnum( st, 3 ) ; int ori_m = map_mapname2mapid( ori_Map ) ; int mir_m, i ; size_t size; for ( i = 1 ; i <= mirror_count ; i++ ) { mir_m = map_num++ ; // Copy the map memcpy( &map[mir_m], &map[ori_m], sizeof( struct map_data ) ) ; // Alter the name & set map snprintf( map[mir_m].name, sizeof( map[mir_m].name ), "%.3d#%s", i, ori_Map ) ; map[mir_m].name[MAP_NAME_LENGTH-1] = '\0' ; map[mir_m].m = mir_m ; map[mir_m].users = 0 ; size = map[mir_m].bxs * map[mir_m].bys * sizeof( struct block_list* ) ; map[mir_m].block = ( struct block_list ** )aCalloc( 1, size ) ; map[mir_m].block_mob = ( struct block_list ** )aCalloc( 1, size ) ; map[mir_m].index = mapindex_addmap( -1, map[mir_m].name ) ; map[mir_m].channel = NULL ; // Add this map to MapDB map_addmap2db( &map[mir_m] ) ; ShowInfo( "[Mirror map] : %s(%s) had been added.\n", ori_Map, map[mir_m].name ) ; } return 0 ; }
But NPC does not copy, how to solve?
Creator : grass0916
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3 minutes ago, nanakiwurtz said:
Hmm this one is not available yet, currently rAthena is working on Refine UI.
If you can provide more info (kRO forum link, how it works, more screenshots, ragexe version) maybe it can help the devs to pick it up sooner.okay, thanks!
If I have more information to provide to you.
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19 hours ago, Kakaroto said:
img don't open.
okay, I updated!
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How do I install or call out the system?
Rathena does not have this command.
Thank you for your help!
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On 2017/11/7 at 6:20 PM, Psychonaut said:
Can try something like this
if (Sql_Query(mmysql_handle, "INSERT INTO `acc_reg_num`(`account_id`, `key`, `index`, `value`) VALUES ('%d','%s','%u','%d');", acc_reg_num_table, sd->status.account_id, "#bonuspoint", '0') != SQL_SUCCESS) Sql_ShowDebug(mmysql_handle);
i tried it~ But the error message pops up
: DB error - Duplicate entry '2000000-#bonuspoint-0' for key 'PRIMARY'
thanks guys!
I have solved it myself
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Hello everyone, my English is not good, Sorry!
I gonna add a 'SQL Command' source
if (SQL_ERROR == Sql_Query(mmysql_handle, "INSERT INTO `acc_reg_num`(`account_id`, `key`, `index`, `value`) VALUES ('%d,%s,%u,%d')", acc_reg_num_table, sd->status.account_id, "#bonuspoint", '0', value)) Sql_ShowDebug(mmysql_handle);
but, it crashes when executed.
How can I solve it ?
thanks guys!
I have solved it myself
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8 hours ago, llchrisll said:
You know that this command lists you're whole inventory? And that you're check won't work that way?
I'm currently at work so I can't really script any correction, but try to use the variable inventorylist_id for your checks instead of saving the equipment in an array, also there is the variable inventorylist_equip which is set based if the equipment is equipped or not.
thanks, i tring~
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first, command description: @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires.
but, It is invalid.
prontera,100,100,4 script Test 73,{ setarray .@eq[1], EQI_HEAD_TOP,EQI_HEAD_MID,EQI_HEAD_LOW,EQI_ARMOR,EQI_HAND_L,EQI_HAND_R,EQI_GARMENT,EQI_SHOES,EQI_ACC_L,EQI_ACC_R; getinventorylist; for(set .@i,1; .@i<getarraysize(.@eq); set .@i,.@i+1){ if(getequipisequiped(.@eq[.@i]) && @inventorylist_expire[.@eq[.@i]] == 0){ mes " "+@inventorylist_expire[.@eq[.@i]]+" " + getequipname(.@eq[.@i]) + ""; } } close; }
Does anyone have other ideas?
My English is not good enough. Sorry about that.
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Rathena Version: 23034
Q1:
Use " instance_check_party " script commands, then no team triggers an error.
[Debug]: Source (NPC): Hugin#ghinstance at glast_01 (204,273)
Q2:
place skill Bind Trap, Its maxcount is invalid
2555,3:4:4:5:5,6,4,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap
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8 hours ago, randell1993 said:
It does work you just need to embed it on the html page
Thor patcher calls for internet explorer its either you have your IE configured not to load embedded facebook app or you have a very old IE
thanks.
I find another way~
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I wanna add facebook fan page to thor patcher,
but thor patcher's Browser does not support.
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I have this problem, Any other solution?
I have this problem, Any other solution?
Request for assistance!
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6 hours ago, Nova said:
This is so confusing. Which script and or feature are you specifically referring to?
The client one? A custom script?
If it's a custom script, please post your full script for us to be able to help you with your problem. :]That is get the item will not be up one layer, it will direct obtain the item.
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I have a problem.
When the roulette get an item, and this item's flag is 1.
Roulette will directly get item, It does not run animations.
Bowling Bash question
in Source Support
Posted
I am trying to see