Jump to content

a p

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by a p

  1. Spell Fist: Usable while casting fire/cold/lightening bolt, the bolt skill cast is interrupted and the magic power converges on the user's hands. While in this state your physical attacks will deal magic damage of the bolt.

     

     

    Request: Usable while casting level 6 & above fire/cold/lightening bolt, the bolt skill cast is interrupted and level 1 fire ball/frost diver/thunder storm will be casting instead.

     

    {If Level 6/7/8/9/10 then Level 1/2/3/4/5}

  2. Level 99 = HP 2530

    Level 150 = HP 4785

     

    Baby only have 75% of the normal Max HP & SP.

     

    Level 99 = 2530/1.75 = HP 1446

    Level 150 =  4785/1.75 = HP 2734

     

    Not including the bonus VIT

     

    Not sure what happen to your SP though.

  3. From

    case GS_PIERCINGSHOT:
                skillratio += 20*skill_lv;
                break 

    To

    case GS_PIERCINGSHOT:
                if(sd && sd->status.weapon == W_RIFLE)
                        skillratio += 100+(20*skill_lv);
                    else
                skillratio += 20*skill_lv;
                break;
    

     

    What i'm trying to do is copy the Skill change for Piercing/Wounding Shot which gives a bonus 100% DMG when used with Rifle. Since the latest Rathena didn't have it. Did i do it right?

  4. He means the general Frozen duration. How can he reduce it..i've never actually reduce the Frozen duration but decrease the stats required to gain resistance from such effects.

     

     

    LUK & MDEF = Frozen

     

    On "status.conf"

     

    From

    pc_status_def_rate: 100

     

    To

    pc_status_def_rate: 120

     

    But if you use this method, every other status resistance influenced by Stats will be affected too. This means players can gain Stun Immunity by just having the right amount of Stats.

  5. I had an idea with refining and slotting but the first question i must ask is..

     

    1. Can i make an item with more than 4 slots? If so..

     

    2. What's the max value? If yes, then the idea is..

     

    When refining to certain value, the item will gain a slot. So for example..

     

    +1 Knife to +2 = +2 Knife [1]

    +2 Knife [1] to +3 = +3 Knife [1]

    +3 Knife [1] to +4 = +4 Knife [2]

    and so on..

     

    The 'add slot' on z,x,c,v,b,... value would be customizable of course.

     

    My personal preference would be, even number refine starting from +6 = 1 slot

     

    +6 [1]

    +7 [1]

    +8 [2]

    +9 [2]

    +10 [3]

     

    These extra slot would be on top of the existing slot on the base weapon. If you start with +5 Knife [1] then on +6 you'll get +6 Knife [2]..+8 Knife [3]..+10 Knife [4]

     

    ---------

     

    Cons:

    - Existing card in weapon will be gone..unless the script is so great you can keep it.

     

    Pros:

    - Yay 'smiths

×
×
  • Create New...