Jump to content

Phantom Of Rogue-Gon

Members
  • Posts

    181
  • Joined

  • Last visited

Posts posted by Phantom Of Rogue-Gon

  1. 
    
    ////////////////////////
    
    
    prontera,165,147,3	script	Monster Arena	843,{
    
    if(lifetime >= 1) goto LLT;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "What do you want to do?";
    menu "Enter Monster Arena",-,"Exchange Arena Points",Lex,"Check Arena Points",Lcheck;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "You can earn points by killing monster that are inside there, and the points you earn can be traded for cool stuffs.";
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "There are two kinds of Gate pass, the ^0000FFone-time ticket^000000 is for one entry which cost 10 TCG and there's a ^0000FFlife-time ticket^000000 that can give you access anytime which cost 100 TCG.";
    mes "What entry do you want to go to?";
    menu "One-Time Ticket",-,"Life-Time Ticket",Llife;
    next;
    if(countitem(7227) < 10) goto Lnen;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go! Come & Visit us again!";
    mes "*Stamp Stamp*";
    delitem 7227,10;
    close2;
    warp "mal_dun01",40,232;
    end;
    
    OnInit:
    	waitingroom "Monster Arena HERE!!",0;
    	end;
    Llife:
    if(countitem(7227) < 100) goto Lnen;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Wow! you must be rich! Here you go! Come & Visit us again!";
    mes "*Stamp Stamp*";
    delitem 7227,100;
    set lifetime,1;
    close2;
    warp "mal_dun01",40,232;
    
    Lnot:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Suit yourself!";
    close;
    
    Lnen:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Not enough TCG!";
    close;
    
    LLT:
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "What do you want to do?";
    menu "Enter Monster Arena",-,"Exchange Points",Lex,"Check Arena Points",Lcheck;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "I see you have a life-time pass..";
    mes "Do you want to enter the Monster Arena?";
    menu "Yes",-,"No",Lnot;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Bye! Shazam !";
    close2;
    warp "mal_dun01",40,232;
    end;
    
    
    Lnoep:
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Not Enough Points!";
    close;
    
    Lcheck:
    next;
    mes strcharinfo(0)+"'s Arena Points : ^0000FF"+arenapoint+"^000000 Point(s)";
    close;
    
    Lex:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from the categories below :";
    menu "Cards",-,"^0000ffCustom Items^000000",Leqp,"^FF00FFGuild Supplies^000000",Lsupp;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from my card album..";
    menu "Ghostring - 5,000pts",-,"Deviling - 1,000pts",Ldev,"Kiel - 15,000pts",Lkiel,"Lady Tanee - 12,000pts",Ltanee,"Thanatos - 80,000pts",Lthana,"Fallen Bishop Card - 200,000pts",Lfbh,"High Wizard - 130,000pts",Lhwiz,"High Priest - 120,000pts",Lhp,"Lord Knight - 280,000pts",LLK,"Sniper - 200,000pts",Lsni,"Whitesmith - 150,000pts",Lws,"Assassin Cross - 300,000pts",Lsinx;
    
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 5000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4047,1;
    set arenapoint,arenapoint-5000;
    close;
    
    Lfbh:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 190000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4441,1;
    set arenapoint,arenapoint-190000;
    close;
    
    
    Ldev:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 1000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4174,1;
    set arenapoint,arenapoint-1000;
    close;
    
    Lkiel:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 15000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4403,1;
    set arenapoint,arenapoint-15000;
    close;
    
    Ltanee:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 12000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4376,1;
    set arenapoint,arenapoint-12000;
    close;
    
    Lthana:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 80000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4399,1;
    set arenapoint,arenapoint-80000;
    close;
    
    Lhwiz:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 130000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4365,1;
    set arenapoint,arenapoint-105000;
    close;
    
    Lhp:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 120000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4363,1;
    set arenapoint,arenapoint-120000;
    close;
    
    LLK:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 280000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4357,1;
    set arenapoint,arenapoint-280000;
    close;
    
    Lws:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 150000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4361,1;
    set arenapoint,arenapoint-150000;
    close;
    
    Lsni:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 200000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4367,1;
    set arenapoint,arenapoint-200000;
    close;
    
    Lsinx:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 300000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4359,1;
    set arenapoint,arenapoint-300000;
    close;
    
    
    Leqp:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from the available equipments..";
    menu "Headphones - 9,000pts",-,"Blank Eyes - 10,000pts",Lemg,"Dark Traveler Hat - 100,000pts",Luth,"Luminous Ensign - 105,000pts",Lluminous,"Remorse Ensign - 105,000pts",Lremorse,"Red Valkyrie Helm - 19,000pts",Lredvh,"Black Valkyrie Helm - 18,000pts",Lblackvh,"Infernal Bapho - 95,000pts",Ltcg,"Kakashi Headprotector - 40,000pts",Lkak,"Traveler Hat - 25,000pts",Lth,"Robot Ears - 20,000pts",Lrobo,"Red Dragon Wing - 30,000pts",Lrvh,"Black Dragon Wing - 25,000pts",Lbvh,"Ensign Helm - 35,000pts",Lens,"Cyclops Eye - 30,000pts",Lcyc,"White Dragon Wing - 55,000",Lbalm;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 9000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17024,1;
    set arenapoint,arenapoint-9000;
    close;
    
    Lremorse:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 105000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17175,1;
    set arenapoint,arenapoint-105000;
    close;
    
    Lluminous:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 105000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17175,1;
    set arenapoint,arenapoint-105000;
    close;
    
    Luth:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17175,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Ltcg:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 95000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17175,1;
    set arenapoint,arenapoint-95000;
    close;
    
    
    Lblackvh:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 18000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17052,1;
    set arenapoint,arenapoint-18000;
    close;
    
    
    Lredvh:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 19000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17051,1;
    set arenapoint,arenapoint-19000;
    close;
    
    
    
    
    Lbalm:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 55000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20050,1;
    set arenapoint,arenapoint-55000;
    close;
    
    
    Lcyc:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 30000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 5135,1;
    set arenapoint,arenapoint-30000;
    close;
    
    
    Lemg:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 10000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 5102,1;
    set arenapoint,arenapoint-10000;
    close;
    
    Lth:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 25000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 16802,1;
    set arenapoint,arenapoint-25000;
    close;
    
    Lkak:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 40000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 16803,1;
    set arenapoint,arenapoint-40000;
    close;
    
    Lrobo:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 20000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 17005,1;
    set arenapoint,arenapoint-20000;
    close;
    
    Lrvh:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 30000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 16910,1;
    set arenapoint,arenapoint-30000;
    close;
    
    Lbvh:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 25000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 16912,1;
    set arenapoint,arenapoint-25000;
    close;
    
    Lens:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 35000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 16804,1;
    set arenapoint,arenapoint-35000;
    close;
    
    
    
    Lsupp:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from the available supplies.";
    menu "Guild Glistening Coat Supply - 7,000pts",-,"Yggdrasil Berry Bulk Supplies - 14,000pts",Lsupbox;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 7000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 12476,5;
    set arenapoint,arenapoint-7000;
    close;
    
    Lsupbox:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "You can get these for ^FF00FF500^000000 Points, Do you still want it?";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 14000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 12474,50;
    set arenapoint,arenapoint-14000;
    close;
    
    
    
    }
    
    
    
    -	script	monsterarena	-1,{
    
    OnGuardianKill:
    set arenapoint,arenapoint+1;
    dispbottom "You earned 1 Arena Point";
    end;
    
    OnBowGuardianKill:
    set arenapoint,arenapoint+2;
    dispbottom "You earned 2 Arena Point";
    end;
    
    OnDestroyerKill:
    set arenapoint,arenapoint+200;
    dispbottom "You earned 200 Arena Points";
    end;
    
    OnIceKill:
    set arenapoint,arenapoint+40;
    dispbottom "You earned 40 Arena Points";
    end;
    
    OnGiantKill:
    set arenapoint,arenapoint+4;
    dispbottom "You earned 4 Arena Points";
    end;
    
    OnFireKill:
    set arenapoint,arenapoint+20;
    dispbottom "You earned 20 Arena Points";
    end;
    
    OnEarthKill:
    set arenapoint,arenapoint+40;
    dispbottom "You earned 30 Arena Points";
    end;
    
    OnWindKill:
    set arenapoint,arenapoint+40;
    dispbottom "You earned 40 Arena Points";
    end;
    
    OnRBonusKill:
    set arenapoint,arenapoint+40;
    dispbottom "You earned 40 Arena Points";
    end;
    
    OnBBonusKill:
    set arenapoint,arenapoint+20;
    dispbottom "You earned 20 Arena Points";
    end;
    
    OnYBonusKill:
    set arenapoint,arenapoint+20;
    dispbottom "You earned 20 Arena Points";
    end;
    
    OnKeeperKill:
    set arenapoint,arenapoint+20;
    dispbottom "You earned 20 Arena Points";
    end;
    
    OnAssassinKill:
    set arenapoint,arenapoint+20;
    dispbottom "You earned 20 Arena Points";
    end;
    
    OnGodKill:
    set arenapoint,arenapoint+600;
    dispbottom "You earned 600 Arena Points";
    end;
    
    
    
    }
    
    
    
    mal_dun01,0,0,0,0	monster	Swamp Lord	1916,3,1,7200,monsterarena::OnGodKill
    mal_dun01,0,0,0,0	monster	Swamp Weed	3618,20,5,900,monsterarena::OnGuardianKill
    mal_dun01,0,0,0,0	monster	Swamp Bowl	3612,20,5,900,monsterarena::OnBowGuardianKill
    mal_dun01,0,0,0,0	monster	Swamp High Guardian	3623,7,5,7200,monsterarena::OnDestroyerKill
    mal_dun01,0,0,0,0	monster	Swamp Kraken	3614,10,5,900,monsterarena::OnIceKill
    mal_dun01,0,0,0,0	monster	Swamp Star Fish	3620,12,5,900,monsterarena::OnWindKill
    mal_dun01,0,0,0,0	monster	Swamp Blue Flower	1934,5,5,3600,monsterarena::OnBBonusKill
    mal_dun01,0,0,0,0	monster	Swamp Red Flower	1935,5,5,3600,monsterarena::OnRBonusKill
    mal_dun01,0,0,0,0	monster	Swamp Yellow Flower	1936,5,5,3600,monsterarena::OnYBonusKill
    mal_dun01,0,0,0,0	monster	Swamp Eel	3619,13,5,1800,monsterarena::OnKeeperKill
    mal_dun01,0,0,0,0	monster	Swamp Demonoid	3621,10,5,900,monsterarena::OnAssassinKill
    
    
    ///////////
    
    

     how can change the mobs points / item exchanger 

     

    lets say

    i wanna buy from this script 1 item using Cashpoint and the player is enough cashpoint she/he cant buy the items from npc

  2. Use this is work :D 

    every 1hr get 2 points cash

    
    -	script	hourlypoint1s	-1,{
    
    //--Start of the Script
    OnPCLoginEvent:
    attachnpctimer ""+strcharinfo(0)+"";
    initnpctimer;
    end;
    
    OnTimer30000:
    //Check if Vending (normal or @at)
    if(checkvending() >= 1 || checkchatting() == 1) {
    dispbottom "The hourly badge rewards has stopped because you were vending / Pub Room. Please relog if you wish to start again.";
    stopnpctimer;
    end;
    }
    
    OnTimer60000:
    set @minute, @minute + 1;
    //Check for 1 Minute
    if(@minute == 60){
    set @minute,0;
    set #CASHPOINTS, #CASHPOINTS + 2;
    dispbottom "You received 2 CASHPOINTS for staying 1 hour in-game.";
    set @consecutive_hour, @consecutive_hour + 1;
    }
    //Check for 12 hours consecutive
    if(@consecutive_hour == 5) {
    set @consecutive_hour,0;
    set #CASHPOINTS, #CASHPOINTS + 20;
    dispbottom "You received 20 CASHPOINTS for staying 5 hours in-game.";
    }
    stopnpctimer;
    initnpctimer;
    end;
    
    }
    //--End of the Script
    
    
  3. i try this one :D



    what kind of mob is hard to kill?



    -	script	OnGoldRoom	-1,{
    
    OnNPCKillEvent:
    if( killedrid == mobID) {
        specialeffect2 725;
        specialeffect2 378;
        sleep2 900;
    set #CASHPOINTS,#CASHPOINTS+1;
    getitem 969,1;
    dispbottom "You have gained 1 Cash points and 1 Gold. Total is "+#CASHPOINTS+" Cash points."
    

    this one script where can put the map?

  4. 
    prt_fild04,249,132,5	script	Jordeo	107,{
    
    mes "[" + strcharinfo(0) + "]"; 
    	mes "Hi,  There...."; 
    	next; 
    	menu "Yes",-,"Cancel",L_Cancel;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Good good, let me just check"; 
    	next;
    	if(countitem(7280)<1 || countitem(7281)<1 || countitem(7282)<1 || countitem(7283)<1) goto L_NoMake; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Please Bring me items"; 
    	mes "^362ED6Gold Coin 150pcs^000000";
    	mes "^362ED6Broken Crown 5pcs^000000"; 
    	mes "^362ED6Masque of Tutankhamen  10pcs^000000"; 
    	if(countitem(7517)<150 || countitem(7754)<5 || countitem(7114)<10) goto L_NoMake; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Excited??"; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Excited?? i think"; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Excited?? ok!!"; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "^362ED6Tongue 10pcs^000000"; 
    	mes "^362ED6Gemstone  5pcs^000000"; 
    	mes "^362ED6Piece of Shield  10pcs^000000"; 
    	mes "^362ED6Mother's Nightmare 5pcs^000000"; 
    	mes "^362ED6Heroic Emblem  10pcs^000000"; 
    	mes "^362ED6Ice Scale  10pcs^000000";
    	if(countitem(1015)<10 || countitem(7300)<5 || countitem(7108)<10 || countitem(7020)<5 || countitem(968)<10 || countitem(7562)<10) goto L_NoMake; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Excited??"; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Excited?? i think"; 
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Excited?? ok!!"; 
    	mes "[" + strcharinfo(0) + "]";
    	mes "Please Bring me items"; 
    	mes "^362ED6TCG 100pcs^000000";
    	if(countitem(7227)<100 || countitem(909)<200) goto L_NoMake; 
    	delitem 7280,1;
    	delitem 7281,1;
    	delitem 7282,1;
    	delitem 7283,1;
    	delitem 7517,150;
    	delitem 7754,5;
    	delitem 7114,10;
    	delitem 1015,10;
    	delitem 7300,5;
    	delitem 7108,10;
    	delitem 7020,5;
    	delitem 968,10;
    	delitem 7562,10;
    	delitem 7227,100;
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Give me a second.....";
    	next;
    	mes "[" + strcharinfo(0) + "]";
    	mes "Ok Thanks!";
    	menu "Yes",-,"Cancel",L_Cancel;
    	next;
    	mes "excited?";
    	next;
    	mes "o.0 =)";
    	next;
    	announce "Wwwooowww! Aaayyyoonn ohhh!!! [" + strcharinfo(0) + "] Congrats done for Ancient Quest",0;
    	mes "you have ^362ED6Congrats your Done^000000";
    	getitem 7338,1;
    	next;
    	mes "GoodPlayer";
    	close;
    
    L_NoMake:
    	mes "[" + strcharinfo(0) + "]";
    	mes "You don't have the requirements.";
    	mes "Please come back another time...";
    	close;
    
    L_Bl: 
    	mes "[" + strcharinfo(0) + "]";
    	mes "Ok all you have to do is collect:"; 
    	mes "^362ED610 TCG^000000";
    	mes "^362ED610 Coin^000000";
    	mes " ";
    	mes " ";
    	mes "Before Proceed the Next Challange";
    	next;
    	menu "Accept",-, "Leave",L_Leave;
    
    	mes "[Jordeo]";
    	mes "When you are done, bring the items to me.  Ok good luck finding those items.";
    	close;
    
    L_Leave:
    	mes "[Jordeo]";
    	mes "Maybe another time?";
    	close;
    
    L_Cancel:
    	mes "[" + strcharinfo(0) + "]";
    	mes "Aw, what a shame";
    	mes "Giving up already?";
    	close;
    }
    
    

     how can i change this

    if(countitem(1015)<10 || countitem(7300)<5 || countitem(7108)<10 || countitem(7020)<5 || countitem(968)<10 || countitem(7562)<10) goto L_NoMake; 
    

     to this

     

    	set #CASHPOINTS,#CASHPOINTS-1422;
    	dispbottom "[FULL GUARD RAGNAROK EVENT] You have [POINTS -10]";
    

     

     i want to this script if the player have no points she/he can trade the cashpoint to item

  5.  ano dpat lagyan ko ng check para un keyboard ko kasi hinde gumagana pag nag type ng msg ee

    [ 2010-07-30 kRO RagexeRE v1.0 - By Diff Team ]

     

     

    Filename (to Save As): Custom Window Title: Font Name: DATA.INI clientinfo.xml

     

    Aura Crashfix
    Fix Client Freeze Langtype 1+
    Change Version Into Date (Experimental)
    Disable HShield (Recommended)
    Change Gravity Error Handler (Recommended)
    Remove Gravity Error Message (Experimental)
    Adjust Font Size
    
    Allow Chat Flood (25 lines)
    Allow Chat Flood (50 lines)
    Allow Chat Flood (100 lines)
    Unlimit Chat Flood
    Default/None
    
    Extended Chat Box
    Extended PM Box
    Extended Chat Room Box
    Disable Charname Chat Parsing
    Custom Window Title (Recommended)
    Enable Title Bar Menu
    
    Disable lv99 Aura
    Enable Aura over lv99
    Default/None
    
    Disable Swear Filter
    Enable ASCII in text
    Enable Quest Window
    Translate Client In English (Recommended)
    Enable /w and /who commands
    
    Enforce Official Login Background (Recommended)
    Black Login Background
    Default/None
    
    Only First Login Background
    Only Second Login Background
    Remove Gravity Logo
    Remove Gravity Ads
    
    Fix Camera Angles (Recommended)
    Fix Camera Angles (less)
    Fix Camera Angles (FULL)
    Default/None
    
    Ignore Changed Alert Messages
    Ignore Missing File Errors
    Ignore Missing Palette Errors
    Increase Quality Screenshot to 95%
    ScreenShot In BMP By Default
    
    Increase Zoom Out 50%
    Increase Zoom Out 75%
    Increase Zoom Out Max
    Default/None
    
    Play Openning.bik
    Show All Buttons In Login Windows
    
    Show License Screen Always
    Skip License Screen (Recommended)
    Default/None
    
    Skip Resurrection Buttons
    Skip Service Select
    
    Use Arial on All Langtypes
    Use Custom Font
    Default/None
    
    Enable Official Custom Fonts
    Use Normal Guild Brackets
    Use Ragnarok Icon
    
    Enforce iRO Font
    Enable /showname
    Default/None
    
    Disable /effect
    Free-Form Stats Polygon
    Read Data Folder First (Recommended)
    Read msgstringtable.txt (Recommended)
    Unlimited Loading Screens
    Use Custom Aura Sprites
    Enable 127 Hairstyles
    
    GRF Adata/Bdata Support
    Enable Multiple GRFs
    Default/None
    
    Use Encoded Descriptions
    Use Plain Text Descriptions (Recommended)
    Default/None
    
    Use Official Clothes Palettes All Langtypes
    
    Allow Multiple Windows
    Disable Multiple Windows
    Default/None
    
    Disable 1rag1 & 1sak1 (Recommended)
    Disable 4 Letter UserCharacter Limit
    Disable 4 Letter UserID Limit
    Disable 4 Letter UserPassword Limit
    Disable RagexeRE Filename Check (Recommended)
    Invalid Email Fix (Recommended)
    KOREA ServiceType XML Fix (Recommended)
    Show Debug
    Disable Hallucination Wavy Screen
    Disable Encryption in Login Packet 0x2b0 (Recommended)
    Multi Language Support
    Load Lua Before Lub
    Increase Headgear ViewID to 2000
    HKLM To HKCU
    Chat @-Bug
    Enable DNS Support
    Enable Proxy Support
    Disable Nagle Algorithm
    Use shared palettes
    Translate Class Into French (Experimental)
    Translate String Into French (Experimental)
    
    GM Chat Color (Blue)
    GM Chat Color (LightBlue)
    GM Chat Color (Green)
    GM Chat Color (LightGreen)
    GM Chat Color (Orange)
    GM Chat Color (Pink)
    GM Chat Color (Purple)
    GM Chat Color (Turquoise)
    GM Chat Color (Red)
    GM Chat Color (White)
    Default/None
    
    Other Chat Color (Blue)
    Other Chat Color (LightBlue)
    Other Chat Color (Green)
    Other Chat Color (LightGreen)
    Other Chat Color (Orange)
    Other Chat Color (Pink)
    Other Chat Color (Purple)
    Other Chat Color (Turquoise)
    Other Chat Color (Red)
    Other Chat Color (Yellow)
    Default/None
    
    Main Chat Color (Blue)
    Main Chat Color (LightBlue)
    Main Chat Color (Green)
    Main Chat Color (LightGreen)
    Main Chat Color (Orange)
    Main Chat Color (Pink)
    Main Chat Color (Purple)
    Main Chat Color (Turquoise)
    Main Chat Color (Red)
    Main Chat Color (White)
    Default/None
    
    Your Chat Color (Blue)
    Your Chat Color (LightBlue)
    Your Chat Color (Green)
    Your Chat Color (LightGreen)
    Your Chat Color (Orange)
    Your Chat Color (Pink)
    Your Chat Color (Purple)
    Your Chat Color (Turquoise)
    Your Chat Color (Red)
    Your Chat Color (Yellow)
    Your Chat Color (White)
    Default/None
    
    Your Party Chat Color (Blue)
    Your Party Chat Color (LightBlue)
    Your Party Chat Color (Green)
    Your Party Chat Color (LightGreen)
    Your Party Chat Color (Orange)
    Your Party Chat Color (Pink)
    Your Party Chat Color (Purple)
    Your Party Chat Color (Turquoise)
    Your Party Chat Color (Red)
    Your Party Chat Color (Yellow)
    Your Party Chat Color (White)
    Default/None
    
    Other Party Chat Color (Blue)
    Other Party Chat Color (LightBlue)
    Other Party Chat Color (Green)
    Other Party Chat Color (LightGreen)
    Other Party Chat Color (Orange)
    Other Party Chat Color (Pink)
    Other Party Chat Color (Purple)
    Other Party Chat Color (Turquoise)
    Other Party Chat Color (Red)
    Other Party Chat Color (Yellow)
    Other Party Chat Color (White)
    Default/None
    
    Guild Chat Color (Blue)
    Guild Chat Color (LightBlue)
    Guild Chat Color (Green)
    Guild Chat Color (LightGreen)
    Guild Chat Color (Orange)
    Guild Chat Color (Pink)
    Guild Chat Color (Purple)
    Guild Chat Color (Turquoise)
    Guild Chat Color (Red)
    Guild Chat Color (Yellow)
    Guild Chat Color (White)
    Default/None
    
    ON by default /Noshift
    ON by default /Quickspell
    ON by default /Quickspell2
    OFF by default /Aura
    OFF by default /Skillfail
    OFF by default /Loginout
    ON by default /Shopping (Recommended)
    ON by default /Notalkmsg
    ON by default /Notalkmsg2
    ON by default /Notrade
    ON by default /Window (Recommended)
    OFF by default /Showname
    ON by default /Loading
    OFF by default /Skip
    

     



      Hosted by sflogo.php?group_id=637719&type=10

  6. -	script	summon	-1,{
    OnMinute32:
        sleep rand(6) * 0 *60*1000;
        monster "prontera",154,173, "--ja--", .mobid[ rand(.mobidsize) ], 1;
        end;
    OnInit:
        setarray .mobid, 1002, 1113, 1031;
        set .mobidsize, getarraysize(.mobid);
    }
    
    

    i have script for ramdom mobs how can add the annouce ??

     

    lets say

    Time for kill ramdom mobs in Prontera

     

    then after start summon

     

     

    the hunt for ramdom mob and kill with annouce?

    [" + strcharinfo(0) + "]
    

     

  7. hello im here again :D


    i requesting about summon mobs


    what script for ramdom summon mobs in field


     


    lets say


    i  want ramdom summon mobs in 1 town or 1 field


    like


    poring - fabre - kukre - lunatic


    every 8hrs


    1 of them of mobs ramdom summon


     


     


     


    sorry for my bad english


  8. how can add the Enchanment Deadly skill to card,

    Enables use of  Enchanment Deadly

     

    like this.. 

    { skill "AS_CLOAKING",3; },{},{ sc_end SC_CLOAKING; }

  9. Hyrule,75,106,3	script	Freebies	963,{
    	if(#NewbieGift > 0)
    	{
    		mes "[Freebies]";
    		mes "I'm sorry, the rewards are exclusively for new players.";
    		close;
    	}
    	mes "[Freebies]";
    	mes "Welcome! To Game Guard Rebirth RO, thank my special gift for you";
    	mes "Remember, This is untradable to avoid abuse Happy Gaming.";
    	mes "as newcomers:";
    	for(set .@i,0; .@i < getarraysize(.rwd); set .@i,.@i + 2)
    	mes .rwd[.@i + 1] + " x "+getitemname(.rwd[.@i]);
    	close2;
    	set #NewbieGift,1;
    	for(set .@i,0; .@i < getarraysize(.rwd); set .@i,.@i + 2)
    	getitem .rwd[.@i],.rwd[.@i+1];
    	
    	end;
    
    OnInit:
    	waitingroom "Freebies Here!!",0;
    	setarray .rwd[0],2357,1,2524,1,2421,1,2115,1,12263,5,12264,5,17004,1,17040,6,7227,10,4174,1,4047,1,4305,2,7517,5; // 
    
    Rewards: <item id>,<item amount>
    	end;
    }
    
    

    how can add Cashpoint?

     

    from your script i got error

    2ps0yzm.jpg

×
×
  • Create New...