

andybe
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Posts posted by andybe
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maybe for a cross server platform.
I have a similar problem.
but the short answer:
no currently this is unsupported, though I am looking for a way to have the map server connect to multiple char servers myself and am eagerly studying how map and charserver interact.
by the looks of it I will have a lot of work ahead of me though and sadly my time is limited
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well I was planning to make one but maybe someone already has?
would save me the trouble to learn =D
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ty,
but I already know that....
That was not what i was asking :/
good news though I found chrif.c which defines map server to charserver communication
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from the wiki I gathered that the general line of communication is as following:
login<->char<->map
the login server holds all the login information. Character server login to the login servers too with their own special account. login servers can handle multiple character servers and character servers can handle multiple map servers
1. Do the map servers use the same login data as the character servers? Or how are the map servers connected to the character servers?
This is important to me because I am working on a cross server platform.
there are several ways to make an implementation but modding the map server so it can connect to multiple character servers would seem like the most native approach to the already existing multiple map server per character server structure.
I know this is a little more advanced than the usual stuff =D but I'm confident in my programming skills - I just need a few pointers into the right direction as to where I should start looking for making the correct changes cause frankly rathena is a large project >_> and reading through the entirety of the code will take me quite a bit of time.
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hi,
I'm working on a stats overhaul and I'm trying to change the formular for the players attack value.
what I'm anticipating :
final attack = watk* batk/100
instead of the currently in place
final attack = watk+batk
from what I understand this should be the place where weapon attack meets base attack:
// ------ ATTACK CALCULATION ------ // Base batk value is set in status_calc_misc //ROverhaul #ifndef RENEWAL // !FIXME: Weapon-type bonus (Why is the weapon_atk bonus applied to base attack?) if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) base_status->batk += sd->weapon_atk[sd->status.weapon]; // Absolute modifiers from passive skills if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) //Dontforgetme base_status->batk += 4;
Note: I use PRERE defines
but any change I make to this formular seems to have no effect at all :/
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hi i would like to implent some functions of the form:
f(x) = Ao * q^x
in order to calculate some stats.
is there any way to do this in VC ?
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first:
- im running rev 17442 got the server running smoothly so far.- client ver 2013-07-24e -> sucessfully diffed should be no problem mmo.h is also adjusted
clientinfo.xml is set to version 39. but i dont think this is the cause of the problem anyway.
i use the most up to date loki launcher
when i try to login i receive this error message:
queryNavi_Distance_Map
[string "buf"]:26:attempt to index global "Navi_Distance" (a nil value)
automated init bash for rathena
in Linux Support
Posted · Edited by andybe
dear mod please move this to the propper section, I wasn't sure where to post this...
Note: I tested this on ubuntu server! no idea what wil happen on other linux server.
so after having to change a few lines in athena-start I made a script that will install athena-start as a service called rathena currently it only does start, stop and status and it does so very poorly cause I'm a real noob but I will update this post as I improve my skills.
I will add watch and the other proper functionalities soon(ish):
edited athena-start
and the init bash script file:
you have to change the initial variables to your own settings and then it should be ready to go
if you have no idea of this stuff you should first look up what an init-script or init-bash is or you wil have trouble installing and working with this.