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Hyoru

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Everything posted by Hyoru

  1. Hyoru

    Green FluxCP

    Oh... Sorry, sir. Thanks a lot!
  2. Hyoru

    Green FluxCP

    Hey guys, Since the guy that post this Free fluxcp isnt awnsering in the post comments, I need a little help with this. 'Green Free FluxCP link' I'm trying to change the CP color, I've done almost everything, but the sides I cant find where I change the green color.. If someone knows, please help me! Thanks Advanced!
  3. Hyoru

    Warper

    Hi. I need a simple warper that checks if you have cash points. If you have at least 1 CASH you can enter, but if you dont have cash you cannot enter. Thanks advanced.
  4. Hyoru

    Job Skills

    Hello, I'm trying to add 3rd job skills into 2nd job, but the skill level doesnt stop increasing. Here is what I edited: I want to add Diamond Dust on Star Gladiator. db/skill_tree: And then I edited skilltreeview.lub: What's wrong? Well, thanks in adv.
  5. Hi, I need a item that create a slaveclone just for Soul Linker, but you can use it only one time. I mean, you can have just one clone, you can use again when clone dies. It's possible? my progress: { if(Class == Job_Soul_Linker) { callfun cloneslave; } else percentheal -100,-100; } function that i made. function script cloneslave { if(clonek < 1) { atcommand @slaveclone "+StrCharInfo(0)+"; set clonek,1; end; } atcommand @die; set clonek,-1; end; } Not working Error: Thanks Advanced. Hyoru.
  6. Hyoru

    Lub to Lua

    Thank you so much!
  7. Hyoru

    Lub to Lua

    Someone can decompile for me? ): skillinfoz.rar or mediafire. skillinfoz.rar Thanks Advanced! Hyoru.
  8. Hyoru

    Custom Weapon

    Thanks. I just changed the spr of his kicks.
  9. Hyoru

    Custom Weapon

    yes, act files all normal. I know sometimes the weapon seems wrong with some jobs, but that i cant fix. I just need to see the weapon on Star Gladiator ): Done! Well... not so much but i did Thanks anyway.
  10. Hi, i'm trying to add a new weapon for Star Gladiator, the weapon works fine with any other job. My problem is the weapon spr doesnt show on Star Gladiator when he attacks... maybe cause he kicks... there's some way to change that? Make him attack like professor with the book? (Sorry for my bad english.) Here's what I did: sprite \ Àΰ£Á· \ ±Ç¼º \ ±Ç¼º_³²_20133.spr ±Ç¼º_³²_20133.act Thanks advanced. Hyoru.
  11. Hi, It's possible to duplicate a normal skill? I need duplicate LK Concentration to another class, same effect but different name. Thanks Adv.
  12. Hyoru

    Grand Cross

    Hi, I found this at skill.c case CR_GRANDCROSS: case NPC_GRANDDARKNESS: //Chance to cause blind status vs demon and undead element, but not against players if(!dstsd && (battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON)) sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv)); attack_type |= BF_WEAPON; break; I need raise the Damage of Grand Cross, where i have to edit? Thanks Adv.
  13. Hi, i tryied to make myself, it works... well sometimes works and others times just stop work... i have no idea what is the problem... Here is the Script: - script deathmatch -1,{ OnPCDieEvent: getmapxy(.@mapa$,.@x,.@y,0); for ( set .@i,0; @i < getarraysize(.mapaspvp$); set .@i,.@i+1 ) { if ( .@mapa$ == .mapaspvp$[.@i] ) { dispbottom "You will respawn in 3 Seconds."; sleep2 3000; warp "pvp_y_2-2",0,0; atcommand "@alive"; atcommand "@heal"; end; } } end; OnInit: setarray .mapaspvp$[0],"pvp_y_2-2"; end; } Thanks Advanced, Hyoru.
  14. Hyoru

    Rejected Sword

    sorry my mistake. Solved! Just one more thing, based on skillratio += 40*skill_lv; where can i raise the damage of Magic Crasher? Thanks so much Mysterious!
  15. Hyoru

    Rejected Sword

    but that is the atkrate of skill, cant give for basic attacks?
  16. Hyoru

    Rejected Sword

    Thank you so much! about the rejected sword, The atq power of Stalker are really low, and i want to raise it with some skill that stalker already have, besides the normal effect + 20% damage. Don't need to be Rejected Sword, can be any skill of Stalker, Passive too. Just need to add 20% atq damage. Thanks adv, Hyoru.
  17. Hi, how can i edit Rejected Sword to give ATKRATE ? I mean +20% Atk Rate, but still doing the normal effect plus 20% ATK. and how can i remove the sonic blow effect of sinx soul link? Thanks Adv.
  18. Done! Thank you guys so much!
  19. im getting this error: src\map\atcommand.c(458) : warning C4013: 'pc_get_group_level' undefined; assuming extern returning int im using eathena
  20. Hyoru

    Refiner

    Hi, A refiner that need an certain item to make your refining safe, if fails you wont lose you equipment, but with normals chance. It's possible ? Someone can help me? Thanks Adv.
  21. Yeah, its that one. Do you have it sir? i dont have nothing :/
  22. Hi, Im trying to change the time delay to enter in the Farm Zone again I need one time per day '24hours delay', i've tried to set .DelayMin,?; 1440 mins but it shows 59 mins But Its just the info when you try to enter in the Farm Zone, appears 59 mins and when finish, it back to 59 min, someone know how to fix that? maybe to show in hours... Thanks Adv. Emistry Script: prontera,155,181,5 script Farm Zone 718,{ function RandomizeItem; while( 1 ){ mes "How can i help you ?"; switch( select( "Information:Farm Items" )){ Case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,5; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,200; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,15; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } return; } } Thanks Adv.
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