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Jb Roxas

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Posts posted by Jb Roxas

  1. Can someone please edit this script of Euphy? because i want to duplicate this script not in one Category Script only,

    when i try to put these 3 Npc all of the items will show in one Npc only, i want to devide them to.

    Npc1 Headgear

    Npc2 Midgear

    Npc3 Wings

    Thanks.

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    splendide,140,172,6 script Quest Shop 998,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(1)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Headgears";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(1,20053,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(1,20025,1,0,0,969,1000,7729,50,7227,30,7292,10);

    Add(1,20042,1,0,0,969,1000,7729,50,7227,30,7297,10);

    Add(1,20045,1,0,0,969,1000,7729,50,7227,30,7290,10);

    Add(1,20043,1,0,0,969,1000,7729,50,7227,30,7295,10);

    Add(1,20018,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(1,5682,1,0,0,969,1000,7729,50,7227,30,7235,10);

    Add(1,20017,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(1,5374,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(1,5518,1,0,0,969,1000,7729,50,7227,30,7293,10);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop1 -1,909:-1

    - shop qshop2 -1,909:-1

    - shop qshop3 -1,909:-1

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    splendide,140,175,6 script Quest Shop 998,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(1)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Midgears";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(1,20015,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(1,5592,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(1,5421,1,0,0,969,1000,7729,50,7227,30,7289,10);

    Add(1,5135,1,0,0,969,1000,7729,50,7227,30,7035,10);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop1 -1,909:-1

    - shop qshop2 -1,909:-1

    - shop qshop3 -1,909:-1

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    splendide,140,178,6 script Quest Shop 998,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(1)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Headgears";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(1,20011,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(1,20007,1,0,0,969,1000,7729,50,7227,30,7292,10);

    Add(1,20006,1,0,0,969,1000,7729,50,7227,30,7297,10);

    Add(1,20005,1,0,0,969,1000,7729,50,7227,30,7290,10);

    Add(1,20037,1,0,0,969,1000,7729,50,7227,30,7295,10);

    Add(1,20039,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(1,20032,1,0,0,969,10000,7729,50,7227,30,7295,10);

    Add(1,20035,1,0,0,969,10000,7729,50,7227,30,7296,10);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop1 -1,909:-1

    - shop qshop2 -1,909:-1

    - shop qshop3 -1,909:-1

  2. about Euphy's Quest Shop

    i want to make 4 script of this what should i change on the script

    ?

    Kindly Test This Sir.

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    ayothaya,159,161,5 script Quest Midgear 994,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(3)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Mid Gears";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(1,20015,1,0,0,969,1000,7729,50,7227,30,7297,10);

    Add(1,5592,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(1,5421,1,0,0,969,1000,7729,50,7227,30,7289,10);

    Add(1,5135,1,0,0,969,1000,7729,50,7227,30,7035,10);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop2 -1,909:-1

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    ayothaya,159,156,5 script Quest Headgear 988,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(3)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Headgears";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(2,20053,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(2,20025,1,0,0,969,1000,7729,50,7227,30,7292,10);

    Add(2,20042,1,0,0,969,1000,7729,50,7227,30,7297,10);

    Add(2,20045,1,0,0,969,1000,7729,50,7227,30,7035,10);

    Add(2,20043,1,0,0,969,1000,7729,50,7227,30,7295,10);

    Add(2,20018,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(2,5682,1,0,0,969,1000,7729,50,7227,30,7035,10);

    Add(2,20017,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(2,5374,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(2,5518,1,0,0,969,1000,7729,50,7227,30,7293,10);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop2 -1,909:-1

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    ayothaya,159,166,5 script Quest Wings 992,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(3)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Wings";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(3,20011,1,0,0,969,1000,7729,50,7227,30,7293,10);

    Add(3,20007,1,0,0,969,1000,7729,50,7227,30,7296,10);

    Add(3,20006,1,0,0,969,1000,7729,50,7227,30,7290,10);

    Add(3,20005,1,0,0,969,1000,7729,50,7227,30,7292,10);

    Add(3,20037,1,0,0,969,100000);

    Add(3,20039,1,0,0,969,100000);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop3 -1,909:-1

    //===== eAthena Script =======================================

    //= Euphy's Quest Shop

    //===== By: ==================================================

    //= Euphy

    //===== Current Version: =====================================

    //= 1.3

    //===== Description: =========================================

    //= A dynamic quest shop based on Lunar's, with easier config.

    //= Includes support for multiple shops & cashpoints.

    //= Item Preview script by ToastOfDoom.

    //============================================================

    prontera,163,165,3 script Quest Shop 910,{

    function Add; function Chk; function Slot; function A_An;

    if(.Shops$ != "") set .@i,1;

    else {

    set .@menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    set .@menu$, .@menu$+.Shops$[.@i]+":";

    set .@i, select(.@menu$); }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

    function Add {

    for(set .@n,5; 1; set .@n,.@n+2)

    if (!getarg(.@n,0)) break;

    for(set .@i,2; .@i<.@n; set .@i,.@i+1)

    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return; }

    function Chk {

    if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }

    else return "^00FF00"; }

    function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot){

    case 1: if (!getitemslots(getarg(0))) return .@s$;

    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";

    default: return .@s$; } }

    function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0); }

    OnBuyItem:

    set .@q[0],@bought_nameid;

    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));

    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";

    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";

    if (@qf) { set @qf,0; close; }

    next;

    if (!checkweight(.@q[0],.@q[1])) {

    mes "[Quest Shop]";

    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

    close; }

    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);

    addtimer 1000, strnpcinfo(3)+"::OnExit";

    while(1){

    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

    case 1:

    if (.@q[2]) set Zeny, Zeny-.@q[2];

    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];

    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)

    delitem .@q[.@i],.@q[.@i+1];

    getitem .@q[0],.@q[1];

    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;

    specialeffect2 699;

    close;

    case 2:

    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);

    if (@qe1&1) atcommand "@changelook 3 "+@qe2;

    if (@qe1&256) atcommand "@changelook 1 "+@qe2;

    if (@qe1&512) atcommand "@changelook 2 "+@qe2;

    set @qe6,1;

    break;

    case 3:

    close; } }

    OnExit:

    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }

    for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;

    end;

    OnInit:

    // --------------------- Config ---------------------

    // Custom points, if needed: "<variable>","<name to display>"

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1; // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};

    // Duplicate dummy data for any additional shops (bottom of script).

    // If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Items of the Weeks","Limited Until June 15 Only";

    // set .Shops$,"n/a";

    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,

    // <required item ID>,<required item amount>{,...});

    // Shop number corresponds with order above (default is 1).

    // Note: Do NOT use a reward item more than once!

    Add(4,7547,1,0,0,20225,50,20219,500,20220,500,7088,10);

    Add(4,7548,1,0,0,969,30000,7337,300,7227,500,7729,500,20224,50);

    Add(5,607,1,0,0,969,100000);

    // --------------------------------------------------

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)

    npcshopdelitem "qshop"+.@i,909;

    end;

    }

    // -------- Dummy data (duplicate as needed) --------

    - shop qshop4 -1,909:-1

    - shop qshop5 -1,909:-1

  3. i want to run this fishing script every 2hours, and end after 30mins, then after the 30mins of fishing they will w8 2hours again.

    prontera,113,155,0 script School of Fish 844,{
    if (isequipped(2764)) && (isequipped(2775)){
    specialeffect2 EF_BUBBLE;
    set .@fcast,15;
    if (isequipped(2550)) { //Fisher's_Muffler
    set .@fcast,.@fcast - 3;
    }
    if (isequipped(2443)) { //Fish_Shoes
    set .@fcast,.@fcast - 2;
    }
    progressbar "ffffff",.@fcast;
    if (rand(1,20) == 2) {
    getitem 5317,1; //Fisherman hat
    specialeffect EF_BUBBLE;
    mapannounce "prontera","" + strcharinfo(0) + " has caught a Fisherman Hat!!!",bc_map,"0xff77ff";
    end;
    }
    set .@rhea_ran,rand(1,70);
    if (.@rhea_ran < 20) {
    getitem 607,3; //Ygg Berry
    }
    else if (.@rhea_ran == 20) {
    getitem 678,1; //Poison Bottle
    }
    else if (.@rhea_ran == 21) {
    getitem 7139,2; //Glistening Coat
    }
    else if (.@rhea_ran == 22) {
    getitem 673,1; //Bronze Coin
    }
    else if (.@rhea_ran == 23) {
    getitem 675,1; //Silver Coin
    }
    else if (.@rhea_ran == 24) {
    getitem 671,1; //Gold Coin
    }
    else if (.@rhea_ran == 25) {
    getitem 674,1; //Mithril Coin
    }
    else if (.@rhea_ran == 26) {
    getitem 12135,20; //Green Ale
    }
    else if (.@rhea_ran == 27) {
    getitem 7337,1; //Eye of hellion
    }
    else if (.@rhea_ran == 28) {
    getitem 7729,1; //Rok Star Badge
    }
    else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {
    getitem 7227,1; //TCG
    }
    else {
    mes "Nothing was caught.";
    close;
    }
    if (rand(1,100) == 3) {
    getitem 20224,1; 
    mapannounce "prontera","" + strcharinfo(0) + " has caught a Deviruchi Wing!!",bc_map,"0x00ffff";
    }
    if (rand(1,200) == 3) {
    getitem 20251,1; 
    mapannounce "prontera","" + strcharinfo(0) + " has caught an Afk Hat!!",bc_map,"0x00ffff";
    }
    if (rand(1,300) == 3) {
    getitem 20225,1;
    mapannounce "prontera","" + strcharinfo(0) + " has caught an Drill Boots!!",bc_map,"0x44ff44";
    }
    if (rand(1,400) == 3) {
    getitem 13414,1; 
    mapannounce "prontera","" + strcharinfo(0) + " has caught an Elemental Sword!!",bc_map,"0x44ff44";
    }
    end;
    }
    else {
    mes "Fish are swimming in the water.";
    close;
    }
    }
    // Duplicate
    prontera,112,154,5 duplicate(School of Fish) School of Fish#1 844
    prontera,111,155,5 duplicate(School of Fish) School of Fish#2 844
    prontera,112,157,5 duplicate(School of Fish) School of Fish#3 844

    lol bump~

    Bump~

  4. The npc show, but when you are going to make the quest its not giving the reward

    //===== rAthena Script =======================================
    //= Valhallen items Quests NPC
    //===== By: ==================================================
    //= Avaji
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= rAthena SVN
    //===== Description: =========================================
    //= All-in-one: Mjollnir,Sleipnir,Brisingammen,Gleipnir,Megingjard
    //===== Additional Comments: =================================
    //= Custom quest, ingredients based on official RO FAQ
    //============================================================
    
    prontera,140,168,5    script    Elemental Armor's    421,{
       mes "[Lenneth]";
       mes "This is a quest for elemental armor's";
       next;
       mes "[Lenneth]";
       mes "What would you like?";
       next;
       menu "Ultimate Oasis Armor",-,"Neutral Armor",L_QNA,"Wind Armor",L_QWA,"Fire Armor",L_QFA,"Water Armor",L_QWW,"Earth Armor",L_QEA,"Poison Armor",L_QPA,"Dark Armor",L_QDA;
       mes "[Lenneth]";
       mes "Requirements";
       mes "30000 ^3355FFGold^000000?";
       mes "100 ^3355FFRok Star Badge^000000?";
       mes "100 ^3355FFTCG^000000?";
       mes "The 7 ^3355FFElemental Armor's^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFOasis Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 30000 || countitem(7729) < 100 || countitem(7727) < 100 || countitem(15013) < 1 || countitem(2356) < 1 || countitem(15002) < 1 || countitem(2380) < 1 || countitem(15007) < 1 || countitem(2397) < 1 || countitem(15012) < 1) goto L_NOTENOUGH;
    
       delitem 969,30000;
       delitem 7729,100;
       delitem 7227,100;
       delitem 15013,1;
       delitem 2356,1;
       delitem 15002,1;
       delitem 2380,1;
       delitem 15007,1;
       delitem 2397,1;
       delitem 15012,1;
    
       getitem 15008,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFUltimate Oasis Armor^000000, may it serve you well.";
       close;
    L_QNA:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFOmen of Tempest^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFMuscovite^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFNeutral Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7292) < 10 || countitem(7089) < 2) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7292,10;
       delitem 7089,2;
    
       getitem 15013,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFNeutral Armor^000000, may it serve you well.";
       close;
    L_QWA:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFEmblem of Sun God^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFBiotite^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFWind Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7297) < 10 || countitem(7086) < 2) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7297,10;
       delitem 7086,2;
    
       getitem 2356,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFWind Armor^000000, may it serve you well.";
       close;
    L_QFA:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFSnow Crystal^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFPhlogopite^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFFire Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7290) < 10 || countitem(7088) < 2) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7290,10;
       delitem 7088,2;
    
       getitem 15002,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFFire Armor^000000, may it serve you well.";
       close;
    L_QWW:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFRipple^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFCitrin^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFWater Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7295) < 10 || countitem(7090) < 2) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7295,10;
       delitem 7090,2;
    
       getitem 2380,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFWater Armor^000000, may it serve you well.";
       close;
    L_QEA:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFBillow^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFPyroxene^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFEarth Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7296) < 10 || countitem(7091) < 10) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7296,10;
       delitem 7091,2;
    
       getitem 15007,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFEarth Armor^000000, may it serve you well.";
       close;
    L_QPA:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFOmen of Tempest^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFMatchsticks^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFPoison Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7035) < 10 || countitem(7089) < 2) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7035,10;
       delitem 7089,2;
    
       getitem 2397,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFPoison Armor^000000, may it serve you well.";
       close;
    L_QDA:
    
       mes "[Lenneth]";
       mes "Requirements";
       mes "2 ^3355FFSnow Crystal^000000?";
       mes "10000 ^3355FFGold^000000?";
       mes "50 ^3355FFRok Star Badge^000000?";
       mes "30 ^3355FFTCG^000000?";
       mes "10 ^3355FFPyroxene^000000?";
       next;
       mes "[Lenneth]";
       mes "Do you desire ^3355FFDark Armor^000000?";
       next;
       menu "Yes",-,"No",L_OUT;
    
       if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7296) < 10 || countitem(7088) < 2) goto L_NOTENOUGH;
    
       delitem 969,10000;
       delitem 7729,50;
       delitem 7227,30;
       delitem 7088,2;
    
       getitem 15012,1;
    
       mes "[Lenneth]";
       mes "Here is ^3355FFDark Armor^000000, may it serve you well.";
       close;
    L_NOTENOUGH:
       mes "[Lenneth]";
       mes "You are lacking a few items, please return when you have them.";
       close;
    L_OUT:
       mes "[Lenneth]";
       mes "Please return when you change your mind.";
       close;
    }
    
    

  5. Requesting

    1st NPC name Soul Linker

    Soul Link the player

    Requirements for soul link is 5m each Link

    ---

    2nd NPC name All in one Buffer

    100%Heal, buffs lvl 5 increase agi, lvl 5 Blessing, Soul Link.

    Requirements for All in one Buffs is 10m 20m each.

    That is Seperate Npc

    Thanks guys.

  6. The Golden Dokebie is not showing, i already restart the server.

    prontera,139,173,5 script Gold Room Manager 965,{
    mes "[ Gold Room Manager ]";
    //mes "Hello, ";
    //mes "How may i serve for you ?";
    mes "I can warp you to the gold room.";
    //mes "Would you like to go there try to get some gold ?";
    //mes "You could be get rich if you lucky enough.";
    next;
    switch(select("Okay.:Not now.")) {
    Case 1:
    mes "[Gold Room Manager]"; 
    //mes "So you have decide to go there.";
    //mes "A wise decision."; 
    mes "You'll be there quickly. c;";
    next;
    mes "[ Gold Room Manager ]"; 
    mes "Enjoy.";
    close2; 
    warp "ordeal_1-1",149,149; 
    //OnInit:
    //waitingroom "Gold Room Warper",0;
    //end;
    Case 2:
    mes "[Gold Room Manager]"; 
    //mes "Owh....";
    //mes "Okay ;D";
    //mes "It is all up to you.";
    mes "Come back to me if you've changed your mind.";
    close;
    }
    }
    
    //-------- Spawn Monster --------//
    ordeal_1-1,0,0,0,0 monster Golden Dokebi 1110,2000,0,0,0 

  7. looking for bounty hunter

    if the player reach 10 kill streak

    Note: the killing points will only add if they kill the player on guild_vs5 map <<--- that is my pvproom ^^

    The npc will add their name to the list of wanted player

    for example:

    NPC WANTED LIST

    1st. Emistry

    if you kill emistry u will receive 10 TCG

    2nd. Brian

    if you kill Brian u will receive 7 TCG

    3rd. Goddameit

    if you kill Godammet u will receive 5 TCG

  8. i already try no items, then i use champion Job,hitting the player with normal attack, its automatic bladestop on enemy and auto hiding, but the champion is not casting bladestop lol.

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