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Posts posted by Mau
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2013/07/03? i think
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got a problem in Nemo it said
Failed in part1?
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Bump... to anyone is it possible. can somebody with kind heart
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can somebody do this? pleae
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nodrop isn't working
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not working sakin
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haha who set up you're server? make him
Pay
lol's
hmm re install?
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i Already read this topic http://rathena.org/board/topic/62862-how-to-remove-this-error-in-flux-cp/
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// The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100000 item_rate_common_boss: 100000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 100000 item_rate_heal_boss: 100000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 100000 item_rate_use_boss: 100000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 100000 item_rate_equip_boss: 100000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 1000000 item_rate_card_boss: 100000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 5000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 5000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 5000 item_drop_treasure_min: 1 item_drop_treasure_max: 10000
Normal Drops(Use/Common/Heal/Equip): 100% / MVP Drops(Use/Common/Heal/Equip) 100%
Normal Card Drops: 50% / MVP Card Drops 10%
Card-Granted/MVP Reward/Treasure Box: 10%
1% = 100
10% = 1000
100% = 10000
// The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 10000 item_rate_common_boss: 10000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 10000 item_rate_heal_boss: 10000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 10000 item_rate_use_boss: 10000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 10000 item_rate_equip_boss: 10000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 5000 item_rate_card_boss: 5000 item_drop_card_min: 1 item_drop_card_max: 5000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000 item_drop_mvp_min: 1 item_drop_mvp_max: 1000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 1000 item_drop_add_min: 1 item_drop_add_max: 1000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 1000 item_drop_treasure_min: 1 item_drop_treasure_max: 1000
i think
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prontera,146,162,5 script Healer 1388,10,10{ set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; OnTouch: areapercentheal "prontera",147,165,151,159,100,100; atcommand "@repairall " + strcharinfo(0); dispbottom "You have been healed. and repaired"; end; }
use this i think?put your duplicates -
can you make me an example like..
only sniper buffs are allowed in specific map
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im using 20130703?
help!
any one?
Bump
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client version?
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i've got this errror using latest svn
clif.c:10414:36: error: macro "msg_txt" requires 2 arguments, but only 1 given
clif.c: In function 'clif_parse_WisMessage':clif.c:10414: error: 'msg_txt' undeclared (first use in this function)clif.c:10414: error: (Each undeclared identifier is reported only onceclif.c:10414: error: for each function it appears in.) -
I really don't know how to fix this anymore i already configure or recheck all of my files and lua files
im using 2013-07-03
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vending.c: In function 'vending_purchasereq':vending.c:262: warning: 'item_name' may be used uninitialized in this functionwhen i diff the extended vending by lilith
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Solved... thanks by the way
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yeah it's not working it still dropping items
bump
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how ? i dont understand it sorry
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nodrop mapflag isn't working
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help huhuh
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Only buff skill allowed in the specific town? how to do that?
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yeah i tried that but update failed
Help?
in General Support
Posted
got a problem when my server disconnect and i reconnect it..
players will warp at prontera 150 150.