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Mau

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Posts posted by Mau

  1. // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 100000
    item_rate_common_boss: 100000
    item_drop_common_min: 1
    item_drop_common_max: 10000
    
    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 100000
    item_rate_heal_boss: 100000
    item_drop_heal_min: 1
    item_drop_heal_max: 10000
    
    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 100000
    item_rate_use_boss: 100000
    item_drop_use_min: 1
    item_drop_use_max: 10000
    
    // The rate at which equipment is dropped.
    item_rate_equip: 100000
    item_rate_equip_boss: 100000
    item_drop_equip_min: 1
    item_drop_equip_max: 10000
    
    // The rate at which cards are dropped
    item_rate_card: 1000000
    item_rate_card_boss: 100000
    item_drop_card_min: 1
    item_drop_card_max: 10000
    
    // The rate adjustment for the MVP items that the MVP gets directly in their inventory
    item_rate_mvp: 5000
    item_drop_mvp_min: 1
    item_drop_mvp_max: 10000
    
    // The rate adjustment for card-granted item drops.
    item_rate_adddrop: 5000
    item_drop_add_min: 1
    item_drop_add_max: 10000
    
    // Rate adjustment for Treasure Box drops (these override all other modifiers)
    item_rate_treasure: 5000
    item_drop_treasure_min: 1
    item_drop_treasure_max: 10000
    

    Normal Drops(Use/Common/Heal/Equip): 100% / MVP Drops(Use/Common/Heal/Equip) 100%

     

    Normal Card Drops: 50% / MVP Card Drops 10%

     

    Card-Granted/MVP Reward/Treasure Box: 10%

     

    1% = 100

    10% = 1000

    100% = 10000

     

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)
    item_rate_common: 10000
    item_rate_common_boss: 10000
    item_drop_common_min: 1
    item_drop_common_max: 10000
    
    // The rate healing items are dropped (items that restore HP or SP)
    item_rate_heal: 10000
    item_rate_heal_boss: 10000
    item_drop_heal_min: 1
    item_drop_heal_max: 10000
    
    // The rate at which usable items (in the item tab) other then healing items are dropped.
    item_rate_use: 10000
    item_rate_use_boss: 10000
    item_drop_use_min: 1
    item_drop_use_max: 10000
    
    // The rate at which equipment is dropped.
    item_rate_equip: 10000
    item_rate_equip_boss: 10000
    item_drop_equip_min: 1
    item_drop_equip_max: 10000
    
    // The rate at which cards are dropped
    item_rate_card: 5000
    item_rate_card_boss: 5000
    item_drop_card_min: 1
    item_drop_card_max: 5000
    
    // The rate adjustment for the MVP items that the MVP gets directly in their inventory
    item_rate_mvp: 1000
    item_drop_mvp_min: 1
    item_drop_mvp_max: 1000
    
    // The rate adjustment for card-granted item drops.
    item_rate_adddrop: 1000
    item_drop_add_min: 1
    item_drop_add_max: 1000
    
    // Rate adjustment for Treasure Box drops (these override all other modifiers)
    item_rate_treasure: 1000
    item_drop_treasure_min: 1
    item_drop_treasure_max: 1000
    

    i think

  2. 
    
    prontera,146,162,5 script Healer 1388,10,10{
     
    set .@Price,0; // Zeny required for heal
    set .@Buffs,1; // Also buff players? (1: yes / 0: no)
    set .@Delay,0; // Heal delay, in seconds
     
    if (@HD > gettimetick(2)) end;
    if (.@Price) {
    message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";
    if (Zeny < .@Price) end;
    if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end;
    set Zeny, Zeny-.@Price;
    }
    specialeffect2 EF_HEAL2; percentheal 100,100;
    if (.@Buffs) {
    specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
    specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
    }
    if (.@Delay) set @HD, gettimetick(2)+.@Delay;
     
    OnTouch:
    areapercentheal "prontera",147,165,151,159,100,100;
    atcommand "@repairall " + strcharinfo(0);
    dispbottom "You have been healed. and repaired";
    end;
    }
     
    
     
    use this i think?
    put your duplicates

     

  3. i've got this errror using latest svn

    clif.c:10414:36: error: macro "msg_txt" requires 2 arguments, but only 1 given

    clif.c: In function 'clif_parse_WisMessage':
    clif.c:10414: error: 'msg_txt' undeclared (first use in this function)
    clif.c:10414: error: (Each undeclared identifier is reported only once
    clif.c:10414: error: for each function it appears in.)
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