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rlt

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Posts posted by rlt

  1. Please help this is the script :

    11503,Siege_White_Potion,WoE White Potion,0,0,,[b]1[/b],,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,500),0; },{},{}
    11504,Siege_Blue_Potion,WoE Blue Potion,0,0,,[b]100[/b],,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(50,70); },{},{}

    but still 10 weight help.

    change into 2 weight.

    input 20 for 2 weight.

  2. Can you try the following file?

    It contains a patched client and an image showing which things are diffed.

    Make sure you edit the #define PACKETVER 20110315 to say #define PACKETVER 20110713

    http://www.mediafire...c95dwhoumsy3arn

    uhh, could you please remove the read data folder first?

    EDIT: btw, I tried the client that you gave me, and it gave me this error. Click me! The error is at the first post. Thank you.

  3. Renewal stats is too painful :). suggest there should be an option in Battle Conf that would set if your going to use Renewal Stat point System or Non Renewal. I don't want to disable REMODE too if level will exceed 100+

    Lol, yeah, in order to reach at least 2 255 stats in a renewal server, you need about 24,852 status points. :(

  4. Yeah, but what if my players downloaded the client that reads the data folder first, and then there is a different clientinfo.xml in their data folder, and my clientinfo.xml is in the grf, then they will have problems connecting to my server. :(

  5. if you are using basic rathena client, then use the data folder provided.

    @edit

    and update your mmo.h

    #ifndef PACKETVER
    //#define PACKETVER 20081126
    #define PACKETVER 20110315
    #endif

    Tried it, but it has the read data folder first, so that's why I'm diffing my own client. :(

  6. the only thing i can think of is if you have any conflicting grf or there are still luas conflicting. I would make sure you only have

    data.ini

    with 0=rdata.grf

    1=data.grf

    and just a plain data folder with those lub files and no luas whatsoever. If it still is like that, then probaby wait for someone else to come help

    The result is still the same. :( Thank you for your efforts.

    Here's what I did and what happened.

    When I use the 2011-03-15 lua files, 2011-11-22.exe, load lua before lub, not read data folder first diff, the error in post #1 occurs.

    If I use Rytech's decompiled luas, 2011-11-22.exe, not read data folder first diff, error in post #3 occurs.

    EDIT: Headgears doesn't show when this is used.

    Anymore help will be much appreciated. Thank you.

  7. @rlt

    idnum2itemdisplaynametable.txt

    30002#Hanging_Dolls#

    idnum2itemresnametable.txt

    30002#hanging_dolls#

    num2itemdesctable

    30002#

    Hanging like a boss

    Defense :^777777 2^000000

    Equipped on :^777777 Upper^000000

    Weight :^777777 1^000000

    Applicable Job :^777777 Every Job^000000

    #

    accessoryid.lua

    ACCESSORY_HANGING_DOLLS = 802,

    accname.lua

    [ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "hanging_dolls",

    item_db2.txt

    30002,Hanging_Dolls,Hanging_Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}

    that is all the info of that item XD

    You could just do this:

    For your

    idnum2itemdisplaynametable.txt

    30002#Hanging_Dolls#

    idnum2itemresnametable.txt

    30002#Hanging_Dolls#

    num2itenresnametable.txt

    30002#Hanging_Dolls#

    accessoryid.lua

    ACCESSORY_Hanging_Dolls = 802,

    accname.lua

    [ACCESSORY_IDs.ACCESSORY_Hanging_Dolls] = "_Hanging_Dolls",

    item_db2.txt

    30002,Hanging_Dolls,Hanging Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}

    In your sprite \ ¾Ç¼¼»Ç¸® \ ¿© folder and sprite \ ¾Ç¼¼»Ç¸® \ ³² folder

    ¿©_Hanging_Dolls

    ³²_Hanging_Dolls

    In your sprite \ ¾ÆÀÌÅÛ folder

    Hanging_Dolls

    sprite \ ¾ÆAIAU folder

    _Hanging_Dolls

    I'm not sure which one of two (¾ÆAIAU, ¾ÆÀÌÅÛ)is needed, but that's what I do when adding custom headgears.

    Tell me if it doesn't work. Read the filenames carefully. :(

  8. I have this error in my client.

    fyys0.jpg

    Client in use: 2011-11-22aRagexeRE

    Diff to Read LUA before LUB.

    LUA Files in use: 2011-03-15

    First 3 errors after logging in.

    The 3rd error also shows when changing map.

    The 4th error shows after clicking the buffer npc.

    Please tell me what specific files do I need to add/change. Thank you.

  9. wow it works now thanks... my only problem now is that when i equip it, it shows alarm mask when equipped XD

    Check the VIEW ID of the custom in your item_db.txt/item_db2.txt, the VIEW ID is probably the same with the Alarm Mask. Change it so that the VIEW ID is the same with the custom in your accessoryid.lua.

    EDIT: When choosing the VIEW ID of your custom, check first in your accessoryid.lua if the view id is already in used.

    - Since the VIEW ID of Alarm Mask in accessoryid.lua is 170, the VIEW ID of the custom in your item_db.txt/item_db.txt is also 170.

    So you need to change the view id to something that is not in use.

  10. on the idnum2itemresnametable.txt I put 30002#¿©_hanging_dolls# since the name of the sprite is ¿©_hanging_dolls.spr I just download the sprite here in rAthena.

    Have you tried removing the "¿©_"? I think, the name of the sprite that you will place on your idnum2itemresnametable.txt is the same as what is in your ¾ÆÀÌÅÛ folder. Please correct me if I'm wrong, thank you. :(

  11. just update your packet.db

    //2011-11-22aRagexeRE
    0x0835,19,wanttoconnection,2:6:10:14:18
    0x0892,5,walktoxy,2
    0x0899,6,ticksend,2
    0x0896,5,changedir,2:4
    0x0893,6,takeitem,2
    0x0436,6,dropitem,2:4
    0x08A4,8,movetokafra,2:4
    0x0362,8,movefromkafra,2:4
    0x08AD,10,useskilltopos,2:4:6:8
    0x0363,90,useskilltoposinfo,2:4:6:8:10
    0x0898,6,getcharnamerequest,2
    0x035F,6,solvecharname,2
    0x0891,26,friendslistadd,2
    0x089E,5,hommenu,4
    0x0364,36,storagepassword,0
    0x0895,26,partyinvite2,2
    0x022D,7,actionrequest,2:6
    0x08A1,10,useskilltoid,2:4:6
    0x0369,-1,itemlistwindowselected,2:4:8
    0x0202,18,bookingregreq,2:4:6
    0x0887,-1,reqopenbuyingstore,2:4:8:9:89
    0x08A9,2,reqclosebuyingstore,0
    0x088C,6,reqclickbuyingstore,2
    0x089D,-1,reqtradebuyingstore,2:4:8:12
    0x07EC,-1,searchstoreinfo,2:4:5:9:13:14:15
    0x0815,2,searchstoreinfonextpage,0
    0x0366,12,searchstoreinfolistitemclick,2:6:10
    0x0439,8,useitem,2:4

    Add it at the bottom of your packet_db.txt

  12. since your potion has a timer, once it runs out, effect number 2 will still be there. As long as you keep 4142 in your equip, it will give you the benefit of the effect until you take it off, since you don't have a timer on baspdrate.

    But why is it that the effect only occurs after the character dies?

    - How should I script it in order for #645 and #4142 to give max aspd if both items are in use/equipped, like a set effect or something?

    - And if either one of the items is not present, it will just give the effect of the item itself.

    Thank you.

  13. btw , can anyone tell me how do i make effect for when equipped item , user grain permenent magical amplifier ?

    as i know for grain permenent provoke , should be

    { },{ sc_start 20,7600000,10; },{ sc_end 20; }

    then for magical amplifier how ?

    are you talking about this one?

    db/re/skill_cast_db.txt

    //-- HW_MAGICPOWER
    366,700,0,0,30000,0,0

    db/const.txt

    SC_MAGICPOWER	118

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