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rlt
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Posts posted by rlt
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Please help this is the script :
11503,Siege_White_Potion,WoE White Potion,0,0,,[b]1[/b],,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,500),0; },{},{} 11504,Siege_Blue_Potion,WoE Blue Potion,0,0,,[b]100[/b],,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(50,70); },{},{}
but still 10 weight help.
change into 2 weight.
input 20 for 2 weight.
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Woops, sorry, forgot to remove it.
Here's the client WITHOUT the Read Data Folder First.
Thank you, but the same error above occurs in the 2nd client.
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Can you try the following file?
It contains a patched client and an image showing which things are diffed.
Make sure you edit the #define PACKETVER 20110315 to say #define PACKETVER 20110713
uhh, could you please remove the read data folder first?
EDIT: btw, I tried the client that you gave me, and it gave me this error. Click me! The error is at the first post. Thank you.
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I have the data folder from the Basic rAthena Client, and the client that I'm diffing is in the same date of that client(Basic rAthena Client), the only difference is, in my diff, the read data folder first is unchecked.
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Renewal stats is too painful
. suggest there should be an option in Battle Conf that would set if your going to use Renewal Stat point System or Non Renewal. I don't want to disable REMODE too if level will exceed 100+
Lol, yeah, in order to reach at least 2 255 stats in a renewal server, you need about 24,852 status points.
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Yeah, but what if my players downloaded the client that reads the data folder first, and then there is a different clientinfo.xml in their data folder, and my clientinfo.xml is in the grf, then they will have problems connecting to my server.
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if you are using basic rathena client, then use the data folder provided.
@edit
and update your mmo.h
#ifndef PACKETVER //#define PACKETVER 20081126 #define PACKETVER 20110315 #endif
Tried it, but it has the read data folder first, so that's why I'm diffing my own client.
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the only thing i can think of is if you have any conflicting grf or there are still luas conflicting. I would make sure you only have
data.ini
with 0=rdata.grf
1=data.grf
and just a plain data folder with those lub files and no luas whatsoever. If it still is like that, then probaby wait for someone else to come help
The result is still the same.
Thank you for your efforts.
Here's what I did and what happened.
When I use the 2011-03-15 lua files, 2011-11-22.exe, load lua before lub, not read data folder first diff, the error in post #1 occurs.
If I use Rytech's decompiled luas, 2011-11-22.exe, not read data folder first diff, error in post #3 occurs.
EDIT: Headgears doesn't show when this is used.
Anymore help will be much appreciated. Thank you.
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make sure when you diff your client that you don't use read data folder first or load lua before lub
Did it, but it gave me the same result.
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Which diffs did you use and what client date are you using?
Client: 2011-03-15.
Diffs: Recommended. But I removed the read data folder first.
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So, I did what is in the link, remove the complete stuffs in the name, but copied it as it is.
But it gave me this.
Thank you.
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@rlt
idnum2itemdisplaynametable.txt
30002#Hanging_Dolls#
idnum2itemresnametable.txt
30002#hanging_dolls#
num2itemdesctable
30002#
Hanging like a boss
Defense :^777777 2^000000
Equipped on :^777777 Upper^000000
Weight :^777777 1^000000
Applicable Job :^777777 Every Job^000000
#
accessoryid.lua
ACCESSORY_HANGING_DOLLS = 802,
accname.lua
[ACCESSORY_IDs.ACCESSORY_HANGING_DOLLS] = "hanging_dolls",
item_db2.txt
30002,Hanging_Dolls,Hanging_Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}
that is all the info of that item XD
You could just do this:
For your
idnum2itemdisplaynametable.txt
30002#Hanging_Dolls#
idnum2itemresnametable.txt
30002#Hanging_Dolls#
num2itenresnametable.txt
30002#Hanging_Dolls#
accessoryid.lua
ACCESSORY_Hanging_Dolls = 802,
accname.lua
[ACCESSORY_IDs.ACCESSORY_Hanging_Dolls] = "_Hanging_Dolls",
item_db2.txt
30002,Hanging_Dolls,Hanging Dolls,5,,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,802,{},{},{}
In your sprite \ ¾Ç¼¼»Ç¸® \ ¿© folder and sprite \ ¾Ç¼¼»Ç¸® \ ³² folder
¿©_Hanging_Dolls
³²_Hanging_Dolls
In your sprite \ ¾ÆÀÌÅÛ folder
Hanging_Dolls
sprite \ ¾ÆAIAU folder
_Hanging_Dolls
I'm not sure which one of two (¾ÆAIAU, ¾ÆÀÌÅÛ)is needed, but that's what I do when adding custom headgears.
Tell me if it doesn't work. Read the filenames carefully.
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hmm.
- Could you put the lines that you input in your idnum2itemdisplaynametable.txt, idnum2itemresnametable.txt, num2itemresnametable, accessoryid.lua, accname.lua for the hanging dolls?
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I have this error in my client.
Client in use: 2011-11-22aRagexeRE
Diff to Read LUA before LUB.
LUA Files in use: 2011-03-15
First 3 errors after logging in.
The 3rd error also shows when changing map.
The 4th error shows after clicking the buffer npc.
Please tell me what specific files do I need to add/change. Thank you.
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wow it works now thanks... my only problem now is that when i equip it, it shows alarm mask when equipped XD
Check the VIEW ID of the custom in your item_db.txt/item_db2.txt, the VIEW ID is probably the same with the Alarm Mask. Change it so that the VIEW ID is the same with the custom in your accessoryid.lua.
EDIT: When choosing the VIEW ID of your custom, check first in your accessoryid.lua if the view id is already in used.
- Since the VIEW ID of Alarm Mask in accessoryid.lua is 170, the VIEW ID of the custom in your item_db.txt/item_db.txt is also 170.
So you need to change the view id to something that is not in use.
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Or are you referring to the number of stats needed when distributing the points?
Like in Pre-re, you need 21 status points in order to make a stat from 200 to 201.
or in Renewal, you need 96 status points in order to make a stat from 200 to 201.
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Bump?
I forgot to mention, I can't go to the user/pass typing screen. After I run the client, the error just pops out.
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on the idnum2itemresnametable.txt I put 30002#¿©_hanging_dolls# since the name of the sprite is ¿©_hanging_dolls.spr I just download the sprite here in rAthena.
Have you tried removing the "¿©_"? I think, the name of the sprite that you will place on your idnum2itemresnametable.txt is the same as what is in your ¾ÆÀÌÅÛ folder. Please correct me if I'm wrong, thank you.
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just update your packet.db
//2011-11-22aRagexeRE 0x0835,19,wanttoconnection,2:6:10:14:18 0x0892,5,walktoxy,2 0x0899,6,ticksend,2 0x0896,5,changedir,2:4 0x0893,6,takeitem,2 0x0436,6,dropitem,2:4 0x08A4,8,movetokafra,2:4 0x0362,8,movefromkafra,2:4 0x08AD,10,useskilltopos,2:4:6:8 0x0363,90,useskilltoposinfo,2:4:6:8:10 0x0898,6,getcharnamerequest,2 0x035F,6,solvecharname,2 0x0891,26,friendslistadd,2 0x089E,5,hommenu,4 0x0364,36,storagepassword,0 0x0895,26,partyinvite2,2 0x022D,7,actionrequest,2:6 0x08A1,10,useskilltoid,2:4:6 0x0369,-1,itemlistwindowselected,2:4:8 0x0202,18,bookingregreq,2:4:6 0x0887,-1,reqopenbuyingstore,2:4:8:9:89 0x08A9,2,reqclosebuyingstore,0 0x088C,6,reqclickbuyingstore,2 0x089D,-1,reqtradebuyingstore,2:4:8:12 0x07EC,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0815,2,searchstoreinfonextpage,0 0x0366,12,searchstoreinfolistitemclick,2:6:10 0x0439,8,useitem,2:4
Add it at the bottom of your packet_db.txt
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Is it possible for an item effect to trigger if you have a status of the skill?
For example, if you have the skill Assumptio on yourself, while using a shield, it will trigger another effect.
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since your potion has a timer, once it runs out, effect number 2 will still be there. As long as you keep 4142 in your equip, it will give you the benefit of the effect until you take it off, since you don't have a timer on baspdrate.
But why is it that the effect only occurs after the character dies?
- How should I script it in order for #645 and #4142 to give max aspd if both items are in use/equipped, like a set effect or something?
- And if either one of the items is not present, it will just give the effect of the item itself.
Thank you.
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Did you restart the server after editing? if it is in src/, you need to recompile it.
What exactly are you editing in mob_dx.txt and atcommand_athena.conf?
Are you trying to make a new mob/command?
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btw , can anyone tell me how do i make effect for when equipped item , user grain permenent magical amplifier ?
as i know for grain permenent provoke , should be
{ },{ sc_start 20,7600000,10; },{ sc_end 20; }
then for magical amplifier how ?
are you talking about this one?
db/re/skill_cast_db.txt
//-- HW_MAGICPOWER 366,700,0,0,30000,0,0
db/const.txt
SC_MAGICPOWER 118
[fixed by rlt and jaypee] help, SVN version:
in Source Support
Posted
/conf/battle/client.conf
Set it to no.