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jaBote

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  1. jaBote's post in custom refiner was marked as the answer   
    LoL, forgot that was an option. Looked this up but didn't find and posted my alternate solution.
     
    Well Brynner, you simply have to look up for failedrefitem in your script and then change all occurrences of it to downrefitem and you'll have what you want.
  2. jaBote's post in Monster Spawn next to Player was marked as the answer   
    It's quite easy, just see /conf/battle/monster.conf and look for this configuration:
    // Should mobs not spawn within the viewing range of players? // 0 is disabled, otherwise it is the number of retries before giving up // and spawning the mob within player-view anyway, unless the max (100) is used, // in which case the mob will not be spawned, and it'll be retried again in // 5 seconds. // NOTE: This has no effect on mobs that always spawn on the very same cell // (like ant eggs) except if you set it to the max. no_spawn_on_player: 0 Change it to whatever number you want and there you go.
  3. jaBote's post in SQL Installation - Increasing Security (MD5) was marked as the answer   
    So, I see you've set to MD5 the passwords when the users register, right?
     
    Have you checked this other setting in login_athena.conf?
    // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: no Change it to yes if you want to use MD5 passwords.
  4. jaBote's post in @autotrade for merchant class was marked as the answer   
    /conf/groups.conf
     
    As you can see, you have to enable autotrade command for regular players, unless you set players to be GM level 1, which has autotrade command enabled by default. Simply add "autotrade: true" inside the commands as you can see un the Super Player group.
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