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Scythero

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  1. Can u give me script like this? - When player login and logout it has announcer like : strcharinfo(0) has login to our Server & strcharinfo(0) has logout from our Server - and 1 more script like custom announcer that announce every 10minutes please give me the script. thanks
  2. How to make Str and Int multiple by 10? Ex: My Str is 240, then my Atk is increase because 240 is multiple by 10 My RO Developer say that it should be setting in source. I cant edit it please help me SVN: rAthena
  3. please help me when i change drop rate card into 3% mvp card, in normal card drop is 1.5% when i change drop rate card into 100% mvp card, in normal card drop is 50% its like different drop rate 50% i want to change my mvp card drop to 3% and drop normal card 30% but it has error please help me solve this and maybe give me the script for making mvp card drop to 3% anda drop normal card 30% all of my drop rate is error. how to fix it !
  4. Hello guys, im just setup my server from rAthena SVN now. I want to edit my dex no cast to 150. I search it in conf/battle/skill.conf but i dont know where i must change the numbers for changing dex no cast 150 here my skill.conf //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 // What level of leniency should the skill system give for skills when // accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300) // // NOTE: Setting this to 100% may cause some issues with valid skills not being cast. // The time difference between client and server varies so allowing 90% leniency // should be enough to forgive very small margins of error. skill_amotion_leniency: 90 // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: yes // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. // 0 disables this range checking (default) skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. skillrange_from_weapon: 30 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes // Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) //See db/skill_unit_db.txt for more info. defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) //Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) combo_delay_rate: 100 // Use alternate auto Counter Attack Skill Type? (Note 3) // For those characters on which it is set, 100% Critical, // Otherwise it disregard DEF and HIT+20, CRI*2 auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 3) // By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 // Can ground skills NOT be placed underneath/near players/monsters? (Note 3) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) skill_nofootset: 1 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: 1 (for players) gvg_traps_target_all: 1 // Some traps settings (add as necessary): // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. // (Invisible traps can be revealed through Hunter's Detecting skill) traps_setting: 0 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. // 2: Disable having different types out at the same time // (eg: forbid summoning anything except hydras when there's already // one hydra out) summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) // (ex. Storm Gust cast against a wall will not hit the other side.) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered // as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. // // 0 = doesn't check for walls // 1 = Check for walls // 2 = Cloaking is not cancelled when attacking. // 4 = Cloaking is not cancelled when using skills player_cloak_check_type: 1 monster_cloak_check_type: 4 // Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 9 //Determines which kind of skill-failed messages should be sent: // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. // 4 - Disable failed message from Snatcher // 8 - Disable failed message from Envenom display_skill_fail: 2 // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) chat_warpportal: no // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense // 1: Base defense [RE default] // 2: Vit/Int defense // 3: Both (the addition of both) sense_type: 1 // Which finger offensive style will be used? // 0 = Aegis style (single multi-hit attack) // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 // Grandcross Settings (Don't mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no // Grandcross display type (Default 1) // 0: Yellow character // 1: White character gx_disptype: 1 // Max Level Difference for Devotion devotion_level_difference: 10 // If no than you can use the ensemble skills alone. (Note 1) player_skill_partner_check: yes // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item // 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) backstab_bow_penalty: yes // How many times you could try to steal from a mob. // Note: It helps to avoid stealing exploit on monsters with few rare items // Use 0 to disable (max allowed value is 255) skill_steal_max_tries: 0 // Does Berserk/Frenzy cancel other self-buffs when used? berserk_cancels_buffs: no // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 9999 max_heal_lv: 11 // Emergency Recall Guild Skill setting (add as appropriate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. // 4: Skill is usable outside of GvG grounds // 8: Skill is usable on GvG grounds //16: Disable skill from "nowarpto" maps // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 // Guild Aura Skills setting (add as appropriate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill works outside of woe. // 2: Skill works during woe. // 4: Skill works outside of GvG grounds // 8: Skill works on GvG grounds //16: Disable skill from affecting Guild Master guild_aura: 31 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" skip_teleport_lv1_menu: no // Allow use of SG skills without proper day (Sun/Moon/Star) ? allow_skill_without_day: no // Allow use of ES-type magic on players? allow_es_magic_player: no // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 2 // Miracle of the Sun, Moon and Stars skill duration in milliseconds sg_miracle_skill_duration: 3600000 // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) sg_angel_skill_ratio: 10 // Skills that bHealPower has effect on // 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. // Note: On official servers, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. // (The number will show but no actual damage will be done) invincible.nodamage: no // Dancing Weapon Switch // On official server, a fix is in place that prevents the switching of weapons to cancel songs. // Default: yes dancing_weaponswitch_fix: yes // Skill Trap Type (GvG) // 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. // 1: Traps in GvG make player stop moving right when stepping over it. skill_trap_type: 0 // Area of Bowling Bash chain reaction // 0: Use official gutter line system // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage bowling_bash_area: 0 Its not working when i type @reloadbattleconf then restart server. when i change my dex to 150 its still cast rAthena version SVN r17697 Thanks
  5. Guys please help me to fix this error skill And please help me this one Please help me, I need that. Tomorrow my RO will open beta. before open beta I need to fix that unbalanced skill Thank you very much
  6. hello guys i need your help this - Item Set like item_combo_db.txt script in rAthena. but my SVN is 3ceam. my developer say it must be use if equipped in item_db2.txt but i dont know the script for "if equipped" bla bla bla. please help me what is that script i should put in item_db2.txt example: item 14969,15921,12392 if equipped atk +5% all stats +5 svn: 3ceam Please HELP me
  7. Hello guys, please help me this - Change drop MVP Card to 3% in conf/battle/drops.conf It not work when I reloadbattleconf that - Change drop card custom like Doppel card 1%, but other MVP card is standard 3% SVN : 3ceam
  8. Hello guys, I dont know the script for - Auto Spell Bowling Bash - Max SP 5% - Auto Spell Assumptio Example Auto spell bowing bash 50% Auto spell Assumptio 25% Please give me the script for the item_db2.txt from db/item_db2.txt Thank you
  9. I dont know,Im not the one who make the server from zero. Please help me
  10. Hello guys, I need your help for this: - Max HP 4.000.000 - Dex No Cast 150 - Custom Drop Rate card like Poring card drop rate 3% but other card is 50% Where I can find that in WinSCP? Please guide me sir hehe Svn: rAthena Patcher: Jikari
  11. I really need help for this. When I try to patch for patching custom item,It write "Failed to get patch/patchlist.txt" in ragnarok patcher. Please help me Patcher: Jikari Svn: rAthena Need that patch for custom item dude
  12. Please help me I cant use custom item when im in 3rd jobs like warlock,etc It can be use only for 2nd job and above When i use 3rd jobs it says: Speed : x8 Help me please. Svn idathena
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