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dtw619

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  1. How could i add more than one monster and more than one prize? this is and edited Find the mushroom. i've tried a few methods but nothing. que_moon,158,19,6 script Poring Invasion 1894,{ mes "[ Poring Event ]"; if (!.Status) mes "There is no event at the moment!"; else { mes "There are "+.Spawn+" Porings left in "+.Map$+"!"; mes "Find and kill the Porings to gain "+getitemname(.Prize)+"!"; } if (.Status || getgmlevel() < .GM) close; mes "Start the event?"; next; if(select("- No:- Yes") == 1) close; donpcevent strnpcinfo(0)+"::OnMinute10"; mes "[ Pouring Event ]"; mes "Event started!"; close; OnInit: set .Prize,7539; // Reward item ID set .Amount,10; // Reward item amount set .GM,60; // GM level required to access NPC setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps end; OnMinute10: // Start time (every hour) if (.Status) end; set .Status,1; set .Spawn,rand(1,10); // How many Mushrooms should spawn? set .Map$,.Maps$[rand(getarraysize(.Maps$))]; killmonster .Map$,"All"; monster .Map$,0,0,"Please don't kill me!",1894 ,.Spawn,strnpcinfo(0)+"::OnMobKilled"; announce "A Pouring Event has Begun!! : Total of "+.Spawn+" Event Pourings have been spawned in "+.Map$+"!",0; sleep 2500; announce "[Server] : Every Pouring you kill will give you "+getitemname(.Prize)+"!",0; end; OnMobKilled: set .Spawn, .Spawn - 1; getitem .Prize, .Amount; if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; else { announce "The Pouring Event has ended. All the Pourings have been killed.",0; set .Status,0; } end; }
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