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McNeri

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Posts posted by McNeri

  1.  

     

    Hi!

    I had a tough client bug, regarding an item. This item is the Seismic fist (1821).
    When I opened the info window of the item, it always crashed the client.

    After many weeks of investigation it turned out that the item's description in the idnum2itemdesctable.txt is causing the crash, because it has a very long description.

    Please someone make a diff or hex the client to make it bigger, or selectable, like the input limits.

    Thanks!

     

     

    Use this:

     

    1821#
    A knuckle made with the spirit of the earth. It appears like any other knuckles, but it sometimes eminates powerful aura that could destroy any enemies in your way.
    While the power of the earth shows absolute cruelty toward the enemies, the wielder will only feel the warmth and kindness of the goddess of the earth.
    Add a 1% chance of auto casting ^008800Level 5 Seismic Weapon^000000 on the enemy when attacking.
    Class :^777777 Claw^000000
    Attack :^777777 80^000000
    Weight :^777777 65^000000
    Property :^777777 Neutral^000000
    Weapon Level :^777777 3^000000
    Required Level :^777777 75^000000
    Applicable Job :^777777 Priest, Monk^000000
    #

  2. hi,

    how to replace the job "Ninja, Gunslinger, Soul linker, Taekwon, Star Gladiator" can equip armor like diablos set and valkyrie set?

    Please kindly edit this for me, thanks a lot guys.

    25981,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,2139095038,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
    25982,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,4,,1,2139095038,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
    25983,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,3,,1,2139095038,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
    25984,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,3,,1,2139095038,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
    25985,Diabolus_Robe,Diabolus Robe,5,20,,300,,6,,1,1072270109,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; },{},{}
    25986,Diabolus_Armor,Diabolus Armor,5,20,,600,,7,,1,1072059619,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{}
    25987,Diabolus_Boots,Diabolus Boots,5,20,,250,,4,,1,1072684929,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
    25988,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,5,,1,1072684929,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
    32092,Diabolus_Ring,Diabolus Ring,5,20,,50,,0,,1,1072693121,2,2,136,,0,0,0,{ bonus bMaxHP,100; bonus bMaxSP,100; bonus bHealPower,5; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
    
  3. How to edit this script to increase the damage of bowling bash ?

    case KN_BOWLINGBASH:
    case MS_BOWLINGBASH:
     if(flag&1){
      if(bl->id==skill_area_temp[1])
       break;
      //two hits for 500%
      skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,SD_ANIMATION);
      skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,SD_ANIMATION);
     } else {
      int i,c;
      c = skill_get_blewcount(skillid,skilllv);
      // keep moving target in the direction that src is looking, square by square
      for(i=0;i<c;i++){
       if (!skill_blown(src,bl,1,(unit_getdir(src)+4)%8,0x1))
     break; //Can't knockback
       skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY, skill_area_sub_count);
       if( skill_area_temp[0] > 1 ) break; // collision
      }
      clif_blown(bl); //Update target pos.
      if (i!=c) { //Splash
       skill_area_temp[1] = bl->id;
       map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
      }
      //Weirdo dual-hit property, two attacks for 500%
      skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
      skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
     }
     break;
    

  4. Hi Annie and Emstry,

    Can you insert the auto Identify and auto repair script here to my Healer NPC below?

    //* Healer
    //***** By: **************************************************
    //* FatterKiller|ROCREW
    //**** Current Version: **************************************
    //* 1.0
    //** Compatible With: ****************************************
    //* eAthena SVN
    //**** Description: ******************************************
    //* Healer
    //**** Additional Comments:***********************************
    //* 1.0 First version. [Fatterkiller|ROcrew]
    //************************************************************
    prontera,147,186,5 script Healer 834,{
    skilleffect 28,9999;
    percentheal 100,100;
    //skilleffect 378,0; sc_start SC_EDP,360000,5;
     //skilleffect 465,0; sc_start SC_KAITE,360000,7;
     //skilleffect 464,0; sc_start SC_KAUPE,360000,3;
     //skilleffect 463,0; sc_start SC_KAAHI,360000,7;
     //skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
     //skilleffect 8,0; sc_start SC_ENDURE,360000,10;
     skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
     //skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
     //skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
     //skilleffect 75,0; sc_start SC_GLORIA,360000,5;
     //skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
     //skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
     skilleffect 34,0; sc_start SC_BLESSING,360000,10;
     skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
     //skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
     //skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
     //skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
     //skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
     //skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
     //skilleffect 155,0; sc_start SC_LOUD,360000,1;
     //skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;;
     //sc_start SC_STRFood,360000,10;
     //sc_start SC_AGIFood,360000,10;
     //sc_start SC_VITFood,360000,10;
     //sc_start SC_INTFood,360000,10;
     //sc_start SC_DEXFood,360000,10;
     //sc_start SC_LUKFood,360000,10;
     //sc_start SC_HitFood,1200000,30;
     //sc_start SC_FleeFood,1200000,30;
     //sc_start SC_BATKFood,1200000,10;
     //sc_start SC_MATKFood,120000,10;
     //skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
     //skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
     //sc_start SC_ASPDPOTION2,360000,0;
     //sc_start SC_CP_WEAPON,360000,10;
     //sc_start SC_CP_SHIELD,360000,10;
     //sc_start SC_CP_ARMOR,360000,10;
     //sc_start SC_CP_HELM,360000,10;
     //specialeffect2 300;
     //sc_start SC_WINDWALK,360000,5;
     emotion e_kis;
     close;
    }
    

  5. how to apply the auto repair items and auto identify items when Click this Healer npc?

    //* Healer
    //***** By: **************************************************
    //* FatterKiller|ROCREW
    //**** Current Version: **************************************
    //* 1.0
    //** Compatible With: ****************************************
    //* eAthena SVN
    //**** Description: ******************************************
    //* Healer
    //**** Additional Comments:***********************************
    //* 1.0 First version. [Fatterkiller|ROcrew]
    //************************************************************
    prontera,147,186,5 script Healer 834,{
    skilleffect 28,9999;
    percentheal 100,100;
    //skilleffect 378,0; sc_start SC_EDP,360000,5;
    	//skilleffect 465,0; sc_start SC_KAITE,360000,7;
    	//skilleffect 464,0; sc_start SC_KAUPE,360000,3;
    	//skilleffect 463,0; sc_start SC_KAAHI,360000,7;
    	//skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
    	//skilleffect 8,0; sc_start SC_ENDURE,360000,10;
    	skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
    	//skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
    	//skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
    	//skilleffect 75,0; sc_start SC_GLORIA,360000,5;
    	//skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
    	//skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
    	skilleffect 34,0; sc_start SC_BLESSING,360000,10;
    	skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
    	//skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
    	//skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
    	//skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
    	//skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
    	//skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
    	//skilleffect 155,0; sc_start SC_LOUD,360000,1;
    	//skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;;
    	//sc_start SC_STRFood,360000,10;
    	//sc_start SC_AGIFood,360000,10;
    	//sc_start SC_VITFood,360000,10;
    	//sc_start SC_INTFood,360000,10;
    	//sc_start SC_DEXFood,360000,10;
    	//sc_start SC_LUKFood,360000,10;
    	//sc_start SC_HitFood,1200000,30;
    	//sc_start SC_FleeFood,1200000,30;
    	//sc_start SC_BATKFood,1200000,10;
    	//sc_start SC_MATKFood,120000,10;
    	//skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
    	//skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
    	//sc_start SC_ASPDPOTION2,360000,0;
    	//sc_start SC_CP_WEAPON,360000,10;
    	//sc_start SC_CP_SHIELD,360000,10;
    	//sc_start SC_CP_ARMOR,360000,10;
    	//sc_start SC_CP_HELM,360000,10;
    	//specialeffect2 300;
    	//sc_start SC_WINDWALK,360000,5;
    	emotion e_kis;
    	close;
    }
    

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