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Giovas

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Posts posted by Giovas

  1. Hello everyone!

     

    I'm having a problem with cash shop npc, especially with Kafra Points. When I put any value in the field an error appears, but no message is shown. However, if I don't insert a value, no error appears, just a warning message. I have looked for the solution everywhere, but it seems there is nothing like this. I would be grateful if anyone could help me. Thanks and sorry for my bad English.

     

    Here are the bug pictures:

    normal.jpgerror.jpg

  2. Already changed it, but had no result. Look:

    	MAPID_NOVICE = 0x0,
    	MAPID_SWORDMAN,
    	MAPID_MAGE,
    	MAPID_ARCHER,
    	MAPID_ACOLYTE,
    	MAPID_MERCHANT,
    	MAPID_THIEF,
    	MAPID_TAEKWON,
    	MAPID_WEDDING,
    	MAPID_GUNSLINGER,
    	MAPID_NINJA,
    	MAPID_XMAS,
    	MAPID_SUMMER,
    	MAPID_GANGSI,
    //2-1 Jobs
    	MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
    	MAPID_KNIGHT,
    	MAPID_WIZARD,
    	MAPID_HUNTER,
    	MAPID_PRIEST,
    	MAPID_BLACKSMITH,
    	MAPID_ASSASSIN,
    	MAPID_STAR_GLADIATOR,
    	MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
    	MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D,
    	
    	MAPID_SUPER_NOVICE_E = JOBL_2_1|0x0D1,
    	MAPID_RUNE_KNIGHT,
    	MAPID_WARLOCK,
    	MAPID_RANGER,
    	MAPID_ARCH_BISHOP,
    	MAPID_MECHANIC,
    	MAPID_GUILLOTINE_CROSS,
    //2-2 Jobs
    	MAPID_CRUSADER = JOBL_2_2|0x1,
    	MAPID_SAGE,
    	MAPID_BARDDANCER,
    	MAPID_MONK,
    	MAPID_ALCHEMIST,
    	MAPID_ROGUE,
    	MAPID_SOUL_LINKER,
    	MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D,
    	
    	MAPID_ROYAL_GUARD = JOBL_2_2|0x1D1,
    	MAPID_SORCERER,
    	MAPID_MINSTRELWANDERER,
    	MAPID_SURA,
    	MAPID_GENETIC,
    	MAPID_SHADOW_CHASER,
    //Trans Novice And Trans 1-1 Jobs
    	MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
    	MAPID_SWORDMAN_HIGH,
    	MAPID_MAGE_HIGH,
    	MAPID_ARCHER_HIGH,
    	MAPID_ACOLYTE_HIGH,
    	MAPID_MERCHANT_HIGH,
    	MAPID_THIEF_HIGH,
    //Trans 2-1 Jobs
    	MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
    	MAPID_HIGH_WIZARD,
    	MAPID_SNIPER,
    	MAPID_HIGH_PRIEST,
    	MAPID_WHITESMITH,
    	MAPID_ASSASSIN_CROSS,
    	
    	MAPID_RUNE_KNIGHT_T,
    	MAPID_WARLOCK_T,
    	MAPID_RANGER_T,
    	MAPID_ARCH_BISHOP_T,
    	MAPID_MECHANIC_T,
    	MAPID_GUILLOTINE_CROSS_T,
    //Trans 2-2 Jobs
    	MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
    	MAPID_PROFESSOR,
    	MAPID_CLOWNGYPSY,
    	MAPID_CHAMPION,
    	MAPID_CREATOR,
    	MAPID_STALKER,
    	
    	MAPID_ROYAL_GUARD_T,
    	MAPID_SORCERER_T,
    	MAPID_MINSTRELWANDERER_T,
    	MAPID_SURA_T,
    	MAPID_GENETIC_T,
    	MAPID_SHADOW_CHASER_T,
    //Baby Novice And Baby 1-1 Jobs
    	MAPID_BABY = JOBL_BABY|0x0,
    	MAPID_BABY_SWORDMAN,
    	MAPID_BABY_MAGE,
    	MAPID_BABY_ARCHER,
    	MAPID_BABY_ACOLYTE,
    	MAPID_BABY_MERCHANT,
    	MAPID_BABY_THIEF,
    //Baby 2-1 Jobs
    	MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
    	MAPID_BABY_KNIGHT,
    	MAPID_BABY_WIZARD,
    	MAPID_BABY_HUNTER,
    	MAPID_BABY_PRIEST,
    	MAPID_BABY_BLACKSMITH,
    	MAPID_BABY_ASSASSIN,
    //Baby 2-2 Jobs
    	MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
    	MAPID_BABY_SAGE,
    	MAPID_BABY_BARDDANCER,
    	MAPID_BABY_MONK,
    	MAPID_BABY_ALCHEMIST,
    	MAPID_BABY_ROGUE,
    //3-1 Jobs
    
    //3-2 Jobs
    	
    //Trans 3-1 Jobs
    
    //Trans 3-2 Jobs
    
    //Baby 3-1 Jobs
    	MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
    	MAPID_BABY_RUNE,
    	MAPID_BABY_WARLOCK,
    	MAPID_BABY_RANGER,
    	MAPID_BABY_BISHOP,
    	MAPID_BABY_MECHANIC,
    	MAPID_BABY_CROSS,
    //Baby 3-2 Jobs
    	MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
    	MAPID_BABY_SORCERER,
    	MAPID_BABY_MINSTRELWANDERER,
    	MAPID_BABY_SURA,
    	MAPID_BABY_GENETIC,
    	MAPID_BABY_CHASER,
    }; 

     

    I not changed babies because I will not use them.



    Somebody?

  3. It did not work. Do you know of any other possible way?

     

     

     

    Can you show us what you did to your skilltreeview.lua? ( Both of them ).

     

    skillinfoz folder and

    skillinfo folder.

     

    Already figured out where the problem is. I did a test with the skills of Kagerou and Oboro and it worked perfectly. This is because Kagerou and Oboro are defined as 2nd class. Now the problem is how I transform the 3rd class to 2nd class. Do you know?

    Somebody? Anyone?

  4. inheritence is how third classes receive their first job / second job skills.

     

    Third job inherits from 2nd job which also inherits from 1st job.

     

    You can try making the archer class inherit from Ranger class.

    I am not sure if this'll work but it was worth the try.

     

    It did not work. Do you know of any other possible way?

  5. Adding a skill could be tricky within the newest clients.

     

    You may have to change inside the skilltree.lua to make it visible for you.

    When the skill window is maximized, it will only show what you have normally would have because it will only read what it says inside skilltree.lua.

     

    The skill is added already, it's just the your client isn't registering it because it doesn't know you want to insert it since only server side knows.

     

    If your client is more up to date ish, there should also be a MISC tab where all the unknown skills would go, but by the looks of it, you don't have that tab...

     

    Considering you said you've tried it.. You can try inheritence also... I am unsure if this would work though.

     

    A visual of what you did would also help though.

     

    Also make sure that your client is reading the lua file you are editing. It may be reading .lub over .lua also.

     

    My client is reading .lua before. lub, I scored this option to make the diff.

     

    What is inheritenceThanks for help.

  6. Let me try to check if I can redo the process and how did i start i kinda did forgot x.x

     

    Because when I was adding my custom skills some of the skills where added on the 1st Job part of the alt+s

     

    You could add skills 3rd class?

     

    I await your response.

  7.  

    The problem is not that clear.

     

    But from what I can understand I think all you have to do is look on your "db" folder, "skill_tree.txt".

     

    To make things clear ill do an example

     

    3rd Job Skill: Aimed Bolt.

    add it to what job: Archer

     

    First look for the skill id of the Aimed Bolt in the "skill_tree.txt"

     

    //Ranger (Trans)
    4062,2236,10,117,5,0,0,0,0,0,0,0,0
    

     

    You can see the structure of this corresponding numbers on skill_tree.txt but the important onces are the first tree lines,

    JobID,Skillid,SkillMaxlv,

     

    And then next look for the Skill tree of the Archer

     

    //Archer
    3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
    

     

    Add the Aimed bolt skill

     

    //Archer
    3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
    4062,2236,10,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# <<<<<<<<<<<<---replace 4062 to 3
    //it should look like these
    --
    //Archer
    3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
    3,2236,10,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
    --

    There everything is good, You just have to minimize the skill tree so that you can see the skill.

     

    First of all, thank you for your time and willingness to help me!

     

    This I do know ... what is happening is that when I place a skill of 3rd class in tree the 1st class, as shown in the image above, creates a tab and will not appear the skill(worst of all is that you can not click on the tab).

     

    You understand?

    Yes I do. Hmm it doesn't happen to me though when I did what I do. I think some other people can help you with this. I just tried. But if anyways I was able to get anything I'll post it here. 

     

    This problem does not happen to you?

  8. The problem is not that clear.

     

    But from what I can understand I think all you have to do is look on your "db" folder, "skill_tree.txt".

     

    To make things clear ill do an example

     

    3rd Job Skill: Aimed Bolt.

    add it to what job: Archer

     

    First look for the skill id of the Aimed Bolt in the "skill_tree.txt"

     

    //Ranger (Trans)
    4062,2236,10,117,5,0,0,0,0,0,0,0,0
    

     

    You can see the structure of this corresponding numbers on skill_tree.txt but the important onces are the first tree lines,

    JobID,Skillid,SkillMaxlv,

     

    And then next look for the Skill tree of the Archer

     

    //Archer
    3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
    

     

    Add the Aimed bolt skill

     

    //Archer
    3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
    4062,2236,10,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# <<<<<<<<<<<<---replace 4062 to 3
    //it should look like these
    --
    //Archer
    3,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
    3,2236,10,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
    --

    There everything is good, You just have to minimize the skill tree so that you can see the skill.

     

    First of all, thank you for your time and willingness to help me!

     

    This I do know ... what is happening is that when I place a skill of 3rd class in tree the 1st class, as shown in the image above, creates a tab and will not appear the skill(worst of all is that you can not click on the tab).

     

    You understand?

  9. I am creating custom skills and would like to know how do I create a passive skill, those that give bonuses such as Increase SP Recovery, Study Books, Sword Mastery, etc..

    I searched several passive skills in the archives battle.c and skill.c but has nothing on them. Does anyone know or have any idea how to create / edit?

     

    Thanks to anyone who can help!

  10. How to transform some skill 3rd (third class) to 1st (first class)?

    I added the skills in skill_tree.txt and skilltreeview.lua and still did not work. So I think the problem is due to the source.

    Appeared a tab in the tree skills but I can not select it:

    qbmw.jpg


  11. I made a custom skill with new effects and put in it the effect of the skill Flying Kick.

    After i opened two accounts and started the pvp to test. It all worked against players but against monsters are not having any effect, just showing the damage of the skill.

     

    Someone help me please, i'm weeks to resolve this.

     

    Screen-Shot:

     

    rzrm.jpg


     

    71j7.jpg


  12. I created a custom skill with new effects and so far so good.
    Only the effects of target are functioning only in humans. Against monsters it shows the damage, but the effect does not appear.
    Does anyone know what could be the cause?


    Anyone?

  13. Centralized? u mean single target?

    i think u can edit it on skill_db

     

    I meant centering on target. No matter what position i use the skill, the effect is always going to the center of the map.

    See the images above in the topic.

  14. How do i make the effect centered on target?

     

    I created a custom skill with the effect "clif_specialeffect (& sd-> bl, 787, AREA);" but every time i use it happens:

     

    helt.jpg

     

    6ymp.jpg

     

    Anyone know how to fix? thank you very much!

  15. Well folks, I wanted to ask your help because I do not understand almost nothing of the src file.

    I tried to make a replica of two skills, the skill Amplify Power (BS_MAXIMIZE) and skill Fury Interior (MO_EXPLOSIONSPIRITS).

    I edited emulator files, including the files in the src / "skill.c", "skill.h", "status.c", "status.h", and also set up my data folder. It all worked out in the open the client and such, but I'm having 2 problems:

     

    In the copy of the skill Amplify Power, the SP consumption is very high. To be clear, when I open the skill Amplify Power (original) it consumes 1 SP every 5 seconds. Already in copy she is consuming about 1000 SP per second.

     

    I also made a copy of Fury skill Interior, this was all right and was exactly like the original. But I added an effect on skill, which in this case is "clif_specialeffect (src, 455, AREA);". No problems to add and run the effect, but the problem is that the effect disappears when I'm teleported or use @ refresh.

     

    I believe that someone can help me because I need to set this part too.

    Thank you in advance!

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