dma2
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Posts posted by dma2
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26 minutes ago, Amir Azman said:
Why not use rAthena then.
I don't need the latest version because it's for my personal study.
Rather, using the latest version makes it harder for me to convert what I've been developing.
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I'm trying to operate eAthena(Since 2007) on Sentos 7.
But it has a number of operational problems. Even though it was operated on Windows 10.
it's pretty hard, and tired..
So I just want to know why on the latest version of Linux cause operational problems.
(This must have worked. Maybe at Centus 6 32 bit.)
What's the problem ? kernel version? Shell version? gcc version? or 64bit os?
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14 minutes ago, crazyarashi said:
Make sure you comment out everything in the conf/grf-files.txt and double check your map_cache.
Unfortunately it's still deleted..
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When mob skill delay is 0, I measured monster's after skill delay.
That's about 1.43 seconds.
but I wanner more reduce the delay.
How can i do?
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I cant find yet.
How to make likes yuno and himinn? Unless hex edits.
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Before i used http://nn.nachtwolke.com ,
But now that site destoryed.
So... Who know viewing the 'newest' NPC & MOB LIST?
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I downloaded your new grf but It remain to get error.
so I will change new pron church.
Tokei Thanks to Your answer.
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I dont sure, I just know that my client is very old. even using xray.
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I used Tokei's newprontera.grf but It still has a client error nearby prontera church.
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I heard that someone can try the hacking through script.
But I don't know specifically.
is'n it?
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I wanner make real-time viewpoint.
Original viewpoint just remain first point on mini map until end-time of viewpoint.
but I want viewpoint is moved. (ex : when to use a monster.)
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Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature.
You can try my WeeDiff Patch (not sure it is needed or works on xray)
http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/
thx. but my athena is ver11348... i don't use it.
Are you using eAthena or rAthena?
It's not a problem with your SVN. It's the client behavior. If you're using an old client (or xray) you will probably have lots of difficulty with this.
i use ea. and my client ver20071017(not RE). so my client can't use WDGRemoveWeaponIDLimits.dll .
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Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature.
You can try my WeeDiff Patch (not sure it is needed or works on xray)
http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/
thx. but my athena is ver11348... i don't use it.
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You're using xray? That's probably what the problem is lol.
Unless it's a custom weapon. Those have to be a certain ID for the weapon sprite to show.
What's mean? plz ex.
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You could just combine them together to make a new one
thanks :-)
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It means the effects are already programmed inside the client exe file
so... We don't add new effect?
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According to doc/effect_list.txt
The following is a compiled list of visual and sound effects which the client
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
Each list entry contains a number and a short description of the effect....
How to add new effect?
What's the problem eAthena(Since 2007) in Centos7.
in Linux Support
Posted · Edited by dma2
Ok i see. My case causes SIGSEGV in various cases.
For Ex.
When to call Func in script, received signal SIGSEGV.
'run_script_main (st=0x7fffe2e7254c) at script.c'
line : enum c_op c = get_com(st->script->script_buf,&st->pos);
i guess st->bk_st's pointer has been lost when through db(in db.c *not use DBmap).
But this line is a original code. So I think the cause in what I mentioned, also it's a comprehensive reason that is not specific.
use x86?