Jump to content

jysn

Members
  • Posts

    72
  • Joined

  • Last visited

Posts posted by jysn

  1. edit this: [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero,

    to this: [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = "wing_zero",

    why you have this file? cskroption.lub i think this is suppose to be iteminfo.lub

    if you use client 2012-04-10 you need to edit this

    idnum2itemdesctable

    idnum2itemdisplaynametable

    idnum2itemresnametable

  2. your view id is based on your HEADGEAR VIEW ID not SPRITE ROBE VIEW ID.

    29004,wing_zero,wing zero,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4,,1,0,29004,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}

    you dont need this:

    • accessoryid.lub
    • accname.lub
    • accname_eng.lub

  3. look at data\sprite\·Îºê there are 3 folders and inside each folder are the garment sprites for all the jobs.

    to do it. make your own folder here data\sprite\·Îºê as you notice on õ»ç³¯°³ folder inside there are 2 folders ³² and ¿©. follow its format (ex. you name your folder custom folder) in there put your sprites on ³² folder for all male jobs this is the file format (ex. Ninja_³² for Male) ¿© folder for female jobs (ex. Ninja_¿© for Female). i dont know if korean or gibberish text is needed.

    if you have all the garment sprite on your folder modify your folder's name on this:

    spriterobename.lub:

    RobeNameTable = {
    [sPRITE_ROBE_IDs.ROBE_WINGS] = "õ»ç³¯°³",
    [sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "¸ðÇè°¡¹è³¶",
    [sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "Ÿ¶ôõ»çÀdz¯°³",
    [sPRITE_ROBE_IDs.ROBE_CUSTOM_GARMENT] = "custom folder"
    }
    
    RobeNameTable_Eng = {
    [sPRITE_ROBE_IDs.ROBE_WINGS] = "ANGEL_WINGS",
    [sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "BAG_OF_ADVENTURER",
    [sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "WINGS_OF_FALLEN_ANGEL",
    [sPRITE_ROBE_IDs.ROBE_CUSTOM_GARMENT] = "CUSTOM_GARMENT"
    }
    

    spriterobeid.lub

    SPRITE_ROBE_IDs = {
    ROBE_WINGS = 1,
    ROBE_BAG_OF_ADVENTURER = 2,
    ROBE_WINGS_OF_FALLEN_ANGEL = 3,
       ROBE_CUSTOM_GARMENT = 4
    }
    

    change your view id.

    item_db.txt

    20000,Custom_Garment,Custom Garment,5,0,,200,,18,,1,0xFFFFFFFF,7,2,1,,0,1,4,{ },{},{}

    if your using 2012-04-10 client make sure you update your idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable

    this is all what i understand on the garment folder imma try this today and use the archangel wing garment sprite and add new view id if it will work. HAHAHA!

    this is working just need a lot of work to have new garment sprite. :) this is what i tested the unknown item is the custom garment view ID is 4 at item_db.txt i forgot to update my idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable

    i used the õ»ç³¯°³ folder and name it to custom folder.

    the archangel wing view id is 1.

    post-1724-0-39137900-1350356804_thumb.jpg

    post-1724-0-17677000-1350356808_thumb.jpg

  4. okay thanks emistry, i just having problem at this script i fixed the database part but in-game the npc only display the dispbottom command. how to whisper npc? maybe this is what i need so i can access the vip manager

    "Just whisper any text to the npc "vip" to access the VIP management menu. "

  5. 2589,Fallen_Angel_Wing,Fallen Angel Wing,5,,,200,,18,,1,0xFFFFFFFF,7,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{}

    re/item_db.txt. hehehe

  6. check the iteminfo.lub/lua located at rofolder/System/iteminfo.lub. are you using latest client?

    if Yes, you need to add your custom item on that lub/lua the info that youve encoded on the data folder (idnum2itemdisplay,itemres,itemdesc ...)

×
×
  • Create New...