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JassMax

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Everything posted by JassMax

  1. hii thanks for replying ♥ what do i do with it ? should i remove that?
  2. Hi, i want refiner which can be refine by lotto ball 04 per lotto ball 04 = refine +1 100% (without break) until + 10 and if we want de refine item.. that can be done by lotto ball 03 1 x lotto ball 03 = de refine 1 item both functional should be in one npc like this 1 ) refiner 2) derefiner thank in advance... Bump~
  3. Hi, im getting this script debug whenever i start server!! how i can solve this debug problem ?
  4. its appears every time when any player get online!! how i can remove this ? Problem solved! it was problem in item_db script. sorry..xD
  5. Help plz!! i wanna hide this Costume System from being show!! example... if im allowing to show my eq info to someone.. they only able to see General info but not costume info.. note : im not asking to remove costume system... please i really want this....help plz.. Thanks a in advance Bump~
  6. No problem.. Thanks a lot Euphy
  7. Hi rAthena, Im using Euphy's Quest Shop script. I want to remove item code function from script reason why i want to remove its because as u can see in image require item line goes to 2nd line and u can see how much free space left after Giant butterfly wing!! i think after remove item code function it will be set at one line? it would be great if item requirement mange in one line...with item code if its possible after any changes in script !!! or tell me how i remove item code function note : im only talking about item code.. not item info.. cuz item info is important. thanks in advance.. and plz plz plz.. damn! these box are small ..how to edit them and make bit more lager ?
  8. that's it... working now it was missing " )" Thanks a lot
  9. Getting en error 31019,D_Crown,D_Crown,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1919,{ },{ while( isequipped(31019){ specialeffect2 417; sleep2 3000; } },{ }
  10. Hi, I want to know script for item effects which would effect on character after wearing an item ..like effect 417 effect should be repeating every 3 or 5 sec Thanks in advance
  11. Alright this will work too.. thanks a lot Emistry
  12. Cool working..but i dont want to add npc...
  13. hmm not working..? need to correct script ? thanks for reply..
  14. i want if any player login and find themselves in home town there would be rainbow appear (specialeffect 410) rainbow should appear in particular spot..or it would be work..as well if there is not particular spot... Thanks in advance..
  15. Want to allow usable item to /bingbing or /bangbang is it possible ? example : when char use something like berry it will effect as /bingbing or /bangbang...is it possible? Or possible to add /bangbang, /bingbing at key F1, F2 ? Bump~
  16. Thanks working but only half problem solved now i only getting this..see image below i was getting an error when i use this compare( ""+ getarg but when i change that in to this compare(""+ getarg it works.. Bump~
  17. Hiii im sorry for late replying can you tell me where to edit..im confused!! here is my script - shop 1_81_48_244 -1,501:50 Prontera,100,100,6, script Quest_Shop 112,{ set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "1_81_48_244",1; npcshopattach "1_81_48_244"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "1_81_48_244",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "1_81_48_244",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,1,"SZeny",7875,30000; } }
  18. Thanks i think this will help me https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/sample/npc_dynamic_shop.txt @Euphy Do u have any idea why i geting this after buy item from shop i really don't want to see this msg on my server cmd (idk what dose it call which looks like cmd) its quest shop which i posted in this topic... whenever i buy any single item..this shows in cmd BTW your Password System works awesome.. i really like it.. well done
  19. Thanks ♥ Here it is my script - shop 1_81_48_244 -1,501:50 Prontera,100,100,6, script Quest_Shop 112,{ set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "1_81_48_244",1; npcshopattach "1_81_48_244"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "1_81_48_244",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "1_81_48_244",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,1,"SZeny",7875,30000; } } One more question is it possible to add this password on simple shop? example like this prontera,100,100,6, shop shop 112,607:1, i want to make simple shop with this password system...
  20. Is it possible to add password in Quest Shop npc? when anybody clicks on npc it should ask password b4 enter in npc shop. Item must not show until enter correct password!
  21. If you Guys problem still not solved then Go to trunk\src\map\pc.c Then find this sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5)); And change in to sp += ( 1 + (low + 9) / 10 ); After That Go to trunk\db\re\statpoint.txt and replace all this (Crt+A) And Don't Forget to Recompile after all this Done! Topic Looks Too old anyways..xD problem might be solved
  22. ​you mean number 9 to increase? i don't want to increase range! i want same range as give in lvl 5 ...if i increase range other lvl also get more range..its get out range map..!!
  23. HI i want to add sniper skill ss lvl 8 in weapon! i can edit ss skill by using skill "SN_SHARPSHOOTING",8; But Problem is lvl 8 ss is not attack with Range! why is that? or its not possible to edit range skills ? if i increasing more lvl ?
  24. no im not! 31138# ^9E00FF-=Quest Item=-^000000 All Stats + 10 Maximum HP + 250, MDEF + 10 Indestructible (except in upgrade attempts). Add a 20% resistance against ^880000Stun, Stone, Freeze^000000. Class :^777777 Armor^000000 Defense :^777777 10^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # in the game all blank!!! i think there is limit for lines? i reached at line 86683 thanks for replying..dude problem solved it was problem in notepad + + when i edit with regular notepad..it works..
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