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Posts posted by JassMax
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Check the pw at the SQL database. To See what he is using as password.
yes when i type his password it shows this
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when i trying to login someones account i getting this error
this user is so strange.. i checked his eqs with view equipment.. he has normal eqsbut he can cast earth quack and terror! he not even using any ifrit ring or card
and his earth quack damge is 175k ...how is this possible? i wanted to check his account but its showing this error!!
i checked his hp, stats, ect. from cp all are normal but he is incredible strong with normal eqs
help me . what is this and how he can do use incredible power without card.. ect!
Bump~
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Delete the other one and do this instead...
CREATE TABLE `ragnarok`.`mvp_ladder` ( `account_id` INT(11) UNSIGNED NOT NULL, `char_id` INT(11) UNSIGNED NOT NULL, `total_kills` INT(11) NOT NULL DEFAULT '0', `current_points` INT(11) NOT NULL DEFAULT '0', PRIMARY KEY (`account_id`)) ENGINE = MyISAM DEFAULT CHARACTER SET = utf8;
thanks i will try and let you know
@Skorm thanks man
its working great
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Yeah you're missing the sql table but it also looks like your missing other parts of the script like where it inserts values into the sql table...
here is other script which u were talking
- script MVP_Points -1,{ OnNPCKillEvent: if(!.init) donpcevent "::OnCustomInit"; for (set .@i, 0; .@i<getarraysize(.MVPID); set .@i, .@i + 1) { if(killedrid == .MVPID[.@i]) { set #MVPPOINTS, #MVPPOINTS + .MVPID_POINTS[.@i]; message strcharinfo(0),"You earned "+.MVPID_POINTS[.@i]+" MVP Points for killing "+getmonsterinfo(.MVPID[.@i],MOB_NAME)+". You currently have ["+#MVPPOINTS+"] MVP Points."; if (!query_sql("SELECT `total_kills` FROM `mvp_ladder` WHERE `char_id` = '" + getcharid(0) + "' LIMIT 1",.@kills)) { query_sql("INSERT INTO `mvp_ladder` VALUES ('" + getcharid(3) + "','" + getcharid(0) + "','1','1')"); } else { set .@kills[0],.@kills[0] + 1; query_sql("UPDATE `mvp_ladder` SET `total_kills` = '" + .@kills[0] + "',`current_points`= '"+#MVPPOINTS+"' WHERE `char_id` = '" + getcharid(0) + "' LIMIT 1"); } break; } } end; OnInit: OnCustomInit: set .init,1; setarray .MVPID[0],1511,1785,1630,1719,1389,1418,1252,1768,1086,1734,1251,1779,1688,1623,1583,1708,1685,1658,-1,2000,-1,1751,-1,2011,-1,2018,-1,1647,1874,1871,1648,1917,1502,1646,1650,1649,1651,1832,-1; setarray .MVPID_POINTS[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-0,2,-0,3,-0,10,-0,35,-0,50,50,50,50,50,50,50,50,50,50,50,-0; end; }
this is 2nd scripts work with 1st npc
one is mvp ladder and other is mvp point system
could you please make sql table? cuz i dont know how to make. and your old table not working
thanks in advance
Bump~
Table ... doesn't exist.. what does that mean
Answer : that means the table doesn't exist !
Maybe import it in mysql ?
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i dont have sql table xD
dont know how to make
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I having getting this error
and mvp ladder not working
My Script hereprontera,30,165,5 script MVP Shop 619,{ if(!.itemid[1]) donpcevent "::OnCustomInit"; while(1) { mes .npcname$; mes "Howdy "+strcharinfo(0)+", What do you want to do?"; switch(select("View MVP Ladder.:Exchange MVP Points.:Nothing, thanks.")) { case 1: next; mes .npcname$; mes "The Top 10 MVP's are:"; query_sql("SELECT `char_id`,`total_kills` FROM `mvp_ladder` ORDER BY `total_kills` DESC LIMIT 10",.@char_id,.@kills); for (set .@i,0; .@i < getarraysize(.@char_id); set .@i,.@i + 1) { query_sql("SELECT `name`,`class` FROM `char` WHERE `char_id` = '" + .@char_id[.@i] + "' LIMIT 1",.@char_name$,.@class_id); mes .@i + 1 + ".^0000FF" + .@char_name$[0] + "^000000 -- (^cc55ff" + jobname(.@class_id[0]) + "^000000) - [^FF33CC" + .@kills[.@i] + "^000000]"; } if( select( "Back to menu.:Bye bye.") == 1) { next; break; } else close; case 2: next; mes .npcname$; mes "Howdy "+strcharinfo(0)+", I can exchange the following items for MVP Points"; mes "Current MVP Points: ^ff0000"+#MVPPOINTS+"^000000."; set .@i,select(.menuoptions$); next; if(!.@i) { mes "^FF0000 Error Ocurred, please take a screenshot and report to gamemaster."; close; } else if( .@i > getarraysize( .itemid ) ) { break; } mes .npcname$; mes "To get ^9f80ff"+getitemname( .itemid[.@i] )+"^000000 you need: ^ff0000"+.mvppoints[.@i]+"^000000."; mes "Do you want to exchange it?"; if( select("Yes, please.:No, thanks.") == 2) { next; break; } next; mes .npcname$; if( #MVPPOINTS < .mvppoints[.@i] ) { mes "You dont have enough MVP Points, please get them and talk to me again."; next; break; } set .@tem_points,#MVPPOINTS - .mvppoints[.@i]; mes "Are you really sure that you want to Exchange ^9f80ff"+getitemname( .itemid[.@i] )+"^000000 for ^ff0000"+#MVPPOINTS+"^000000?"; mes "MVP Points after transaction: ^ff0000"+.@tem_points+"^000000."; if( select("No, thanks.:Yes, please.") == 1) { next; break; } if( #MVPPOINTS < .mvppoints[.@i] ) { mes "You dont have enough MVP Points, please get them and talk to me again."; next; break; } set #MVPPOINTS,#MVPPOINTS - .mvppoints[.@i]; getitem .itemid[.@i],1; logmes "AccountID: "+getcharid(3)+", CharID: "+getcharid(0)+", Bought "+getitemname(.itemid[.@i])+"("+.itemid[.@i]+")"; if( select( "Back to menu.:Bye bye.") == 2) { next; break; } else close; break; default: mes "See ya."; close; } } end; OnInit: OnCustomInit: setarray .itemid[1],7364,20405,7361,7363,4302,4441,7338,4367,4145,4357,4361,4359,4365,4363,20412,20411; setarray .mvppoints[1],50,100,200,250,1000,1000,3500,3500,3500,3500,3500,3500,3500,3500,8000,15000; set .npcname$,"^0000FF[Nyantastic Mob]^000000"; set .menuoptions$,""; for(set .@i,1; .@i < getarraysize( .itemid ); set .@i,.@i+1) { set .menuoptions$,.menuoptions$+"[^cc55ff "+ getitemname( .itemid[.@i] ) +" ^000000]->^ff0000"+.mvppoints[.@i]+"^000000"; if( .@i < getarraysize( .itemid ) ) set .menuoptions$, .menuoptions$+":"; } set .menuoptions$, .menuoptions$+":Nothing thanks."; end; }
Error in CMD
and in the game its shows Empty -
i think its src code just like the body relocation now which has no balloon text on head
i wonder where i can edit
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on lua's but when you cast a skill it will prompt on the top of the char's head "!!"
how do i remove that "!!"
Do u know body relocation, hide, chaos walk ect.. they don't prompt on the top
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Like this it may hide the "!!"
how do i hide "!!"
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That would be a source edit I believe? I'm not 100% sure on that but I do think it's either the source or the client itself that displays the !!
in the client side i can rename that skill name. but i want remove..skill name when i used
u got any idea where i can edit if its from source ?
and thanks for quick reply
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Take look in attachment pic
i used Double Strafing
when i used it shows that i used "Double Strafing !!"
where i can edit this "Double Strafing !!" ??
i want to change Double Strafing !! in something else..
data\luafiles514\lua files\skillinfoz\skillinfolist.lub
Thanks but sorry wrong Subject i want to remove display dont want to change name..
want to make like body relocation
it should not show anything when i use skill
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add a duration on the clone
*clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}}
This command creates a monster which is a copy of another player. The first
four arguments serve the same purpose as in the monster script command, The
<char id> is the character id of the player to clone (player must be online).
If <master id> is given, the clone will be a 'slave/minion' of it. Master_id
must be a character id of another online player.
The mode can be specified to determine the behavior of the clone. Its
values are the same as the ones used for the mode field in the mob_db. The
default mode is aggressive, assists, can move, can attack.
Flag can be either zero or one currently. If zero, the clone is a normal
monster that'll target players, if one, it is considered a summoned monster,
and as such, it'll target other monsters. Defaults to zero.
The duration specifies how long the clone will live before it is auto-removed.
Specified in seconds, defaults to no limit (zero).
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But can u make like this
if someone summon clone in particular map
and if that user died by clone or got warp from that particular map
clone automatically get die?
like searchmap 0 player on map and @killmonster command something like that possible? clone also killed by command @killmonster
i foudn this error
and sometimes we cant hit or attck the clone
We cant use skill on clone always needed to hold left+shift
i tried with /ns on and /ns off cant hit clone with skills
and map is not pvp but i want to make it work without pvp map please
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nothing is impossible :/
but i still wait if there is a way for it -
I have custom weapon for sinx
which give soul breaker lvl 14
but problem is in switching weapon skill dont get updatethey have to manually increase lvl by clicking on increasing arrow
in pvp who have time to increase lvl of skill manually ?
if person switching their weapon
i only want skill get max lvl automatically from that weapon
is it possible? it should not need to update manually by clicking
i hope you guys understand what im trying to say
sorry for bad english
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prontera,150,160,5 script clone 74,{ mes "want to clone someone?"; mes "the player to clone must be online"; next; if ( select( "No", "yes" ) == 1 ) close; mes "select a player"; .@total = query_sql( "select name, char_id from `char` where online = 1 order by name asc limit 128", .@name$, .@char_id ); .@s = select( implode( .@name$, ":" ) ) -1; if ( getcharid( 0,.@name$[.@s] ) == 0 ) { mes "this player is not online anymore"; close; } getmapxy .@map$, .@x, .@y, 0; clone .@map$, .@x, .@y,strnpcinfo(0)+"::OnMobDead",.@char_id[.@s]; close; OnMobDead: }
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Thanks Capuche great help
@Capuche
your @evilclone npc is working very fine
but can u make if there is noone in that map
clone get die automatically?
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any idea or example?
Bump~ -
Yes it's possible
can u make for me please
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hi i want to make npc
that ppl can clone any char in certain map..
to test demihuman damageis it possible?
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Awsome i will try thank you
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i want script which Homunculus will not allow in certain map
possible?
or
Homunculus automatically get kill in certain mapor
i have custom map.. that nobody can warp in that map
but u could enter in that map by npc..so if alchimist has homu..npc will not allow them to enter
something like that..i like 2nd idea automatically get kill..if it possible,,
please help
Bump~ -
Please read Antares's post, it's not a bug
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ok, but how do i make immune ? attack should miss if user has 100% resist of element
i want to make if user has 100% water resist.. he wont get damage from water elements it should be miss
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I made a post in the bugtracker
http://rathena.org/board/tracker/issue-9030-100-immune-to-an-element/?gopid=27059#entry27059
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if this is bug..
did this bug fixed?
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What is this error!
in Database Support
Posted
ok i will try