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Gennosuke Kouga

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Posts posted by Gennosuke Kouga

  1. -    script    Finding NPC    757,{
    
       OnInit:
       set .itemid,7539;
       set .quantity,1;
       end;
    
       OnWhisperGlobal:
       if( getgmlevel() < 80 ) end;
       OnMinute00:
       set .spawn,rand(1,10);
       set .mob,rand(1078,1085);
       killmonster .maps$[.s],"All";
       // -- You can add or chance maps and IDs with a maximum of 127 each.    
       setarray .maps$[0],"prontera","geffen","payon","alberta","morocc","aldebaran","izlude","comodo","umbala","yuno","hugel","rachel","veins","einbroch";
       set .s,rand(getarraysize(.maps$));        
       monster .maps$[.s],0,0,"Plz don't kill me!",.mob,.spawn,strnpcinfo(0)+"::OnMobKilled";
       // -- Message to Announce when Event start
       setarray .message$[0],"Total of "+.spawn+" "+getmonsterinfo(.mob,0)+" has been Spawned in map "+strtoupper(.maps$[.s]),
       "Find all the "+getmonsterinfo(.mob,0)+" and kill it","Every single "+getmonsterinfo(.mob,0)+" you will will gain you "+.quantity+" x "+getitemname( .itemid ),
       "Hurry up and go now";    
       for( set .i,0; .i < getarraysize( .message$ ); set .i,.i + 1 )
       {
    
       announce .message$[.i],0;
       sleep 1000;
    
       }
       end;
    
       OnMobKilled:
       set .spawn,.spawn-1;
       getitem .itemid,.quantity;    
       if( .spawn )
       announce "[ "+strcharinfo(0)+" ] Killed 1 "+getmonsterinfo(.mob,0)+", Left "+.spawn+" "+getmonsterinfo(.mob,0)+"",bc_map;
       else
       announce "Event End, all the "+getmonsterinfo(.mob,0)+" has been Killed.",bc_map;
       end;
    }

    try this one >0< ( rebuild sample script of Emistry to full working now )

  2. Try this one:

    prontera,152,188,3 script PVP 997,{
    warp "pvp-n_1-5",0,0;
    end;
    OnInit:
    waitingroom "Users ["+getmapusers("pvp-n_1-5",0,0")+"]",0;
    end;
    }
    pvp-n_1-5	mapflag	nowarp
    pvp-n_1-5	mapflag	noteleport
    pvp-n_1-5	mapflag	noreturn
    pvp-n_1-5	mapflag	pvp
    

    ----------------

    [Error]: buildin_warp: moving player 'Korea' to "pvp-n_1-5",0,0 failed.
    [Debug]: Source (NPC): PVP at prontera (152,188)
    [Debug]: mapindex_name2id: Map "pvp-n_1-5" not found i

    Because pvp-n_1-5 do not have in your map_index.

  3. *npcspeed <speed value>;

    *npcwalkto <x>,<y>;

    *npcstop;

    These commands will make the NPC object in question move around the map. As they

    currently are, they are a bit buggy and are not useful for much more than making

    an NPC move randomly around the map. (see 'npc/custom/devnpc.txt' for an example

    of such usage)

    'npcspeed' will set the NPCs walking speed to a specified value. As in the

    @speed GM command, 200 is the slowest possible speed while 0 is the fastest

    possible (instant motion). 100 is the default character walking speed.

    'npcwalkto' will start the NPC sprite moving towards the specified coordinates

    on the same map as it is currently on.

    'npcstop' will stop the motion.

    While in transit, the NPC will be clickable, but invoking it will cause it to

    stop motion, which will make it's coordinates different from what the client

    computed based on the speed and motion coordinates. The effect is rather

    unnerving.

    Only a few NPC sprites have walking animations, and those that do, do not get

    the animation invoked when moving the NPC, due to the problem in the NPC walking

    code, which looks a bit silly. You might have better success by defining a job-

    sprite based sprite id in 'db/mob-avail.txt' with this.

    example ( move random in maps - ôi việt nam ):

    prontera,100,100,0 script Poring Walk 1002,{
    npcspeed 100;
    npcwalkto 0,0;
    end;
    
    }
    

    • Upvote 1
  4. Your script already run every hour.

    Replace this:

    quiz_02,55,84,3 script Claim Your Prize!#dice 904,{
    // -- set #EVENTPOINTS,#EVENTPOINTS+1;
    announce strcharinfo(0)+" won the Dice Event!",bc_all;
    disablenpc "Claim Your Prize!#dice";
    disablenpc "Dice Event Warper#dice";
    // -- dispbottom "You now have "+#EVENTPOINTS+" Event Point(s).";
    getitem 20078,1;
    dispbottom "Blah Blah something in here! "+getitemname(20078)+"";
    warp "prontera",0,0;
    set $@diceon,0;
    close;
    end;
    }
    

  5. If your idea is good and posible, then I will give my time to help you. And of course your idea must with a full plan ( story line, npc message, items and mobs or something like thats! )

    Beside, I hope you will be more serious, please don't use the emotion "=))" when asking someone for help, it make other feel disrespected.

    Regards.

  6. I'm looking for infos about some maps and mobs in new version.

    I believe that I saw some link that let you link to site database of kRO in eathena but i don't remember (it is not ratemyserver or iRO wiki ), just was in korean. But it's not the matter, if you know about it, can you tell me about the link please?

    Beside I need some items for Ranger on iRO server to test ep 14.1, if you have zeny or items, can you give me or lend me please? ><~

    I have finished ep 13.3 with only set items eden group, but it's impossible for 14.1 because the mobs there is too strong but I'm too weak...

    I dont have time to sit hours and hours to hunt items an zeny to buy equipment, my only reason to play iRO is for info and to work on my project, so I hope you could help me.

    Thanks alot about that.

  7. que_moc_16,70,88,3 script Coin Trader 908,{
    set .@npc$,"^0000FFCoin Trader^000000";
    
    mes "[ "+.@npc$+" ]";
    mes "Welcome, honey!";
    mes "I am ^0000FFJoann, the Coin Trader^000000!";
    next;
    mes "[ "+.@npc$+" ]";
    mes "My services are available 24 Hours a Day, 7 Days a Week and 365 Days of the Year!";
    menu "Continue Talking",-,"Quit",l_quit;
    next;
    mes "[ "+.@npc$+" ]";
    mes "Which coins do you wish to trade?";
    next;
    menu "Hollow Coin > Event Coin",l_hollowtoevent,"Poring Coin > Gold Coin",l_poringtogold,"Gold Coin > Mithril Coin",l_goldtomithril;
    l_hollowtoevent:
    if( countitem(21037) < 10 )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You do not have enough Hollow Coins to continue with the procedure.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Please, get at least 10 Hollow Coins to be able to trade.";
    close;
    
    } else {
    
    mes "[ "+.@npc$+" ]";
    mes "^FF000010 Hollow Coins^000000 = ^00FF001 Event Coin^000000";
    next;
    mes "[ "+.@npc$+" ]";
    mes "How many ^00FF00Event Coins^000000 would you like to have?";
    next;
    l_eventcoin:
    input .@event;
    
    }
    if( .@event == 0 )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You cannot trade 10 Hollow Coins into 0 Event Coins.";
    mes "Select a value higher than 0 to continue.";
    next;
    goto l_eventcoin;
    
    } else {
    
    set .@eventmulti, .@event * 10;
    mes "[ "+.@npc$+" ]";
    mes "To get your "+.@event+" Event Coins, you must trade in "+.@eventmulti+" Hollow Coins.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Do you have that amount of Hollow Coins?";
    next;
    menu "Yes",l_yeseventcoin,"No",l_noeventcoin;
    
    }
    l_yeseventcoin:
    if( countitem(21037) < .@eventmulti )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You do not have my "+@eventmulti+" Hollow Coins.";
    mes "Come back when you do.";
    close;
    
    } else {
    
    mes "[ "+.@npc$+" ]";
    mes "Converting your Hollow Coins into Event Coins...";
    next;
    sleep2 5000;
    delitem 21037,.@eventmulti;
    getitem 19344,.@event;
    mes "I have succesfully converted your Hollow Coins into Event Coins.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Have a nice day, "+(Sex?"Mr.":"Mrs.")+" "+strcharinfo(0)+"";
    close;
    
    }
    l_noeventcoin:
    mes "[ "+.@npc$+" ]";
    mes "Oh well. Come back If you do have them!";
    close;
    l_poringtogold:
    if( countitem(7539) < 5 )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You do not have enough Poring Coins to continue with the procedure.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Please, get at least 10 Poring Coins to be able to trade.";
    close;
    
    } else {
    
    mes "[ "+.@npc$+" ]";
    mes "^FF00FF5 Poring Coins^000000 = ^FFA5001 Gold Coin^000000";
    next;
    mes "[ "+.@npc$+" ]";
    mes "How many ^FFA500Gold Coins^000000 would you like to have?";
    next;
    l_goldcoin:
    input .@gold;
    
    }
    if( .@gold == 0 )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You cannot trade 5 Poring Coins into 0 Gold Coins.";
    mes "Select a value higher than 0 to continue.";
    next;
    goto l_goldcoin;
    
    } else {
    
    set .@goldmulti, .@gold * 5;
    mes "[ "+.@npc$+" ]";
    mes "To get your "+@gold+" Gold Coins, you must trade in "+.@goldmulti+" Poring Coins.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Do you have that amount of Poring Coins?";
    next;
    menu "Yes",l_yesporingcoin,"No",l_noporingcoin;
    }
    
    l_yesporingcoin:
    if( countitem(7539) < .@goldmulti )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You do not have my "+@goldmulti+" Poring Coins.";
    mes "Come back when you do.";
    close;
    
    } else {
    
    mes "[ "+.@npc$+" ]";
    mes "Converting your Poring Coins into Gold Coins...";
    next;
    sleep2 5000;
    delitem 7539,"+@goldmulti+";
    getitem 7517,"+@gold+";
    mes "I have succesfully converted your Poring Coins into Gold Coins.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Have a nice day, "+(Sex?"Mr.":"Mrs.")+" "+strcharinfo(0)+"";
    close;
    
    }
    l_noporingcoin:
    mes "[ "+.@npc$+" ]";
    mes "Oh well. Come back If you do have them!";
    close;
    l_goldtomithril:
    if( countitem(7517) < 8 )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You do not have enough Gold Coins to continue with the procedure.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Please, get at least 8 Gold Coins to be able to trade.";
    close;
    
    } else {
    
    mes "[ "+.@npc$+" ]";
    mes "^FFA50010 Gold Coins^000000 = ^808080 Mithril Coin^000000";
    next;
    mes "[ "+.@npc$+" ]";
    mes "How many ^808080Mithril Coins^000000 would you like to have?";
    next;
    l_mithrilcoin:
    input .@mithril;
    
    }
    if( .@mithril == 0 )
    {
    
    mes "[ "+.@npc$+" ]";
    mes "You cannot trade 8 Gold Coins into 0 Mithril Coins.";
    mes "Select a value higher than 0 to continue.";
    next;
    goto l_mithrilcoin;
    
    } else {
    
    set .@mithrilmulti, .@mithril * 8;
    mes "[ "+.@npc$+" ]";
    mes "To get your "+@mithril+" Mithril Coins, you must trade in " + .@mithrilmulti + " Gold Coins.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Do you have that amount of Gold Coins?";
    next;
    menu "Yes",l_yesgoldcoin,"No",l_nogoldcoin;
    }
    
    l_yesgoldcoin:
    if( countitem(7517) < .@mithrilmulti )
    {
    mes "[ "+.@npc$+" ]";
    mes "You do not have my "+@mithrilmulti+" Gold Coins.";
    mes "Come back when you do.";
    close;
    
    } else {
    
    mes "[ "+.@npc$+" ]";
    mes "Converting your Gold Coins into Mithril Coins...";
    next;
    sleep2 5000;
    delitem 7517,.@mithrilmulti;
    getitem 674,.@mithril;
    mes "I have succesfully converted your Gold Coins into Event Coins.";
    next;
    mes "[ "+.@npc$+" ]";
    mes "Have a nice day, "+(Sex?"Mr.":"Mrs.")+" "+strcharinfo(0)+"";
    close;
    
    }
    l_nogoldcoin:
    mes "[ "+.@npc$+" ]";
    mes "Oh well. Come back If you do have them!";
    close;
    l_quit:
    close;
    }
    

    Some point you need to know:

    1.

    > do not use sleep 'cause:

    *sleep {<milliseconds>}; pause the script for x seconds and ditch the RID (so no player is attached anymore)

    > use sleep2 'cause:

    sleep2 {<milliseconds>}; pause the script for x seconds, and continue with the RID attached.

    --------------------

    2.

    Check post #2 ( Emistry ) and #6 ( Joseph )

    --------------------

    3.

    ^o^~ hope it help.

  8. Episode13.3.jpg

    Nothing much to says >.<~

    Things to know: All message logs i've got from iRO, and i don't use any custom message in my script.

    2nd release, follow with my first release ( dewata island )

    All El Dicastes Quest and Features ( with quest log ):

    Department Quests

    Document Quests

    Doha's Secret Orders

    Frede's Request

    Sapha's Visit

    Cheshire's Call

    Cat Hand Service: Equipment Enchanting

    And All Basic NPC in El Dicastes are included in this release.

    That made up of <Warp Point>, <Mob Spawn> <Mapflags> ( From iRO Wiki Database ), other things like <Mob DB>, <Skill DB>, <Item DB> are already in rAthena Revision.

    // -- Ep13_3_invite , Ep13_3_secret ¿¡ÇǼҵå 13.3 »ÇÆÄÀÇ ÃÊû, ºñ¹ÐÀÓ¹«
    7182,0,0,0,0,0,0,0,"Sapha's Visit"
    7183,0,0,0,0,0,0,0,"Invitation from Sapha"
    7184,0,0,0,0,0,0,0,"To El Dicastes!"
    7185,0,0,0,0,0,0,0,"Inspector Doha"
    7186,0,0,0,0,0,0,0,"Secret Order from Doha - Investigation"
    7187,0,0,0,0,0,0,0,"Secret Order from Doha - Shay"
    7188,0,0,0,0,0,0,0,"Information Gathering - in the Plaza"
    7189,0,0,0,0,0,0,0,"Information Gathering - in the Factory"
    7190,0,0,0,0,0,0,0,"Information Gathering - at the Guards"
    7191,0,0,0,0,0,0,0,"Shay's designation - BK"
    7192,0,0,0,0,0,0,0,"BK's Information"
    7193,0,0,0,0,0,0,0,"Dimensional Crack Investigation"
    7194,0,0,0,0,0,0,0,"What's this bloodstain?"
    7195,0,0,0,0,0,0,0,"What's this skin piece?"
    7196,0,0,0,0,0,0,0,"What's this suspicious magic power?"
    7197,0,0,0,0,0,0,0,"Sapha Certifications?"
    7198,0,0,0,0,0,0,0,"Audience with Ahat"
    7199,0,0,0,0,0,0,0,"Secret Order from Ahat"
    7200,82800,0,0,0,0,0,0,"Cheshire's call"
    7201,0,0,0,0,0,0,0,"Removing traces"
    7202,0,0,0,0,0,0,0,"Secret order from Doha - Collect proof"
    7203,0,0,0,0,0,0,0,"Secret order from Doha - Final Report"
    // -- Ep13.3 ¿¡ÇǼҵå 13.3
    11159,0,0,0,0,0,0,0,"Story of Brian"
    11160,0,0,0,0,0,0,0,"Story of John"
    11161,0,0,0,0,0,0,0,"Story of Tyler"
    11162,0,0,0,0,0,0,0,"Story of Rose"
    11163,0,0,0,0,0,0,0,"Story of Bain"
    11164,0,0,0,0,0,0,0,"Story of Lash"
    11165,0,0,0,0,0,0,0,"Delivered to Brian"
    11166,0,0,0,0,0,0,0,"Delivered to John"
    11167,0,0,0,0,0,0,0,"Delivered to Tyler"
    11168,0,0,0,0,0,0,0,"Delivered to Rose"
    11169,0,0,0,0,0,0,0,"Delivered to Bain"
    11170,0,0,0,0,0,0,0,"Delivered to Lash"
    11171,0,0,0,0,0,0,0,"Request from Frede"
    11172,0,0,0,0,0,0,0,"Request from Frede"
    11173,0,0,0,0,0,0,0,"Request from Frede"
    11174,0,0,0,0,0,0,0,"Supply Shortage"
    11175,7200,0,0,0,0,0,0,"Supply Shortage"
    11176,0,0,0,0,0,0,0,"For my friends"
    // -- Ep. 13.3 --- ÀÏÀÏÄù½ºÆ® Daily Quest
    12099,0,2014,10,0,0,0,0,"Remove Root Cause"
    12100,0,1994,12,0,0,0,0,"Violent Winged Insect"
    12101,0,2013,5,0,0,0,0,"Work Interference"
    12102,0,1993,10,0,0,0,0,"Intelligent Snakes"
    12103,0,1992,1,0,0,0,0,"Legendary Creature"
    12104,0,1987,15,0,0,0,0,"Insects with an Appetite"
    12105,0,2024,10,0,0,0,0,"Moving Rocks"
    12106,0,1995,15,0,0,0,0,"A child on a flower"
    12107,0,2015,10,0,0,0,0,"Twisted Love"
    12108,0,1988,12,0,0,0,0,"Dangerous Plant Removal"
    12109,0,1999,14,0,0,0,0,"Larva Extermination"
    12110,0,2016,7,0,0,0,0,"Demon of Water"
    12111,0,1986,10,0,0,0,0,"Bird with ugly face"
    12117,0,0,0,0,0,0,0,"Withered Flower"
    12118,0,0,0,0,0,0,0,"Welcomed Mineral"
    12119,0,0,0,0,0,0,0,"Valuable Textile"
    12120,0,0,0,0,0,0,0,"Curious Meat"
    12121,0,0,0,0,0,0,0,"Materials to Clear Snow"
    12122,0,0,0,0,0,0,0,"Best Cooler Material"
    12123,0,0,0,0,0,0,0,"Best Paint"
    12124,0,0,0,0,0,0,0,"Rare Valuable"
    12125,0,0,0,0,0,0,0,"Armory Material"
    12126,0,0,0,0,0,0,0,"Advanced Armory Material"
    12127,0,0,0,0,0,0,0,"Supervisor's Tool"
    12128,0,0,0,0,0,0,0,"Preparation for Heating"
    12129,0,0,0,0,0,0,0,"Suspicious Food"
    12130,0,0,0,0,0,0,0,"Useful Material"
    12131,0,0,0,0,0,0,0,"Essential Material for Construction"
    12132,0,0,0,0,0,0,0,"Essential Material for Construction 2"
    12133,0,0,0,0,0,0,0,"Decoration arrangement"
    12134,0,0,0,0,0,0,0,"Instant Receptacle"
    12135,0,0,0,0,0,0,0,"Not enough medicine"
    12136,0,0,0,0,0,0,0,"Honey robber"
    12137,0,0,0,0,0,0,0,"Tools for Experiment"
    12138,0,0,0,0,0,0,0,"Fine Gift Samples"
    12139,0,0,0,0,0,0,0,"Respect for Taste!"
    12140,0,0,0,0,0,0,0,"Courtesy for Regulars"
    12141,0,0,0,0,0,0,0,"Special Package"
    12142,0,0,0,0,0,0,0,"Dangerous Request"
    12143,0,0,0,0,0,0,0,"Strange Trend"
    12144,0,0,0,0,0,0,0,"Unknown Usage"
    12145,0,0,0,0,0,0,0,"Other World Cuisine"
    12146,0,0,0,0,0,0,0,"Filling in Cracks"
    12147,0,0,0,0,0,0,0,"Adhesive Material"
    12148,0,0,0,0,0,0,0,"Bait for Tatacho Hunting"
    12149,0,0,0,0,0,0,0,"Swordmanship Practice"
    12150,0,0,0,0,0,0,0,"Pretty reddish vegetable"
    12151,0,0,0,0,0,0,0,"Tenacity of the pub owner"
    12152,0,0,0,0,0,0,0,"Tastes like home cooking"
    12153,0,0,0,0,0,0,0,"Hazardous plant when burnt"
    12154,0,0,0,0,0,0,0,"Unexpectedly Normal"
    12155,0,0,0,0,0,0,0,"Gift with heart"
    12156,0,0,0,0,0,0,0,"Respect personal appetite!"
    12157,0,0,0,0,0,0,0,"Resolution of the pub owner"
    12158,0,0,0,0,0,0,0,"Rage of the pub owner"
    12159,82800,0,0,0,0,0,0,"Quest record from Laponte"
    12160,82800,0,0,0,0,0,0,"Quest record from Kalipo"
    12161,82800,0,0,0,0,0,0,"Quest record from Pura"
    12162,82800,0,0,0,0,0,0,"Quest record from Tragis"
    12163,82800,0,0,0,0,0,0,"Quest record from Calyon"
    12164,82800,0,0,0,0,0,0,"Quest record from Moltuka"
    12165,21600,0,0,0,0,0,0,"Dizziness"
    12166,0,0,0,0,0,0,0,"Tree Root Doc."
    12167,0,0,0,0,0,0,0,"Reptile Tongue Doc."
    12168,0,0,0,0,0,0,0,"Scorpion Tail Doc."
    12169,0,0,0,0,0,0,0,"Stem Doc."
    12170,0,0,0,0,0,0,0,"Pointed Scale Doc."
    12171,0,0,0,0,0,0,0,"Resin Doc."
    12172,0,0,0,0,0,0,0,"Spawn Doc."
    12173,0,0,0,0,0,0,0,"Jellopy Doc."
    12174,0,0,0,0,0,0,0,"Fish Tail Doc."
    12175,0,0,0,0,0,0,0,"Worm Peeling Doc."
    12176,0,0,0,0,0,0,0,"Gill Doc."
    12177,0,0,0,0,0,0,0,"Tooth of Bat Doc."
    12178,0,0,0,0,0,0,0,"Fluff Doc."
    12179,0,0,0,0,0,0,0,"Chrysalis Doc."
    12180,0,0,0,0,0,0,0,"Feather of Birds Doc."
    12181,0,0,0,0,0,0,0,"Talon Document Doc."
    12182,0,0,0,0,0,0,0,"Sticky Webfoot Doc."
    12183,0,0,0,0,0,0,0,"Animal Skin Doc."
    12184,0,0,0,0,0,0,0,"Wolf Claw Doc."
    12185,0,0,0,0,0,0,0,"Mushroom Spore Doc."
    12186,0,0,0,0,0,0,0,"Orc's Fang Doc."
    12187,0,0,0,0,0,0,0,"Evil Horn Doc."
    12188,0,0,0,0,0,0,0,"Powder of Butterfly Doc."
    12189,0,0,0,0,0,0,0,"Bill of Birds Doc."
    12190,0,0,0,0,0,0,0,"Snake Scale Doc."
    12191,0,0,0,0,0,0,0,"Insect Feeler Doc."
    12192,0,0,0,0,0,0,0,"Immortal Heart Doc."
    12193,0,0,0,0,0,0,0,"Rotten Bandage Doc."
    12194,0,0,0,0,0,0,0,"Decayed Nail Doc."
    12195,0,0,0,0,0,0,0,"Horrendous Mouth Doc."
    12196,0,0,0,0,0,0,0,"Tentacle Doc."
    12197,0,0,0,0,0,0,0,"Shell Doc."
    12198,0,0,0,0,0,0,0,"Scale Shell Doc."
    12199,0,0,0,0,0,0,0,"Venom Canine Doc."
    12200,0,0,0,0,0,0,0,"Sticky Mucus Doc."
    12201,0,0,0,0,0,0,0,"Bee Sting Doc."
    12202,0,0,0,0,0,0,0,"Grasshopper's Leg Doc."
    12203,0,0,0,0,0,0,0,"Royal Jelly Doc."
    12204,0,0,0,0,0,0,0,"Yoyo Tail Doc."
    12205,0,0,0,0,0,0,0,"Solid Shell Doc."
    12206,0,0,0,0,0,0,0,"Yam Doc."
    12207,0,0,0,0,0,0,0,"Raccoon Leaf Doc."
    12208,0,0,0,0,0,0,0,"Snail's Shell Doc."
    12209,0,0,0,0,0,0,0,"Horn Doc."
    12210,0,0,0,0,0,0,0,"Bear's Footskin Doc."
    12211,0,0,0,0,0,0,0,"Feather Doc."
    12212,0,0,0,0,0,0,0,"Red Herb Doc."
    12213,0,0,0,0,0,0,0,"Carrot Doc."
    12214,0,0,0,0,0,0,0,"Cactus Needle Doc."
    12215,0,0,0,0,0,0,0,"Stone Heart Doc."
    

    Update 17/2/2012: Fix bug cat_hands_enchant.txt, please re-download.

    • Upvote 9
  9. head1.jpg

    All Dewata Island Quest ( with quest log ):

    Things to know: All message logs i've got from iRO, and i don't use any custom message in my script.

    - Dewata Legend Quest

    - Help Out the Old Man

    - Traditional Weapon Quest

    And All Miscellaneous NPC in Dewata Island are included in this release.

    That made up of <Warp Point>, <Mob Spawn>, <Mapflags> ( From iRO Wiki Database ), other things like <Mob DB>, <Skill DB>, <Item DB> are already in rAthena Revision.

    Quest DB:

    // Àεµ³×½Ã¾Æ ·ÎÄöóÀÌ¡ - µ¥¿ÍŸ ¼¶(³ëÀÎÀ» µµ¿Í¶ó, ÀüÅë ¹«±Â)
    5035,0,0,0,0,0,0,0,"Help the old man!"
    5036,0,0,0,0,0,0,0,"Help the old man!"
    5037,0,0,0,0,0,0,0,"Help the old man!"
    5038,0,0,0,0,0,0,0,"Help the old man!"
    5039,0,0,0,0,0,0,0,"Help the old man!"
    5040,0,0,0,0,0,0,0,"Help the old man!"
    5041,0,0,0,0,0,0,0,"Help the old man!"
    5042,0,0,0,0,0,0,0,"Help the old man!"
    5043,300,0,0,0,0,0,0,"Help the old man!"
    5044,86400,0,0,0,0,0,0,"Help the old man!"
    5045,0,0,0,0,0,0,0,"Help the old man!"
    5046,0,0,0,0,0,0,0,"Help the old man!"
    5047,0,0,0,0,0,0,0,"Help the old man!"
    5048,0,0,0,0,0,0,0,"Help the old man!"
    5049,0,0,0,0,0,0,0,"Help the old man!"
    5050,0,0,0,0,0,0,0,"Help the old man!"
    5051,0,0,0,0,0,0,0,"Help the old man!"
    5052,0,0,0,0,0,0,0,"Traditional Weapon"
    5053,0,0,0,0,0,0,0,"Traditional Weapon"
    5054,0,0,0,0,0,0,0,"Traditional Weapon"
    // Àεµ³×½Ã¾Æ ·ÎÄà : "Àü¼³"
    9155,0,0,0,0,0,0,0,"Getting materials for the Jaty Crown"
    9156,0,0,0,0,0,0,0,"Make the Jaty Crown"
    9157,0,0,0,0,0,0,0,"Reward from Sage, Kasyapa"
    9158,0,0,0,0,0,0,0,"Delivery of Good News(1)"
    9159,0,0,0,0,0,0,0,"Back to Paiko"
    9160,0,0,0,0,0,0,0,"Delivery of Good News(2)"
    9161,0,0,0,0,0,0,0,"Back to Paiko"
    9162,0,0,0,0,0,0,0,"Delivery of Good News(3)"
    9163,0,0,0,0,0,0,0,"Back to Paiko"
    9164,0,0,0,0,0,0,0,"Delivery of Good News(4)"
    9165,0,0,0,0,0,0,0,"Reward from Paiko for success of Jaty Crown"
    

    .. so I won't mention it again.

    ------------------------

    Update 14-12-2012 ( see attachment )

    Update again >_<! Forgot to add dewata_basic_npc...

    • Upvote 8
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