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Posts posted by Melvant
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On 6/11/2023 at 6:20 AM, java said:
i have full source and full script , here the sample :
if someone help me to renew source code, i will release it here,
Kinda need the source side, i have the full XileRO trunk but there is no source for CTF and some games, it will be fixed asap if you share the source side.
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kinda need help.
requesting custom command "@autoattack all" that make all players on a map,will be on autoattack state. such like @disguiseall,@recallall,@kickall and etc.
based from
Appreciate for answer and help, Thank you .
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Solved, by changing the
TBL_PC *sd=script_rid2sd(st);
into :
Quotestruct map_session_data *sd;
script_rid2sd(sd); -
Kinda need help with Custome "clone" pet that look like master, like the hair style,hair color,body style and equipment.
i have some of source code from eAmod thats maybe can be as a clue
but its wont work at latest rAthena
script.c
//pet looks like master BUILDIN_FUNC(petclone) { struct pet_data *pd; TBL_PC *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; if( (pd = sd->pd) == NULL ) return 0; memcpy( &pd->vd, &sd->vd, sizeof( pd->vd ) ); return 0; } //pet looks like master //tpye & 1 = sex //type & 2 = hair color //type & 4 = cloth dye //type & 8 = hair style //type & 16 = class //type & 32 = weapon //type & 64 = shield //type & 128 = top //type & 256 = middle //type & 512 = bottom BUILDIN_FUNC(petclonetype) { struct pet_data *pd; int type = 0; TBL_PC *sd=script_rid2sd(st); if(sd==NULL || sd->pd==NULL) return 0; if( (pd = sd->pd) == NULL ) return 0; type = conv_num(st,& (st->stack->stack_data[st->start+2])); if( type & 1 ) { pd->vd.sex = sd->vd.sex; } if( type & 2 ) { pd->vd.hair_color = sd->vd.hair_color; } if( type & 4 ) { pd->vd.cloth_color = sd->vd.cloth_color; } if( type & 8 ) { pd->vd.hair_style = sd->vd.hair_style; } if( type & 16 ) { pd->vd.class_ = sd->vd.class_; } if( type & 32 ) { pd->vd.weapon = sd->vd.weapon; } if( type & 64 ) { pd->vd.shield = sd->vd.shield; } if( type & 128 ) { pd->vd.head_top = sd->vd.head_top; } if( type & 256 ) { pd->vd.head_mid = sd->vd.head_mid; } if( type & 512 ) { pd->vd.head_top = sd->vd.head_top; } if( ( pd->vd.class_ == JOB_BABY_BARD || pd->vd.class_ == JOB_BARD || pd->vd.class_ == JOB_CLOWN ) && pd->vd.sex == 0 ) { pd->vd.sex = 1; } if( ( pd->vd.class_ == JOB_BABY_DANCER || pd->vd.class_ == JOB_DANCER || pd->vd.class_ == JOB_GYPSY ) && pd->vd.sex == 1 ) { pd->vd.sex = 0; } return 0; }
old pet_db
5400,Clone,Clone,619,19327,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclone; },{} 5500,NOVICE_PET_M,Novice Pet Male,619,19328,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5501,NOVICE_PET_F,Novice Pet Female,619,19329,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5502,SWORD_PET_M,Swordman Pet,619,19330,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5503,SWORD_PET_F,Swordwoman Pet,619,19331,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5504,MAGE_PET_M,Mage Pet Male,619,19332,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5505,MAGE_PET_F,Mage Pet Female,619,19333,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5506,ARCHER_PET_M,Archer Pet Male,619,19334,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{} 5507,ARCHER_PET_F,Archer Pet Female,619,19335,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petclonetype (2|4|8|128|256|512); },{}
Appreciated for the help,Thanks in advance.
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On 6/2/2023 at 9:19 PM, Litro Endemic said:
Yes, its possible, I still have old master goddameit mod patch from that can be used as reference, well it need adjustment to be usable.
Thats kinda good Option, but its need some one to run the NPC and plus its bring up char id on the "range" from the script.
Thats i need is a normal player doing @afk by him self, but when im reloading my server, they will be still there. like a vendors
Anyway thank you for answering.
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The link is dead sir, please any mirror ?
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Pet able to use mob avail ?
in Source Requests
Posted
Hello rAthena, kinda asking for pet mob, is it posible for pet using a mob avail ? example,like change their look into player sprite ?
Thank you