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janeth05

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Posts posted by janeth05

  1. i already have

    361,4	//HP_ASSUMPTIO

     

    That only blocks Assumptio on GvG maps (they can still cast it in town, then enter the WoE castle).

    Instead, you could use a script to remove SC_ASSUMPTIO when they enter guild castles:

    -	script	remove_assumptio	-1,{
    OnPCLoadMapEvent:
    	if (getmapflag(strcharinfo(3),mf_gvg))
    		sc_end SC_ASSUMPTIO;
    	end;
    }
    
    aldeg_cas01	mapflag	loadevent
    aldeg_cas02	mapflag	loadevent
    aldeg_cas03	mapflag	loadevent
    aldeg_cas04	mapflag	loadevent
    aldeg_cas05	mapflag	loadevent
    gefg_cas01	mapflag	loadevent
    gefg_cas02	mapflag	loadevent
    gefg_cas03	mapflag	loadevent
    gefg_cas04	mapflag	loadevent
    gefg_cas05	mapflag	loadevent
    payg_cas01	mapflag	loadevent
    payg_cas02	mapflag	loadevent
    payg_cas03	mapflag	loadevent
    payg_cas04	mapflag	loadevent
    payg_cas05	mapflag	loadevent
    prtg_cas01	mapflag	loadevent
    prtg_cas02	mapflag	loadevent
    prtg_cas03	mapflag	loadevent
    prtg_cas04	mapflag	loadevent
    prtg_cas05	mapflag	loadevent
    nguild_alde	mapflag	loadevent
    nguild_gef	mapflag	loadevent
    nguild_pay	mapflag	loadevent
    nguild_prt	mapflag	loadevent
    schg_cas01	mapflag	loadevent
    schg_cas02	mapflag	loadevent
    schg_cas03	mapflag	loadevent
    schg_cas04	mapflag	loadevent
    schg_cas05	mapflag	loadevent
    arug_cas01	mapflag	loadevent
    arug_cas02	mapflag	loadevent
    arug_cas03	mapflag	loadevent
    arug_cas04	mapflag	loadevent
    arug_cas05	mapflag	loadevent

     

    how can i use this script?

  2. <yellow>
    <admin>2000000</admin>
    <admin>2000001</admin>
    <admin>2000002</admin>
    <admin>2000003</admin>
    <admin>2000004</admin>
    <admin>2000005</admin>
    </yellow>

     

    sir patskie, this for the GM's sprite right?? if i will remove this my GM Account would be look normal account
     
     
    Ma'am Namine210 i already change it to 0. nothing happers
  3. <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
    <connection>
    <desc>Free to Play</desc>
    <display>Yun-RO</display>
    <balloon>Enjoy Playing</balloon>
    <address>198.xx.xx.xxx</address>
    <port>6900</port>
    <version>24</version>
    <langtype>1</langtype>
    <registrationweb></registrationweb>
    <aid>
    <admin>2000000</admin>
    <admin>2000001</admin>
    <admin>2000002</admin>
    <admin>2000003</admin>
    <admin>2000004</admin>
    <admin>2000005</admin>
    </aid>
    <yellow>
    <admin>2000000</admin>
    <admin>2000001</admin>
    <admin>2000002</admin>
    <admin>2000003</admin>
    <admin>2000004</admin>
    <admin>2000005</admin>
    </yellow>
    <loading>
    </loading>
    
    </clientinfo>
    

     

     

    nothing changes,

  4. Good days Madam/s and Sir/s

     

    im just having a little problem with my item script..

     

    { bonus bInt,1; bonus bMatk,10; },{},{}

     

    it do effect int+1 but however MATK+10 doesnt do

     

    i cant see any problem with this script?

     

    do i  have any file have to configure??

     

    sorry newbie here

     

     

    More Powers Rathena

  5. [Error]:  Loading NPC file: npc/custom/tcg.txt

    script error on npc/custom/tcg.txt line 26

        parse_line: expect command, missing function name or calling undeclared func

    tion

        23 : {

        24 : function Add; function Chk; function Slot; function A_An;

        25 : OnInit:

    *   26 :        'f'reeloop(1);

        27 :

        28 : // -----------------------------------------------------------

        29 : //  Basic shop settings.

        30 : // -----------------------------------------------------------

        31 :

    [Error]:

    script error on npc/custom/tcg.txt line 209

        parse_syntax: need ';'

       207 : {

       208 :        deletearray @i[0],getarraysize(@i);

    *  209 :        for(set .@i,0; .@i<getargcount'('); set .@i,.@i+1);

       210 :                set @i[.@i],getarg(.@i);

       211 :        doevent "quest_shop::OnMenu";

       212 :        end;

       213 : }

     

    sir emistry i got an error,

     

    on a script you gave to me

     

    sorry if for being newbie
  6. i cant find any problem on this script but when i put it
     
    its keep saying npc_event not found [shop1;;OnShop]
     
    please help me
    
    prontera,151,181,5    script    Dynamic Shop    909,{
    mes "Choose your Shop";
    switch (select ("Upper HeadGear:Middle HeadGear:Low Headgear:Acessrry")) {
    Case 1:    doevent "Shop1::OnShop";    end;
    Case 2:    doevent "Shop2::OnShop";    end;
    Case 3:    doevent "Shop3::OnShop";    end;
    Case 4:    doevent "Shop4::OnShop";    end;
        }
    
    }
    
    
    
    
    // -- ***************************************** F I R S T    S H O P **********************************************
    
    -    shop    quest_shop1    -1,501:50
    -    script    Shop1    -1,{
    OnShop:
        set @i,0;
        mes "[Shop Quest NPC]";
        mes "Which item do you wish to obtain?";
        mes "Select only one.";
        callshop "quest_shop1",1;
        npcshopattach "quest_shop1";
        end;
    
    OnBuyItem:
        if(.BuildQuest) {
            for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
            npcshopadditem "quest_shop1",getarg(.e+2),0;
            setarray .Shop[.i],getarg(.e+2);
            set .i,.i+1;
            goto Quest_Setup;
        }
        if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
        for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
        mes "[Shop Quest NPC]";
        mes "I require the following:";
        for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
        if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
        mes "^000000In exchange, I will give you:^0000FF";
        for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
        switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
            case 1:
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
                    next;
                    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
                    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
                    close;
                }
                if(Zeny<getarg(@i)) {
                    next;
                    mes "You do not have enough Zeny.";
                    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
                    close;
                }
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
                set Zeny,Zeny-getarg(@i);
                for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
                close;
            case 2:
                set @bottomview, getlook(3);
                set @topview, getlook(4);
                set @midview, getlook(5);
                addtimer 1000, strnpcinfo(3)+"::On_Leave";
                set @equip,getiteminfo(@bought_nameid, 5);
                set @view, getiteminfo(@bought_nameid, 11);
                if(@equip != -1 && @view > 0) {
                    if(@equip & 1) atcommand "@changelook 3 " + @view;
                    if(@equip & 256) atcommand "@changelook 1 " + @view;
                    if(@equip & 512) atcommand "@changelook 2 " + @view;
                }
                next;
                goto OnBuyItem;
            case 3:
                close;
        }
    On_Leave:
        atcommand "@changelook 1 " + @topview;
        atcommand "@changelook 2 " + @midview;
        atcommand "@changelook 3 " + @bottomview;
        set @equip,0;
        set @view,0;
        set @topview,0;
        set @midview,0;
        set @bottomview,0;
        end;
    OnInit:
        npcshopitem "quest_shop1",0,0;
        set .BuildQuest,1;
        set .i,1;
    Quest_Setup:
        switch(.i) {
            default: set .BuildQuest,0; set .e,0; set .i,0; end;
                    case 1: callsub OnBuyItem,7539,20,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5423,1,0;
                    case 2: callsub OnBuyItem,7539,20,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5137,1,0;
                    case 3: callsub OnBuyItem,7539,20,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",5518,1,0;
                    case 4: callsub OnBuyItem,7539,100,5518,1,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",5374,1,0
        }
    }
    
    
    
    
    
    
    
    
    // -- ***************************************** S E C O N D    S H O P **********************************************
    
    -    shop    quest_shop2    -1,501:50
    -    script    Shop2    -1,{
    OnShop:
        set @i,0;
        mes "[Shop Quest NPC]";
        mes "Which item do you wish to obtain?";
        mes "Select only one.";
        callshop "quest_shop2",1;
        npcshopattach "quest_shop2";
        end;
    
    OnBuyItem:
        if(.BuildQuest) {
            for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
            npcshopadditem "quest_shop2",getarg(.e+2),0;
            setarray .Shop[.i],getarg(.e+2);
            set .i,.i+1;
            goto Quest_Setup;
        }
        if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
        for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
        mes "[Shop Quest NPC]";
        mes "I require the following:";
        for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
        if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
        mes "^000000In exchange, I will give you:^0000FF";
        for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
        switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
            case 1:
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
                    next;
                    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
                    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
                    close;
                }
                if(Zeny<getarg(@i)) {
                    next;
                    mes "You do not have enough Zeny.";
                    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
                    close;
                }
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
                set Zeny,Zeny-getarg(@i);
                for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
                close;
            case 2:
                set @bottomview, getlook(3);
                set @topview, getlook(4);
                set @midview, getlook(5);
                addtimer 1000, strnpcinfo(3)+"::On_Leave";
                set @equip,getiteminfo(@bought_nameid, 5);
                set @view, getiteminfo(@bought_nameid, 11);
                if(@equip != -1 && @view > 0) {
                    if(@equip & 1) atcommand "@changelook 3 " + @view;
                    if(@equip & 256) atcommand "@changelook 1 " + @view;
                    if(@equip & 512) atcommand "@changelook 2 " + @view;
                }
                next;
                goto OnBuyItem;
            case 3:
                close;
        }
    On_Leave:
        atcommand "@changelook 1 " + @topview;
        atcommand "@changelook 2 " + @midview;
        atcommand "@changelook 3 " + @bottomview;
        set @equip,0;
        set @view,0;
        set @topview,0;
        set @midview,0;
        set @bottomview,0;
        end;
    OnInit:
        npcshopitem "quest_shop2",0,0;
        set .BuildQuest,1;
        set .i,1;
    Quest_Setup:
        switch(.i) {
            default: set .BuildQuest,0; set .e,0; set .i,0; end;
                    case 1: callsub OnBuyItem,7539,50,2254,1,5043,1,2281,1,10000000,"Zeny",20201,1,0;
                    case 2: callsub OnBuyItem,7539,50,20201,1,2276,5,2203,1,10014,10,4021,100,10000000,"Zeny",20242,1,0;
                    case 3: callsub OnBuyItem,7539,50,7197,500,4205,50,5000000,"Zeny",20223,1,0;
                    case 4: callsub OnBuyItem,7539,50,20223,1,5040,10,661,10,7047,10,10000000,"Zeny",20231,1,0;
                    case 5: callsub OnBuyItem,7539,50,2210,1,975,1,976,1,914,300,10000000,"Zeny",20206,1,0;
                    case 6: callsub OnBuyItem,7539,50,20206,1,2286,5,4069,30,10000000,"Zeny",20247,1,0;
                    case 7: callsub OnBuyItem,7539,50,20247,1,2286,5,4069,30,10000000,"Zeny",20245,1,0;
                    case 8: callsub OnBuyItem,7539,50,2286,5,4069,30,10000000,"Zeny",20246,1,0;
                    case 9: callsub OnBuyItem,7539,50,20245,1,2286,5,4069,30,10000000,"Zeny",20244,1,0;
        }
    }
    
    
    
    // -- ***************************************** T H I R D    S H O P **********************************************
    
    -    shop    quest_shop3    -1,501:50
    -    script    Shop3    -1,{
    OnShop:
        set @i,0;
        mes "[Shop Quest NPC]";
        mes "Which item do you wish to obtain?";
        mes "Select only one.";
        callshop "quest_shop3",1;
        npcshopattach "quest_shop3";
        end;
    
    OnBuyItem:
        if(.BuildQuest) {
            for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
            npcshopadditem "quest_shop3",getarg(.e+2),0;
            setarray .Shop[.i],getarg(.e+2);
            set .i,.i+1;
            goto Quest_Setup;
        }
        if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
        for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
        mes "[Shop Quest NPC]";
        mes "I require the following:";
        for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
        if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
        mes "^000000In exchange, I will give you:^0000FF";
        for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
        switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
            case 1:
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
                    next;
                    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
                    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
                    close;
                }
                if(Zeny<getarg(@i)) {
                    next;
                    mes "You do not have enough Zeny.";
                    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
                    close;
                }
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
                set Zeny,Zeny-getarg(@i);
                for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
                close;
            case 2:
                set @bottomview, getlook(3);
                set @topview, getlook(4);
                set @midview, getlook(5);
                addtimer 1000, strnpcinfo(3)+"::On_Leave";
                set @equip,getiteminfo(@bought_nameid, 5);
                set @view, getiteminfo(@bought_nameid, 11);
                if(@equip != -1 && @view > 0) {
                    if(@equip & 1) atcommand "@changelook 3 " + @view;
                    if(@equip & 256) atcommand "@changelook 1 " + @view;
                    if(@equip & 512) atcommand "@changelook 2 " + @view;
                }
                next;
                goto OnBuyItem;
            case 3:
                close;
        }
    On_Leave:
        atcommand "@changelook 1 " + @topview;
        atcommand "@changelook 2 " + @midview;
        atcommand "@changelook 3 " + @bottomview;
        set @equip,0;
        set @view,0;
        set @topview,0;
        set @midview,0;
        set @bottomview,0;
        end;
    OnInit:
        npcshopitem "quest_shop3",0,0;
        set .BuildQuest,1;
        set .i,1;
    Quest_Setup:
        switch(.i) {
            default: set .BuildQuest,0; set .e,0; set .i,0; end;
                    case 1: callsub OnBuyItem,7539,10,7074,10,7075,10,7831,10,7078,10,7089,10,7091,10,984,30,969,50,1522,1,0,"Zeny",5377,1,0;
                    case 2: callsub OnBuyItem,7539,10,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5521,1,0;
                    case 3: callsub OnBuyItem,7539,10,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",5597,1,0;
                    case 4: callsub OnBuyItem,7539,10,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",5361,1,0;
                    case 5: callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",5532,1,0;
                    case 6: callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",5461,1,0;
                    case 7 callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",54621,0;
        }
    }
    
    
    // -- ***************************************** F O U R T H    S H O P **********************************************
    
    -    shop    quest_shop4    -1,501:50
    -    script    Shop4    -1,{
    OnShop:
        set @i,0;
        mes "[Shop Quest NPC]";
        mes "Which item do you wish to obtain?";
        mes "Select only one.";
        callshop "quest_shop4",1;
        npcshopattach "quest_shop4";
        end;
    
    OnBuyItem:
        if(.BuildQuest) {
            for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
            npcshopadditem "quest_shop4",getarg(.e+2),0;
            setarray .Shop[.i],getarg(.e+2);
            set .i,.i+1;
            goto Quest_Setup;
        }
        if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
        for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
        mes "[Shop Quest NPC]";
        mes "I require the following:";
        for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
        if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
        mes "^000000In exchange, I will give you:^0000FF";
        for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
        switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
            case 1:
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
                    next;
                    mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
                    mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
                    close;
                }
                if(Zeny<getarg(@i)) {
                    next;
                    mes "You do not have enough Zeny.";
                    mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
                    close;
                }
                for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
                set Zeny,Zeny-getarg(@i);
                for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
                close;
            case 2:
                set @bottomview, getlook(3);
                set @topview, getlook(4);
                set @midview, getlook(5);
                addtimer 1000, strnpcinfo(3)+"::On_Leave";
                set @equip,getiteminfo(@bought_nameid, 5);
                set @view, getiteminfo(@bought_nameid, 11);
                if(@equip != -1 && @view > 0) {
                    if(@equip & 1) atcommand "@changelook 3 " + @view;
                    if(@equip & 256) atcommand "@changelook 1 " + @view;
                    if(@equip & 512) atcommand "@changelook 2 " + @view;
                }
                next;
                goto OnBuyItem;
            case 3:
                close;
        }
    On_Leave:
        atcommand "@changelook 1 " + @topview;
        atcommand "@changelook 2 " + @midview;
        atcommand "@changelook 3 " + @bottomview;
        set @equip,0;
        set @view,0;
        set @topview,0;
        set @midview,0;
        set @bottomview,0;
        end;
    OnInit:
        npcshopitem "quest_shop4",0,0;
        set .BuildQuest,1;
        set .i,1;
    Quest_Setup:
        switch(.i) {
            default: set .BuildQuest,0; set .e,0; set .i,0; end;
                    case 1: callsub OnBuyItem,7074,10,7075,10,7831,10,7078,10,7089,10,7091,10,984,30,969,50,1522,1,0,"Zeny",1530,1,0;
                    case 2: callsub OnBuyItem,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",2410,1,0;
                    case 3: callsub OnBuyItem,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",2630,1,0;
                    case 4: callsub OnBuyItem,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",7058,1,0;
                    case 5: callsub OnBuyItem,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",2629,1,0;
                    case 6: callsub OnBuyItem,738,1,10000000,"Zeny",5574,1,0;
        }
    }
    

     

     

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