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kasumy

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Posts posted by kasumy

  1. Hi guys ^ ^ I finished my other map of scratch * - * - * was little hard to make this map because I had no idea what was going to doing xD

    It is a simple map of 150x150 ^ ^ it is a white map (i love white maps) and I hope you like it ^ ^ (a tiger's face was supposed to be a waterfall effect but by far not appeared = /)
     

    Download here: http://rathena.org/board/files/file/2916-livion-town/

    (if a file is missing, let me know and I'll send ressource)

    • Upvote 1
  2. Olrox a sugestion xD. You could make a tutorial about extracting objects 3D of online games wii games or other??

    a doubt about animation model xD. Type if the model already had an animation, i could only import it for xarple convert and convert for (.rsm)? or i had make a animation in 3ds max?

    • Upvote 1
  3. have a tutorial in youtube '-' only select the part of texture what you wanna modific and save ^^ add in your browedit open the rsm editor and put your custom texture. Have a time for you learn the user the photoshop and learn edit a custom model ^^


  4. Hi guys. I am working in maps of ragnarok some the time and i am trying learn something more advanced. I learned extract models 3D of world of warcraft and now i wanna learn extract models 3D of the leauge of legends, If anybody know how i do it, can tell me the programs and where i can download?

    I know what the forum of rathena is a forum about ragnarok not about models 3D sorry the nuisance.

     


     

    ( Close my other topics ^^ i dont wanna be adverted xD)

  5. outra coisa também é quando eu importo modelo de um jogo online e quando eu vou aplicar material nele. Aparecem 2 texturas extras e essas texturas não precisam ser ultilizadas no modelo. O browedit vai atrás delas quando elas forem importadas pra ele? outra coisa é a animação do modelo. Eu baixei um modelo que ele era um balão e ele se mexia porém quando importei pro browedit ele perdeu esse movimento ele fico sem movimentação alguma. Oque eu devo fazer ? Eu tenho que anima-lo novamente?

  6. tipo... uma casa. Quando eu vou envolver ela com uma textura já existente ela ficará normal um exemplo é as casas de prontera se eu importar ela pro 3ds max e colocar a textura dela mesma, ela ficará bonitinha texturizada, porém se eu criar uma casa em 3d sem textura alguma como eu vou fazer as janelas portas essas coisas? eu vou ter que criar as portas janelas com editor de imagem? pegando imagens do google?

  7. Hello everybody ^ ^ I saw the tutorial on how to import Olrox map for 3ds max. I wonder if I would create a circle in the middle of a custom map. In browedit is only possible to make into squares and I wonder if it is possible to round in 3ds max. Another thing that I also would like to know is about texturing 3ds max. I wanted to model a bear but I thought I could texturing in max, however the tutorials I've seen the same had to create texture in photoshop or any image editor. Another question is about ROMAPcon. When I go to import a custom map he can not read the custom textures. Ahh another thing I saw in the tutorial was that the program had Olrox WowModel Viewer that allows to see the models of World of warcraft and I like it but would like a program to view models of the League of Legends.

     

    (You can mark as solved my last two posts please)

  8. Hi guys ^^ i am new in use 3ds max.I know it has nothing to do I're posting things here on 3ds max. I was searching in google and i find some keys what could help-me. I have some questions. How i move the object in 3ds max and how i modify the size of object and other thing, my object have a animation but when i export for browedit, the animation not appears xD how i make it?

  9. You should put the name of the files in the extension.

     

    For example:

      <water>
            <directory>data\texture\¿öÅÍ\</directory>
            <extension>water1.jpg</extension>
            <count>19</count>
        </water>  

    Thank-you ^^

     

    Just name the files "water+(Number of the Watertype, 9 for example)+(Frame 00-31).jpg", Example:

    water900.jpg
    water901.jpg
    water902.jpg
    water903.jpg
    ...
    water931.jpg
    

     

    Thats how the damn client reads the files. Place these files in a GRF or folder which Browedit reads (ro directory configs), increase your count value, done, works everytime for me.

     

    Usualy a blank white surface in browedit means that it cant find or cant read the files.

    Thats why i asked him if he did name his files correcty, and provided browedit with a grf or folder were it can find them.

     

     

    And placing a file name in the file extension setting sounds like total nonesense to me... <_<

    Tahnk- you ^^ but in game the client crash '-'

  10. hi guy ^^ again kk ! xD i have a little problem with water textures ^^ i did the waters texture in .jpg 33 frames and i put in the folder "¿öÅÍ "

    but in browedit the water appears white '-'

     

    <gattransparency>0.3</gattransparency>

        </graphics>
        <undo size="50" />
        <language>portugues</language>
        <firstmap>prontera</firstmap>
        <splash>data/hamtaro.bmp</splash>
        <water>
            <directory>data\texture\¿öÅÍ\</directory>
            <extension>.jpg</extension>
            <count>20</count>
        </water>
        <sprites>
     
    so how i repair this problem?
     
     
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