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Stupeflix

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Posts posted by Stupeflix

  1. Can someone lend me some link for the latest DATA FOLDER for this server files

    Btw, I'm using 2013-08-07 packet.

     

    Please someone help me. because I'm having problems with the Official Headgears of the server,always have error SPRITE. But my Custom items is fine and works perfectly.

     

     

    This the error i got. when i use elven ears i got this error

    JEXDCpb.png

     

    This is the link  where i downloaded my server files.

    https://github.com/rathena/rathena

  2. ;

     

     

    BTW. Still my problem is #2 Guild name not showing, even if i use /showname

     

    Another problem appear. I just recent add custom weapon, but after i build my grf file, that error appears. Even if I use my old GRF still it shows. Every time I use ALT+Q to view my equip that error will appear.

     

    Just wondering. How to fix this ?

     

    4B6da2l.jpg


    Bump !

     

    Already fix the problem, the problem is in the Iteminfo.lub/lua that's why i make a new iteminfo to fix the error.

     

    Also, Problem #2 I already fixed it. I just changed my LANGTYPE on my clientinfo.xml which value is 1 to 0

  3. BTW. Still my problem is #2 Guild name not showing, even if i use /showname

     

    Another problem appear. I just recent add custom weapon, but after i build my grf file, that error appears. Even if I use my old GRF still it shows. Every time I use ALT+Q to view my equip that error will appear.

     

    Just wondering. How to fix this ?

     

    4B6da2l.jpg


    Bump !
  4. First of all, get your data files here: here.

    Question #1:

    Update your data, you're using wrong msgstringtable.txt.

     

    Question #2:

    If you used /showname and it doesn't change, you need to reDiff your Client properly, also enabling /showname.

     

    Question #3:

    About the pink circle, it's because the item was the newest added to your inventory.

    About your Sprite Error:

    Man, look at your own screens, your file names, you did put them on wrong folder...

    Look:

    QNKHDPt.png

    ¿© folder and ³² files!

     

     

    1 QA: You didn't have the right msgstringtable.txt for your client (answered above)

    2 QA: You didn't correctly patch the client that you are using, what client patcher did you use, try nemo patcher if you didn't use it get the latest one from github.

    Additional QA: it's the mark that item is the newest or latest come to inventory something like that

     

    its just my hunch, i think you need to rebuild your client files...

    if you are using the latest kro, you didn't need the data v4.0 (CMIIW...) but you will lost some files (npc, item and other) that come from other official server (jRO, etc...), you can use folder data and system from translation github

    lastly the luafiles it seem the cause is case sensivity or you put it on data folder and did you patch your client with read data folder first ?, post your current accessoryid.lua/lub and accname.lua/lub

     

     

    If the /showname in game don't work try in Ragnarok Setup (with ghost icon or the open setup if you're using it).

     

    Abou the item, I'm testing a place holder with same entry...

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,36,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
    it worked for me using the same job (baby sorcerer)... Remember to reload your item database in game via @reloaditemdb

     

    About your Sprite Error:

    Man, look at your own screens, your file names, you did put them on wrong folder...

    Look:

    QNKHDPt.png

    ¿© folder and ³² files!

    Rename the prefix ³² into ¿© and will work

     

     

    Thank you very much Guys !!! it works already. sorry for late reply about this. But still problem #2 not solved. Stil Guild name and Party Name not showing.

     

     

     

    Hi, Regarding to Q2: 

    change the value to yes in conf\battle\party.conf

     

    // Display party name regardless if player is in a guild.
    // Official servers do not display party name unless the user is in a guild. (Note 1)
    display_party_name: yes

    and use /showname

    I hope it works for you

     

     

    I already change it to YES but nothings happen. But do I need to re-compile if I change anything in CONF folder?

  5. One more thing about thr Problem 1:

    Your msgstringtable.txt (in data folder or your grf) isn't compatible with your client, some messages will be show wrong.

     

    And this:

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,8,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}

    8  = 3rd Classes (excl. Trans-3rd classes and 3rd Baby classes)

    Change into 63 and check if works

     

     

    I already cchange it but still the same.

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,63,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}

     

    Problem #1 still my problem and #2

    KqHu7R5.png

     

    Here are the screenies on how I setup my custom items

    File that I used:

    >Latest SVN from GIT

    >Client exe 2013-08-07aragexe

    >Packet Ver 20130807

    >Data folder v4.0 from here

     

    For Problem #2

    Still the same. I already type /showname 1 or 2. Nothings happen.

    5nRiyZT.png

     

    screenies of my data folder

    Axth4X7.png

    QNKHDPt.png

    UAUYvow.png

     

    but still I got some error sprites. :(

    JQsonoG.png

    HIfS7ME.png

     

    and additional question. what is the difference between this items. One item is having a color RED, while other item has no color red. Just wondering.

    IuC1TpK.png

    Thanks in advance. Hope to fix all my problems. :)

  6. Problem #1:

    This only occurs with this item? If so, post the Item Script, please.

     

    Problem #2:

    Use /showname.

     

    Problem #3:

    If your NPC is not casting errors on console, check on .conf files (scripts_custom.conf in example) if it's name is listed correctly to be load when the server starts.

     

    Problem #1

    here is the item script from import/item_db.txt

    25123,Blade_of_Dragon,Blade of Dragon,4,0,0,0,,50,,1,0xFFFFFFFE,8,2,1,0,0,1,1371,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}

     

     

    Problem #2

    I will gonna try that.

     

    Problem #3

    Regarding this, thanks for the info. All items in Script_custom.conf have // thats why it doesn't appear.

  7. Hi I'm just wondering why everytime I click or wear my custom item it always says the image below.

     

    Problem #1

    Hx1njff.png

     

    Problem #2

    Why is the GUILD NAME doesn't appear in game?  only the char name and the position title.

    mM542SH.png

     

     

    Problem #3

     

    In this case. From where I'm standing. It must have an NPC called the Woe_Controller. But base on the image, the NPC doesn't appear.

     

    woe_controller.txt

    prontera,149,193,4    script    WOE Information    835,{
        doevent "WOE_CONTROL::OnMenu";
        end;
    OnAgitStart:
        while(agitcheck()) {
            specialeffect EF_BEGINSPELL6;
            sleep 425;
        }
        end;
    }
     

    I'm using the latest SVN from GIT and I'm using also 20130807 client and Packet Ver. Also newprontera.grf also attached on my DATA.INI

    zHP1yWC.png

     

     

    I hope someone could help me about my problems. Thanks !

  8.  

    Yes, and configure it with your IP too.

     

    char_athena.conf

    // Login Server IP

    // The character server connects to the login server using this IP address.

    // NOTE: This is useful when you are running behind a firewall or are on

    // a machine with multiple interfaces.

    login_ip: 192.168.1.143

    // The character server listens on the interface with this IP address.

    // NOTE: This allows you to run multiple servers on multiple interfaces

    // while using the same ports for each server.

    bind_ip: 192.168.1.143

    // Login Server Port

    login_port: 6900

    // Character Server IP

    // The IP address which clients will use to connect.

    // Set this to what your server's public IP address is.

    char_ip: 125.60.156.162

    // Character Server Port

    char_port: 6121

     

    map_athena.conf

    // Character Server IP

    // The map server connects to the character server using this IP address.

    // NOTE: This is useful when you are running behind a firewall or are on

    // a machine with multiple interfaces.

    char_ip: 192.168.1.143

    // The map server listens on the interface with this IP address.

    // NOTE: This allows you to run multiple servers on multiple interfaces

    // while using the same ports for each server.

    bind_ip: 192.168.1.143

    // Character Server Port

    char_port: 6121

    // Map Server IP

    // The IP address which clients will use to connect.

    // Set this to what your server's public IP address is.

    map_ip: 125.60.156.162

    // Map Server Port

    map_port: 5121

     

    Still the same sir. :(

     

    1AGQwRv.png

  9.  

    First of all, the IPs of your .conf files does not match...

    Secondly, uncomment the bind-ip and configure them.

    Thirdly, are you trying to run it in a VPS or on your own PC?

    If it's on your own PC, an offline server, try to change the IP to the one in ipconfig.

     

    Yes sir, I'm trying with an offline server for testing and modification.

    192.168.1.143 was my local IP address.I got it in ipconfig.

     

     

    so in this case. I will remove // on bind_ip?

  10. Hello. Could someone help me. I already searches all the info about this kind of error here in rathena, even in hercules i already went there. But still I can't connect to my server.

     

     

    My References for this error:

     

    I already did what Asura's answer to Xiaofu's post

     

    Hi xiaofu,

    Please go to this site; http://whatismyip.com

    Then use this IP to replace all the 'login_ip', 'char_ip', and 'map_ip' values. After this is done; make sure that you have the port correctly forwarded for your home computer. If you have not done this yet, you may go to this following site to find out how to do this for your router; http://portforward.com/

     

    but this what happen when I did that solution.

     

    char_athena.conf

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 125.60.156.162

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 6900

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 125.60.156.162

    // Character Server Port
    char_port: 6121

     

    map_athena.conf

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 125.60.156.162

    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Character Server Port
    char_port: 6121

    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 125.60.156.162

    // Map Server Port
    map_port: 5121

     

    QNtN41m.png

     

     

    Here some screenshots

     

    .Bm0TK8V.png

     

    76KNh1r.png

     

    LVVGNkZ.png

     

    I use 20120410 ragexe from JUDAS

    I use data folder Fluffle Puff's Post

     

    Here is my clientxml

    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
    <connection>
    <display>InnodreamsRO</display>
    <balloon>the balloon</balloon>
    <desc>description</desc>
    <address>192.168.1.143</address>
    <port>6900</port>
    <version>45</version>
    <langtype>0</langtype>
    <registrationweb>flux.domain.com</registrationweb>
    <aid>
                        <admin>2000000</admin>
                <admin>2000001</admin>
                <admin>2000002</admin>
                <admin>2000003</admin>
                <admin>2000004</admin>
                <admin>2000005</admin>
                <admin>2000006</admin>
                <admin>2000007</admin>
    </aid>
    <loading>
    <image>loadingscreen01.jpg</image>
                <image>loadingscreen02.jpg</image>
                <image>loadingscreen03.jpg</image>
                <image>loadingscreen04.jpg</image>
                <image>loadingscreen05.jpg</image>
                <image>loadingscreen06.jpg</image>
                <image>loadingscreen07.jpg</image>
                <image>loadingscreen08.jpg</image>
                <image>loadingscreen09.jpg</image>
    </loading>
    </connection>
    </clientinfo>
    

    here is my mmo.h

    #ifndef PACKETVER
        #define PACKETVER 20130807
        //#define PACKETVER 20120410
    #endif
    

    Here is my packet_db.txt

    packet_db_ver: 45
    packet_keys_use: default
    

    here is my char_athena.conf

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 192.168.1.143
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 125.60.156.162
    
    // Character Server Port
    char_port: 6121
    

    here is my map_athena.conf

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 125.60.156.162
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 125.60.156.162
    
    // Map Server Port
    map_port: 5121
    

    I already did the portforwading guide, here is the screenshot

     

    4abSYwv.png

     

     

     

     

    and LAST i'm using the latest GIT from rathena

     

    But ALL OF IT STILL NOT CONNECTING TO THE SERVER.. I do a lot of searches but i still can't fix my problem.

  11.  

    I think removing the quest_function file from "lua files\quest" solved the issue for me in the past.

     

     

    sir. i already fix that problem. but still i can't connect with my server.

     

    here some screenshots

     

    XKcdUGc.png

     

    76KNh1r.png

     

    LVVGNkZ.png

     

    I use 20120410 ragexe from JUDAS

    I use data folder Fluffle Puff's Post

    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
       <connection>
          <display>InnodreamsRO</display>
          <balloon>the balloon</balloon>
          <desc>description</desc>
          <address>127.0.0.1</address>
          <port>6900</port>
          <version>30</version>
          <langtype>1</langtype>
          <registrationweb>flux.domain.com</registrationweb>
            <aid>
    					<admin>2000000</admin>
            			<admin>2000001</admin>
            			<admin>2000002</admin>
            			<admin>2000003</admin>
            			<admin>2000004</admin>
            			<admin>2000005</admin>
            			<admin>2000006</admin>
            			<admin>2000007</admin>
            </aid>
            <loading>
                <image>loadingscreen01.jpg</image>
    			<image>loadingscreen02.jpg</image>
    			<image>loadingscreen03.jpg</image>
    			<image>loadingscreen04.jpg</image>
    			<image>loadingscreen05.jpg</image>
    			<image>loadingscreen06.jpg</image>
    			<image>loadingscreen07.jpg</image>
    			<image>loadingscreen08.jpg</image>
    			<image>loadingscreen09.jpg</image>
            </loading>
       </connection>
    </clientinfo>
    
    

    here is my clientxml

    #ifndef PACKETVER
    	//#define PACKETVER 20130618
    	#define PACKETVER 20120410
    #endif
    
    

    here is my mmo.h

    packet_db_ver: 30
    packet_keys_use: default
    
    

    Here is my packet_db.txt

     

    and LAST i'm using the latest GIT from rathena

     

    But ALL OF IT STILL NOT CONNECTING TO THE SERVER.. I do a lot of searches but i still can't fix my problem.

  12. its working now sir. I just removed this code.

    -- ----------------------------
    -- Records of db_roulette
    -- ----------------------------
    -- Info: http://ro.gnjoy.com/news/update/View.asp?seq=157&curpage=1
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 0, 1, 675, 1, 1 ); -- Silver_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 1, 1, 671, 1, 0 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 2, 1, 678, 1, 0 ); -- Poison_Bottle
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 3, 1, 604, 1, 0 ); -- Branch_Of_Dead_Tree
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 4, 1, 522, 1, 0 ); -- Fruit_Of_Mastela
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 5, 1, 671, 1, 0 ); -- Old_Ore_Box
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 6, 1, 12523, 1, 0 ); -- E_Inc_Agi_10_Scroll
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 7, 1, 985, 1, 0 ); -- Elunium
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 8, 1, 984, 1, 0 ); -- Oridecon
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 9, 2, 675, 1, 1 ); -- Silver_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 10, 2, 671, 1, 0 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 11, 2, 603, 1, 0 ); -- Old_Blue_Box
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 12, 2, 608, 1, 0 ); -- Seed_Of_Yggdrasil
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 13, 2, 607, 1, 0 ); -- Yggdrasilberry
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 14, 2, 12522, 1, 0 ); -- E_Blessing_10_Scroll
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 15, 2, 6223, 1, 0 ); -- Carnium
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 16, 2, 6224, 1, 0 ); -- Bradium
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 17, 3, 675, 1, 1 ); -- Silver_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 18, 3, 671, 1, 0 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 19, 3, 12108, 1, 0 ); -- Bundle_Of_Magic_Scroll
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 20, 3, 617, 1, 0 ); -- Old_Violet_Box
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 21, 3, 12514, 1, 0 ); -- E_Abrasive
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 22, 3, 7444, 1, 0 ); -- Treasure_Box
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 23, 3, 969, 1, 0 ); -- Gold
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 24, 4, 675, 1, 1 ); -- Silver_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 25, 4, 671, 1, 0 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 26, 4, 616, 1, 0 ); -- Old_Card_Album
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 27, 4, 12516, 1, 0 ); -- E_Small_Life_Potion
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 28, 4, 22777, 1, 0 ); -- Gift_Buff_Set
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 29, 4, 6231, 1, 0 ); -- Guarantee_Weapon_6Up
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 30, 5, 671, 1, 1 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 31, 5, 12246, 1, 0 ); -- Magic_Card_Album
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 32, 5, 12263, 1, 0 ); -- Comp_Battle_Manual
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 33, 5, 671, 1, 0 ); -- Potion_Box
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 34, 5, 6235, 1, 0 ); -- Guarantee_Armor_6Up
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 35, 6, 671, 1, 1 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 36, 6, 12766, 1, 0 ); -- Reward_Job_BM25
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 37, 6, 6234, 1, 0 ); -- Guarantee_Armor_7Up
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 38, 6, 6233, 1, 0 ); -- Guarantee_Armor_8Up
    
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 39, 7, 671, 1, 1 ); -- Gold_Coin
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 40, 7, 6233, 1, 0 ); -- Guarantee_Armor_8Up
    INSERT INTO `db_roulette`(`index`, `level`, `item_id`, `amount`, `flag` ) VALUES ( 41, 7, 6233, 1, 0 ); -- Guarantee_Armor_8Up	// KRO lists this twice
    
    

    Thanks !

  13. fZAEN0u.png

     

    Hi I will just ask how to fix this? I downloaded the server files here in rathena but I cannot start my server because of TABLE STORAGE does not exist. Is there a problem in "main.sql" ? I hope someone will help me. thanks !


    --
    -- Table structure for table `storage`
    --
    
    CREATE TABLE IF NOT EXISTS `storage` (
      `id` int(11) unsigned NOT NULL auto_increment,
      `account_id` int(11) unsigned NOT NULL default '0',
      `nameid` int(11) unsigned NOT NULL default '0',
      `amount` smallint(11) unsigned NOT NULL default '0',
      `equip` mediumint(8) unsigned NOT NULL default '0',
      `identify` smallint(6) unsigned NOT NULL default '0',
      `refine` tinyint(3) unsigned NOT NULL default '0',
      `attribute` tinyint(4) unsigned NOT NULL default '0',
      `card0` smallint(11) NOT NULL default '0',
      `card1` smallint(11) NOT NULL default '0',
      `card2` smallint(11) NOT NULL default '0',
      `card3` smallint(11) NOT NULL default '0',
      `expire_time` int(11) unsigned NOT NULL default '0',
      PRIMARY KEY  (`id`),
      KEY `account_id` (`account_id`)
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `interreg`
    --
    
    CREATE TABLE IF NOT EXISTS `interreg` (
      `varname` varchar(11) NOT NULL,
      `value` varchar(20) NOT NULL,
       PRIMARY KEY (`varname`)
    ) ENGINE=InnoDB;
    
    --
    -- Table structure for table `bonus_script`
    --
    
    CREATE TABLE IF NOT EXISTS `bonus_script` (
      `char_id` INT(11) UNSIGNED NOT NULL,
      `script` TEXT NOT NULL,
      `tick` INT(11) UNSIGNED NOT NULL DEFAULT '0',
      `flag` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
      `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
      `icon` SMALLINT(3) NOT NULL DEFAULT '-1'
    ) ENGINE=InnoDB;
    
    --
    -- Table structure for table `vending_items`
    --
    
    CREATE TABLE IF NOT EXISTS `vending_items` (
      `vending_id` int(10) unsigned NOT NULL,
      `index` smallint(5) unsigned NOT NULL,
      `cartinventory_id` int(10) unsigned NOT NULL,
      `amount` smallint(5) unsigned NOT NULL,
      `price` int(10) unsigned NOT NULL
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `vendings`
    --
    
    CREATE TABLE IF NOT EXISTS `vendings` (
      `id` int(10) unsigned NOT NULL,
      `account_id` int(11) unsigned NOT NULL,
      `char_id` int(10) unsigned NOT NULL,
      `sex` enum('F','M') NOT NULL DEFAULT 'M',
      `map` varchar(20) NOT NULL,
      `x` smallint(5) unsigned NOT NULL,
      `y` smallint(5) unsigned NOT NULL,
      `title` varchar(80) NOT NULL,
      `body_direction` CHAR( 1 ) NOT NULL DEFAULT '4',
      `head_direction` CHAR( 1 ) NOT NULL DEFAULT '0',
      `sit` CHAR( 1 ) NOT NULL DEFAULT '1',
      `autotrade` tinyint(4) NOT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `buyingstore_items`
    --
    
    CREATE TABLE IF NOT EXISTS `buyingstore_items` (
      `buyingstore_id` int(10) unsigned NOT NULL,
      `index` smallint(5) unsigned NOT NULL,
      `item_id` int(10) unsigned NOT NULL,
      `amount` smallint(5) unsigned NOT NULL,
      `price` int(10) unsigned NOT NULL
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `buyingstores`
    --
    
    CREATE TABLE IF NOT EXISTS `buyingstores` (
      `id` int(10) unsigned NOT NULL,
      `account_id` int(11) unsigned NOT NULL,
      `char_id` int(10) unsigned NOT NULL,
      `sex` enum('F','M') NOT NULL DEFAULT 'M',
      `map` varchar(20) NOT NULL,
      `x` smallint(5) unsigned NOT NULL,
      `y` smallint(5) unsigned NOT NULL,
      `title` varchar(80) NOT NULL,
      `limit` int(10) unsigned NOT NULL,
      `body_direction` CHAR( 1 ) NOT NULL DEFAULT '4',
      `head_direction` CHAR( 1 ) NOT NULL DEFAULT '0',
      `sit` CHAR( 1 ) NOT NULL DEFAULT '1',
      `autotrade` tinyint(4) NOT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM;
    
    --
    -- Table `market` for market shop persistency
    --
    
    CREATE TABLE IF NOT EXISTS `market` (
      `name` varchar(32) NOT NULL DEFAULT '',
      `nameid` SMALLINT(5) UNSIGNED NOT NULL,
      `price` INT(11) UNSIGNED NOT NULL,
      `amount` SMALLINT(5) UNSIGNED NOT NULL,
      `flag` TINYINT(2) UNSIGNED NOT NULL DEFAULT '0',
      PRIMARY KEY  (`name`,`nameid`)
    ) ENGINE = MyISAM;
    

    is there a bug here? or missing ; ? because when i add this code..

    --
    -- Table structure for table `interreg`
    --
    
    CREATE TABLE IF NOT EXISTS `interreg` (
      `varname` varchar(11) NOT NULL,
      `value` varchar(20) NOT NULL,
       PRIMARY KEY (`varname`)
    ) ENGINE=InnoDB;
    
    --
    -- Table structure for table `bonus_script`
    --
    
    CREATE TABLE IF NOT EXISTS `bonus_script` (
      `char_id` INT(11) UNSIGNED NOT NULL,
      `script` TEXT NOT NULL,
      `tick` INT(11) UNSIGNED NOT NULL DEFAULT '0',
      `flag` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
      `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
      `icon` SMALLINT(3) NOT NULL DEFAULT '-1'
    ) ENGINE=InnoDB;
    
    --
    -- Table structure for table `vending_items`
    --
    
    CREATE TABLE IF NOT EXISTS `vending_items` (
      `vending_id` int(10) unsigned NOT NULL,
      `index` smallint(5) unsigned NOT NULL,
      `cartinventory_id` int(10) unsigned NOT NULL,
      `amount` smallint(5) unsigned NOT NULL,
      `price` int(10) unsigned NOT NULL
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `vendings`
    --
    
    CREATE TABLE IF NOT EXISTS `vendings` (
      `id` int(10) unsigned NOT NULL,
      `account_id` int(11) unsigned NOT NULL,
      `char_id` int(10) unsigned NOT NULL,
      `sex` enum('F','M') NOT NULL DEFAULT 'M',
      `map` varchar(20) NOT NULL,
      `x` smallint(5) unsigned NOT NULL,
      `y` smallint(5) unsigned NOT NULL,
      `title` varchar(80) NOT NULL,
      `body_direction` CHAR( 1 ) NOT NULL DEFAULT '4',
      `head_direction` CHAR( 1 ) NOT NULL DEFAULT '0',
      `sit` CHAR( 1 ) NOT NULL DEFAULT '1',
      `autotrade` tinyint(4) NOT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `buyingstore_items`
    --
    
    CREATE TABLE IF NOT EXISTS `buyingstore_items` (
      `buyingstore_id` int(10) unsigned NOT NULL,
      `index` smallint(5) unsigned NOT NULL,
      `item_id` int(10) unsigned NOT NULL,
      `amount` smallint(5) unsigned NOT NULL,
      `price` int(10) unsigned NOT NULL
    ) ENGINE=MyISAM;
    
    --
    -- Table structure for table `buyingstores`
    --
    
    CREATE TABLE IF NOT EXISTS `buyingstores` (
      `id` int(10) unsigned NOT NULL,
      `account_id` int(11) unsigned NOT NULL,
      `char_id` int(10) unsigned NOT NULL,
      `sex` enum('F','M') NOT NULL DEFAULT 'M',
      `map` varchar(20) NOT NULL,
      `x` smallint(5) unsigned NOT NULL,
      `y` smallint(5) unsigned NOT NULL,
      `title` varchar(80) NOT NULL,
      `limit` int(10) unsigned NOT NULL,
      `body_direction` CHAR( 1 ) NOT NULL DEFAULT '4',
      `head_direction` CHAR( 1 ) NOT NULL DEFAULT '0',
      `sit` CHAR( 1 ) NOT NULL DEFAULT '1',
      `autotrade` tinyint(4) NOT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM;
    
    --
    -- Table `market` for market shop persistency
    --
    
    CREATE TABLE IF NOT EXISTS `market` (
      `name` varchar(32) NOT NULL DEFAULT '',
      `nameid` SMALLINT(5) UNSIGNED NOT NULL,
      `price` INT(11) UNSIGNED NOT NULL,
      `amount` SMALLINT(5) UNSIGNED NOT NULL,
      `flag` TINYINT(2) UNSIGNED NOT NULL DEFAULT '0',
      PRIMARY KEY  (`name`,`nameid`)
    ) ENGINE = MyISAM;
    

    TABLE `storage` will not exist. please help thanks !

  14.  

    Bigyan mo naman ako sample ng screenshot na sinasabi mong "Walang lumalabas na item sa screen"

     

    Ito sir yung screenshots:

     

    Old SVN ko po to 16797 po ata yung version

    jDv8TGe.jpg

     

    tapos po lahat ng items dyan visible pa sa inventory.

    Kapag ang nirun ko naman na server yung SVN 17703 eto po yung nangyayari in-game

    w57o.png

     

    As in wlang lumalabas na items sa inventory tska pag gumamit ng command na @item compare dun sa isang pic

    and may lumalabas na error po dun sa server.

    Ito sir yung error

    cRD5Ys7.png

     

    So ang ginawa ko po, inupdate ko yung clientinfo.xml yung version 26 ginwa ko pong version 45. kasi yun po sabi sa server.

    then nung ginawa ko na yung GRF with updated clientinfo.xml..

    pag nag-lologin po ako ingame.. laging

    Failed to Connect Server po.

  15.  

    pwede mo ba ko bigyan ng screenshot dito sa tanong mo?

    Quote

    Ayaw mag @item, kahit hindi custom item hindi visible. As in lahat po ng gamit hindi makita.

     

    Sir gumagana naman po yung @item na command. pero wla pong lumalabas na item sa screen. SVN 17703 po gamit kong server dito. dba po pag gumamit ng @item may lalabas na icon sa upper screen. sken po wla. pero pag gamit ko po na server is yung SVN 16797 po ata un. Dun nakikita ko yung item pag gumamit po ako ng @item command

     

     

    ngayon naman po nagdownload ako ng bagong Data Files

    https://github.com/ROClientSide/Translation eto po yung link. pero hindi ko pa po natatry.

    ito po yung laman nung folder

     

    Question: Wala po ba talagang Clientinfo.xml ito?

    g935jXh.png

     

    Ito naman po yung luma kong Data Folder

    i5fh.png

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