Jump to content

zekhel11

Members
  • Posts

    4
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    makati city

zekhel11's Achievements

Poring

Poring (1/15)

0

Reputation

  1. Knight= Allow to use one hand quicken. And You can use "Parrying" with one hand sword Star Glad=allowing the usage of the "Union of the sun, Moon and stars.skill.allowing to use Lvl10 LOV.LVL 10 parrying,increase damage on Boss And Holy Monster by100%,perfect dodge+10 Sage= Allowing their auto spell skill to always Produce Lv 10 bolts.Sage will also increase by Baselvl*200HP and his/her vit will increase by int/5 (for Example,255 int will give you an Additional bonus for 255/5=51 Vit Wizard Spirit= will also increase by Baselvl*200HP and his/her vit will increase by int/5 (for Example,255 int will give you an Additional bonus for 255/5=51 Vit .Increase Magic Crasher Damage +150% Priest= Boosting the power of Holy Light by +400% but also Increasing its SP cost by +400% for the skill's Duration.Returns Some damage dealt to you back to the enemy.Melee attacks only. Reflected Damage 30% of recieved Damage Bard&dancer= Giving Them speacial buffs for the skill's duratio.-All singing/dancing skills affect him/herself Rouge= Dispell No Longer Remove your Buffs.You can use single strip through Full Chemical Protection By Consuming Glistening Coat. Increase Double Strafe Damage by 150% Sinx= Boosting their Throw Venom Knife bye doubling its damage.. can somebody share or post their script and help me about my server thanks alot
  2. //########################################################################## //By: ____ _ __ __ ____ _____ // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | //|_____________________________________________________________________/ // //########################################################################## // //== Dice Event // //########################################################################## //== Edited by Keale //== Removed 30 Min Timer and added trigger NPC //== Able to set prize and amount via the NPC //== Added Mapflags //== Edited area warps //########################################################################## - script Dice#disable -1,{ end; OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end; OnMinute10: announce "Mr. Dice: The Dice event will be starting shortly.",0; sleep2 10000; announce "Mr. Dice: Those who want to play, please proceed to the center of prontera 156 156.",0; sleep2 10000; announce "Mr. Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Mr. Dice: Please go to the middle of prontera 156 156 and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Mr. Dice: Last 30 seconds.",0; sleep2 5000; announce "Mr. Dice: If you want to join please enter the Warp Portal in prontera 156 156 159.",0; end; OnTimer50000: announce "Mr. Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Mr. Dice: 5.",0; end; OnTimer56000: announce "Mr. Dice: 4.",0; end; OnTimer57000: announce "Mr. Dice: 3.",0; end; OnTimer58000: announce "Mr. Dice: 2.",0; end; OnTimer59000: announce "Mr. Dice: 1.",0; end; OnTimer60000: announce "Mr. Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; announce "Mr. Dice: The next Dice event will start after 30 minutes.",0; stopnpctimer; end; } prontera,187,210,4 script Mrs. Dice 959,{ if (getgmlevel() == 99) goto Dice_Admin; mes "[Mrs. Dice]"; mes "Hello " + strcharinfo(0) + ", my husband Mr. Dice is currently out gambling."; mes "That buffoon is always losing our money... *sigh*"; close; Dice_Admin: mes "[Mrs. Dice]"; mes "Hello GM " + strcharinfo(0) + ", what do you want to do?"; menu "Check Prize",checkprize,"Set Prize",setprize,"No Thanks",enddice; startdice: next; mes "[Mrs. Dice]"; mes "Ok, I'll call him this instant."; close2; goto startdiceevent; checkprize: next; mes "[Mrs. Dice]"; mes "The current prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000"; next; goto Dice_Admin; setprize: next; mes "[Mrs. Dice]"; mes "What should the prize for winning be? Please input the ID"; input $get_item_id; next; mes "[Mrs. Dice]"; mes "How many if this item should we give away?"; input $get_item_amount; next; mes "[Mrs. Dice]"; mes "So, the prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000? Wonderful dear."; next; goto Dice_Admin; enddice: next; mes "[Mrs. Dice]"; mes "Ok darling, nice seeing you."; close; } //-------------------------------------------------- prontera,156,156,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Mr. Dice]"; mes "Please tell me your name."; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Mr. Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Mr. Dice]"; mes "Congrats. You've won."; close2; announce "Mr. Dice: We have a winner! well done "+.@name$+".",0; getitem 18132,5; warp "prontera",155,178; hideonnpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","Mr. Dice: We are about to start the Dice event.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: But before we start the event here's how to play the game...",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: I'm only gonna say this once so read carefully.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: I'm going to roll a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: All you have to do is go stand on the box of the number you want.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: For example, If I roll a number 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: We will do it until we only have 1 player left on the map.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: Simple huh?.. Let's play...",0; sleep2 5000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { mapannounce "quiz_01","Mr. Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; mapannounce "quiz_01","Mr. Dice: I have rolled. Please pick a number and go stand there.... GO!",0; sleep2 10000; mapannounce "quiz_01","Mr. Dice: 5",0; sleep2 5000; mapannounce "quiz_01","Mr. Dice: 4",0; sleep2 4000; mapannounce "quiz_01","Mr. Dice: 3",0; sleep2 3000; mapannounce "quiz_01","Mr. Dice: 2",0; sleep2 2000; mapannounce "quiz_01","Mr. Dice: 1",0; sleep2 1000; mapannounce "quiz_01","Mr. Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","Mr. Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: //disablenpc "Dice#evnt1"; hideonnpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; } // -- Mapflags quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch can someone help me to make this script work thanks
  3. zekhel11

    Bee Sting

    by the way thanks guys for the help
  4. zekhel11

    Bee Sting

    Can someone help me about drop rate i am now running a virtual server and one of my problem is the drop rate of hornet actually in battle conf all was set to 100% drop rate but the bee sting drop still .01 can somebody help me how to fix it thanks alot
×
×
  • Create New...