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Everything posted by Rage Guy
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idk how to put server on sql thats the prob ==
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maybe there is a way .
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now he just talk succsesful password changed to : _________ but nothing changed ==
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its the same link ?? he got error at line 6
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dicastes01,248,126,2 script Platinum Skill 94,{ mes "[ãæÙÝÉ ÇáãåÇÑÇÊ ÇáÈáÇÊíäíÉ]"; mes "íãßääí Ãä ÇÚØíß ÇáãåÇÑÇÊ ÇáÈáÇÊíäÉ áæÙíÝÊß"; mes "åá ÊÑíÏåÉ ÇáÃä ¿"; next; if (select("äÚã:áÇ") == 2) { mes "[ãæÙÝÉ ÇáãåÇÑÇÊ ÇáÈáÇÊíäíÉ]"; mes "ÇÓÊãÊÚ"; close; } skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } mes "[ãæÙÝ ÇáãåÑÇÊ ÇáÈáÇÊíäíÉ]"; mes "åÇ ÇäÊ ÐÇ !!"; close; } he dont give play dead skill for the novice Pls fast Help
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I Want npc make ppl small example : am a whitesmith , i talked to the npc he took 5 tcg cards and changed me to small forever and for any class if he want back to normal pay again 5 tcg cards to back to normal
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is there any way to solve it?
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i added him but when i try to talk to him nothing happens error at line 6
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idk if there is a npc like that but np for asking my server register with _M / _F so if there is a change password npc so pls reply it to me thanks
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elven eares + skull cap working but the elven eares + the elven bone not working ==
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no diff happend and can u pls send me the elven eares [1] item_db
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1- Where to put thise 18539,Skull_Cap,Skull Cap,5,40,,200,,5,,1,0xFFFFFFFF,7,2,256,,10,1,713,{ bonus bMatkRate,2; if(getrefine() >= 5) { bonus bMatkRate,3; } if(getrefine() >= 7) { bonus bMatkRate,3; } if(isequipped(18507)) bonus bUseSPrate,-3; },{},{} 2- Elven Eares [1] item_DB 3- Combo is not working 1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } 1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } 2286:18539,{ bonus bUseSPrate,-3; } 18507:18539,{ bonus bUseSPrate,-3; }
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and the elven eares [1] item_db its not working 1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } 1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; } 2286:18539,{ bonus bUseSPrate,-3; } 18507:18539,{ bonus bUseSPrate,-3; } i used @reloaditemdb @reloadscript
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Can u help me on its item combo Elven Ears [1] [Middle Head] Item ID# 18507 and can u make sure that the combo between them is working == . i want the elven eares [1] item_db http://ratemyserver.net/index.php?page=re_item_db&comid=190 If i can give me all its combos so pls and tell me where to add the combos == and the item_db of Elven Ears [1]
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i want the skull cap working 100% at the item_db its normal item but i dont have it so pls fast help ^__^ . http://ratemyserver.net/index.php?page=re_item_db&item_id=18539
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I want make on dicastes01 ppl cant drop any thing from there items
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I want npc just when ppl talk to him He say mes mes mes mes NEXT mes mes mes mes NEXT mes mes mes mes Next BYE Easy normal npc
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where thats my login // Athena Login Server configuration file. // Translated by Peter Kieser <[email protected]> // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Whether remote administration is enabled or disabled admin_state: no // Administrative password, used by ladmin to connect remotely to server. // NOTICE: you should change this value for security if you use ladmin. admin_pass: admin // Indicate the IP/host that the server accepts for remote administration. admin_allowed_host: 127.0.0.1 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Can you use _M/_F to make new accounts on the server? new_account: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. log_login: yes // Indicate how to display date in logs, to players, etc. date_format: %Y-%m-%d %H:%M:%S // Indicate the minimum GM level of player that the server accepts to connection. // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x min_level_to_connect: 0 // Starting additional sec from now for the limited time at creation of account // -1: new account are created with UNlimited time (default value) // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) start_limited_time: -1 // Check The clientversion set in the clientinfo ? check_client_version: no // What version we would allow to connect? (if the options above is enabled..) client_version_to_connect: 20 // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: no // Ipban features (SQL only) ipban.enable: yes //ipban.sql.db_hostname: 127.0.0.1 //ipban.sql.db_port: 3306 //ipban.sql.db_username: ragnarok //ipban.sql.db_password: ragnarok //ipban.sql.db_database: ragnarok //ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist // Dynamic password failure ipban system ipban.dynamic_pass_failure_ban: yes ipban.dynamic_pass_failure_ban_interval: 5 ipban.dynamic_pass_failure_ban_limit: 7 ipban.dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: dnsbl.deltaanime.net // Which account engine to use. // 'auto' selects the first engine available (txt, sql, then others) // (defaults to auto) account.engine: auto // Account data storage configuration // TXT account.txt.account_db: save/account.txt account.txt.case_sensitive: no // SQL //account.sql.db_hostname: 127.0.0.1 //account.sql.db_port: 3306 //account.sql.db_username: ragnarok //account.sql.db_password: ragnarok //account.sql.db_database: ragnarok //account.sql.codepage: //account.sql.case_sensitive: no //account.sql.account_db: login //account.sql.accreg_db: global_reg_value import: conf/inter_athena.conf import: conf/import/login_conf.txt what shall i do ?? aNY ONE ANSWER ME HERE PLS aNY ONE ANSWER ME HERE PLS
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what is recompile ? i have closed and opened the server o.O
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idk but its not working i tryed // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MAPINDEX_H_ #define _MAPINDEX_H_ //File in charge of assigning a numberic ID to each map in existance for space saving when passing map info between servers. extern char mapindex_cfgfile[80]; #define MAX_MAPINDEX 2000 //Some definitions for the mayor city maps. #define MAP_PRONTERA "prontera" #define MAP_GEFFEN "geffen" #define MAP_MORROC "morocc" #define MAP_ALBERTA "alberta" #define MAP_PAYON "payon" #define MAP_IZLUDE "izlude" #define MAP_ALDEBARAN "aldebaran" #define MAP_LUTIE "xmas" #define MAP_COMODO "comodo" #define MAP_YUNO "yuno" #define MAP_AMATSU "amatsu" #define MAP_GONRYUN "gonryun" #define MAP_UMBALA "umbala" #define MAP_NIFLHEIM "niflheim" #define MAP_LOUYANG "louyang" #define MAP_JAWAII "jawaii" #define MAP_AYOTHAYA "ayothaya" #define MAP_EINBROCH "einbroch" #define MAP_LIGHTHALZEN "lighthalzen" #define MAP_EINBECH "einbech" #define MAP_HUGEL "hugel" #define MAP_RACHEL "rachel" #define MAP_VEINS "veins" #define MAP_JAIL "que_moon" #define MAP_NOVICE "new_1-1" #define MAP_MOSCOVIA "moscovia" #define MAP_MIDCAMP "mid_camp" #define MAP_MANUK "manuk" #define MAP_SPLENDIDE "splendide" #define MAP_BRASILIS "brasilis" #define MAP_DICASTES "dicastes01" #define MAP_MORA "mora" #define MAP_DEWATA "dewata" #define MAP_MALANGDO "malangdo" #define MAP_MALAYA "malaya" #define MAP_ECLAGE "eclage" const char* mapindex_getmapname(const char* string, char* output); const char* mapindex_getmapname_ext(const char* string, char* output); unsigned short mapindex_name2id(const char*); const char* mapindex_id2name(unsigned short); void mapindex_init(void); void mapindex_final(void); int mapindex_addmap(int index, const char* name); int mapindex_removemap(int index); #endif /* _MAPINDEX_H_ */
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I want change the jail how ?? when i use @jail i want them to be jailed at que_moon
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rathena but old one xD plsss fast help!!
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am using TXT what shall i do fast i want ban a hacker pls help me!!
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i cant find it Can u pls tell me where is the file and how to ban ? // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef __IPBAN_H_INCLUDED__ #define __IPBAN_H_INCLUDED__ #include "../common/cbasetypes.h" // initialize void ipban_init(void); // finalize void ipban_final(void); // check ip against ban list bool ipban_check(uint32 ip); // increases failure count for the specified IP void ipban_log(uint32 ip); // parses configuration option bool ipban_config_read(const char* key, const char* value); #endif // __IPBAN_H_INCLUDED__ if this file where to add it