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15peaces

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Posts posted by 15peaces

  1. Why not just use a single grf? Go to conf/grf-files and under the "GRF List" header just add a line for your grf of choice and that's it. That should be the only grf that the server recognizes. There's no point in using more than one, so if you haven't already then just merge your grfs. You're never going to completely prevent people from using a custom grf so I wouldn't worry much about it, nothing they can do will really effect the game that much, just the aesthetics of their personal experience.

     

    This will only configure the server-emu to use this grf file(s). This won't change anything on clientside. To configure grf files clientside you'll need to modify the data.ini in clientfolder.

     

    Structure is:

    [Data]
    1=first-grf-to-load.grf
    2=second-grf-to-load.grf
    ...
    99=99th-grf-to-load.grf
    

    There is also a diff to embed this file into your gameexe, so you can protect it.

  2. I've made this for my server. It's not exactly what you want, but it works... Maybe it helps? xD

    -	script	SoundBroadcast	-1,{
    	end;
    
    OnInit:
    	set .sfx$,"se_cock_02.wav";
    	bindatcmd "evbroadcast",strnpcinfo(0)+"::OnBroadcast",50,20;
    	end;
    
    OnBroadcast:
    	if(.@atcmd_parameters$[0] == "")
    		dispbottom "@evbroadcast: Usage: @evbroadcast [message]";
    	else{
    		soundeffectall .sfx$,0;
    		announce strcharinfo(0)+": "+ .@atcmd_parameters$[0],bc_all;
    	}
    	end;
    }
    
  3. Found this to be interesting, apparently RO2 is working on steam... does this mean we could get that by chance? apparently it was released by gravity to steam...

     

    The client is not the big problem. A friend of me wrote a program to extract and re-pack the client files. But the serverside is a good piece of work ^^

  4. OnFull:
    //THIS ONE WILL AUTOMATICALLY ASSIGN A LEADER BASED FROM THE PLAYERS INSIDE THE WAITINGROOM
    party_create "MyParty",getcharid. . . . . .
    
    //THIS ONE WILL ADD THE REMAINING PLAYERS INSIDE THE WAITINGROOM TO THE PARTY
    party_addmember $@party_create_id,<character id>;
    

    That's all o.o

    The variable $@party_create_id will be set by party_create function. There is nothing else to do to get the party id.

  5. Schonmal versucht, einfach den client nochmal "frisch" zu laden? Manchmal ist ja auch einfach beim Download schon der Wurm drin. Wenn andere Spieler keine Probleme haben, kann es ja nur ein lokales Problem sein. Sind alle nötigen Treiber (Sound / GraKa) aktuell? Blockiert der Virenscanner (Sandbox-Modus?)? Wurde der Client beim patchen beschädigt? (Neu Patchen, neu laden + installieren/entpacken), usw...

  6. I think his problem is that monsters and the emperium is spawning regardless of WoE being on or not.

    And as said above, this is normal as long as the castle is unoccupied. These unoccupied castles can be taken no matter what WoE state. After someone taked the castle the emperium will disappear and will only be there when WoE is active. This is the official behavior, and there is no new/old WoE.

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