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khan704

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Posts posted by khan704

  1. Werid i keep getting rejected from server (3)

    but 20110315 version i can connect normal

    in mmo file i put this number

    clientinfo:

    #ifndef PACKETVER

    #define PACKETVER 20120410

    #endif

    After select character i got rejected from server (3) message

    tell me what have i miss ?

    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
      <connection>
      <display>BananaRO</display>
      <balloon>the balloon</balloon>
      <desc>description</desc>
      <address>81.100.130.230</address>
      <port>6900</port>
      <version>29</version>
      <langtype>0</langtype>
      <registrationweb>flux.domain.com</registrationweb>
    	<aid>
    		<admin>2000000</admin>
      <admin>2000001</admin>
      <admin>2000002</admin>
    	</aid>
    	<loading>
    		<image>loadingscreen01.jpg</image>
    	</loading>
      </connection>
    </clientinfo>
    

    char_athena

    // Athena Character configuration file.
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    // Server Communication username and password.
    userid: username
    passwd: password
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //	   Windows filenames \/:*?"<>|
    //	   ... or else guild emblems won't work client-side!
    server_name: BananaRO
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    // Login Server Port
    login_port: 6900
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 81.100.130.230
    // Character Server Port
    char_port: 6121
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    // Display (New) in the server list.
    char_new_display: 0
    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1
    // Group ID that is allowed to bypass the server limit of users.
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99
    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    // Start point, Map name followed by coordinates (x,y)
    start_point: new_1-1,53,111
    // Starting weapon for new characters
    start_weapon: 1201
    // Starting armor for new characters
    start_armor: 2301
    // Starting zeny for new characters
    start_zeny: 0
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    // Name used for unknown characters
    unknown_char_name: Unknown
    // To log the character server?
    log_char: 1
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    // How many Characters are allowed per Account ? (0 = disabled)
    // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
    // Doing that, chars_per_account will be default to MAX_CHARS.
    chars_per_account: 0
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    import: conf/import/char_conf.txt
    

    inter_athena

    // Athena InterServer configuration.
    // Contains settings shared/used by more than 1 server.
    // Options for both versions
    // Log Inter Connections, etc.?
    log_inter: 1
    // Inter Log Filename
    inter_log_filename: log/inter.log
    // Level range for sharing within a party
    party_share_level: 15
    // SQL version options only
    // You can specify the codepage to use in your mySQL tables here.
    // (Note that this feature requires MySQL 4.1+)
    //default_codepage:
    
    // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
    // Under windows, you want to use 127.0.0.1.  If you see a message like
    // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    // and you have localhost, switch it to 127.0.0.1
    // Global SQL settings
    // overriden by local settings when the hostname is defined there
    // (currently only the login-server reads/obeys these settings)
    sql.db_hostname: 127.0.0.1
    sql.db_port: 3306
    sql.db_username: root
    sql.db_password: 059067598
    sql.db_database: rathena
    sql.codepage:
    // MySQL Character SQL server
    char_server_ip: 127.0.0.1
    char_server_port: 3306
    char_server_id: root
    char_server_pw: 059067598
    char_server_db: rathena
    // MySQL Map SQL Server
    map_server_ip: 127.0.0.1
    map_server_port: 3306
    map_server_id: root
    map_server_pw: 059067598
    map_server_db: rathena
    // MySQL Log SQL Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: root
    log_db_pw: 059067598
    log_db_db: logs
    log_codepage:
    log_login_db: loginlog
    // MySQL Reconnect Settings
    // - mysql_reconnect_type:
    //   1: When MySQL disconnects during runtime, the server tries to reconnect
    //	  mysql_reconnect_count times and shuts down if unsuccessful.
    //   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
    mysql_reconnect_type: 2
    mysql_reconnect_count: 1
    // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    // this is meant for people who KNOW their stuff, and for some reason want to change their
    // database layout. [CLOWNISIUS]
    // ALL MySQL Database Table names
    // Char Database Tables
    char_db: char
    hotkey_db: hotkey
    scdata_db: sc_data
    cart_db: cart_inventory
    inventory_db: inventory
    charlog_db: charlog
    storage_db: storage
    reg_db: global_reg_value
    skill_db: skill
    interlog_db: interlog
    memo_db: memo
    guild_db: guild
    guild_alliance_db: guild_alliance
    guild_castle_db: guild_castle
    guild_expulsion_db: guild_expulsion
    guild_member_db: guild_member
    guild_skill_db: guild_skill
    guild_position_db: guild_position
    guild_storage_db: guild_storage
    party_db: party
    pet_db: pet
    friend_db: friends
    mail_db: mail
    auction_db: auction
    quest_db: quest
    homunculus_db: homunculus
    skill_homunculus_db: skill_homunculus
    mercenary_db: mercenary
    mercenary_owner_db: mercenary_owner
    ragsrvinfo_db: ragsrvinfo
    // Map Database Tables
    item_db_db: item_db
    item_db_re_db: item_db_re
    item_db2_db: item_db2
    mob_db_db: mob_db
    mob_db2_db: mob_db2
    mob_skill_db_db: mob_skill_db
    mob_skill_db2_db: mob_skill_db2
    mapreg_db: mapreg
    // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
    use_sql_db: no
    // Nick for sending main chat messages, similar to a whisper.
    main_chat_nick: Main
    import: conf/import/inter_conf.txt
    

    map_athena

    //--------------------------------------------------------------
    //rAthena Map-Server Configuration File
    //--------------------------------------------------------------
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    //--------------------------------------------------------------
    //					 Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: username
    passwd: password
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 127.0.0.1
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    // Character Server Port
    char_port: 6121
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 81.100.130.230
    // Map Server Port
    map_port: 5121
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    //Where should all database data be read from?
    db_path: db
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every
    // second)
    autosave_time: 300
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server
    // save-load getting too high as character-count increases)
    minsave_time: 100
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 127
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    // Maps:
    import: conf/maps_athena.conf
    import: conf/import/map_conf.txt
    

    subnet_athena

    // Subnet support file
    // Format is:
    // subnet: net-submask:char_ip:map_ip
    // you can add more than one subnet
    subnet: 255.255.255.0:192.168.0.2:192.168.0.2
    

    client

    //--------------------------------------------------------------
    // rAthena Battle Configuration File
    // Originally Translated by Peter Kieser <[email protected]>
    // Made in to plainer English by Ancyker
    //--------------------------------------------------------------
    // Note 1: Value is a config switch (on/off, yes/no or 1/0)
    // Note 2: Value is in percents (100 means 100%)
    // Note 3: Value is a bit field. If no description is given,
    //		 assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
    //--------------------------------------------------------------
    // Set here which client version do you accept. Add all values of clients:
    // Clients older than accepted versions, and versions not set to 'accepted'
    // here will be rejected when logging in
    // 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9)
    // 0x00002: 2004-09-06aSakexe (version 10)
    // 0x00004: 2004-09-20aSakexe (version 11)
    // 0x00008: 2004-10-05aSakexe (version 12)
    // 0x00010: 2004-10-25aSakexe (version 13)
    // 0x00020: 2004-11-29aSakexe (version 14)
    // 0x00040: 2005-01-10bSakexe (version 15)
    // 0x00080: 2005-05-09aSakexe (version 16)
    // 0x00100: 2005-06-28aSakexe (version 17)
    // 0x00200: 2005-07-18aSakexe (version 18)
    // 0x00400: 2005-07-19bSakexe (version 19)
    // 0x00800: 2006-03-27aSakexe (version 20)
    // 0x01000: 2007-01-08aSakexe (version 21)
    // 0x02000: 2007-02-12aSakexe (version 22)
    // 0x04000: 2008-09-10aSakexe (version 23)
    // 0x08000: 2008-08-27aRagexeRE (version 24)
    // 0x10000: 2008-09-10aRagexeRE (version 25)
    // 0x10000: 2012-04-10aRagexeRE (version 29)
    // default value: 0xFFFFFF (all clients)
    packet_ver_flag: 0xFFFFFF
    // Minimum delay between whisper/global/party/guild messages (in ms)
    // Messages that break this threshold are silently omitted.
    min_chat_delay: 0
    // Valid range of dyes and styles on the client.
    min_hair_style: 0
    max_hair_style: 27
    min_hair_color: 0
    max_hair_color: 8
    min_cloth_color: 0
    max_cloth_color: 4
    // When set to yes, the damage field in packets sent from woe maps will be set
    // to -1, making it impossible for GMs, Bots and Hexed clients to know the
    // actual damage caused by attacks. (Note 1)
    hide_woe_damage: no
    // "hair style" number that identifies pet.
    // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
    // This value is always higher than the max hair-style available in said client.
    // Known values to work (all 2005 clients):
    // older sakexes: 20
    // sakexe 0614: 24
    // sakexe 0628 (and later): 100
    pet_hair_style: 100
    // Visible area size (how many squares away from a player they can see)
    area_size: 14
    // Maximum walk path (how many cells a player can walk going to cursor)
    max_walk_path: 17
    // Maximum allowed 'level' value that can be sent in unit packets.
    // Use together with the aura_lv setting to tell when exactly to show the aura.
    // NOTE: You also need to adjust the client if you want this to work.
    // NOTE: Default is 99. Values above 127 will probably behave incorrectly.
    // NOTE: If you don't know what this does, don't change it!!!
    max_lv: 99
    // Level required to display an aura.
    // NOTE: This assumes that sending max_lv to the client will display the aura.
    // NOTE: aura_lv must not be less than max_lv.
    // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
    //		  will be sent as being all level 98, and only characters with level
    //		  150 or more will be reported as having level 99 and show an aura.
    aura_lv: 99
    // Units types affected by max_lv and aura_lv settings. (Note 3)
    // Note: If an unit type, which normally does not show an aura, is
    //	   set it will obtain an aura when it meets the level requirement.
    // Default: 0 (none)
    client_limit_unit_lv: 0
    // Will tuxedo and wedding dresses be shown when worn? (Note 1)
    wedding_modifydisplay: no
    // Save Clothes color. (This will degrade performance) (Note 1)
    save_clothcolor: yes
    // Do not display cloth colors for the wedding class?
    // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
    // for this option to take effect. Set this to yes if your cloth palettes
    // pack doesn't has wedding palettes (or has less than the other jobs)
    wedding_ignorepalette: no
    // Do not display cloth colors for the Xmas class?
    // Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
    xmas_ignorepalette: no
    // Do not display cloth colors for the Summer class?
    // Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
    summer_ignorepalette: no
    // Set this to 1 if your clients have langtype problems and can't display motd properly
    motd_type: 0
    // Show rAthena version to users when the login?
    display_version: yes
    // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
    // Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
    display_hallucination: yes
    // Set this to 1 if your client supports status change timers and you want to use them
    // Clients from 2009 onward support this
    display_status_timers: yes
    // Randomizes the dice emoticon server-side, to prevent clients from forging
    // packets for the desired number. (Note 1)
    client_reshuffle_dice: yes
    // Sorts the character and guild storage before it is sent to the client.
    // Official servers do not sort storage. (Note 1)
    // NOTE: Enabling this option degrades performance.
    client_sort_storage: no
    

    Problem solved special thank to Judas.

    reason forget to change packet_db number

  2. Finally got it work by my self, in Shin's DIff Patcher i followed step on video tuts which showing UN-CHECK Read Data Folder First. That one not work.

    So i checked it and patch again and copy Data folder into RO client then run client start working as normal.

    But when i start client i got Lua File\Chatwndinfo\Chatwndinfo_F show up. So after click OK client windows pop up to login screen and i can able to player as normal.

    How can i remove those Lua File\Chatwndinfo\Chatwndinfo_F ?

    Untitled.png

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