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ParSalian

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Posts posted by ParSalian

  1. For those they don't like black as Background .Here the  switch of Textcolor and Backgroundcolor 

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                <Keywords name="Comment">1 2 0//</Keywords>
                <Keywords name="Words1">mes switch case if else break; close; next; select goto default: end; OnPCLoginEvent: OnInit: OnPCLoadMapEvent: OnPcBaseLvUpEvent: OnPcJobLvUpEvent: OnNPCKillEvent: OnPCKillEvent: OnPCDieEvent: OnInterIfInit: OnInterIfInitOnce: OnAgitStart: OnAgitEnd: OnAgitInit: OnAgitStart2: OnAgitEnd2: OnAgitInit2: OnPCLogoutEvent: close2; menu setarray select input callfunc callsub return function ; jump_zero while for do cleararray copyarray deletearray getpartymember getinventorylist; getrefine() cardscnt() getgmlevel() getgroupid() getusersname; getskilllist; skillPointCount() playerattached() basicskillcheck() checkcart() checkfalcon() checkriding() agitcheck2() agitcheck() isnight() isday() detachrid; message dispbottom warp areawarp warpparty warpchar warpguild savepoint save countitem query_sql query_logsql atoi axtoi setfont showdigit petskillbonus petrecovery petloot petskillsupport petheal petskillattack petskillattack2 bpet; makepet homshuffle; setcell checkcell setwall delwall readbook instance_destroy instance_detachmap instance_init instance_announce instance_attach instance_warpall instance_set_timeout instance_check_party setquest completequest erasequest changequest showevent bg_team_setxy bg_warp bg_monster bg_monster_set_team bg_leave; bg_destroy areapercentheal mercenary_create mercenary_heal mercenary_sc_start mercenary_set_calls mercenary_set_faith</Keywords>
                <Keywords name="Words2">||  prontera alberta alb_ship alb2trea alberta_in alde_dun01 alde_dun02 alde_dun03 alde_dun04 aldeba_in aldebaran anthell01 anthell02 arena_room c_tower1 c_tower2 c_tower3 c_tower4 force_map1 force_map2 force_map3 force_1-1 force_2-1 force_3-1 force_4-1 force_5-1 force_1-2 force_2-2 force_3-2 force_1-3 force_2-3 force_3-3 gef_dun00 gef_dun01 gef_dun02 gef_dun03 gef_fild00 gef_fild01 gef_fild02 gef_fild03 gef_fild04 gef_fild05 gef_fild06 gef_fild07 gef_fild08 gef_fild09 gef_fild10 gef_fild11 gef_fild12 gef_fild13 gef_fild14 gef_tower geffen geffen_in gl_cas01 gl_cas02 gl_church gl_chyard gl_dun01 gl_dun02 gl_in01 gl_knt01 gl_knt02 gl_prison gl_prison1 gl_sew01 gl_sew02 gl_sew03 gl_sew04 gl_step glast_01 hunter_1-1 hunter_2-1 hunter_3-1 in_hunter in_moc_16 in_orcs01 in_sphinx1 in_sphinx2 in_sphinx3 in_sphinx4 in_sphinx5 iz_dun00 iz_dun01 iz_dun02 iz_dun03 iz_dun04 izlu2dun izlude izlude_in job_thief1 knight_1-1 knight_2-1 knight_3-1 mjo_dun01 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    • Upvote 1
  2. no there is a problem with the map. Either the map files is missing or damaged in your grf file or data folder (Client Side) or the map files not loaded in your map cache (server side).

    I got the same Error during Map adding / delete and i forgot that a character is on this map. If you login with this caracter you get this Error.

  3. where can i found the syntax  explanation for this ?

     

    PS: Sorry i found it .but  i must try to understand  this syntax

    prt_fild00,165,18,0  warp  prtf01  9,3,prt_fild04,158,384
    
  4. i am waiting for future releases. i following the thread here and on Hercules Forum i can login in an the server accept the login and the stop the client with an error message . i dont know what i make wrong because other can get into the game  /sob

  5. Meine Npc sollen deutsch sprechen aber die umlaute werden nicht richtig dargestellt. Hab schon folgendes ausprobiert, aber nichts hat die Buchtaben ü + ß richtig dargestellt.

    Wer kann mir da weiterhelfen ?

    mes "Sei gegrüßt Novice,";
    
    mes "Sei gegr^ü^^ß^t Novice,";
    
    mes "Sei gegr"ü""ß"t Novice,";
    
    

     

     

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