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Snoopy90

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  1. I get this error. Please help me

    Quote

    [Error]:  Loading NPC file: npc/devil/event/runewar.txt
    script error on npc/devil/event/runewar.txt line 302
        parse_simpleexpr: unexpected character
       297 :
       298 : OnRedDie: callsub L_die, "Red";
       299 : OnBlueDie: callsub L_die, "Blue";
       300 : L_die:
       301 :        if( getcharid(4) == .red)
    *  302 :                +'+'.bluepoints;
       303 :        else if( getcharid(4) == .blue)
       304 :                ++.redpoints;
       305 :        bg_updatescore strnpcinfo(4), .redpoints, .bluepoints;
       306 :        announce getarg(0) +" team member has died!", bc_npc | bc_map | bc_blue;
       307 :        sleep2 1250;
    [Error]:
    script error on npc/devil/event/runewar.txt line 322
        parse_simpleexpr: unexpected character
       317 :                mes "Sorry, event is on-going.";
       318 :                close;
       319 :        }
       320 :        mes "Do you want to join the queue?";
       321 :        next;
    *  322 :        while ( .aid[.@i] != getcharid(3) && .@i < .size ) +'+'.@i;
       323 :        if ( .@i < .size ) {
       324 :                mes "You already join the queue.";
       325 :                close;
       326 :        }
       327 :        select "Join";
     

    This s my script

    //===== rAthena Script =======================================
    //= Rune War - (from Ragnarok Event v2)
    //===============  by: =============================
    //= pajodex
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= rAthena Project (pajodex)
    //===== Description: =========================================
    /*
    Rune War (from Ragnarok Event v2)
    		
    	Battleground script that runs OnClockxxxx time on server.
    An npc will appear at prontera for registration. After some time
    RegistrationNPC will disappear. All registered players will
    be divided into 2 teams.
    
    	Players have to eliminate the enemy to gain points. Team
    with the most points accumulated wins.
    
    	A rune will be spawned at the center of the map. Runes similar
    to Dota 2.
    
    	* disclaimer * this runs like the War Over Rune but it is
    my own version. Since this is free, i did not add any special
    features. 
    
     
    	Enjoy!
    
    */
    //=====******** Note ********=================================
    //= if you find bugs or problem, please do tell DM me at
    //= Discord (pajodex#1328) or rAthena (pajodex) 
    //= open for suggestions
    //===== Additional Comments: =================================
    /* 	
    	1.0 - Initial release
    */
    //=============================================================
    
    function	script	F_ShuffleNumbers	{
    	deletearray getarg(2);
    	.@static = getarg(0);
    	.@range = getarg(1) +1 - .@static;
    	.@count = getarg(3, .@range);
    	if (.@range <= 0 || .@count <= 0)
    		return 0;
    	if (.@count > .@range)
    		.@count = .@range;
    	for (.@i = 0; .@i < .@range; ++.@i)
    		.@temparray[.@i] = .@i;
    	for (.@i = 0; .@i < .@count; ++.@i) {
    		.@rand = rand(.@range);
    		set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
    		.@temparray[.@rand] = .@temparray[--.@range];
    	}
    	return .@count;
    }
    
    prt_are01,150,150,0	script	Rune#11	100,1,1,{
    end;
    
    OnStart:
    	.rune = rand(1,5);
    	if(!checkre(0))
    		setnpcdisplay strnpcinfo(3), .npc_view_re[.rune];
    	else
    		setnpcdisplay strnpcinfo(3), .npc_view_pre[.rune];
    	end;
    
    OnTouch:
    	if( getvariableofnpc( .start, "runewar#main" ) == 1 ) {
    		if(!.getrune) {
    			if(.rune == 1) {
    				skill "AS_CLOAKING",10,1;
    				sc_start SC_CLOAKING, (.duration * 1000), 10;
    				specialeffect2 120;
    			}
    			if(.rune == 2) {
    				sc_start SC_SPEEDUP0,(.duration * 1000),25;
    				specialeffect2 507;
    			}
    			if(.rune == 3) {
    				sc_start SC_INCATKRATE,(.duration * 1000), 100; 
    				sc_start SC_INCMATKRATE,(.duration * 1000), 100;
    				specialeffect2 220;
    			}
    			if(.rune == 4) {
    				getmapxy( .@map$,.@x,.@y,0,strcharinfo(0) );
    				clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration;
    				clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration;
    				specialeffect2 65;
    			}
    			if(.rune == 5) {
    				sc_start4 SC_REGENERATION,(.duration * 1000),-10,1,0,0;
    				percentheal 10, 0;
    				specialeffect2 EF_HEAL;
    			}
    			mapannounce strnpcinfo(4), strcharinfo(0)+ " has picked up ["+.Rune$[.rune]+"] rune.", bc_blue;
    			setnpcdisplay strnpcinfo(3), HIDDEN_WARP_NPC;
    			.getrune = 1;
    			attachnpctimer;
    			initnpctimer;
    		}
    	}
    	end;
    	
    OnTimer6000:
    	sc_end SC_CLOAKING;
    	sc_end SC_REGENERATION;
    	end;
    	
    OnTimer60000:
    	.countTimer++;
    	if(.countTimer == .respawn_time) {
    		stopnpctimer;
    		detachnpctimer;
    		.rune = rand(1,5);
    		.countTimer = .getrune = 0;
    		if(!checkre(0))
    			setnpcdisplay strnpcinfo(3), .npc_view_re[.rune];
    		else
    			setnpcdisplay strnpcinfo(3), .npc_view_pre[.rune];
    	}
    	setnpctimer 0;	
    	end;
    	
    OnInit:
    	// =============
    	// Rune Settings
    	// =============
    	
    	// Rune names (in-order)
    	setarray .Rune$[1], 
    		"Invisibility", 
    		"Haste",
    		"Double Damage",
    		"Illusion",
    		"Regeneration";
    	
    	// NPC View ID if server in renewal mode
    	setarray .npc_view_re[1], 
    		2450, 
    		2696,
    		2697,
    		2702,
    		2703;
    	
    	// NPC View ID if server in pre-renewal mode	
    	setarray .npc_view_pre[1], 
    		1120, 
    		1096,
    		1582,
    		1388,
    		1031;
    		
    	// Rune effect duration (seconds)
    	.duration = 20; 
    	
    	// Respawn time of rune after being pick-ed up (minutes)
    	.respawn_time = 1; 
    	
    	// disable npc on start of server
    	disablenpc "Rune#11";
    	end;
    }
    
    prt_are01,0,0,0	script	runewar#main	100,{
    OnInit:
    	// =============
    	// Game Settings
    	// =============
    	
    	// How many players to start?
    	// default = 4 (2v2)
    	.minplayers = 4;
    	
    	// How long, in mins, for players to register_time
    	// default = 3 mins
    	.register_time = 3;
    	
    	// How many mins before rune is spawned
    	// default : 1 min
    	.runespawn = 1;
    	
    	// Event duration in minutes..
    	// default : 10 mins
    	.duration = 10; 
    	
    	// Reward settings
    	setarray .rwd[0],
    		501, 10,	// win team reward
    		501, 5;		// lose team reward
    	
    	disablenpc "rwr";
    	setwall strnpcinfo(4), 210, 151, 4, 4, 0, "RWarWall#1";
    	setwall strnpcinfo(4), 89, 151, 4, 4, 0, "RWarWall#2";
    	bindatcmd "startrune",strnpcinfo(3)+"::OnAtCmd",0,60;
    	end;
    	
    // OnClock timers
    OnClock0000:
    OnClock0300:
    OnClock0600:
    OnClock0900:
    OnClock1200:
    OnClock1500:
    OnClock1800:
    OnClock2100:
    OnAtCmd:
    	if( .start == 1 ) end;
    	announce "[ Rune War ] : Registration will start in 3 mins.",0;
    	sleep 6000;
    	announce "[ Rune War ] : Registration will start in 2 mins.",0;
    	sleep 6000;
    	announce "[ Rune War ] : Registration will start in 1 min.",0;
    	sleep 6000;
    	announce "[ Rune War ] : You may now proceed to prontera if you want to join.",0;
    	enablenpc "rwr";
    	announce "[ Rune War ] : Registration ends in "+ .register_time +" mins.",0;
    	sleep .register_time * 60000;
    	if( getvariableofnpc(.size, "rwr") < .minplayers ) {
    		announce "[ Rune War ] : Too few players registered.",0;
    		sleep 5000;
    		announce "[ Rune War ] : Terminating event.",0;
    		end;
    	}
    	else
    		donpcevent "rwr::OnStart";
    	announce "[ Rune War ] : Rune War will start in a few moment.",0;
    	end;
    	
    OnStart:
    	.start = 1;
    	sleep 5000;
    	disablenpc "rwr";
    	.red = bg_create ( strnpcinfo(4), 251, 149, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDie" );
    	.blue =  bg_create ( strnpcinfo(4), 47, 149, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDie" ); 
    	callfunc "F_ShuffleNumbers", 0, getarraysize(.aid_)-1, .@r;
    	for ( .@i = 0; .@i < getarraysize(.aid_); ++.@i ) {
    		attachrid .aid_[.@r[.@i]];
    		bg_join ( .@i % 2 )? .red : .blue;
    	}
    	detachrid;
    	sleep 1000;
    	announce "Kill as much enemy as you can to earn points.", bc_npc | bc_map | bc_blue;
    	sleep 1000;
    	announce "Team who gains most points until event ends wins.", bc_npc | bc_map | bc_blue;
    	sleep 1000;
    	announce "Start battle!", bc_npc | bc_map | bc_blue;
    	bg_warp .red, strnpcinfo(4),200,150;
    	bg_warp .blue, strnpcinfo(4),100,150;
    	
    	sleep .runespawn * 60000;
    	
    	enablenpc "Rune#11";
    	donpcevent "Rune#11::OnStart";
    	announce "A Power Rune has spawn at the center of the map.", bc_npc | bc_map | bc_blue;
    	
    	sleep ( .duration - .runespawn ) * 60000;
    	
    	if( .redpoints > .bluepoints )
    		callsub L_reward, .red, .blue, "Red";
    	else if( .bluepoints > .redpoints )
    		callsub L_reward, .blue, .red, "Blue";
    	else if( .bluepoints = .redpoints )
    		announce "Battle ended up with a tie!", bc_npc | bc_map | bc_blue;
    	mapwarp strnpcinfo(4),"prontera",150,180,0;
    	.redpoints = .bluepoints = .start = 0;
    	bg_updatescore strnpcinfo(4), 0, 0;
    	bg_destroy .red;
    	bg_destroy .blue;
    	disablenpc "Rune#11";
    	end;
    	
    L_reward:
    	announce getarg(2) +" team has won!", bc_npc | bc_map | bc_blue;
    	bg_get_data getarg(0), 1;
    	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
    		getitem .rwd[0],.rwd[1], $@arenamembers[.@i];
    	sleep 1;
    	bg_get_data getarg(1), 1;
    	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
    		getitem .rwd[2],.rwd[3], $@arenamembers[.@i];
    	return;
    	
    OnRedQuit: callsub L_Quit, .red, "Red";
    OnBlueQuit: callsub L_Quit, .blue, "Blue";
    L_Quit:
    	if ( bg_get_data( getarg(0), 0 ) ) end;
    	announce "All "+ getarg(2) +" team members has Quit!", bc_npc | bc_map | bc_blue;
    	sleep 1000;
    	callsub L_reward, ( getarg(0) == .red ) ? .red : .blue, ( getarg(0) == .red ) ? .blue : .red, ( getarg(0) == .red ) ? "Red" : "Blue";
    	awake instance_npcname( strnpcinfo(0) );
    	end;
    
    OnRedDie: callsub L_die, "Red";
    OnBlueDie: callsub L_die, "Blue";
    L_die:
    	if( getcharid(4) == .red)
    		++.bluepoints;
    	else if( getcharid(4) == .blue)
    		++.redpoints;
    	bg_updatescore strnpcinfo(4), .redpoints, .bluepoints;
    	announce getarg(0) +" team member has died!", bc_npc | bc_map | bc_blue;
    	sleep2 1250;
    	percentheal 100, 100;
    	sleep2 5000;
    	warp strnpcinfo(4), ( getcharid(4) == .red ) ? 200 : 100, 150;
    	end;
    }
    prontera,150,185,0	script	Rune War Register::rwr	100,{
    	.@name$ = strcharinfo(0);
    	.@start = getvariableofnpc(.start, "runewar#main"); 
    	if(.@start == 1) {
    		mes "Sorry, event is on-going.";
    		close;
    	}
    	mes "Do you want to join the queue?";
    	next;
    	while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i;
    	if ( .@i < .size ) {
    		mes "You already join the queue.";
    		close;
    	}
    	select "Join";
    	mes "You have to stay to this map";
    	close2;
    	.aid[ .size++ ] = getcharid(3);
    	for ( .@i = 0; .@i < .size; ++.@i ) {
    		if ( !isloggedin( .aid[.@i] ) ) {
    			deletearray .aid[.@i], 1;
    			--.@i;
    			--.size;
    		}
    		else {
    			attachrid .aid[.@i];
    			if ( strcharinfo(3) != strnpcinfo(4) ) {
    				deletearray .aid[.@i], 1;
    				--.@i;
    				--.size;
    			}
    		}
    	}
    	detachrid;
    		announce .@name$ +" has  joined Rune War.", bc_npc | bc_area | bc_blue;
    	end;
    	
    OnStart:
    	copyarray getvariableofnpc( .aid_, "runewar#main" ), .aid, .size;
    	donpcevent "runewar#main::OnStart";
    	deletearray .aid;
    	.size = 0;
    	end;
    }
    
    prt_are01	mapflag	battleground	2
    

     

  2. Hye sorry if i wrong section post about this topic.

    I have a problem about client crash. Sometime in pvp or woe many player get crash but have player no crash. How to solved this problem because i dont understand about coding crash log. This is my game crash log

    See the attachment

    Ragnarok has been crashed!
    
    UTC Time:       19/05/2019 14:58:29
    Local Time:     19/05/2019 22:58:29
    EXE version:    2012-04-09
    Gepard version: 2019031301
    
    OS version: Windows 10
    
    0x007925cd BosskuRO.exe
    0x4b14a569 ----------
    
    EAX: 0x00000000 | 0000000000
    ECX: 0x00000000 | 0000000000
    EDX: 0x526b5f70 | 1382768496
    EBX: 0x00000002 | 0000000002
    ESI: 0x00000001 | 0000000001
    EDI: 0x21b06280 | 0565207680
    ESP: 0x0019fb40 | 0001702720
    EBP: 0x51bb2d68 | 1371221352
    EIP: 0x007925cd | 0007939533
    DR0: 0x00000000 | 0000000000
    DR1: 0x00000000 | 0000000000
    DR2: 0x00000000 | 0000000000
    DR3: 0x00000000 | 0000000000
    DR6: 0x00000000 | 0000000000
    DR7: 0x00000000 | 0000000000
    
    =============================================================================
    
    RST: 0
    SST: 0
    CST: 0
    TCI: 1
    
    =================================== Stack ===================================
    0019fb40:  69 a5 14 4b 08 e4 d4 51 68 2d bb 51 f8 84 87 5c   i  K   Qh- Q   \
    0019fb50:  00 00 00 00 70 5f 6b 52 01 00 00 00 ff ff ff ff       p_kR        
    0019fb60:  68 fb 19 00 d5 78 7e 3f e6 84 36 44 d8 be ea 0e   h    x~?  6D    
    0019fb70:  0b fb 64 44 71 69 05 3b 00 00 00 00 c0 88 8e 00     dDqi ;        
    0019fb80:  04 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00                   
    0019fb90:  a8 d3 8f 00 d8 c2 cb 38 00 00 00 00 55 40 07 3b          8    U@ ;
    0019fba0:  0c 02 09 3b 00 00 00 00 01 00 00 00 48 47 85 41      ;        HG A
    0019fbb0:  38 01 21 42 84 9d f5 43 ff ff ff ff 00 00 00 00   8 !B   C        
    0019fbc0:  a6 00 00 00 c0 44 20 38 08 e4 d4 51 0b fb 64 44        D 8   Q  dD
    0019fbd0:  e6 84 36 44 0e ae 6d 44 a1 28 49 44 71 69 05 3b     6D  mD (IDqi ;
    0019fbe0:  38 21 af 0f 48 45 36 44 a9 3a 65 44 e9 37 3f 44   8!  HE6D :eD 7?D
    0019fbf0:  0e ae 6d 44 55 40 07 3b 0c 02 09 3b ff ff ff ff     mDU@ ;   ;    
    0019fc00:  00 00 00 00 71 69 05 3b 0b fb 64 44 00 80 6d c3       qi ;  dD  m 
    0019fc10:  d8 c2 cb 38 94 03 00 00 d9 02 00 00 b6 03 00 00      8            
    0019fc20:  fc 02 00 00 56 48 34 44 eb 81 60 44 d8 c1 38 44       VH4D  `D  8D
    0019fc30:  8d 74 69 44 00 2a 06 3b 7c f8 05 3b ff ff ff 80    tiD * ;|  ;    
    0019fc40:  79 a5 14 4b ac fc 19 00 be b4 83 00 ff ff ff ff   y  K            
    0019fc50:  92 37 79 00 08 e4 d4 51 00 00 00 00 00 00 00 00    7y    Q        
    0019fc60:  70 e3 d4 51 f0 9d cb 50 7f c9 58 00 08 e4 d4 51   p  Q   P  X    Q
    0019fc70:  00 00 00 00 48 ae ba 52 01 00 00 00 b0 1a 2f 76       H  R      /v
    0019fc80:  08 e4 d4 51 00 00 00 00 20 fb 30 0f 00 00 00 00      Q      0     
    0019fc90:  48 ae ba 52 e8 78 01 03 e8 e7 72 00 8d a2 14 4b   H  R x    r    K
    0019fca0:  00 00 00 00 48 ae ba 52 80 b8 8e 00 e0 fc 19 00       H  R        
    0019fcb0:  8e 56 83 00 ff ff ff ff 0a 02 71 00 00 00 00 00    V        q     
    0019fcc0:  a8 b8 8e 00 78 b8 8e 00 b0 54 58 00 fd a2 14 4b       x    TX    K
    INIT: 14 : 14 : 0:0
    
    VSYNC: 0
    
    LL/LLD: 442/49d
    
    =============================================================================
    
    Loaded GRFs:
    
    [0] EDL.grf
    [1] BosskuRO_Patch.grf
    [2] BosskuRO.grf
    [3] pal.grf
    [4] data.grf
    [5] rdata.grf
    
    =============================================================================
    
    Network packet's statistic:
    
    s_bytes: 190 Kbytes
    r_bytes: 33 Mbytes
    
    s_packets ->: 12079
    r_packets <-: 2365928
    
    00# -> d208c2861e0098001e01 [1469 ms]
    01# -> fb07c2861e000000000098001e010801000000000000000000 [1469 ms]
    02# -> c80103002702c2861e00e50001 [1469 ms]
    03# -> 86001d881e002352322d2088c8818e02 [1485 ms]
    04# -> c80102002702e2861e008a0201 [1485 ms]
    05# -> c80102002702cd871e00180701 [1485 ms]
    06# -> 17015300b0871e000a008e002e01b6818e02 [1485 ms]
    07# -> 86004a0f900623d2323d2588b7818e02 [1485 ms]
    08# -> c8010200270208851e00ef0001 [1485 ms]
    09# -> e102b3871e0040149006ad818e0250000000800100009903000001000000000000 [1500 ms]
    10# -> de011300f6871e0041851e00a9818e0250000000a0020000330e00000a000a0008 [1500 ms]
    11# -> c8011a00672f62881e002a0601 [1500 ms]
    12# -> c8013000672f94871e00800201 [1500 ms]
    13# -> 1f01bdac0200bb871e008e002d018601 [1532 ms]
    14# -> 1f01bcac0200bb871e008d002d018601 [1532 ms]
    15# -> 1f01bbac0200bb871e008c002d018601 [1532 ms]
    16# -> 17015900bb871e000a00900029019f818e02 [1532 ms]
    17# -> fb07bb871e0000000000900029015900010000000000000000 [1532 ms]
    18# -> 860008851e002212f2212e889e818e02 [1532 ms]
    19# -> cf0180881e008e841e0008851e000000000000000000000000000b00 [1532 ms]
    20# -> d70108851e00077b000000 [1532 ms]
    21# -> 14095f000008851e004b000000000010000000ac0f4000be06430845089e818e020b08ff0700007b0000000000300000004e0000000080000000012212f2212e88050563000000ffffffffffffffff0053616d54696e67576f6e6700000000 [1532 ms]
    22# -> 96012900e2861e0000 [1563 ms]
    23# -> 860041851e0024d282611f887a818e02 [1563 ms]
    24# -> 860008861e002552d2552b8872818e02 [1563 ms]
    25# -> e102f2861e00401490066f818e0250000000800100004008000001000000000000 [1563 ms]
    26# -> fb07b4871e00000000008c0025011900000000000000000000 [1578 ms]
    27# -> 9c0086871e00000004 [1578 ms]
    28# -> e10286871e0086871e005f818e020000000000000000d820000000000400000000 [1578 ms]
    29# -> de01ea01e2861e00bb871e005f818e0250000000d0010000d82000000a000a0008 [1578 ms]
    30# -> 3f042e00e2861e0001fa000000000000000000000000000000 [1578 ms]
    
    =============================================================================
    
    00# [ OK ] wav\effect\��.wav [4750 ms]
    01# [ OK ] sprite\Ǽ縮\\_bearsuit.spr [57688 ms]
    02# [ OK ] sprite\Ǽ縮\\_bearsuit.act [57688 ms]
    03# [ OK ] sprite\ 
    w\Ӹū\\77_.spr [57688 ms]
    04# [ OK ] sprite\ 
    w\Ӹū\\77_.act [57688 ms]
    05# [ OK ] sprite\ 
    w\Ŝş_ܰ˟ܰ˟˱.spr [64407 ms]
    06# [ OK ] sprite\ 
    w\Ŝş_ܰ˟ܰ˟˱.act [64407 ms]
    07# [ OK ] sprite\ 
    w\Ŝş_ܰ˟ܰˮspr [64407 ms]
    08# [ OK ] sprite\ 
    w\Ŝş_ܰ˟ܰˮact [64407 ms]
    09# [ OK ] palette\��ĚƤĚ_⻧__261.pal [68766 ms]
    10# [ OK ] texture\effect\magic_target.tga [122813 ms]
    11# [ OK ] sprite\?͜dullahan.act [128688 ms]
    12# [ OK ] sprite\?͜dullahan.spr [128688 ms]
    13# [ OK ] wav\_hit_rod.wav [131328 ms]
    14# [ OK ] texture\/: 
    ōƤ 
    \basic_interface\gzered_right.bmp [209282 ms]
    15# [ OK ] texture\/: 
    ōƤ 
    \basic_interface\gzered_mid.bmp [209282 ms]
    16# [ OK ] texture\/: 
    ōƤ 
    \basic_interface\gzered_left.bmp [209297 ms]
    17# [ OK ] palette\��ö__406.pal [212250 ms]
    18# [ OK ] palette\Ӹ\Ӹ2__24.pal [214610 ms]
    19# [ OK ] ..\_tmpEmblem\bosskuro_275_11.ebm [214782 ms]
    20# [ OK ] sprite\Ǽ縮\\_rikascarf.spr [214797 ms]
    21# [ OK ] sprite\Ǽ縮\\_rikascarf.act [214797 ms]
    22# [ OK ] sprite\Ǽ縮\\_laureltwinribbon.spr [214797 ms]
    23# [ OK ] sprite\Ǽ縮\\_laureltwinribbon.act [214797 ms]
    24# [ OK ] sprite\Ǽ縮\\_laurelwing.spr [214797 ms]
    25# [ OK ] sprite\Ǽ縮\\_laurelwing.act [214797 ms]
    26# [ OK ] sprite\ 
    w\Ӹū\\33_.spr [214797 ms]
    27# [ OK ] sprite\ 
    w\Ӹū\\33_.act [214797 ms]
    28# [ OK ] palette\��石_369.pal [220797 ms]
    29# [ OK ] sprite\Ǽ縮\\_spirit_of_white_soul.spr [220797 ms]
    30# [ OK ] sprite\Ǽ縮\\_spirit_of_white_soul.act [220797 ms]
    
    =============================================================================
    
    00000001 ..\ftwrk.lex
    00000001 C:\Users\User\Desktop\BossKU RO latest\ProhibitionLog.gd
    00000001 MonsterTalkTable.xml
    
    =============================================================================
    
    0x00400000   0x005f1000   C:\Users\User\Desktop\BossKU RO latest\BosskuRO.exe
    0x77ca0000   0x0019c000   C:\Windows\SYSTEM32\ntdll.dll
    0x762d0000   0x000e0000   C:\Windows\System32\KERNEL32.DLL
    0x75440000   0x001fa000   C:\Windows\System32\KERNELBASE.dll
    0x72f10000   0x0009c000   C:\Windows\SYSTEM32\apphelp.dll
    0x76fd0000   0x0005f000   C:\Windows\System32\WS2_32.dll
    0x757a0000   0x000bf000   C:\Windows\System32\RPCRT4.dll
    0x56860000   0x000e9000   C:\Windows\SYSTEM32\DDRAW.dll
    0x75310000   0x00020000   C:\Windows\System32\SspiCli.dll
    0x75370000   0x000c0000   C:\Windows\System32\msvcrt.dll
    0x6f4d0000   0x00026000   C:\Windows\SYSTEM32\DINPUT.dll
    0x75300000   0x0000a000   C:\Windows\System32\CRYPTBASE.dll
    0x77ab0000   0x0007e000   C:\Windows\System32\ADVAPI32.dll
    0x75c50000   0x00062000   C:\Windows\System32\bcryptPrimitives.dll
    0x765a0000   0x00199000   C:\Windows\System32\USER32.dll
    0x76510000   0x00079000   C:\Windows\System32\sechost.dll
    0x771a0000   0x00017000   C:\Windows\System32\win32u.dll
    0x75330000   0x00025000   C:\Windows\System32\IMM32.dll
    0x76e00000   0x00023000   C:\Windows\System32\GDI32.dll
    0x77030000   0x00167000   C:\Windows\System32\gdi32full.dll
    0x75700000   0x00080000   C:\Windows\System32\msvcp_win.dll
    0x763b0000   0x000fc000   C:\Windows\System32\ole32.dll
    0x60000000   0x0005d000   C:\Users\User\Desktop\BossKU RO latest\ijl15.dll
    0x77b30000   0x00122000   C:\Windows\System32\ucrtbase.dll
    0x772a0000   0x00278000   C:\Windows\System32\combase.dll
    0x77520000   0x0054e000   C:\Windows\System32\SHELL32.dll
    0x77a70000   0x0003b000   C:\Windows\System32\cfgmgr32.dll
    0x73180000   0x00024000   C:\Windows\SYSTEM32\WINMM.dll
    0x75b60000   0x00089000   C:\Windows\System32\shcore.dll
    0x75cc0000   0x005fc000   C:\Windows\System32\windows.storage.dll
    0x76940000   0x0001c000   C:\Windows\System32\profapi.dll
    0x10000000   0x00015000   C:\Users\User\Desktop\BossKU RO latest\cps.dll
    0x759c0000   0x00054000   C:\Windows\System32\powrprof.dll
    0x77250000   0x00044000   C:\Windows\System32\shlwapi.dll
    0x75430000   0x0000f000   C:\Windows\System32\kernel.appcore.dll
    0x77c70000   0x00012000   C:\Windows\System32\cryptsp.dll
    0x75660000   0x00096000   C:\Windows\System32\OLEAUT32.dll
    0x6f440000   0x0008e000   C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9518_none_508db366bcbd18c4\MSVCP90.dll
    0x6f390000   0x000a3000   C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9518_none_508db366bcbd18c4\MSVCR90.dll
    0x70160000   0x000a4000   C:\Windows\SYSTEM32\dxgi.dll
    0x56850000   0x00007000   C:\Windows\SYSTEM32\DCIMAN32.dll
    0x73150000   0x00023000   C:\Windows\SYSTEM32\winmmbase.dll
    0x73ab0000   0x004d6000   C:\Windows\SYSTEM32\WININET.dll
    0x750a0000   0x00033000   C:\Windows\SYSTEM32\IPHLPAPI.DLL
    0x752c0000   0x00013000   C:\Windows\SYSTEM32\NETAPI32.dll
    0x752f0000   0x00008000   C:\Windows\SYSTEM32\VERSION.dll
    0x6f350000   0x00035000   C:\Users\User\Desktop\BossKU RO latest\binkw32.dll
    0x21100000   0x0005e000   C:\Users\User\Desktop\BossKU RO latest\mss32.dll
    0x6ccc0000   0x008ba000   C:\Users\User\Desktop\BossKU RO latest\gepard.dll
    0x762c0000   0x00006000   C:\Windows\System32\PSAPI.DLL
    0x750e0000   0x0008e000   C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.503_none_588c456578af3409\COMCTL32.dll
    0x752e0000   0x0000f000   C:\Windows\SYSTEM32\WTSAPI32.dll
    0x72680000   0x0018f000   C:\Windows\SYSTEM32\dbghelp.dll
    0x00fe0000   0x0005d000   C:\Users\User\Desktop\BossKU RO latest\granny2.dll
    0x72ff0000   0x00043000   C:\Windows\SYSTEM32\WINSTA.dll
    0x71040000   0x00091000   C:\Windows\SYSTEM32\inputhost.dll
    0x70fb0000   0x0008f000   C:\Windows\SYSTEM32\CoreMessaging.dll
    0x70460000   0x001a3000   C:\Windows\SYSTEM32\twinapi.appcore.dll
    0x70d40000   0x0026a000   C:\Windows\SYSTEM32\CoreUIComponents.dll
    0x70610000   0x00508000   C:\Windows\SYSTEM32\d2d1.dll
    0x70230000   0x00229000   C:\Windows\SYSTEM32\d3d11.dll
    0x70c60000   0x000db000   C:\Windows\SYSTEM32\wintypes.dll
    0x73220000   0x0017e000   C:\Windows\SYSTEM32\PROPSYS.dll
    0x73040000   0x00029000   C:\Windows\SYSTEM32\ntmarta.dll
    0x70210000   0x0001e000   C:\Windows\SYSTEM32\RMCLIENT.dll
    0x6faa0000   0x0007b000   C:\Windows\system32\uxtheme.dll
    0x75a20000   0x0013d000   C:\Windows\System32\MSCTF.dll
    0x6edc0000   0x00054000   C:\Windows\system32\Oleacc.dll
    0x75360000   0x00007000   C:\Windows\System32\NSI.dll
    0x72fb0000   0x00014000   C:\Windows\SYSTEM32\dhcpcsvc.DLL
    0x03e00000   0x00e41000   C:\Windows\system32\networkdlllsp.dll
    0x733d0000   0x00052000   C:\Windows\system32\mswsock.dll
    0x733c0000   0x00007000   C:\Windows\system32\wshqos.dll
    0x733b0000   0x00007000   C:\Windows\SYSTEM32\wshtcpip.DLL
    0x733a0000   0x00007000   C:\Windows\SYSTEM32\wship6.dll
    0x6fef0000   0x00011000   C:\Windows\system32\napinsp.dll
    0x6fed0000   0x00016000   C:\Windows\system32\pnrpnsp.dll
    0x735d0000   0x00090000   C:\Windows\SYSTEM32\DNSAPI.dll
    0x72820000   0x0000b000   C:\Windows\System32\winrnr.dll
    0x6feb0000   0x00016000   C:\Windows\system32\NLAapi.dll
    0x6fea0000   0x00010000   C:\Windows\system32\wshbth.dll
    0x731b0000   0x00051000   C:\Windows\System32\fwpuclnt.dll
    0x75640000   0x00019000   C:\Windows\System32\bcrypt.dll
    0x73210000   0x00008000   C:\Windows\System32\rasadhlp.dll
    0x6f320000   0x00025000   C:\Windows\SYSTEM32\t2embed.dll
    0x6f840000   0x00026000   C:\Windows\system32\dwmapi.dll
    0x76e30000   0x00199000   C:\Windows\System32\CRYPT32.dll
    0x76590000   0x0000e000   C:\Windows\System32\MSASN1.dll
    0x26f00000   0x0002a000   C:\Users\User\Desktop\BossKU RO latest\Mp3dec.asi
    0x02950000   0x00016000   C:\Users\User\Desktop\BossKU RO latest\Mssfast.m3d
    0x6f2a0000   0x00080000   C:\Windows\SYSTEM32\DSOUND.DLL
    0x768b0000   0x00081000   C:\Windows\System32\clbcatq.dll
    0x6a890000   0x0005e000   C:\Windows\System32\MMDevApi.dll
    0x72ec0000   0x00023000   C:\Windows\System32\DEVOBJ.dll
    0x6a900000   0x00110000   C:\Windows\SYSTEM32\AUDIOSES.DLL
    0x6a8f0000   0x00008000   C:\Windows\SYSTEM32\AVRT.dll
    0x58390000   0x0000e000   C:\Windows\SYSTEM32\resourcepolicyclient.dll
    0x58430000   0x000eb000   C:\Windows\System32\Windows.UI.dll
    0x583a0000   0x00086000   C:\Windows\System32\TextInputFramework.dll
    0x650f0000   0x000c7000   C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_bfe69934a6b764ef\nvldumd.dll
    0x76960000   0x00045000   C:\Windows\System32\WINTRUST.DLL
    0x75780000   0x00019000   C:\Windows\System32\imagehlp.dll
    0x73430000   0x0002f000   C:\Windows\system32\rsaenh.dll
    0x6bb80000   0x01135000   C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_bfe69934a6b764ef\nvd3dum.dll
    0x58630000   0x00212000   C:\Windows\system32\nvspcap.dll
    0x72ef0000   0x0001e000   C:\Windows\SYSTEM32\gpapi.dll
    0x72ac0000   0x00026000   C:\Windows\SYSTEM32\cryptnet.dll
    0x6f230000   0x00063000   C:\Windows\SYSTEM32\D3DIM700.DLL
    0x6fdd0000   0x0000b000   C:\Windows\SYSTEM32\HID.DLL
    0x769b0000   0x0044b000   C:\Windows\System32\SETUPAPI.DLL
    0x72eb0000   0x0000d000   C:\Windows\system32\wbem\wbemprox.dll
    0x72e40000   0x0006a000   C:\Windows\SYSTEM32\wbemcomn.dll
    0x72e30000   0x00010000   C:\Windows\system32\wbem\wbemsvc.dll
    0x72d60000   0x000c5000   C:\Windows\system32\wbem\fastprox.dll

    game_crash_log-2.txt

  3. On 3/3/2017 at 6:57 PM, Playtester said:

    There is no such issue on rAthena or maybe I don't understand what the issue is.

    In the current rAthena version you can have 50 Meteor Storm casts active at the same time:

    
    #define MAX_SKILLTIMERSKILL 50

     

    Change

    #define MAX_SKILLTIMERSKILL 15

     

    then recompile

  4. How to install my sgcp?

    Anyone in here has a full guide?

    I already edit the config this when i open http://localhost/cp i got this error

    Internal Server Error

    The server encountered an internal error or misconfiguration and was unable to complete your request.

     

    Do i need to type any command or chmod? Please help me.. i need a guide

  5. Ada tak sesiapa disini yang tahu install sgcp di vps?

     

    Kenapa keluar error ni

    Internal Server Error

    The server encountered an internal error or misconfiguration and was unable to complete your request.

     

     

    Sy dh ubah config.. ada tak sesiapa yang tahu tentang masalah ini.. chmod apa semuanya.. ada panduan yang lengkap tak?

     

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